GameStick: The World’s Smallest Gaming Console Fits in Its Own Controller

Gamers, get ready for the next big thing on Kickstarter. What you’re looking at here is an entire gaming console that fits inside of a 2-inch-long stick, and neatly travels inside of its controller.

gamestick

Developed by PlayJam, the GameStick is an incredible engineering marvel that crams an entire Android 4 gaming system into a portable stick you can take with you anywhere. All you do is plug it into the HDMI port on any HDTV, and you’ll be gaming in seconds. I love the idea of this, because you can throw the entire console in your bag and take it with you wherever you go. Keep in mind that your set needs to be MHL-compliant to self-power via the HDMI port, otherwise, you’ll need to plug the GameStick into a USB power source.

gamestick ui

Since the system is based on Android, it will be easy for developers to get their games up and running on the console. In fact, the team behind the GameStick has already identified about 200 titles that will work great out-of-the-box, and is working with over 250 developers and game studios to create content for the console. Games will be delivered wirelessly, and will sell for much less than traditional console titles. They’re also expecting a library of free games to hit the console as well.

The system is powered by an Amlogic 8726-MX processor, with 1GB of DDR3 RAM and 8GB of flash memory for storage. It supports 802.11 b/g/n Wi-Fi, and uses Bluetooth LE 4.0 to communicate with the controller. Here’s some early demo footage of a prototype device to give you a sense of how powerful it actually is:

The GameStick project just launched over on Kickstarter with a goal of $100,000 to go into production. I think they’ll have no problem reaching – and likely blowing well through this goal in the next 29 days. If you move quickly, a pledge of $69(USD) will get you one of the first 250 GameStick/Controller bundles, and after those sell out, the price goes up to $79 for supporters. For $115 or more, you get the bundle with an additional controller. Based on the current production timeline, the first GameSticks should ship in April 2013, so you won’t even have to wait that long to get your hands on one.

GameStick brings a new Android game console to your TV, fits inside its own controller (video)

GameStick brings a new Android game console to your TV, fits inside its own controller video

OUYA likely won’t be the only Android-based game console in town this spring. PlayJam is going beyond its smart TV roots to build the GameStick, a TV-based system that fits into a shell not much bigger than a typical flash drive — it’s small enough that the finished version should stow inside its own Bluetooth gamepad and draw power from the HDMI port, like Roku’s Streaming Stick. The Jelly Bean system’s dual-core Amlogic processor isn’t as powerful as the Tegra 3 in the OUYA, but it should also lead to a slightly more tempting $79 price. PlayJam’s remaining challenge is the familiar one of reaching a crowdfunding target: the company says it needs $100,000 to go through its last development hurdles and ship the production GameStick in April. If the firm makes its goal, however, the low-cost gaming world will be delightfully crowded this year.

Continue reading GameStick brings a new Android game console to your TV, fits inside its own controller (video)

Filed under:

Comments

Via: Edge Online

Source: GameStick (Kickstarter)

Gaming hopes and predictions for 2013

2012 was a great year for gaming, but I have a feeling that 2013 will be even better. We’ve got a lot of exciting game releases coming up in the next few months, and if we’re lucky, we might have a new hardware reveal or two as well. Of course, we won’t know for sure what happens until we’re further into 2013, but that doesn’t mean we can’t drop some predictions in the meantime. Read on to see gaming predictions and even a few hopes for 2013!

Elderscrollsonline-w580

First and foremost, we have the obvious question about new hardware. With Nintendo releasing the Wii U back in November, it’s now up to Sony and Microsoft to really get the next generation of gaming underway. While I’ve been convinced for a while that Microsoft is plotting to reveal the next Xbox sometime this year, to be honest with you, I couldn’t figure out whether Sony was going to announce the next PlayStation this year or wait for 2014. Then Sony started sending out press invites to an event it’s holding at the end of February.

PS4concept

The immediate thought is that Sony will officially pull the veil off the next PlayStation at this event, and that could very well happen. I think Sony wants to get the jump on Microsoft in the next generation, and I also think neither company wants to leave Nintendo alone as the only company with a “next-gen” console on the market for very long. Sony as a whole has been struggling a bit lately, but its games division has been performing relatively well – getting a new console on the market before Microsoft does could mean great things for Sony’s pocketbook. Does this mean that Sony will reveal the PlayStation 4 (or whatever it’ll be called) at this event? I’m not willing to call it either way. Here’s what I am willing to say, though: by the end of the year, both Sony and Microsoft will have revealed their next consoles, and we’ll have one (maybe both) available by the time 2014 rolls around.

image001152-580x353 (1)

While a new PlayStation reveal seems likely for this event, there’s something almost certain to happen there. I think Sony will use this event to announce a price drop on the PlayStation Vita. The Vita hasn’t been performing well at all, and Sony needs to do something if it wants to have any hope of competing against the 3DS. If no one is buying the handheld, no one will want to develop games for it, which in turn means that there’s only one thing to do: cut the price. A Vita price cut has to come this year if Sony wants to stay relevant in the handheld space, the earlier the better. So, it makes sense that Sony will announce such a price cut at an event where its bound to get a lot of press attention.

If announcements of new hardware are coming this year, then it stands to reason that we’ll see a bunch of new properties revealed as well. Of course, 2013 will be chock-full of sequels just like 2012, 2011, and 2010 were, but I think a lot of the big studios are going to step up to bring us exciting new games to play on the new hardware. If you’re suffering from sequel fatigue like so many of us are, just hold on, because once those consoles are revealed, we’ll more than likely see a whole bunch of new IP that we can really sink our teeth into.

smariogalaxy

Now for game-specific predictions: I think Nintendo isn’t going to waste any time introducing the world to a brand new 3D Mario game for the Wii U. New Super Mario Bros. U is great and all, but it doesn’t exactly serve as a worthy replacement to the likes of Mario 64, Sunshine, and Galaxy. The Wii U has been performing well, but if Nintendo really wants to see consoles flying off the shelves, it will use 2013 to reveal a new HD Mario adventure, preferably before Microsoft and Sony can get their next consoles to retail. I’m hoping that we’ll see the reveal of a new Zelda game for the Wii U, but with Skyward Sword only hitting at the end of 2011, that may be nothing more than a fool’s hope.

Just as well, I have a feeling that 2013 will be the year that Bethesda reveals Fallout 4, complete with the Creation Engine it used in Skyrim. This one is actually a pretty tough prediction, as I think the reveal of Fallout 4 relies heavily on when Sony and Microsoft’s next-gen consoles launch. If we see a new Xbox or PlayStation this year, I wouldn’t be surprised to see Fallout 4 following closely behind. Bethesda put Oblivion on the Xbox 360 early in the console’s life, and by doing so, Bethesda became a much more common name in the gaming community. If it can use Fallout 4 to show off the tech behind these new consoles, I have a feeling it will.

fallout3ghoul

Sadly, 2013 isn’t going to be an all-around great year for Bethesda. The Elder Scrolls Online is scheduled to launch early this year, but I have no problem predicting that it’ll be dead on arrival. Don’t get me wrong, the game looks great and it’s finally giving us a multiplayer Elder Scrolls experience, but I don’t think it’s the multiplayer experience many players wanted. It’ll also come with a subscription fee at launch, which we know now is only something a select few MMOs can pull off. If Star Wars: The Old Republic can’t make it as a subscription MMO, I sadly don’t think The Elder Scrolls Online can either. I hope I’m wrong, because it does look beautiful and I’m excited to finally have a chance to explore all of Tamriel in one game, but I think history shows that it’s going to be an uphill for the battle for the title, and one that’s going to be nigh impossible to win.

simcity

Even though I’m beyond excited for the return of SimCity, I don’t think that’s going to be a success either. EA’s insistence on using always-on DRM will be what ultimately kills SimCity, as I have a feeling many SimCity players will experience launch problems very similar to the issues Diablo III had. Fans didn’t like Diablo III for many other reasons, but Blizzard’s use of always-on DRM got things off to a very rough start. I just don’t think a game can survive if it sports always-on DRM, so sadly, players might lose interest in the game only a few short months after its release.

dmc-w580

On the other hand, I think DmC: Devil May Cry is going to hit a sweet spot with critics, despite the fact that fans have thrown a fit over the changes being made. Change is always a difficult thing to accept when it comes to gaming, but I think that DmC might just offer the shake up the long running series needs. Early impressions have been good, and while I may end up eating my words sooner rather than later (DmC is out in just a couple of weeks, remember), the game could be the start of something great for the franchise.

2013 will also be the year that Kickstarter proves its worth to the gaming world. A lot of the projects that were funded in 2012 will be releasing in 2013, and while there will be some failures, there will also be some smashing successes. Some games will fail to find an audience outside of backers, sure, but that’s okay – the developers get to make the game they wanted without relying on funds from publishers, and those who were truly interested will get to play it. Unless a studio needs to use some of its own funds to further fuel development, a game funded through Kickstarter doesn’t necessarily need to make millions after launch. In any case, 2013 should be a pretty inspiring year for the game projects that found funding success in 2012.

wasteland2

There is one Kickstarter project from 2012 that might struggle a bit after it’s out of the gate: OUYA. The tiny little Android console has a separate problem from simple games that were funded using Kickstarter, in that it needs support after launch. Yes, it’s an inexpensive console, but I’m still having a hard time seeing how there’s going to be any sort of large-scale success outside of the initial Kickstarter campaign. We shall see soon enough, as OUYA is scheduled to launch in just a few months, and while I don’t think it’ll fail outright, I think that 2013 is going to be a much harder year than OUYA’s makers were anticipating.

ouya_console-580x4131

So there you have it – some of my gaming predictions for 2013. There’s no guarantee that any of this is going to play out as I’ve predicted, but looking at the lead up to 2013, this is where I feel the industry is headed this year. What do you think? Am I completely missing the mark here, or do you think some of these predictions will play out in the year to come? We’ll find out whether I’m right or wrong soon enough as 2013 is already underway, but in the meantime, leave a comment with your own gaming predictions for 2013 below!


Gaming hopes and predictions for 2013 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The ViVAX Laptop Case Is As Rugged As It Gets

macbook Case The ViVAX Laptop Case Is As Rugged As It GetsWhile most laptop bags are good enough at protecting our laptops from slight bumps and short drops, they might not be as adequate if you needed to bring your laptop into rough terrain where there’s a good chance your bags could be dropped onto rocks or soaked in water. If you’re after such protection for your laptop then you might be interested in the ViVAX Kickstarter project. Made in Italy, as you can see in the image above, the ViVAX laptop case is shaped like a suitcase and is reminiscent of those suitcases where spies and government agents carry in movies.

Its creators claim that the case is crushproof, waterproof, shockproof and even dirtproof. This is thanks to the materials used, such as a waterproof external shell and a shockproof techno-polymer interior, with the shell supposedly being of military origin used to transport various sensitive equipment in all sorts of climatic conditions. To add to its waterproof-ness, the case has a Neoseal rubber seal which conforms to NATO standards with regards to being waterproof and even unsinkable. The ViVAX case is currently seeking funding on Kickstarter and a pledge of £59 will net you the case upon successful funding. Even if you don’t require all its protection, it looks pretty cool and its asking price seems pretty reasonable. Learn more about the ViVAX case or pledge a donation on its Kickstarter page.

By Ubergizmo. Related articles: Google Received 50 Million URL Removal Requests In 2012, S21H Android Stick PC Has 2GB RAM,

On-Again, Off-Again POP Charger is On Again

If you use an Apple gadget with a 30-pin connector and frequent Kickstarter, you may have noticed a project on the website over the last month or so called the POP. This is a squat little circular charger that looks like a miniature garbage can designed to charge Apple devices and other smartphones. The project was originally seeking $50,000 in funding.

pop

Enough people were interested in this charger that 1000 backers ponied up over $139,000 in pledges. Once the project funded, backers were undoubtedly saddened to hear that the project was unexpectedly canceled. The reason for the cancellation was that Apple had withdrawn its approval for the product because they objected to having both a Lightning connector and any other type of connector in the same device. While the rule may have existed for aesthetic reasons, there appeared to be no technical reason that it couldn’t be done.

After a large public outcry, Apple has since gone back and reworked its rules and the POP charger project is back on schedule. The designer of the product has already sent out e-mails to backers telling them that refunds, which were previously announced, will no longer be given and the project is moving forward.

[via Gigaom]

Insert Coin: 2012’s top 10 crowd-funded projects

Insert Coin: 2012's top 10 crowd-funded projects

This trip around the sun has been a monumental one for crowdfunding, marked by big projects and astronomical numbers. Take Kickstarter wunderkind OUYA, for example, which raised more than $8.5 million in funding from 63,416 backers. Kickstarter itself has even grown and matured, expanding to the UK and putting its foot down when it comes to pitching hardware by requiring working prototypes and assessments of risks and challenges. Out of the 60 crowdfunding efforts that crossed our desks as Insert Coins in 2012, 47 were successfully funded, four still have time to rake in funds and nine fell short of their goals or were otherwise stymied. We’ve handpicked and placed the top 10 projects that won our hearts and, on occasion, our hard-earned scratch after the break.

Continue reading Insert Coin: 2012’s top 10 crowd-funded projects

Filed under: , , , , ,

Comments

POP charger is a go… again

A project was on Kickstarter a while back called the POP charger. This was a charging device for portable gadgets such as tablets and smartphones that had an integrated Apple 30-pin charger connector and a USB port. The device funded on Kickstarter and then things went bad for the developers of the project.

pop-charge

Apple refused to give the project approval because of the design running afoul of rules regarding the Lightning adapter. Those rules had to do with Apple disallowing anything that is also capable of charging competing gadgets. This left the designers of the project with backer money in hand being forced to announce that the project was canceled.

There were about 1000 backers of the project at the time and there was significant concern about how the company would get the money back to the backers. Luckily, for the developers of the charger, Apple relented changing the guidelines for Lightning connectors allowing the project to move forward.

The developers of the project had already announced the cancellation and pending refunds to the backers. Another e-mail went out after Apple changed its rules notifying backers that no refunds will be issued and the project is moving forward as intended. The project was seeking $50,000 and ended up raising $139,170.

[via Gigaom]


POP charger is a go… again is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why 2012 was a great year for gaming

2012 was an interesting year in many respects, but it was a particularly interesting year for gaming. 2012 had its share of ups and down, but looking back on the year as a whole, I’d say that it was ultimately good for gamers, developers, and the industry in general. A lot happened throughout the year, and even though we saw vitriol from gamers climb to pretty frightening heights in some cases, there were some pretty cool things happening that you may not have noticed. Needless to say, if 2012 was any indication, then 2013 should be one of gaming’s biggest years yet.

Journey screenshot

Before we turn our sights to the future, however, let’s look back at some of what went down in the year that we’re about to leave behind. It’s pretty obvious that we’re at the end of a generation, regardless of if Sony and Microsoft want to admit it. The problem we face at the end of a console cycle is that developers become hesitant to begin a new IP (more on that later). Because of this, we tend to see sequel after sequel, and in the triple-A space at least, 2012 was no different. This isn’t all bad though, as it gave indie developers a chance to shine.

Shine they did. 2012 was an excellent year for indie gaming. Minecraft came to the Xbox 360, thatgamecompany released Journey, a game that has quickly risen to the top of countless favorite lists, and we seemed to have a new Humble Bundle to go nuts over at least once a month. Indie games were in the news constantly too, with games like Hotline Miami, Lone Survivor, Faster Than Light, and Legend of Grimrock being discussed alongside the likes of Black Ops II and Assassin’s Creed III. That in particular is very encouraging, because if we can create an environment where a game developed by a pair of passionate gamers can get recognition just the same as games that cost millions to produce, everyone wins.

lonesurvior

Of course, great indie games have been given the attention they deserve for years now, so this isn’t some new phenomenon for 2012. It did seem like there were a really high number of indie games that managed to strike a chord within the gaming community, though. The year brought us some truly amazing indie releases, and there were almost too many to count. Whether you were playing Mark of the Ninja, Fez, Dust: An Elysian Tale, or Spelunky, the list of notable indie releases for 2012 was long and varied, with many of them giving us very unique experiences we couldn’t wait to rave about.

While we saw a lot of sequels this year, we also saw some developers take their chances with introducing a new IP. Some of these, like Kingdoms of Amalur: Reckoning, didn’t work out so well. Others like Dishonored are unquestionably just the beginning of something exciting. Square Enix found a winner in Sleeping Dogs, while Capcom surprised everyone with Dragon’s Dogma. Let’s not forget that 2012 was also the year that Nintendo listened to its fan and released Xenoblade Chronicles and The Last Story in North America. Now all we need is Pandora’s Tower and we’ll be set, so get on it Reggie.

Dishonored_image

Even though the end of the generation is unsurprisingly accompanied by a large number of sequels, the batch for 2012 impressed. 343 Industries showed us with Halo 4 that the series isn’t doomed to mediocrity just because Bungie is working on new projects. Ubisoft managed to revitalize interest in the release-heavy Assassin’s Creed series with Assassin’s Creed III, while Gearbox released one of the best games of the year in Borderlands 2. One of the biggest surprises of the year involved Far Cry 3 launching to critical acclaim, something many of us didn’t see coming. Oh, and did Sega just school Nintendo in the art of making a kart racer with Sonic and All-Stars Racing Transformed? I think it did.

Fans got riled up in 2012 too. Project Rainfall, for instance, was a major player in getting Xenoblade and The Last Story to North American shores, while angry fans for better or worse managed to get BioWare to change the ending to Mass Effect 3. That’s pretty big considering that BioWare stuck to its guns for a long time, saying for months that there weren’t any plans to change the highly controversial ending. Disgruntled players also got Ubisoft to back away from always-on DRM, which is something gamers and publishers went back and forth about all year.

masseffectliara

We also have to keep in mind how big Kickstarter was for gaming in 2012. When Double Fine kicked off a campaign for an old-school adventure game and asked for $400,000, no one could have guessed that we’d be calling 2012 “The Year of the Kickstarter” by the time everything was said and done. The classic RPG Wasteland is getting a sequel after more than 20 years of waiting thanks to Kickstater, and Obsidian can now return to the computer RPG glory days of the past with $4 million in funding for Project Eternity. The biggest gaming-related Kickstarter of the year was unquestionably OUYA, the little Android console that raised a whopping $8.5 million in funding. Sure, some of the Kickstarters funded this year will ultimately fail, but we also have a number of great games to look forward to thanks to Kickstarter. This is made even sweeter by the fact that many of these games would have never seen the light of the day had it not been for Kickstarter’s very existence.

We also saw the big companies that run the show open up their platforms more in 2012. Microsoft changed around some of its policies so Minecraft players on XBLA could get frequent title updates, and it’s even letting free-to-play titles like Happy Wars on Xbox Live these days. Steam expanded its offerings to include non-software titles and rolled out Big Picture Mode so it can have a stronger presence in the living room. It also opened the floodgates for Linux users, as Steam for Linux is now in open beta. Welcome to the party Linux users – we saved you seats between Team Fortress 2 and Torchlight.

Minecraft_360

There were some bumps along the way – as there always are – but overall, 2012 was another great year for gaming. Developers can really flex their muscles with the hardware we have available, and Nintendo has already kicked off the next generation with the Wii U. 2013 is bound to be just as, if not more, exciting than 2012 was, due in large part to the expectation that either Sony or Microsoft will unveil their new console. Get excited, because I have a feeling that 2013 isn’t going to disappoint on the heels of 2012.


Why 2012 was a great year for gaming is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SlashGear’s Last Minute (Mildly Geeky) Gift Guide 2012

It may be December 24, but there’s always a last-minute stocking stuffer to be bought. We’ve all been there: an unexpected cousin suddenly joining you for Christmas dinner, or that tough-to-buy-for uncle you realize you forgot all about. Just because it’s last minute, though, doesn’t mean it has to be socks. Read on for the SlashGear suggestions for those final-moment gifts with a geeky twist.

slashgear_holidays

Unless you feel like braving the stores – and don’t resent paying that little bit extra for brick & mortar pricing versus internet deals – most geek gifts are probably off the cards. Amazon is a pre-holidays life saver, yes, but it can’t work miracles, and December 24 is too late to order something and have it in time for tomorrow.

Vouchers get a bad rep, but they make more sense when you consider the scope of online retailers. Most people have a high-ticket gadget on their wish-list – whether it’s an Xbox 360, an iPad mini, or a new TV – and a generic voucher to a store like Amazon can help them get even closer to affording it. It certainly beats a cheap, throwaway present – remember those indoor helicopters we all played with on December 25 a couple of years back, and which ended up in the back of the closet a couple of days later when the batteries went flat? If your intended recipient still prefers to see and buy products in-store, Best Buy does electronic gift certificates too.

google_play_gift_cards

Alternatively, there are gift cards for digital stores, if your recipient is addicted to their mobile device. As long as you know whether they’re an Android or iOS user, you can give them a chunk of virtual cash to spend on apps, games, music, ebooks, and videos. Google Play vouchers are here, while Apple offers iTunes and Apple Store gift cards, both in a variety of values.

If you’re looking for a more unusual present, and you know the person reasonably well, then consider backing a project on one of the increasingly popular crowdfunding sites in their name. Kickstarter and IndieGoGo are good places to start: dig through the catalogs and find something themed with your target recipient’s interests, and make a pledge on their behalf. Obviously they won’t get the pledge reward until the project reaches fruition – so pick sensibly, avoid schemes that seem too good to be true, and make sure you pay for a tier that gets them something useful, rather than just a t-shirt with the company logo – but they do get the involvement of being along for the ride as the product is developed.

If Kickstarter is a little too risky for your liking, then a pre-order makes a sneaky workaround for a last minute gift. After all, you can’t be expected to gift-wrap something that hasn’t been released yet! Movies and games make for sensible choices at reasonable prices (Amazon’s movie and games pre-orders even have the added reassurance of a price guarantee, too).

installing_ram

Sometimes, the most useful gift is expert advice, so if you’re particularly skilled in one area or another, consider the simple gift of your time. Parents or grandparents who are having trouble getting their computers or tablets set up; friends who need help piecing together the best gaming PC; aunts & uncles who would appreciate a knowledgeable companion when they brave the AT&T or Verizon store to replace their aging flip-phone. There’s a lot to be said for helping someone out, and giving your time as a gift means the recipient you’re helping doesn’t have to feel guilty about monopolizing you.

Of course, with the sales kicking off imminently, you could always check out our full 2012 SlashGear Gift Guides and pick up something more physical while probably saving some money along the way.

Got any last-minute gift suggestions? Let us know in the comments!


SlashGear’s Last Minute (Mildly Geeky) Gift Guide 2012 is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The FlipSide is a solar powered gaming controller case for your iPhone

flipside case 2 1356236014 The FlipSide is a solar powered gaming controller case for your iPhoneWe’ve seen plenty of gaming controllers designed for smartphones and tablets, and if you’re looking something a little different from what’s being offered these days, then the FlipSide case for the iPhone could be a Kickstarter project worth investing in. Justice Frangipane and iDevices have teamed up to create this case for the iPhone which not only double as a case for your iPhone device, but at the same time turns into a gaming controller, allowing you to play games with physical buttons and controls versus onscreen controls which some might find not as intuitive for certain games.

That combined with the fact that it relies on solar power to keep itself powered also means that you won’t have to worry about it dying on you and needing a charge, as long as you ensure that the case is constantly exposed to light sources. It looks and sounds like a pretty good idea due to its convenience and portability, and it seems that its creators are looking to make an Android version as well assuming the iPhone version kicks off, so if you’d like to donate (a pledge of $60 will get you the FlipSide case upon successful funding) or learn more about it, head on over to its Kickstarter page for the details.

By Ubergizmo. Related articles: iOS 6 Increased Adoption Rate Due To China iPhone 5 Launch, Not Google Maps, Google Working With Motorola On ‘X Phone’ To Compete with iPhone, Galaxy Devices,