Machinima To Launch On Xbox One This November 22nd

Machinima To Launch On Xbox One This November 22ndNow here is some good news for those of you who have already dropped good money for the Xbox One, waiting for it to launch later this coming November. It has been announced that Machinima will roll out an “exclusive experience” on the Xbox One this November 22nd, and in a video that is depicted in the link at the end of the story, it demonstrated how Machinima will make use of Xbox One Snap in order to deliver a great Snap experience that they have dubbed as the “Machinima Wingman.”

This will be a new and improved Machinima app, where it will gleefully take advantage of the Xbox One platform capabilities so that gamers will be able to enjoy an unparalleled experience that cannot be found anywhere else – or so it is claimed. The Xbox 360 experience has ranked as one of the most popular and highest performing apps on the platform to date, so the Machinima team is highly excited when it comes to delivering more of the same – albeit better experiences, with the Xbox One. I guess for all of us regular gamers, words cannot describe the experience well enough, even after watching the video, as it has to be something that one will need to sit through him or herself to get the full gist of it. [Press Release]

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    Reuters: Machinima mulling Netflix-like streaming service

    Reuters Machinima mulling Netflixlike streaming service

    While Machinima lets you produce epics out of your gaming exploits (occasionally resulting in comedy gold), so far it’s kept non-fanboy productions confined to YouTube. According to Reuters, that might change soon, as the company — which just received $35 million in Google-backed funding — is looking for another $80 million to start a subscription-based online video service. It has reportedly sought investment from the likes of Warner Brothers and Paramount Pictures, who already produce content for Machinima’s infamous YouTube channel and Xbox 360 app. Calling its typical user “crazy, engaged and ravenous,” CEO Allen DeBevoise said it wants to “be a company in the spirit of HBO and AMC, but in an over-the-top (online) world.” He added that it wants to license full-length, 44-minute fare (sans ads), to which it would retain foreign marketing rights. With 20.4 million viewers who stayed an average of 76 minutes last month, Machinima is already YouTube’s 7th largest channel — so, it’s no surprise that it’d like to become the Netflix of gaming.

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    Source: Reuters

    Machinima launch for Xbox 360 has us watching more games than we play

    Machinima launches for Xbox 360, has us watching more games than we play

    When Microsoft piled on the Xbox media channels last year, we didn’t realize just how long it would take for some of those channels to come to fruition. We’re quite possibly on the cusp of new hardware, and Machinima’s app is just now making its Xbox 360 debut. Still, it might be worth the wait for those who live and breathe gaming even after they’ve set down the gamepad. The app includes the full suite of Machinima channels and their associated videos, ranging from regular shows and specials through to game blooper reels. Machinima is available everywhere Xbox Live is active; if that isn’t enough to tide you over, Microsoft is teasing the reveal of a OneBeat electronic music app next month.

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    Source: Major Nelson

    Ridley Scott to co-produce sci-fi short films for Machinima

    Ridley Scott to coproduce scifi short films for Machinima

    While Machinima has spread its wings beyond its namesake game engine-based movies, the company has only occasionally broken out of its familiar video game template. Those horizons are about to get wider through a collaboration with Ridley Scott’s production house, RSA. Scott and RSA president Jules Daly will serve as executive producers for a project generating 12 short sci-fi films for Machinima’s channels, with the directors culled from among RSA’s superstar ranks. In theory, it’s a win-win scenario: Machinima gets professionally-made movies to diversify its library, while directors can explore ideas that wouldn’t necessarily be approved for a full-length feature. There’s a hope for District 9-style regular movies co-developed with Machinima if all goes well, but we’d advise patience when the partnership hasn’t even chosen its directors. It will take some time before we’re catching a sci-fi mini-drama from the comfort of our living rooms.

    [Image credit: Gage Skidmore, Flickr]

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    Via: Mashable

    Source: Deadline

    Valve Source Filmmaker makes a movie out of any Source game, now you’re directing with Portals (video)

    Valve Source Filmmaker makes a movie out of any Source game, now you're directing with Portals video

    Creating machinima with a video game engine usually requires accepting one of two truths: either that it will require a lot of fudging or that it will have all the sophistication of playing with action figures. Valve Software isn’t very happy with that dichotomy, which is why it’s posting its very own movie-making tool, Source Filmmaker, as a public beta. Any game that runs on the Source engine, whether it’s Left 4 Dead 2, Portal 2 or another in the family, can have gameplay run-throughs edited and dissected right down to custom facial expressions. As Valve expounds in the video after the break, throwing a gaming-grade PC at the task gives directors the advantage of seeing exactly how any changes will look in the final scene; there’s no rough wireframes or pre-rendering here. Budding Francis Ford Coppolas can sign up for an invitation to the Filmmaker beta at the project page. If you’d just like to see how far someone can go with the end results, we’ve also included the latest Team Fortress 2 character profile video, Meet the Pyro, after the jump.

    Continue reading Valve Source Filmmaker makes a movie out of any Source game, now you’re directing with Portals (video)

    Valve Source Filmmaker makes a movie out of any Source game, now you’re directing with Portals (video) originally appeared on Engadget on Thu, 28 Jun 2012 18:55:00 EDT. Please see our terms for use of feeds.

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    Minecraft TARDIS: Blockier on the Everywhere

    YouTuber UnlimitedMind42′s Doctor Who Minecraft machinima is so awesome you might not mind if the Twelfth Doctor was Dr. Steve. It’s all here – a TARDIS that’s actually bigger on the inside, time travel and a blocky David Tennant.

    minecraft tardis

    At first it seems that the Doctor is only traveling through space and not through time, but be patient. Who am I kidding – patience is a nonexistent virtue on the Internet. Skip to 3:00 in the video to see the proof that he is indeed traveling through time.

    UnlimitedMind42 should have used the Weeping Angels mod for an additional reference. Again, this is not a mod, just a fun video, but you can get the textures that UnlimitedMind42 made – including the David Tennant skin – here.