Microsoft’s patent describes a way in which your movie watching could be regulated via the Kinect

When you watch a movie in a cinema, the tickets are sold on a per-individual basis, which means that if you and your friend wanted to watch the movie, both of you would have to buy a ticket each. However renting a DVD or streaming it digitally on your computer could basically allow you and (in theory) as many people as you like to watch the movie for the price of a DVD or digital download. It’s probably not what movie studios had in mind and it looks like Microsoft has a patent up their sleeves that could deal with that. Discovered by the folks at Eurogamer, the patent has been dubbed “Content Distribution Regulation by Viewing User”, which as the name suggests, is a way for Microsoft to help regulate who gets to watch movies bought from the Xbox Live marketplace. (more…)

By Ubergizmo. Related articles: Microsoft’s New Patent Is Pure, Privacy-Invading Evil, Nissan rolls out Kinect-powered showrooms across the US,

Kinect Fusion headed to Kinect for Windows SDK

Kinect Fusion is a project that utilizes the Kinect to create three-dimensional models, and was showcased at Microsoft’s BUILD 2012 last week. Per an announcement earlier today, the company will be implementing this tool into the Kinect for Windows SDK. No word on when exactly we can expect to see it, however.

Kinect Fusion works by using Kinect sensors to scan 3D objects and environments in real-time. When the sensors are passed in front of an object or environment, or when an object is moved in front of the scanners, the object is recreated in 3D. According to the announcement over on at MSDN, this allows for the capture of environmental or object information in a way that isn’t viewable from any one perspective.

Kinect Fusion pieces together thousands of frames, and can render and update new models nearly instantly. Some of the proposed uses for the Kinect are in 3D printing, body scanning, gaming, and industrial design, with an industrial version of the Fusion sensor costing somewhere in the ballpark of $50,000. The Kinect Fusion can create models of entire rooms in addition to individual objects.

It might be a bit before we see the Kinect Fusion incorporated with Kinect for Windows, however. The SDK was updated last month, and brought with it a bunch of new features, including, according to Tech Crunch, the ability to access depth data beyond 13-feet, which is necessary for Fusion. A Kinect sensor for the SDK can be picked up for $249.

[via Tech Crunch]


Kinect Fusion headed to Kinect for Windows SDK is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Kinect Fusion tool coming to Kinect for Windows SDK, will help devs create 3D models

Kinect Fusion tool coming to Kinect for Windows SDK, will help devs create 3D models

Microsoft has kept its internally-developed Kinect Fusion tool all to itself, but now, hot on the heels of Build 2012, the firm has announced that it’s working on baking the software into the Kinect for Windows SDK. Concocted by Ballmer and Co.’s Cambridge, UK research lab, the tool can be leveraged to create 3D models of objects or environments, develop augmented reality applications and even take 3D measurements. By the looks of it, creating a model with the tool is a pretty painless process. When passing an object in front of a Kinect or sweeping the hardware throughout an area, the software will use the continuous stream of data collected by the device’s sensors and compile it into a 3D model. Intrigued by Kinect Fusion? Hit the jump to catch a video presentation made for SIGGRAPH 2011 by the team behind the software.

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Kinect Fusion tool coming to Kinect for Windows SDK, will help devs create 3D models originally appeared on Engadget on Tue, 06 Nov 2012 01:10:00 EDT. Please see our terms for use of feeds.

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Scientists Can Use Kinect To Pick Up Microscopic Balls with Laser Tweezers

While gamers are off writhing in front of Kinects to control virtual objects on the screens in front of them, scientists are using the same tech for almost the same thing. They’re also flailing in front of sensors, but it’s not Dance Central 3; they’re manipulating real-life microscopic objects with a set of laser tweezers. More »

Xbox 360 “Entertainment for All” adds 250GB console to $99 deal

Microsoft has broadened its subsidized Xbox 360 deal, offering a 2506GB version of the console for $99 or with a Kinect for $149, for those signing up to its new Xbox 360 Entertainment for All plan. Initially launched earlier this year, following phone-style deals where upfront cost is offset by a monthly payment – in this case, a two year contract for Xbox LIVE Gold membership – the extended offer is “coming soon” Microsoft says.

That Xbox LIVE Gold Membership comes in at $14.99 per month, which means it’s another $360 to factor into the cost of the console itself. The original deal – a 4GB Xbox 360 with Kinect – is still available, at $99, while those not interested in motion gaming can swap that for more storage.

When we ran the figures initially, back in May, Microsoft’s deal worked out reasonably competitively, with the company making $55 on the promotion. It was still, unsurprisingly, cheaper for consumers to pick up a regular console and then opt for a couple of years of prepaid Xbox LIVE membership – $49.99 for 12 months.

Since then, street prices for Xbox 360 have fallen even more. The 4GB/Kinect bundle had been coming in at around $284; it’s now down to $246 from online retailers, as is the 250GB Xbox 360. Microsoft hasn’t reduced its initial, subsidized price, however, so it’s making more on the scheme: a 250GB model on the Entertainment for All Plan is $459, or $509 if you want Kinect too.

In contrast, shop around for the best deal and you can get the same bundles for $346 or  $490 (though the latter gets you the 250GB 360 with Kinect “Holiday Value Bundle” with several games thrown in too). Overall, then, those cash-strapped gamers who simply must have a new console might find something here for them, but everyone else is probably better off saving up and paying upfront.

[Thanks Carl!]


Xbox 360 “Entertainment for All” adds 250GB console to $99 deal is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft expands subsidized Xbox 360 offer to 250GB model, from $99

Microsoft expands subsidized Xbox 360 offer to 250GB model, from $99

Microsoft has thrown an additional two Xbox 360 models into its subsidized subscription deal. Accompanying the original 4GB console at $99, a 250GB option will also be priced at $99, accompanied by two years of Xbox LIVE Gold at $15 per month. Throw in a Kinect, and this rises to $149, initially. The company hasn’t revealed whether the new models will be accompanied by additional retailers alongside Best Buy and Gamestop, but there is a holding page that promises to offer a “full list of participating retailers” soon.

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Microsoft expands subsidized Xbox 360 offer to 250GB model, from $99 originally appeared on Engadget on Tue, 23 Oct 2012 04:26:00 EDT. Please see our terms for use of feeds.

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Xbox Kinect skateboard concept demos hand-gesture control

Thanks to Microsoft’s Xbox 360 Kinect motion-sensing device, hand gesturing is becoming more and more popular, and a lot of innovative companies are trying out the device themselves to come up with new ways to control things through hand gestures. Toyota has made a skateboard concept using a Kinect camera and a Windows 8 tablet to demonstrate some of the technology that the auto manufacturer may possibly implement into their vehicles in the future.

The skateboard’s speed is controlled by the hands of the operator. Moving your hand down close towards the Kinect camera speeds up the skateboard, while moving it further away slows it down. Toyota says this kind of hand gesturing could be used in vehicles to raise and the lower the volume of the radio, without ever taking your eyes off the road.

Toyota and Microsoft announced a partnership last year that would allow Toyota to test out the Kinect’s technology for possible use inside of vehicles. Toyota has said that hand gestures would go well with voice recognition that’s already implemented in some vehicles, and may even replace voice recognition, since the technology is sometimes hindered by accents and dialects.

Toyota is also experimenting with skeletal tracking technology from Microsoft, which can track the movements of passengers in a vehicle. Some functions on a navigation system in newer cars are locked out if they’re going faster than 6mph (for safety reasons). Microsoft’s tracking technology would be able to differentiate between the driver and passenger, allowing the passenger to operate the navigation system even if the vehicle is moving.

Obviously, these are all just concepts for now, and the Toyota team is simply using this as inspiration for future ideas. However, it may not be long until we see Kinect-like motion sensors inside of vehicles to not only track movements of passengers, but also to offer hand gestures to make driving even safer.


PSA: Xbox 360 Fall Dashboard update rolling out today

Your chance to shout voice commands at Engadget is coming today, as Microsoft is rolling out its Fall Dashboard update to the Xbox 360 today, headlined by the inclusion of Internet Explorer. The update also adds a version of its popular “pinning” functionality, a variety of specialized sports apps (NBA, NHL, and Monday Night Football from ESPN), the ability to recommend and rate content, and some UI tweaks across all of the 360 Dashboard’s categories. Xbox Music is also in there, as is SmartGlass support, though the latter won’t have any functionality until October 26, according to Microsoft’s Major Nelson. The update may not come immediately, as it’s being rolled out gradually across various regions. 3 million folks get in this week, while others may not see it until a week or two from now, says Microsoft. We’ve got a full hands-on right here for you to read in the meantime, of course.

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PSA: Xbox 360 Fall Dashboard update rolling out today originally appeared on Engadget on Tue, 16 Oct 2012 00:12:00 EDT. Please see our terms for use of feeds.

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Xbox 360 Dashboard update hands-on (fall 2012)

DNP  Xbox 360 Dashboard update handson fall 2012

Is it Fall again already? Must be time for another Xbox 360 Dashboard update. Every year Microsoft Drops the console a little bit of code to match the descending leaves, delivering new features, interface tweaks and additional content to hide behind the Xbox Live Gold paywall. Redmond’s latest update isn’t quite the overhaul it gave the gaming rig last year, but minor changes can have big effects. Join us after the break to see the machine’s latest update, and what it means for you.

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Xbox 360 Dashboard update hands-on (fall 2012) originally appeared on Engadget on Tue, 16 Oct 2012 00:00:00 EDT. Please see our terms for use of feeds.

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Hands-on with the first SmartGlass app, Dance Central 3’s Party Time DJ

Smartglass functionality arrives on Xbox 360 with Dance Central 3 tomorrow, we go handson

Since getting outed just head of Microsoft’s big reveal, Xbox 360’s SmartGlass has been under wraps. When Xbox Live VP Marc Whitten officially introduced SmartGlass soon after at E3 2012, we learned a teensy bit more — tablets and smartphones (Android, Windows Phone 8, and iOS, even) would get second-screen functionality via an upcoming free application — and got some hands-on time with it. That application has yet to launch, but Dance Central 3‘s SmartGlass functionality is already here. Well, almost here — the game becomes publicly available tomorrow, and the app won’t launch for a few weeks still — but we got our hands on Dance Central 3‘s SmartGlass companion app a bit early at a New York City review event last week.

Being the first SmartGlass application to launch has its advantages, such as setting the bar. By no means is Dance Central 3‘s SmartGlass application a thorough, necessary accompaniment (for a game that already requires Kinect, that’s probably a good choice), but it does add some neat side fun for friends waiting in the wings to get their respective grooves on. “Party Time DJ” allows friends — employing their iOS, Droid, or WP8 tablet/smartphone, via the Xbox SmartGlass app — to queue up the next song in the game’s neverending “Party Time” mode, or create a playlist. They can also queue downloadable tracks to the Xbox 360 (which thankfully requires approval on the 360 prior to purchase), or swap difficulty settings. Sadly, though the opportunity for real-time griefing presents itself rather clearly here, developer Harmonix chose not to allow song-swapping or difficulty changes mid-song. “Because it would kill them,” Harmonix rep Nick Chester told us.

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Hands-on with the first SmartGlass app, Dance Central 3’s Party Time DJ originally appeared on Engadget on Mon, 15 Oct 2012 09:00:00 EDT. Please see our terms for use of feeds.

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