Apple’s 2012

Apple CEO Tim Cook promised a 2012 to remember, and with sweeping changes across the iOS and Mac ranges, new software and services, and more than a few courtroom battles, the Cupertino firm delivered. The new fourth-gen iPad with Retina display and its iPad mini sibling, along with the iPhone 5, cemented Apple‘s position as the benchmark against which new tablets and phones are measured. Yet it wasn’t all smooth sailing, and the past twelve months saw Apple forced to wake up to a new position in the consumer electronics marketplace.

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The iPad’s share of the tablet segment has been jostled by capable entrants from Android vendors, but Apple’s slate remains the go-to model, and the breadth of tablet-specific software in the App Store continues to put Google’s Play market to shame. Apple in fact managed two full-sized iPads in 2012, the third-gen debuting Retina technology on a tablet back in March, and then promptly replacing it with the fourth-gen iPad in November.

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After Steve Jobs’ oft-repeated comments about “tweener” tablets, however, it’s the iPad mini which caught the imagination this year. Apple needed to take a new approach, given the founder’s very public criticisms of the form-factor, and it did that with a combination of slick design along with a little compromise. Waifishly thin, the iPad mini gets us closest to the Star Trek fantasy of a futuristic PADD computer to-date, but by borrowing the core specifications of the original iPad’s display, Apple ensured compatibility with all of the tablet software already in the App Store. Undercutting the full-sized iPad in price – which has evolved into something of an iPad “pro” for power users – and having no shortage of software has seen the iPad mini instantly carve a niche in a segment Apple was late to.

Check out our iPad mini review for all the details

On the topic of lateness, Apple eschewed its yearly refresh cycle by pushing the iPhone 5 back until mid-September, rather than the mid-summer launch of previous models. Adopting 4G LTE for the first time, and dropping the glass body of the previous two generations in favor of more resilient aluminum, the biggest change for the iPhone 5 was an increase in screen size: stepping up to 4-inches from the 3.5-inch panels of all previous models. The elongated iPhone looked a little stretched at first glance, but Apple made a convincing argument that a longer device of the same width made one-handed navigation just as easy as before, while developers would have less work to do getting their apps up to speed.

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Apple’s decisions around its Mac range have been more controversial. In portables, the new MacBook Pro with Retina followed the slick displays of the iPhone and iPad with a high-resolution panel first for the 15-inch (in June) and then the 13-inch (in October). A trimming of the unibody form-factor for the first time in some generations, meanwhile, made both thinner and lighter, prompting some split-decisions for potential MacBook Air buyers suddenly faced with the new 13-inch Pro.

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Thin was in for the iMac, too, with the all-in-one going on a diet thanks to some visual sleight of hand and condensed internals. No Retina display – such large-scale panels likely being in short supply and at too great a price premium right now – but still space for the Fusion Drive, a combined traditional hard-drive and chunk of flash storage for a relatively affordable balance of cost, capacity, and speed.

Check out our iMac 2012 review for all the details

With slimmer form-factors, however, has come reduced flexibility in user repairs and upgrades: of the new-design iMacs and MacBooks, only the largest iMac supports memory upgrades. None of them are amenable to storage upgrades, and even if you do manage to crack open the chassis without damaging it along the way, non-standard flash storage and other components reduce the potential for easy updates. That decision hasn’t apparently dampened consumer spirits, but the impact may well not be seen until a few years into the life-cycle.

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Meanwhile, Apple’s computing behemoth, the Mac Pro, remains largely untouched, prompting concerns by pro-users that the company intends to either “consumerize” the desktop or, worse still, phase it out altogether in favor of higher-spec iMacs. A minor processor bump in June also saw maximum memory support doubled, but Thunderbolt is conspicuous by its absence, as is USB 3.0. Exactly what the upgrade path for Mac Pro users is today is unclear.

The controversy didn’t end with hardware. iOS 6.0 launched alongside the iPhone 5, running into mixed opinions as to whether the platform’s consistency with the very first generation OS was admirable consistency or a sign that things were getting stale at Cupertino. Any real conversation on that front was squeezed out by Apple Maps, however, a new service to replace the ousted Google Maps and one which quickly met with derision.

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Out-of-date business data, misplaced locations, nonsensical directions, and a complete lack of public transportation assistance quickly soured initial positivity about the new interface, turn-by-turn driving directions, and 3D “Flyover” graphics. Apple was even forced to publicly apologize, a mea-culpa from Tim Cook quietly followed by the resignation of Maps chief Scott Forstall. Server-side polish continues, but a standalone Google Maps for iOS app almost instantly shot to the top of the App Store free downloads chart when released in December.

Apple’s move to narrow the gap between desktop and mobile continued with the release of OS X Mountain Lion 10.8, hitting new Macs and old in late June. Borrowing features like Notification Center from iOS, and fettling the UI to be more similar – and, some criticized, more simplistic and at the cost of easily-accessible advanced features – to what iPad and iPhone users might be familiar with, it nonetheless became Apple’s most successful Mac OS release to-date, with 3m downloads in the first four days.

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2012 wasn’t all business-as-usual for Apple, however, despite a product range that for the most part has been successful. The first full year without any input from Steve Jobs, after his death in late 2011, has seen Tim Cook and Co. face a more critical audience. It’s managed, for the most part, to adjust its position while putting a distinctive spin on each launch: following the smartphone industry with its progression to bigger displays, for instance, while opting for a panel aspect that still fits with one-handed use demands.

Still, where once the company might have been able to rely on brand, reputation, and some degree of Jobsian legacy to carry its decisions with sheer momentum alone, the Apple of 2012 and beyond has to adopt a more balanced position in the marketplace. That’s involved legal tussling with Samsung (among others) as the phone industry as a whole tries to get to grips with what’s generic functionality, what’s unique to a brand, and what’s legal homage. Meanwhile, the Apple-faithful – and Apple consumers in general, greater in number as the company’s sales increase – have become more vocal in their support and in their complaints.

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That’s new territory for Apple, in recent years at least, but it’s arguably better for the brand and its products. Just as you might not trust your friends’ compliments about your new haircut, questioning their objectivity, so a groundswell of automatic applause every time you launch a product is a good way of losing sight of what the mainstream market thinks. Not so comfortable day to day – especially when the reaction to services like Apple Maps is so vitriolic – but better in the long term, and boding interesting times ahead for 2013.

You can keep up to speed with all the Apple news in our hub


Apple’s 2012 is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Early Apple Computer And Tablet Designs Reveal The iMac And iPad That Might Have Been

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Apple worked closely with Frogdesign during the eighties, creating Apple’s early design language and charting the visual path of Apple computers from the Apple IIc to the Macintosh. Frogdesign founder Hartmut Esslinger’s fingerprints are all over those early, iconic designs, and in a new book called Design Forward, he reveals some concepts for Apple computers and tablets that never made it to market, but that would seem perfectly at home in evolutionary charts depicting the design history of the iPad, iMac and other modern Apple products.

Esslinger’s designs show off a tablet-type device called the “macphone” from 1984, which boasts a corded handset for calling as well as a stylus-based touchscreen for handwritten text entry and a software keyboard, which in some ways resembles the early Newton Apple tablet. Another, the “tablet mac” from 1982, depicts a more simple slate, which can support a corded keyboard for text entry and an external floppy disk drive that’s actually much bulkier than the device itself. These designs show that Apple was thinking about ways to make the computer a tablet long before it introduced the iPad in 2010.

There are also computers inspired by Sony, a company whose industrial design tastes Steve Jobs famously admired, as well as a concept called the “baby mac” from 1985 that has all the hallmarks of later iMacs in a package with a tilting base and low profile keyboard. Some of these concepts are a little more far out, like a two-screen workstation with a tower in the middle, but overall, it’s clear from these designs that Esslinger and Frogdesign didn’t just define the early Apple aesthetic, but also set the stage for later innovations to come.

Click to view slideshow.

Check out the full gallery over at Designboom for more.

Bluestacks for Mac hits beta, injects a little Google in your Apple

Bluestacks for Mac hits beta, injects a little Google in your Apple

If you’re one of those folks that like to bridge the divide — rocking an Android handset, but rely on a Mac for heavy lifting — we’ve got some good news. Bluestacks, the emulator that lets you run Android apps on your desktop has hit beta on OS X. The tool launched in beta form on Windows in March and an alpha version for Mac landed in June. Now there should be a little more parity between the major desktop ecosystems when it comes to getting your Flipboard and Bad Piggies on. To download it for yourself hit up the source link.

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Via: Android Central

Source: Bluestacks

The Basement Collection, Cave Story+ added to Humble Indie Bundle 7

The Humble Indie Bundle 7 has been available for a week now, so that must mean it’s time for new games. Sure enough, a trio of indie gems has joined the already stellar Humble Bundle, bringing the total number of games on offer up to nine. The offer doesn’t just stop at games though, as Indie Game: The Movie and nine different soundtracks are also included in the bundle.

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To get all of that loot, however, you’ll need to pay more than the average. Since the average currently sits at $6.45, we imagine that won’t be too difficult for most gamers. That’s especially true when you see the games that were just added to the bundle: The Basement Collection by Binding of Isaac developer Edmund McMillen, Offspring Fling, and Cave Story+. Cave Story+ has been featured in Humble Indie Bundles of the past, so veterans should be quite familiar with this game by now.

The Basement Collection is actually a bundle itself, bringing together a number of indie games made by Edmund McMillen. When you remember that Dungeon Defenders and Legend of Grimrock are both also beat-the-average bonuses, then you have every reason to shell out a little more cash. How can you possibly resist when so much great indie gaming is unlocked when you pay more than average?

Unlike the last Humble Bundle we saw, all of the games in this bundle are compatible with Windows, Mac, and Linux. With six days left to go, the amount the Humble Indie Bundle 7 has raised is closing in on $2 million, so it’s possible it could break $4 million by the time everything is said and done. Regardless of what happens in these remaining six days, we doubt it’ll manage to top the Humble THQ Bundle, which pulled in more than $5 million by the end of its run.


The Basement Collection, Cave Story+ added to Humble Indie Bundle 7 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BlueStacks beta for Mac brings 750,000+ Android apps to OS X

Android app player BlueStacks has launched for Mac, with a new beta allowing OS X users to run software intended for Android phones and tablets on their iMac, MacBook Pro, or other Apple kit. The freshly released beta – which follows a similar Windows version released earlier this year – means more than 750,000 Android titles can now be run on OS X, a huge increase from the sparse number of compatible titles from June’s alpha release for Mac.

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BlueStacks’ software basically works as a virtualization engine for Android titles, allowing them to be run as if native code. So far, adoption of that has primarily been from the PC side, with BlueStacks inking deals with ASUS, with Qualcomm, and with AMD.

Those agreements will see BlueStacks’ technology used to expand the number of titles available for Windows users, though potentially rebranded in the process. ASUS, for instance, calls the system ASUS@Vibe, while AMD’s version is the AMD AppZone Player.

Apple is far less likely to adopt BlueStacks with equal enthusiasm, but Mac owners keen to try out alternative titles (as well as developers looking to code for Android, Windows, and OS X users) may well make up the difference. You can download the BlueStacks AppPlayer beta for Mac here.

[via TechCrunch]


BlueStacks beta for Mac brings 750,000+ Android apps to OS X is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GOG holiday sale kicks off with deals on The Witcher 2, Torchlight

We’re often tricked into thinking that no one does gaming sales better than Valve, but GOG is showing us today that such a claim simply isn’t true. GOG has kicked off its holiday sale, with most of its catalog discounted in one way or another. It seems that not every game in GOG’s catalog is being discounted, but you’d be hard pressed to find games that aren’t included in this sale.

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Much like the Steam sales we all know and love, GOG will be featuring new deals each and every day. Some of today’s featured deals include Torchlight, Legend of Grimrock, and Inquisitor for $3.74 each. Other notable deals have The Witcher 2: Enhanced Edition at $11.99, Dungeon Keeper 2 for $2.99, and Freespace 2 for $4.99. Not bad for someone looking to pick up some excellent games on the cheap.

There are deals on games for both Windows and Mac, so you should be able to find something good regardless of your platform (unless you’re playing on Linux, sadly), and the holiday sale is going to run until January 3, 2013. That’s quite a long time, and there will be plenty of rounds of daily deals between now and then. The games offered on GOG are generally inexpensive enough, but this massive deal makes being a member of GOG an even better idea.

This is just one of the massive sales we’re expecting on digital PC games, with Steam’s holiday sale rumored to be kicking off on December 20. GOG has a pretty good jump on Steam if that’s the case, but then again, GOG’s offerings are pretty unique in the realm of digital distribution. Are you going to pick anything up in the GOG holiday sale?

[via GOG]


GOG holiday sale kicks off with deals on The Witcher 2, Torchlight is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Watch Tim Cook in His First TV Interview Since Becoming Apple CEO

It’s been about a year since Tim Cook took the helm at Apple, and he has apparently decided now is a good time to start talking to people. Brian Williams got first dibs, interviewing Cook earlier tonight on NBC’s Rock Center. More »

Apple quietly hires security guru who may have saved Windows Vista

Apple quietly hires security guru that rescued Windows Vista

Apple has had to take security more seriously when a larger user base and the cloud have opened up greater risks. Thanks to a just-discovered hire, we now know 1 Infinite Loop isn’t messing around. While many of us were fixated on new iPhones in September, the company was quietly recruiting Kristin Paget as a Core OS Security Researcher. She’s had stints at eBay and Google, but she’s best-known for helping Microsoft while she was a security researcher at IOActive: not only did her team burst the bubble of Windows Vista engineers who thought their code was airtight, the group ultimately delayed the entire OS release to get security up to snuff. Given that Vista avoided most of the malware chaos that affected Windows XP even after Service Pack 2, Paget bodes well for the future protection of Apple’s platforms. Just don’t expect her to talk shop when she’s a security expert at a firm that tends to really, really value its secrecy.

[Image credit: Kristin Paget, Twitter]

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Via: TUAW

Source: Wired

Apple Will Move Mac Production to the US in 2013

Tim Cook has confirmed that production of one of the existing Mac lines will move to the US, wholesale, in 2013. The news has made it on to Bloomberg Business week, and will be confirmed in a TV interview with Tim Cook which will be aired on NBC tonight. More »

Apple CEO: US Mac production in 2013

Apple will bring some Mac production to the US in 2013, CEO Tim Cook has confirmed, investing more than $100m into the strategy to increase the involvement of US workers. Outlining the plans in a broad-ranging interview with Bloomberg Businessweek, in which he also discusses the ongoing legal battle with Samsung and his personal dissatisfaction with Android and Windows tablets, Cook said that Apple had taken a longer-strategy to production so that it wasn’t merely piecing together a few foreign parts.

“We’ve been working on this for a long time, and we were getting closer to it. It will happen in 2013. We’re really proud of it” Cook said. “We could have quickly maybe done just assembly, but it’s broader because we wanted to do something more substantial. So we’ll literally invest over $100 million. This doesn’t mean that Apple will do it ourselves, but we’ll be working with people, and we’ll be investing our money.”

Already, some 2012 iMac units have been spotted bearing the legend “Assembled in USA” whereas they would normally have been expected to say China. The US regulations about what allows a company to brand products as “assembled” and which can be called “made” are strict, and require more than simply fitting components into a computer husk.

According to NBC News, Cook will confirm which of the Mac lines will be “manufactured exclusively” in the US on an episode of Rock Center tonight. That will air at 10pm/9c.

Speaking about Apple, the helm of which Cook took over after co-founder Steve Jobs stepped away before his death in October 2011, the CEO described the company as “a jewel.” “I think it’s the most incredible company in the world,” he said, “and so I want to throw all of myself into doing everything I can do to make sure that it achieves its highest, highest potential.

Part of that potential is not being afraid to tear up the current product line and replace it wholesale. “Eighty percent of our revenues are from products that didn’t exist 60 days ago” Cook pointed out, referring to the refresh of the iPad line, among other devices. “Is there any other company that would do that?”

As for rivals, Cook says the tensions between Apple and Samsung – both as legal opponents and suppliers/customers – aren’t necessarily new to the company, and that it has had to balance rivalry and cooperation in the past. The decision to opt for its own Apple Maps app and dump Google Maps, for instance, wasn’t done to snub Google, Cook argues, but for Apple’s own reasons – even if the first-generation experience turned out to be underwhelming.

“It wasn’t a matter of saying, “Strategically it’s important that we not work with company X.” Cook says. “We set out to give the customer something to provide a better experience. And the truth is it didn’t live up to our expectations. We screwed up.”

The screw-up from rival products, however, is greater in Cook’s opinion. The CEO confirmed he had played with Microsoft’s Surface and Samsung’s Galaxy tablets, unsurprisingly preferring Apple’s own iPad. “What I see, for me, is that some of these are confusing, multiple OSs with multiple UIs. They steer away from simplicity” Cook explained.

“We think the customer wants all the clutter removed. We want the customer to be at the center of everything” he continued. “I think when you start toggling back and forth between OSs and UIs, etc., I don’t think that’s what customers are looking for.”


Apple CEO: US Mac production in 2013 is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.