Samsung Galaxy Note 8.0 spotted at MWC, almost hides your entire hand (updated with video)

Samsung Galaxy Note 80 spotted at MWC,

At last, here’s what we’ve been promised: an 8-inch flavor of Samsung’s Galaxy Note lineup. Spotted by an anonymous tipster on the MWC show floor earlier today, the booth shows off said tablet designed with portrait usage in mind, meaning it’ll pretty much cover up most of whichever hand you’ll be holding it with. And obviously, the Note 8.0 comes with a stylus as well. There’s not much more to share at this point, but we’ll be seeing this new device in its full glory very soon, so stay tuned. One more shot after the break.

Update: The folks over at Beste Product caught a few models posing with the Galaxy Note 8.0 for Samsung’s photographer. The Dutch website even has a video — embedded after the break — of the whole action, and there you can see some design similarities of the tablet’s backside, especially how the camera protrudes a little.

[Thanks, anonymous]

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Verizon Nokia RM-860, RX-108 Windows 8 device and others spotted

Over at AdDuplex, Alan Mendelevich was shifting through data and spotted a variety of unannounced Nokia devices, including a Windows 8 device that could be a tablet and a few handsets. Among them is the Nokia RM-860, which is a Verizon handset featuring a high-definition display that is speculated to be a Lumia 920 variety. The big question is, will we see any of these devices at the upcoming Mobile World Congress?

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Likewise, the Lumia 720 was spotted showing off a WVGA-resolution display, of which images surfaced of the device earlier today. The handset goes by the name “Fame,” and is said to have a 4.3-inch ClearBlack screen, a dual-core 1GHz processor, and 8GBs of internal storage space. There’s a 6-megapixel rear camera and 2-megapixel front camera.

Another handset was spotted, the Nokia RM-892 showing up from India. Perhaps the most interesting device, however, is the RX-108, which is shown as a Windows 8 machine. Whether it is a PC or a tablet, however, is unknown. Many consumers have been awaiting a Windows 8 tablet from Nokia, and so if the RX-108 is such a device, we’ll likely see it at MWC.

This follows a series of Nokia handsets he tweeted about on Monday, which included a Lumia 520 (RM-914), Lumia 720 (RM-887), and an RM-860 device, the same one mentioned today. We’ll be keeping an eye out for these handsets, and will let you know as soon as more info is available, so stay tuned.

[via WP Central]


Verizon Nokia RM-860, RX-108 Windows 8 device and others spotted is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google Glass in focus: UI, Apps & More

You’ve seen the Glass concept videos, you’ve read the breathless hands-on reports, but how exactly is Google’s augmented reality system going to work? The search giant’s Google X Lab team has been coy on specifics so far, with little in the way of technical insight as to the systems responsible for keeping the headset running. Thanks to a source close to the Glass project, though, we’re excited to give you some insight into what magic actually happens inside that wearable eyepiece, what that UI looks like, and how the innovative functionality will work, both locally and in the cloud.

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Google knows smartphones, and that’s familiar territory for the Android team, and so unsurprisingly Glass builds on top of that technology. So, inside the colorful casing there’s Android 4.0 running on what’s believed to be a dual-core OMAP processor. This isn’t quite a smartphone – there’s WiFi and Bluetooth, along with GPS, but no cellular radio – but the familiar sensors are present, including a gyroscope and an accelerometer to keep track of where the wearer is facing and what angle their head is at.

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The eyepiece itself runs at 640 x 360 resolution and, when Glass is positioned on your face properly, floats discretely just above your line of vision; on the inner edge of the L-shaped housing there’s an infrared eye-tracking camera, while a bone conduction speaker is further back along. Glass is designed to get online either with its own WiFi connection, or to use Bluetooth and tether to your smartphone. That given, it’s pretty much platform agnostic for whatever device is used to get online: it doesn’t matter if you have a Galaxy S III in your pocket, or an iPhone, or a BlackBerry Z10, as long as they can be used as a modem.

Where Glass departs significantly from the typical Android phone is in how applications and services run. In fact, right now no third party applications run on Glass itself: the actual local software footprint is minimal. Instead, Glass is fully dependent on access to the cloud and the Mirror API the Glass team discussed briefly back in January.

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In a sense, Glass has most in common with Google Now. Like that service on Android phones, Glass can pull in content from all manner of places, formatted into individual cards. Content from third-party developers will be small chunks of HTML, for instance, with Google’s servers supporting the various services that Glass users can take advantage of.

“Glass has most in common with Google Now”

When you activate Glass – by tilting your head up, to trigger the (customisable) motion sensor, or tapping the side, and then saying “OK, Glass” – you see the first of those cards, with the current time front and center. Navigation from that point on is either by swiping a finger across the touchpad on the outer surface of the headset or by issuing spoken commands, such as “Google …”, “take a picture”, “get directions to…”, or “hang out with…” A regular swipe moves left or right through the UI, whereas a more determined movement “flings” you through several items at a time, like whizzing a mouse’s scroll wheel. Tap to select is supported, and a downward swipe moves back up through the menu tree and, eventually, turns the screen off altogether. A two-finger swipe quickly switches between services.

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Some of the cards refer to local services or hardware, and a dog-ear folded corner indicates there are sub-cards you can navigate through. The most obvious use of this is in the Settings menu, which starts off with an indication of battery status and connectivity type, then allows you to dig down into menus to pair with, and forget, WiFi networks, toggle Bluetooth on or off, see battery percentage and charge status, view free storage capacity and firmware status (as well as reset the headset to factory settings), and mange the angle-controlled wake-up system.

In effect, each card is an application. So, if you ask Glass to perform a Google search – using the same server-based voice recognition service as offered on Android phones – you get a side-scrolling gallery of results cards which can be navigated by side swiping on the touchpad. It’s also possible to send one of those results to your phone, for navigating on a larger display.

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For third-party developers, integrating with Glass is all about integrating with the Mirror API Google’s servers rely upon. So, if you’re Twitter, you’d use the API to push a card – say, to compose a new tweet, using voice recognition – to the Glass headset via the user’s Google+ account, coded in HTML, with a limited set of functions available on each card to keep things straightforward (say, dictate and tweet). Twitter pushes to Google’s servers, and Google pushes to Glass.

“You could push a card to Glass from anything: a website, an iOS app”

As a system, it’s both highly flexible and strictly controlled. You could feasibly push a card to Glass from anything – a website, an iOS app, your DVR – and services like Facebook and Twitter could add Glass support without the user even realizing it. Glass owners will log in with their Google account – your Google+ is used for sharing photos and videos, triggering Hangouts, and for pulling in contacts – and then by pairing a Twitter account to that Google profile, cards could start showing up on the headset. All service management will be done in a regular browser, not on Glass itself.

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On the flip-side, since Google is the conduit through which services talk to Glass, and vice-versa, it’s an all-controlling gatekeeper to functionality. One example of that is the sharing services – the cloud right services that Glass hooks into – which will be vetted by Google. Since right now there’s no other way of getting anything off Glass aside from using the share system – you can’t initiate an action on a service in any other way – that’s a pretty significant gateway. However, Google has no say in the content of regular cards themselves. The control also extends to battery life; while Google isn’t talking runtime estimates for Glass yet, the fact that the heavy lifting is all done server-side means there’s minimal toll on the wearable’s own processor.

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Google’s outreach work with developers is predominantly focused on getting them up to speed with the Mirror API and the sharing system, we’re told. And those developers should have ADB access, too, just as with any other Android device. Beyond that, it’s not entirely clear how Google will manage the portfolio of sharing services: whether, for instance, there’ll be an “app store” of sorts for them, or a more manual way of adding them to the roster of supported features.

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What is clear is that Google isn’t going into Glass half-hearted. We’ve already heard that the plan is to get the consumer version on the market by the end of the year, a more ambitious timescale than the originally suggested “within twelve months” of the Explorer Edition shipping. When developer units will begin arriving hasn’t been confirmed, though the new Glass website and the fresh round of preorders under the #ifihadglass campaign suggests it’s close at hand.

Glass still faces the expected challenges of breaking past self-conscious users, the inevitable questions when sporting the wearable in public, and probably the limitations of battery life as well. There’s also the legwork of bringing developers on board and getting them comfortable with the cloud-based system: essential if Glass is to be more than a mobile camera and Google terminal. All of those factors seem somehow ephemeral, however, in contrast to the potential the headset has for tying us more closely, more intuitively, to the online world and the resources it offers. Bring it on, Google: our faces are ready.

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Google Glass in focus: UI, Apps & More is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

2014 Jeep Cherokee leaks, squints back at us

We’ve already seen what the 2014 Jeep Grand Cherokee looks like, as well as its SRT brethren, but we have yet to hear anything on the regular 2014 Cherokee, until now. A selection of photos have leaked that show the 2014 Cherokee in its birthplace. We even get a glimpse of the interior, but there sadly don’t seem to be any photos of the rear of the new vehicle just yet.

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Jalopnik ended up getting a sizable amount of photos of the new SUV, and we have to say the all-new design is rather odd. The company still stuck with their unique grille design that they’ve had since the beginning, but the headlights are a lot smaller this time around. However, Jeep added larger headlights further down the front, as well as floodlights toward the bottom.

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All in all, the new 2014 Cherokee looks like the combination between a Nissan Juke, an Isuzu Axiom, and an Alfa Romeo. There’s plenty of body cladding all around the bottom, and you can’t leave out the big tires with a slight lift in suspension. It’s certainly a bold new design that Jeep has gone with, and it’ll be interesting to see the reception it gets when it eventually comes out.

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It’s said the 2014 Cherokee will come in V6 and V4 engine options, but the V6 may have a 3.2-liter motor rather than the 3.6-liter to save on fuel mileage. Plus, it the V6 may be the only option in the US, while other countries will have the option of a four-cylinder 2-liter diesel offering. It’s expected that this 2014 Cherokee will make its official debut at the New York Auto Show next month.

[via Jalopnik]


2014 Jeep Cherokee leaks, squints back at us is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Samsung Galaxy S4 case leak rumor tips crisper phone

Samsung’s Galaxy S4 is believed to be less than a month away, and the rumor mill has thrown up a set of new third-party cases that supposedly give a clue as to the hotly-anticipated smartphone’s form-factor. The shots, leaked to UK retailer MobileFun by a “trusted” accessory manufacturer in China, hint at a device that returns to the crisper, more squared-off aesthetic of the Galaxy S II, rather than the “pebble” design of the current Galaxy S III.

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On the back, meanwhile, there’s a large camera cut-out flanked by two smaller sets of holes: presumably an LED flash to the left of the camera lens, and a rear speaker to the right. MobileFun guesstimates a 4.99- or 5-inch display, which would fit in with earlier chatter that Samsung’s flagship was getting even larger than the 4.8-inches of the current phone.

Otherwise there’s the usual Samsung layout of a headphone jack up top, lock and volume keys on the side, and a charging/syncing port on the bottom, presumably microUSB. A hole for the microphone is alongside it.

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MobileFun has a mixed track record when it comes to case leaks. Back in 2011 the retailer’s supposed iPhone 5 design scoop turned out to be wrong, though the company redeemed itself in mid-2012 with a more accurate set of iPhone 5 case photos. Of course, we also saw Samsung step up its design security processes for the Galaxy S III, including giving carrier partners raw, caseless devices for testing, and even crafting “fake” prototypes just in case of any leaks.

We’ll know more soon, with Samsung expected to hold a special launch event for the new phone on March 14. That would put it right before the HTC One goes on sale, on March 15.

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Samsung Galaxy S4 case leak rumor tips crisper phone is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

iPad mini 2nd-generation rear shell leaks

We haven’t been hearing much hearsay on the second-generation iPad mini. Of course, we know it’s coming at some point, but today’s leak seems to be the first out of many that we’ll see in the coming months. Unconfirmed photos of what appear to be the rear shell of the second-gen iPad mini have leaked out onto the interwebs.

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A member of Chinese site WeiPhone has posted photos of the rear shell in a forum thread, which shows all angles of the piece of aluminum that is said to be a part of the second-gen iPad mini. Of course, the shell looks very similar to the current iPad mini, but it does look a tad bit thicker. That could just be the angles of the photos giving us that effect, but a thicker iPad mini wouldn’t be unheard of.

For instance, the full-size iPad gained a bit of thickness after the iPad 2. Granted, it’s only a bit thicker, but the thinnest iPad that we’ve seen came out over two years ago. Apple may be stuffing a Retina display in the iPad mini, as well as some faster hardware, which would understandably make the device just a tad thicker than before.

The photos also show a bright blue Apple logo, as well as the word “iPad” towards the bottom. We’re guessing this just a part of the manufacturing process, or it could mean that Apple is planning to offer colored logos with this next-gen device, although that seems highly unlikely. Obviously, we don’t know much about this leak, so we’re keeping a good amount of salt nearby until we hear something a bit more official.

[via MacRumors]


iPad mini 2nd-generation rear shell leaks is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Microsoft next-gen Kinect sensor to support 1080p, USB 3.0, and 60ms latency

There’s a lot of talk going on about Microsoft‘s next-generation gaming console, but we haven’t heard a whole lot about the console’s next-generation Kinect sensor add-on. According to a leak, the new Kinect will feature quite a bit of upgrades from the current sensor, including full HD streaming, and a quicker latency that’s cut down by a third from the current Kinect sensor.

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The next-generation Kinect sensor is said to be able to stream 1920 x 1080 at 30fps, and will come with a USB 3.0 connection. The sensor will also have a wider field of view, going from 57.5˚ horizontally and 43.5˚ vertically to 70˚ horizontally and 60˚ vertically. The new Kinect will also be able to allegedly track six players rather than just two.

On top of the RGB stream being full HD, the depth stream will also be higher resolution at 512 x 424 instead of 320 x 240. The new Kinect will also come with an IR stream for the first time, with a resolution of 512 x 424. Thanks to the improved streaming abilities, the sensor will be able to separate objects in close depth proximity, as well as capture depth curvature around edges better.

What’s perhaps most interesting, though, is the lack of a vertical tilt motor in this next-gen Kinect sensor. We’re not sure why exactly Microsoft would cut this out, but it most likely has to do with cutting down on production costs. Again, this is all just a leak and is unconfirmed, so we’re definitely taking it with a grain of salt, but hopefully we’ll hear more about the Xbox 720 and the new Kinect at E3 in June.

[via The Next Web]


Microsoft next-gen Kinect sensor to support 1080p, USB 3.0, and 60ms latency is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PS4 due November with smartphone remote control tips insider

Sony’s PlayStation 4, expected to be previewed at an event in NYC today, will hit the US market by November, insiders claim, with two variants of the console in the pipeline and support for remote smartphone control. The gaming rig, internally codenamed “Orbis”, will be tentatively priced at $429 and $529 for the two different iterations, Kotaku‘s source says, with the PlayStation Eye camera included as standard.

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The console will also support local network play, for those with a PS Vita, but it’s the remote smartphone support that could be most interesting. According to the source – who apparently previously leaked the codenames for the new Sony and Microsoft consoles – the PS4 will hook up to your smartphone or tablet, and then support remote chat with friends and purchases of new games and content, which will be downloaded straight to the console.

Those downloads will be from the PlayStation World, the newly-branded online counterpart to the PS4 hardware, and the replacement for PlayStation Plus. In fact, “most” of the PS4′s online features will demand a subscription, the insider claims, much as Microsoft demands today with Xbox LIVE.

Elsewhere, there’s believed to be a “spectating” system built into PlayStation World, that will allow owners to remotely watch their friends gameplay, without taking part in the game itself. Official pricing for the console is expected to be confirmed later in 2013, potentially at the mid-year E3 expo.

Speculation about the PlayStation 4 has been rife in recent weeks, with talk of virtualized back-catalog support and Gaikai-powered streaming gaming. There have also been several controller leaks – including the new image above – which have tipped a touchpad section for more precise control in certain titles, as well as for navigating menus.

We’ll know more later today, when Sony kicks things off in New York City. SlashGear will be there to bring you all the details.


PS4 due November with smartphone remote control tips insider is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

More HTC One press shots leak showing it does have a back

More HTC One press shots leak showing off the back

We’ve seen many leaks and teasers for HTC’s M7 handset, rumored to arrive as the One, but apart from a grainy TV screenshot, we haven’t seen its palm-friendly side. French site NowhereElse has allegedly come into possession of yet another press shot of the all-but-unannounced handset, with the back of the black model mostly on show. The side-by-side position of the camera and flash matches the mystery white phone Peter Chou was caught with, and apart from that, we can see a couple of shiny bands near the bottom and top, a small Beats Audio brand, the HTC logo and no apparent loudspeaker grille. We’ll inevitably get the full story at the HTC event starting later today, and we’ll be there to liveblog every minute of it.

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Source: NowhereElse

New Nokia Lumia 520 and more tipped by ad network logs

When it comes to gleaning very early details about new smartphones, one of the best places to discover references of new models is in ad network log files. This is exactly where Alan Mendelevich, who operates an ad network called Adduplex, discovered references to new Nokia Lumia smartphones. The man discovered references to four new devices in the log files.

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The discovery of the devices in log files for an advertising network means that at least a few of the phones are in use in the wild, presumably for carrier testing. The log file showed entries for the Nokia RM-914, believed to be the Lumia 520. Logs also showed an entry for the RM-885 or Lumia 720. The 520 is expected to be a cheap low-end device while the 720 is thought to be a midrange device.

The log files also showed entry for unidentified devices called the RM-887 and the RM-860. The Lumia 720 and Lumia 520 have been mentioned in previous leaks carrying the codename Zeal and Fame respectively. Both devices are known to be Windows Phone 8 handsets.

A few specifications have leaked previously indicating that the Lumia 720 would have a 4.3-inch screen, a 1 GHz dual-core processor, 512 MB of RAM, 8 GB of storage, a six megapixel camera on the back, and two-megapixel camera on the front. The Lumia 520 was tipped to use a four-inch screen, a 1 GHz dual-core processor, 512 MB of RAM, 8 GB of storage, and a five-megapixel rear camera with no front camera indicated. The other unnamed Nokia devices are thought to be high-end Verizon handsets the Laser and Catwalk.

[via WMPoweruser]


New Nokia Lumia 520 and more tipped by ad network logs is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.