Switched On: The Three Cs of Wii U

DNP Switched On The Three Cs of Wii U

In the pre-post-PC era, life was simpler for Nintendo and other successful competitors: Sell console. Sell discs. Repeat until wildly profitable. Six years ago, as Microsoft and Sony were taking part in a game of specification leapfrogging, Nintendo embraced casual and family gaming with the Wii even as it mostly ignored online play and convergent entertainment features. More than half a decade later, Sony has surpassed the original Wiimote with its Move controller and Microsoft has created a motion anti-controller with Kinect, but the Wii retains an advantage in that developers can assume the motion control is there.

Today, everyone in the games business still adheres to the basic notion of compelling software selling hardware, but the source of that software and the manner through which it drives revenue has changed via models such as digital distribution, downloadable content, free-to-play, subscription and advertising. In addition, Nintendo has launched the Wii U into living rooms in which game consoles must compete not only with each other but with Blu-ray players, TiVos, Rokus and Apple TVs for physical connections as well as smart TVs and tablets as other sources of connected entertainment experiences. How it has addressed these challenges reveals much about what the company has held dear from the Wii, what it has reluctantly accepted and what it has now embraced.

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Disney Research robot plays catch and juggles with humans, won’t replace their parents (update: cameras explained!)

Disney Research robot catches and juggles with its human lackeys, won't replace our parents video

It’s entirely possible for robots to juggle or play catch. They’ve usually been relegated to playing with their own kind, however, which is as good an excuse as any for Disney Research to experiment with a ball-tossing robot tailored to games with humans. The animatronic creation uses a depth-aware motion camera — there’s conflicting mentions of using both the Microsoft Kinect and ASUS’ Xtion Pro Live that we’re hoping to sort out — to track any mid-air balls as well as throw them back to a human participant. Disney’s robot does more than just move the robot’s arm to account for imperfect tosses, too, as it knows to feign a dejected look after a botched reception. The company suggests that its invention would ideally bring two-way interaction to theme parks, so it’s more likely to show up at Disneyland before it stands in for a parent in the backyard. It’s just as well; when the Robopocalypse comes, the last thing we’ll want at home is a machine that can toss grenades.

Update: Team member Jens Kober has filled us in on just why both cameras are mentioned. The team started off using the Kinect and switched to the Xtion Pro Live, once it was available, to get hardware-synced timing between a regular camera and the depth camera. The project didn’t require the panning motor or microphone array of Microsoft’s system.

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Via: Gizmodo

Source: Popular Science

Amazon listing points to unannounced Xbox 360 with Kinect Nike+ bundle (update)

Amazon listing points to unannounced Xbox 360 with Kinect Nike bundle update

Earlier this year, Microsoft announced its Xbox 360 holiday bundles, but ’tis the season of excess! Someone at Amazon appears to have jumped the gun, as a product posting reveals an unannounced Xbox 360 with Kinect Nike+ bundle, which begins shipping on December 4th. Priced at $300, this package includes a 4GB Xbox 360, Kinect sensor, Nike+ Kinect Training game and one month of Xbox Live Gold. Though the Amazon product page is listed as “by Microsoft,” we still reached out to the folks from Redmond for confirmation and were completely stonewalled. Of course, if you’re looking for an excuse to delay your new post-holiday fitness regimen, you could always take the gamble of waiting for this bundle to become official. Call us bonkers, but we’re pretty sure that it’s a safe bet.

Update: Microsoft’s Larry Hryb (aka Major Nelson) has confirmed Amazon’s listing of this bundle via Twitter.

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Via: The Next Web

Source: Amazon, @majornelson (Twitter)

Kinect gesture control comes to Google TV via hack

A third-party developer has managed to hook up his Xbox 360 Kinect motion sensor to his Google TV box in order to control it with arm and hand gestures. The best part is that the developer released the app and source code on Github that lets anyone with a bit of coding know-how to try the hack out for themselves.

The developer calls it Gesture TV, but don’t expect this to be a replacement for your Google TV remote, though. It’s mostly made for experimental purposes, since a few key features of the Google TV remote control aren’t supported yet. Plus, the app must run on a PC, so you’ll have to have your PC up and running with your TV in order to make it work.

Then again, the project shows what’s when developers can get a hold of remote control APIs for various TV platforms. Gesture TV is based on Anymote, which is Google’s remote control protocol, and it’s also used on other apps like Chromeremote. From the video, the gesture control runs pretty smooth for the most part, with just few minor hiccups.

The developer notes that there are two modes to the gesture control in the app. There’s pointer mode, which allows you to move the pointer around the screen using one hand, while keeping your other hand at your side, and then there’s gesture mode, which is activated when you hold up one hand and then the other. You can do things like swipe down to go home or swipe left to go back.

[via GigaOM]


Kinect gesture control comes to Google TV via hack is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Kinect Helps Patients Feel At Ease

Being hospitalized is no fun for anyone, and it can be an emotionally as well as financially draining time for the family involved. Well, in order to up the fun factor while reducing all the stress and glum looks at hospitals, a children’s clinic in Miami that specializes in treating children with cancer and blood disorders intends to spice things up with the help of Microsoft Kinect that has the intention of putting patients at ease during the treatment process.

Of course, the Microsoft Kinect is not the only piece in the puzzle, as there will be many other kinds of technology that are being implemented and used to help reinforce patients’ mind-body connection via engaging play and entertainment. The use of technology will also generally function as a method of reducing patients’ fear of technology as well as the kind of treatments they undergo. Perhaps the Wii U has a role to play in this segment as well in the future, and if hospitals and clinics are on a tight budget, the current Wii might suffice?

By Ubergizmo. Related articles: Microsoft’s New Patent Is Pure, Privacy-Invading Evil, Microsoft’s patent describes a way in which your movie watching could be regulated via the Kinect,

Inside Microsoft’s Cauldron Of Ideas: From Kinect, Bing And Killing The Blue Screen Of Death, To Code That Can Learn, Pixels You Can Hold And Drugs Compiled From DNA

Screen Shot 2012-11-16 at 21.13.30

If Steve Wozniak is worried Microsoft is now more innovative than Apple, the root cause for that concern undoubtedly lies within Microsoft’s network of research labs. Dotted around the globe, from Redmond to India and Asia via the UK, these university-style research institutions are the quiet engines behind innovations such as the Kinect depth camera which translates human movements into computable gestures, and Xbox users’ movements into gameplay.

Another notable Microsoft product that its research arm has played a substantial role in developing is the Bing search engine — with researchers knuckling down to crack problems such as how to compute relevance and design the auction mechanisms underlying search advertising. Microsoft Research has also helped to improve the reliability of the Windows OS via the development of Microsoft’s Static Driver Verifier (which addresses the problem of trusting third-party software – and has made the Blue Screen Of Death a rarity, where once it was a running joke).

From the outside looking in, Microsoft’s research labs look like the jewel in the crown of a corporation founded ice ages ago, in technology terms, helping to ensure that, despite being the grand old daddy of tech — with a former sales chief for a CEO — Redmond continues to be a huge force to be reckoned with in many of the spheres in which it plays.

The labs are “the far seeing eyes of Microsoft,” says Andrew Blake, lab director of Microsoft Research Cambridge, giving the insider’s view. “Our job is to be a cauldron bubbling with ideas and the ideas are there to be plucked out at the right moment,” he tells TechCrunch.

“It’s sort of intrinsically difficult to predict what’s going to be important,  so that’s why you have the cauldron bubbling, because let a thousand flowers bloom, let’s just see what happens. You genuinely don’t know what the outcomes are going to be.”

Microsoft spent a whopping $9.8 billion on R&D in its 2012 fiscal year but Blake says the labs account for “a small fraction” of that. “We don’t publish our budget but it’s a small fraction of the total spending on research and development,” he says. “I wouldn’t know how to spend [$9.8 billion]!”

On a press visit to Microsoft’s Cambridge Research lab, we are shown a glimpse of the huge variety of research projects bubbling away underneath the quiet corporate facade however modest its budget: from projects using machine learning to harness the power of big data to make better predictions about the Earth’s climate; to research into new user interface mechanisms that blend the real and the virtual so you can ‘hold’ a 3D ball of pixels in your hand; to a PhD project recycling Kinect components to fashion a wrist-mounted glove-less finger-motion-capturing device (below); to multidisciplinary research looking at making biological cells programmable using computer software.

If there’s a unifying thread connecting all the diverse projects going on under the Microsoft Research umbrella, it’s the sheer variety of research work being undertaken. This is not a model of corporate research tightly tied to product teams and immediate business aims, as is the case with Research at Google – which has a stated goal to “bring significant, practical benefits to our users, and to do so rapidly within a few years at most.”

Microsoft Research is more akin to a university research institution, says Blake, a structure that he argues makes for a far healthier and more sustainable entity. ”It’s clear to us that for a healthy research lab you need to have a renewal mechanism,” he says. “If you simply take people who are used to doing research and being free thinkers and you put a yoke on them, like on the oxen, and have them driving the technology wagon, eventually they get tired and where are they going to get their refreshment from? Where are the new ideas going to come from? So that’s why we have this as an integral part of our structure — right in in our DNA is basic research, and publishing, and going to conferences, and free association with the academic community.”

Blake notes that he has recently finished organising an academic conference in his own area of expertise — computer vision — adding that: “We senior people in Microsoft research, we take our turn doing those things and we publish a lot in those conferences and we have researchers visiting us from other universities and we visit other universities. There’s a lot of that stuff going on which is not that different from what you’d see in a university.”

Of course there are important distinctions to a university. For one thing Microsoft Research is privy to vast quantities of business data — which it can use to its advantage as a research aid. Instead of having to build a mini datacenter, say, to test research into improving the efficiency of data centers, Microsoft Research staff can “go and talk to the people who run the Azure business any time they want and try their ideas out and see if they’re scratching the right itch,” as Blake puts it. (And yes, the lab is working on a research project aimed at improving datacenter efficiency.)

So researchers certainly have relationships with product teams at Microsoft — but products being developed by the business do not limit the research work being undertaken, according to Blake. Information and ideas flow both ways.

“We may get a product group saying look we have  got to develop this thing in a set time frame, are you going to help us? And mostly people are pretty keen to try and we find out whether we’ve got anything to help. The business goals come from the business; we are not business people here, we are researchers,” he says.

And then from the other direction: ”We go out there quite a lot and sort of sell our ideas [to the business] but it doesn’t bother us if the ideas aren’t taken up immediately because we kind of think maybe it’s not the right moment,” says Blake. “Business has its own cycles and  you can’t do everything in business; you have to focus on whatever is the issue of the day. So it doesn’t put us off if we’ve invented something that we think is great and the business is not quite what they need at that moment.”

In the case of Kinect, says Blake, the Cambridge lab responded to commercial pressure from the business to develop the product by drawing on relevant bits of (in some cases years-old) research to see if they could be made to, well, connect — and that research ultimately went on to form the technological foundation for the commercial product.

The Kinect people approached us and because we had ideas at our fingertips we were able to pluck one off the shelf.

“[Prior to the idea for Kinect] we were looking at all kinds of things speculatively, some of the things we never thought they would particularly make products,” says Blake. “But the Kinect people approached us and because we had ideas at our fingertips we were able to pluck one off the shelf – the one that we thought would fit – and it did. And the solution actually surprised us. We had these ideas at our fingertips. We didn’t think those ideas were good for this problem but then we were really under pressure, which we were because there was just a year to work with the Xbox team developing solutions, so we had to place a bet.

“We ended up putting some quite surprising things together but they were things that were in our background and that we had been playing with over years. It would have been no good if somebody had said play with those now. It has to be part of your research experience that you have all these things either at your fingertips or at least in the back of your mind.”

There is one clear influence the business has over the research labs: the type of researchers they choose to hire. “We’re probably not going to hire some analytical chemists because we can’t really see at the moment how that would really impinge on the business – not to say that it’s impossible — but we don’t go out to hire a lot of analytical chemists,” says Blake.

“We hire a lot of people around some of the core disciplines of computing and some of the fringe disciplines of computing and sometimes we go almost outside computing altogether — as with our computational science group, where the primary goal they’re doing is actually the science. But the link to the business is that they’re power users of computation tools, and often their users are stressing our systems so hard that new things get invented. So we have this cluster of areas where we hire expertise that is very broadly related to the business. But then we fire the starting gun and these guys go off and you don’t know what they’re going to come up with.”

Asked which of the current projects going on in the lab he considers most promising, Blake is unwilling to play favourites. “You’re asking me to choose between my favourite children – I cant possibly do that,” he jokes.

“A lot of the ability to do good research is not just deep analytical thinking, which is more how the public probably thinks of research, but with the exercise of good taste — it’s as much about what you choose not to look into, as what you choose to look into,” he says, echoing the Steve Jobs product mantra that ‘deciding what not to do is as important as deciding what to do’. “Opportunity costs, what looks promising, people use their gut instincts to choose things which they think are going to be exciting. That’s why it’s so critical that I hire the very best research staff because it’s that good taste that is one of the things that you’re bringing into the organisation — so I genuinely would find it very very hard to say what’s going to blossom.”

He is willing to touch on promising areas of research — machine learning being a discipline he believes will play an increasingly important role in building new generations of software systems. Machine learning techniques are already being used to build products — such as the Kinect gesture recogniser (which can determine whether you’re raising your elbow or your knee), and to power the Xbox’s recommendation engine for games, TV and movies (which crunches your viewing data to predict what else you might like). But in an age of big data and  increasing complexity, machine learning technology is becoming an imperative for more and more applications.

“One of the very early lessons from artificial intelligence is that programming intelligent behaviour is just too hard — you just can’t capture it,” says Blake. “What’s better is for the software to develop in the way that humans learn, the way animals learn: by example. You show them  things and those things get generalised and those generalisations become the software – you don’t actually write the software, not entirely. The critical bits get built automatically through these learning programs.

“We have a group here that does machine learning — it’s about one-fifth of the lab — and now those ideas are sort of spreading outside that group.”

In the future maybe what Microsoft will be in is software for generating biological structures, it’s too important for us to ignore.

Specifically, says Blake, machine learning researchers are collaborating with researchers who design programming languages — to explore how software can be developed that can learn and understand uncertainty. ”Now what we’re doing is writing programs which instead of just adding numbers together or dealing with strings actually reasons about probabilities and will estimate how likely things are,” he says. “That’s quite a fundamental capability that we’re pioneers in.”

Asked to look further afield, to consider what Microsoft might be in 10 or 20 years’ time, should it still be around by then, Blake is quick to point out there is no way to know exactly what lies ahead, however farseeing the lab’s eyes or deep and rich its cauldron of ideas. But he does point to the “interface between computing and biology” as a “fascinating area” — and one Microsoft Research is “very involved” with now.

The multidisciplinary nature of this work means researchers with computer science backgrounds are teaming up with biologists. Or, in the case of Microsoft Research principal researcher, Luca Cardelli, have switched their focus from designing programming languages to trying to use computational thinking as a way to unlock biological mechanisms like cell division.

“What Luca and his collaborators have done is they’ve opened up that mechanism a bit further to show a bit more of the detail. But the insight they’ve got has come from computational thinking, if you like, having computational processes and analogy available to express what the cell is doing. And extraordinarily they just published the theoretical paper and at the same time a practical paper. An experiemental paper came out which showed sort of exactly the same thing — but in an experimental setting — so that’s quite a landmark piece of work,” says Blake.

“In the future maybe what Microsoft will be in is software for generating biological structures; it’s too important for us to ignore. We have no idea at the moment whether it makes a business,” he adds. “Some of the things we’re investigating seem way off any kind of business, but who knows whether they might be part of Microsoft’s business in the future.

“I think it’s pretty clear that in 20 years time the intersection of biology and computing will be a big thing… It might be that people are designing drugs by writing programs. Designing them from the ground up and making them out of DNA. They’d just send the programs off to be compiled; the way they’ll do that is they’ll just send them across the web to someone who produces DNA.”

Designing fragments of DNA certainly feels about as far away from churning out the next iteration — or even the next generation — of consumer technology as you can imagine a technology company could be. But Microsoft Corporation is undoubtedly a far stronger, future-proofed business for having such a far-sighted, far-reaching focus.

Apple TV eat your heart out.


Xbox 720 reportedly detailed in Xbox World’s penultimate issue

December 2012 is going to be a sad month for gaming magazines. Not only will Nintendo Power and PlayStation: The Official Magazine cease to exist when 2013 rolls around, but so will Xbox World. However, while the others may be going out with a look back at their runs, Xbox World is spilling everything it knows about the next Xbox in its second-to-last issue.


As it turns out, Xbox World apparently knows quite a bit about Microsoft‘s next console, with CVG listing some of the details. “Xbox World has been at the cutting edge of Durango coverage for over 12 months,” Editor-in-Chief Dan Dawkins told CVG “Unless something really dramatic changes, everything we reveal in our penultimate issue will be revealed long before E3 in June.” For starters, the eight page write-up suggests Microsoft will simply call its next console “Xbox” without anything else in the name.

We have a hard time believing that since Microsoft’s first console was named Xbox, and naming another console Xbox would probably lead to some confusion. What we don’t have a problem believing, however, are the reported specs of the console. According to Xbox World, the next Xbox will introduce us all to Kinect 2.0 and support Blu-Ray discs while making use of 8GB of RAM and a CPU that features “four hardware cores, each divided into four logical cores.”

So there you have it – the next Xbox should be packing some sexy hardware when it eventually arrives. Now we’re left to wonder when Microsoft will reveal the console. With Dawkins saying that everything will be announced “long before E3 in June,” we’d be tempted to believe that Microsoft will pull the veil back at CES 2013, but with Microsoft giving the show the cold shoulder, that definitely isn’t going to happen. Keep it tuned here to SlashGear for more details, and be sure to let us know if you think this is all legitimate!


Xbox 720 reportedly detailed in Xbox World’s penultimate issue is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Mechanized Steerable Stroller: Baby’s First Mech

We’ve featured a couple of cool and geeky baby strollers, but Xandon Frogget’s creation trumps them all: a stroller that can drive itself around, or let an adult or toddler steer it themselves, but still avoid obstacles. Because your baby can’t argue his way out of a ticket.

mechanized stroller by xandon frogget

The mechanized stroller is equipped with two Kinect sensors, one facing forward and the other facing backwards. The sensors scan for surrounding obstacles and relay their scouting data to a computer, which then controls the wheelchair motors that drive the wheels. In the demo video below the computer in question is a Nook Color and the steering implement is a Wii controller on a steering wheel attachment.

You can order the other components or an entire mechanized stroller from Frogget’s website. Expect to pay $2,500-$3,500 (USD). It’s expensive, but according to Frogget the wheelchair motors can support up to 300lbs., so perhaps, when the baby – and the neighbors – are asleep, mommy or daddy can take a ride on it and imagine they’re piloting a mech.

[via Hack A Day]


Microsoft’s New Patent Is Pure, Privacy-Invading Evil

Here’s a new, innovative Kinect patent. It uses the Kinect cameras to count how many users watching the television, and can take “remedial action” if there are more people watching than the number of licenses you paid for. Seriously! Conceivably, if you rented Avatar through a Microsoft content store, and it noticed that your whole family was watching, it could ask you to cough up more money. Microsoft just patented that process. Direct quote from the patent abstract:  (more…)

By Ubergizmo. Related articles: Microsoft’s patent describes a way in which your movie watching could be regulated via the Kinect, Nissan rolls out Kinect-powered showrooms across the US,

Microsoft Is Turning Kinect Into a Narc

Kinect is tons of fun. Have you ever played Dance Central 3? Great game. But according to a newly discovered patent, the Xbox add-on is also maybe spying on you, which is totally not cool, man. More »