Valve working on Steam for Linux

Attempting to play games on Linux has always been a bit of a chore, with WINE compatibility often hit and miss. Valve has taken to its blog to reveal that a dedicated team has been put in place to try and bring Steam and games such as Left 4 Dead 2 to Linux. The team was first set up in 2011 with three simple goals: get Steam fully working on Linux, make sure Left 4 Dead 2 works at high framerates using OpenGL, and port extra Valve titles.

Currently the team is focused on getting the Steam client fully working on Ubuntu. Valve say that it’s important that the efforts are only focused on one Linux distribution for now to make sure the foundation of the software is solid. After that, more attention can be paid to other builds. Steam reportedly runs well under Ubuntu 12.04 with all the major features working, and Left 4 Dead 2 also runs natively in Linux.

Not much else has been revealed, but the team says the game runs well, and that they’re hoping to bring performance up to speed with the Windows version of the game. The team will be posting regular updates to the Valve blog, so mosey on over there and bookmark it to keep an eye to stay abreast of any developments.


Valve working on Steam for Linux is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Valve launches Linux blog, officially announces Steam for Ubuntu

Valve launches Linux blog, announces Steam for Ubuntu

If bits of launcher script, photographic evidence and a short video weren’t enough to convince you Valve was porting Steam to Linux, maybe you’ll take it directly from the horse’s mouth: Steam is coming to Ubuntu 12.04. Sick, perhaps, of denying the project, Valve has created a Linux blog to document its efforts — outlining its history with the open-source OS and making its goals public. The plan is simple: get Steam ported to Linux with full functionality, optimize Left 4 Dead to run at a respectable clip with OpenGL and port additional Valve titles. The team is also asking for feedback, and hope to leverage the ideas of the community. Eager to put in your two cents? Check out the blog at the source link below.

[Thanks, Andrew]

Valve launches Linux blog, officially announces Steam for Ubuntu originally appeared on Engadget on Mon, 16 Jul 2012 21:57:00 EDT. Please see our terms for use of feeds.

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Skype elaborates on instant message bug

Earlier today, we finally got word from Skype concerning a bug that some users have been plagued with since June. The bug occasionally sends IMs between two contacts to an unintended third contact, which of course brings up some very valid concerns about privacy. Aside from saying that a fix will be rolled out within the next few days, Skype kept this morning’s statement on the bug brief, but this evening it’s being a little more specific about the bug, and it turns out its occurrence isn’t all that random.


Apparently, messages are only forwarded to a third contact when the Skype client crashes during a conversation. When that happens, the “last IM entered or sent prior to the crash” will then be sent off to that unintended third contact, which could result in a pretty dire situation if that most recent IM was about them. Hearing Skype describe it, the bug sounds like it isn’t necessarily unavoidable, but it also isn’t random, so at least there’s that.

In its updated statement, Skype also shared a list of which clients are impacted by this bug: Skype 5.9 and 5.10 for Windows, 5.8 for Mac, 4.0 for Linux, 4.0 for iOS, 2.8 for Android, and 1.2 for Windows Phone. If you’re using one of those clients, you’re instructed to download the latest client once you’re notified that an update is available, as that will likely include the fix you need to prevent this from happening again.

So, we’ve made a good bit of progress with this bug today. Not only does Skype say it’s working on a fix, but it also told us which specific clients are affected and what exactly needs to happen for the bug to rear its ugly head. Like we said this morning though, it’s still probably a good idea to choose your words carefully while we wait for this update, otherwise they might end up being seen by exactly the wrong person.

[via Skype]


Skype elaborates on instant message bug is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Jolla signs deal to bring future MeeGo handsets to Chinese retailer D.Phone

DNP Jolla signs deal to bring MeeGo handsets to Chinese retailer DPhone

With only vague plans for two new Meego smartphones and a loose commitment from Nokia in its pocket, nervy startup Jolla went ahead and signed its first sales channel — Chinese retailer D.Phone. The company made the announcement by Twitter, since it doesn’t even have a website yet, calling itself a “rising smartphone product company,” and saying that it will use D.Phone’s 2,000 stores to sell the as-yet nonexistent handsets to Chinese consumers. It also confirmed that the first device would launch later this year featuring a fresh version of MeeGo, though the company didn’t discuss dates or any new features that the new OS version might pack. For a mobile platform that was on death’s door, it may have just been gifted a possible reprieve — provided Jolla can build phones to match its ambitious plans.

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Jolla signs deal to bring future MeeGo handsets to Chinese retailer D.Phone originally appeared on Engadget on Mon, 16 Jul 2012 11:17:00 EDT. Please see our terms for use of feeds.

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RGB + LED + USB = blink(1)

While I particularly like the look and programmability of the L8 SmartLight, it might be a bit showy and overkill for many needs. If you’re looking for a simpler way to indicate activity on your computer or the internet, you might want to check out this little gadget instead.

blink 1 a

It’s called the blink(1), and it’s a tiny programmable RGB LED with a USB connector on the end of it. Just plug one into a spare USB port, and you can program it to blink or glow in any color based on software triggers from your computer. For instance, you can have it glow when you have a new email, or maybe when a friend signs on to Skype. It can be used to indicate pretty much anything you’d like. And if you’ve got more than a single available USB port, you can go to town with multiple blink(1)s.

The blink(1) will ship with apps for Mac OS X, Windows and Linux, and since its designed to be Open Source, you’ll be able to custom program it for other applications as well – and there are C and Java APIs for low-level access. Each tiny blink(1) sells for $30(USD), or you can pick up a two-pack for $55 over on Kickstarter. The project has already surpassed its funding goal, so it’ll definitely go into production.


Giada’s i53 mini-PC is book-sized, without all the paper cuts

Giada's i53 miniPC is booksized, without all the paper cuts

We’d have gone with “smaller than a breadbox,” but book-sized seems to work just as well, when describing Giada’s new mini-PC. The i53 packs an Ivy Bridge Core i5 processor standard (i3 and and i7 versions are also available), 4GB of RAM and a 500GB hard drive into its sub-one kilogram, bookshelf-ready form factor. The system supports USB 3.0 and HD video and comes with a colorful remote control, so you can boot it up from a distance. The i53 should sell for around $520. More info can be found in the press materials after the break.

Continue reading Giada’s i53 mini-PC is book-sized, without all the paper cuts

Giada’s i53 mini-PC is book-sized, without all the paper cuts originally appeared on Engadget on Fri, 13 Jul 2012 18:27:00 EDT. Please see our terms for use of feeds.

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New Google Chrome beta lets webcams go plugin-free, video chat gets a lot less Flashy

New Google Chrome beta lets webcams go pluginfree, video chat gets a lot less Flashy

Google has been talking up the prospects of integrating WebRTC into Chrome for the past several months. It’s now ready to put theory into practice with a fresh beta of the web browser. The upgrade uses WebRTC to let typical microphones and webcams talk to the browser without using a plugin like Flash or something otherwise so very 2011. Just to embrace this future of direct hardware support ever the more tightly, Google is also building in a gamepad programming interface that lets controllers tap into Chrome without having to rely on Native Client‘s magic. There’s more waiting at the source link, including more direct tie-ins with Cloud Print, so the more adventurous among us can get to chatting (and playing) right away.

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New Google Chrome beta lets webcams go plugin-free, video chat gets a lot less Flashy originally appeared on Engadget on Mon, 09 Jul 2012 19:12:00 EDT. Please see our terms for use of feeds.

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Jolla promises MeeGo will live on, plans new smartphone to reward the faithful

Nokia N9 with Pleo

More than a few N9 aficionados felt their hearts sink when important MeeGo team members left Nokia this week, putting the fate of the entire swipe-friendly platform in doubt. Recently-founded Jolla was clearly watching, as it confirmed just in the nick of time that it’s planning to carry the torch further. The Finnish startup, which includes important members of the N9 team as well as veterans of the unofficial MeeGo community, not only plans to iterate on MeeGo but to build its very own smartphone with that foundation. Those attached to Nokia’s interpretation of MeeGo will have to adapt to a few changes: Jolla’s work is based on the related, partly HTML5-driven Mer Project and will have a “brand new UI” to go with the new hardware. It won’t be a literal N10 as a result, but we’ll find out just what direction Jolla is taking soon — it’s been working on the phone since late 2011 with plans to show its work later this year. As long as some of the N9’s spirit carries forward, we have a hunch that a lot of fans won’t mind the absence of a Nokia badge.

Continue reading Jolla promises MeeGo will live on, plans new smartphone to reward the faithful

Jolla promises MeeGo will live on, plans new smartphone to reward the faithful originally appeared on Engadget on Sat, 07 Jul 2012 16:58:00 EDT. Please see our terms for use of feeds.

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Key MeeGo team members leave Nokia, N9 owners swipe away a few tears

Nokia N9 white

This week will be remembered as a volatile one if you’re a MeeGo fan. Just hours after Nokia posted the PR 1.3 update for N9 owners, the company’s MeeGo development lead Sotiris Makyrgiannis and other team members have confirmed that they’re leaving for greener pastures. The split appears to be an amicable one, with the crew largely going to CloudBerryTec to write mobile apps (including for MeeGo) and consult on software even as they share fond memories. What’s left is a lot of doubt over the fate of the swipe-driven OS itself. Nokia promised years of support for the OS as a side project following the big leap to Windows Phone, but it also hadn’t mentioned the possibility of important staff departures, either. We’ve reached out to the company for a fuller answer — if it turns out that MeeGo development is winding down, the staff shift could be the end to completely in-house OS creation at a company that was once defined by its custom platforms.

Key MeeGo team members leave Nokia, N9 owners swipe away a few tears originally appeared on Engadget on Wed, 04 Jul 2012 16:13:00 EDT. Please see our terms for use of feeds.

Permalink GSMArena, My Nokia Blog  |  sourceSotiris Makrygiannis (Twitter), Maemo.org  | Email this | Comments

Visualized: Kinetisphere takes Nexus Q into another dimension at Google I/O 2012 (video)

Visualized: Kinetisphere takes Nexus Q into another dimension at Google I/O 2012

What you see here is arguably be the coolest thing on display at Google I/O 2012 — an 8-foot, 300-pound Nexus Q replica (complete with LED ring visualizer) mounted on a robot arm. This interactive installation called Kinetisphere was designed and fabricated by San Francisco-based Bot & Dolly and is controlled by three stations each consisting of — wait for it — a Nexus Q device and a Nexus 7 tablet. How meta is that? One station controls the height of the sphere, another its angle, and a third lets you pick the pattern displayed on the LED ring. Of course, it’s all carefully synchronized to music for maximum effect.

We spent a few minutes talking with Jeff Linnell of Bot & Dolly about what went into the making of Kinetisphere. As it turns out, there’s a lot more to the installation than a Kuka industrial robot, fiberglass, plywood and steel railing. In addition to using the Nexus Q and Nexus 7, the company combined its expertise in motion control and automation with Google’s Android ADK 2012, Autodesk‘s Maya and even Linux. Take a look at our gallery below then hit the break for our video interview and a lovely behind-the-scenes clip.

Continue reading Visualized: Kinetisphere takes Nexus Q into another dimension at Google I/O 2012 (video)

Visualized: Kinetisphere takes Nexus Q into another dimension at Google I/O 2012 (video) originally appeared on Engadget on Thu, 28 Jun 2012 09:00:00 EDT. Please see our terms for use of feeds.

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