New York Times to refine subscription model in wake of sliding ad revenue

New York Times to refine its subscription model in wake of sliding advertising revenue

If you’re an avid reader of The New York Times, you’re probably already familiar with its complex subscription model that ranges in price between $15 and $35 per month. Yes, it’s sometimes costly to stay in the loop, but on the upside of the paywall, company CEO Mark Thompson says that readers will soon find a wider array of content packages, including less expensive options. The move may be necessary, and according to Bloomberg, the CEO painted it as “the single most important thing we’re doing in the company.” Today, The New York Times released its earnings for the quarter, which came in slightly below expectations and revealed a decrease in advertising revenue. Recognizing the shift, Thompson will work to make the organization less reliant on ad revenue and more focused on digital subscriptions.

As for its growth strategy, it’s said that we can expect lower pricing tiers that offer access to specific content such as politics, technology and the arts, along with premium tiers that provide feature content and access to events. Curiously, videos and even games will be in the mix, but it’s currently unclear where that’ll fit into the tiered strategy. The New York Times currently serves 708,000 subscribers, which represents a 45 percent increase from the first quarter of 2012. It’s said that we can expect the refined subscription model to arrive sometime in late 2013 or early 2014, and it’ll be very interesting to see just how complex the outlet can go with its pricing.

[Image credit: Adam Kinney / Flickr]

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Source: Bloomberg, paidContent, Q1 Earnings Release

Smartphones & Tablets To Be Primary Screen For Gamers, Says Analyst, Powering 64BN+ Games Downloads By 2017 (3X 2012 Figure)

games apps

Games app downloads to smartphones and tablets are set to grow significantly over the next four years, according to a new report by analyst Juniper Research which projects there will be 64.1 billion such downloads in 2017 — more than three times the 21 billion downloaded in 2012. Key drivers powering this high rate of growth are increasing numbers of free-to-play releases (aka the freemium business model), as well as more sophisticated devices and the continued global uptake of smartphones, says the analyst.

The dominance of freemium as a games app business model is very evident from the analyst’s figures: in 2017, it expects just 7% of games to be paid for at the point of purchase, across smartphones and tablets. In-app purchases and/or advertising are presumably how games developers will be mostly earning a buck.

Juniper says mobile will become the primary screen for gamers, thanks to an increase in the number of “sophisticated games, which allow for truly multi-platform gameplay through the use of cloud technology”. Growth in the quantity of memory on devices is also enabling consumers to download more games. And while Juniper is not expecting smartphones and tablets to kill off dedicated portable gaming devices, it says there’s no doubt consumer mobiles are challenging and eroding the latter market — with players such as Nintendo cutting its sales forecasts by 14% for its 3DS, and 27% for its Wii U.

Social & Casual games will remain the most popular genre downloaded, according to Juniper’s forecast — with over half of all smartphone games downloaded fitting this genre. That’s in keeping with the key characteristics of mobile devices: always-on connectivity, which means being wired in to social services; and portability, meaning these devices are suited for short bursts of casual gaming to kill time.

Looking specifically at tablets, Juniper found their users are especially keen on downloading games, with more than twice the number of games downloads to tablets than smartphones.  ”Tablet games are growing so much because they are such an accessible way for all consumer segments to access games. In particular mid-core gamers, who previously spent a lot of money and time playing games but now have jobs, families or other commitments, are driving this trend,” commented report author Siân Rowlands in a statement.  ”These people are really embracing the tablet form factor, and innovative gameplay devices such as the mobile based OUYA console, really appeal to them.”

Amazon In Your Living Room: Company Is Reportedly Launching Its Own TV Set-Top Box This Fall

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According to a report from Bloomberg Businessweek, e-commerce behemoth Amazon is preparing to launch a set-top box this fall, in hopes that you’ll consume all of your content through its spin on the now-common device. The company is already working hard to push its Kindle line to consumers, and this box would be for people who don’t want to deal with the fanciness of Apple products, the gaming nature of Microsoft’s XBox, the half-baked Google TV or the little engine that could, Roku.

Yes, this is a crowded market, but Amazon has something that these other companies don’t have, which is warehouses full of things to sell to people while they watch TV. I imagine that you’ll be able to shop as you would online or on your mobile device, right on your TV set. That means that the temptation to pick up that new TV, while you’re watching your old crappy one, could overcome you during a show. One button click and a new TV could be on the way.

Think of it as Home Shopping 2.0. With some interesting programming to watch, of course.

Instead of acquiring a smaller company that already has its own product in the wild, Amazon has decided to build this in-house, under its Lab126 umbrella in Cupertino.

Amazon has been building up its content viewers by bundling it with Amazon Prime shipping for free, trying to entice anyone who is already spending regular money with them to try other things out. What shipping has to do with free movies and TV, I don’t know, but customers seem to be happy with it thus far.

Reasons for doing a set-top box are obvious, with its original content being the most popular on the platform since it launched. As Amazon finds its way to more niche shows that it can present exclusively, the reasons to grab an Amazon-branded device for your TV makes more sense. In the same way that Apple leverages each of its devices to sell new ones, Amazon is learning how it’s done. It also doesn’t help that it has millions of shoppers visiting its site daily looking for new things.

Some could say that Amazon is late to the game, but I see Jeff Bezos and company taking smart, calculated steps to capitalize on mistakes made by others, much like it did with the Kindle, staying close to a purer paperback-esque reading experience.

[Photo credit: Flickr]

The One Function Twitter Desperately Needs

The One Function Twitter Desperately Needs

Twitter shouldn’t have to make sure everything crossing its servers is factual or true, but it’s in Twitter’s interest to fix this or risk a reputation as cesspool of untruth. Twitter needs a way to reel bad information back in. …

iTunes Store update lets you buy media today, download it tomorrow

iTunes Store now lets you purchase media now, download it later

While we like the convenience of shopping the iTunes Store from any device, that doesn’t mean we want the download wherever we happen to be — just ask anyone trying to buy the Beatles Box Set using a flaky coffee shop hotspot. As of a quiet update noticed by Macworld, customers won’t have to risk a long wait for some of their impulse purchases. Buy from iTunes on any device and you now have the option to defer very large downloads, whether they’re music box sets, movies or TV shows. Shoppers have to live in an area where iTunes in the Cloud is up and running for downloads elsewhere, but that’s about the only major catch. Swing by the source link for Apple’s explanation of how its delayed gratification works for each format.

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Via: Macworld

Source: Apple

Trash To Treasure – Amazing Celebrity Portraits

Celebrity portraits have always captured the attention of the world, but San Francisco-based artist Jason Mecier has built his career by making portraits that tell the real story behind celebrities. His mosaic portraits are made of candy, pills, lipstick, cell phones, cigarette butts, and every other object (or substance) in between.

Tablet Usage Edges Past Mobile On BBC’s On-Demand iPlayer For First Time: Record 41M Tablet Requests In March Vs. 40M Mobile

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Another sign of the swift rise of tablets today: last month tablet usage of the BBC’s on-demand online TV service iPlayer edged past mobile for the first time, with 41 million programme requests by tablet vs. 40 million on mobile, according to BBC stats for the month. There were 200,000 more requests on tablets than mobiles. Overall, across all device types, the service saw 272 million full length programme requests in March in the U.K.

As a percentage of the overall requests by device type, tablets and mobiles took a 15% of the March pie. Judging by the below graph, the two devices have clearly been eating into the share of the main iPlayer access device: the traditional computer. The stats show mobiles and tablets have driven down the usage on computers from 59% in March 2012 to 47% in March 2013. Over the same period, tablets have grown their share from 6% to 15%, and mobiles from 9% to 15%.

This finding aligns with wider industry analysis that PC shipments are declining as people buy and use alternative smart connected devices, such as tablets and smartphones. Gartner predicts almost 200 million tablets will ship globally this year, powered by YoY growth of nearly 70% (IDC pegs the rate at 78.4%). While, in another related data point to the BBC’s figures, last monthAdobe’s latest Digital Index recorded the proportion of web traffic coming from tablets also pushed past smartphones for the first time.

The BBC’s on-demand TV service, which lets viewers catch up on scheduled programmes after they have been broadcast, is exactly the sort of app you’d expect to thrive on the tablet form factor — which is both portable and has a screen that is large enough to view high production value video content without compromising the overall viewing experience. And the BBC’s iPlayer data bears this out: with considerably higher tablet usage for TV programmes vs radio content.

Looking specifically at TV content, the BBC said tablets took a 19% share of iPlayer programme requests in March compared to 17% for mobile. But its radio only data shows tablets dropping right down to 4% while mobile took 10%. Computers swelled their share to 68% of the radio data — suggesting people who are using their computer to multitask use iPlayer to stream radio in the background while they browse the web or work.

The BBC’s iPlayer data also flags up another interesting difference between how people consumer TV and radio content online — with the majority (88% in March) of TV requests being on-demand (i.e. catch up) requests, rather than live TV viewing. But for radio the proportion is almost reversed, with 83% of the radio requests being for live listening.

The BBC licence fee may explain a portion of this behaviour, since iPlayer users are required to be licence-fee paying to view live TV (but do not need to for radio). But it also suggests continued decline in live TV viewing among the iPlayer demographic (which skews younger than traditional TV viewers, with 76% of iPlayer users aged under 55 as of Q4 2012). The proportion of live TV viewing on iPlayer did increase in August (to 32%), possibly owing to the Olympics.

‘iSteve’ Movie Examines An Unexamined Life From The Great iBeyond

'iSteve' Movie Examines An Unexamined Life From The Great iBeyondThe just released movie "iSteve" is a creative spoof satirizing the life
and times of Steve Jobs, in a way that not only takes liberty with the
historical facts but also ironically casts in the title role the actor
that helped make "Mac" a household name. That’s right, while Ashton Kuthcher’s portrayal of Jobs
is still a way’s off, Justin Long of "I’m a Mac" fame has assumed the
role of iSteve in this online mockumentary, available to any and all, on
a computer near you!

BlackBerry’s QNX Inks Deal With 7digital For In-Car Music Service, Gears Up For Automotive Rivalry With Apple

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BlackBerry has been hit hard by Apple and Android in the enterprise smartphone market, and now it’s making some moves to make sure that it doesn’t face the same fate in the automotive segment. QNX, BlackBerry’s operating system subsidiary that makes the new BB10 operating system, today announced that it would be adding music streaming service 7digital into its in-car entertainment and information system, QNX CAR.

The deal gives QNX more leverage against Google and its own car ambitions, as well as Apple, which has made some moves into the automotive segment, and is the world’s biggest seller of digital music today. The QNX deal will see access to 7digital’s catalog of 23 million tracks, and HTML5-based music store, via the QNX system; the music service will work across the 40 countries where 7digital already has licensing agreements. It follows on the heels of QNX deals with other music providers including Pandora, Tune In, and Slacker.

(As a point of comparison on footprint, yesterday music streaming service Spotify added several new markets in Asia, Latin America and Europe to its global coverage, and now works in 28 countries.)

QNX says that this will in turn mean that automotive OEMs and others working on in-car systems can now build customized digital music stores into QNX-based “infotainment systems.” These will link up with 7digital’s wider service across mobile and web platforms so that subscribers can access their music on all of them.

The move is another sign of how everything, including cars, are fair hardware game today. “The lines between in-car systems, mobile devices, and the web are blurring,” said Derek Kuhn, vice president of sales and marketing at QNX Software Systems, in a statement. “Our partnership with 7digital is a testament to how well digital music services can be integrated into a seamless automotive user experience.”

At the same time, digital music specifically has a huge opportunity in the next generation of cars — something companies like Spotify and Apple are also considering as they also look to integrate with new platforms.

“Connected and mobile devices have changed the way music is consumed, but one thing that hasn’t is people’s desire to listen to music in the car,” said Ben Drury, CEO of 7digital. “We’re already working with partners in the automotive sector and now, for the first time, automotive companies using the QNX CAR platform can leverage our HTML5 music store, where their customers can access the largest collection of digital music from the convenience of their vehicles.”

For 7digital, this is another way of making sure its service remains relevant for its existing subscribers. It already has a strong relationship with BlackBerry; the service is preloaded on a range of the company’s smartphones, including the newest BB10 devices. The company, based in the UK, has raised $18.5 million to date, with its named investors including Sutton Place Managers and Balderton Capital. Its last round of funding, $10 million in October 2012, came from “two public technology companies.” I’ve reached out to 7digital to ask if BlackBerry happens to be one of them.

Samsung is another strong partner of 7digital; the streaming company powers the world’s biggest smartphone maker’s Music Hub music service. 7digital also works on Pioneer’s in-car system.

For its part, QNX, which was acquired by BlackBerry in 2010 as part of its bigger drive to update its mobile platform, has been an early and strong player in in-car systems for years already, and it works with companies like Audi, Toyota, BMW, Porsche, Honda and Land Rover.

Interestingly, it has something in common with BlackBerry in that both have reputations as workhorses. “The only way to make this software malfunction is to fire a bullet into the computer running it,” an automotive customer once said of QNX.

But as the mobile industry has shown us many times, it’s not always the early movers who are the long-term winners in this space.

While QNX has built a reputation with reliable in-car navigation and other legacy car-computer systems, in the new age of connected everything, the car could well become a hot battleground, like the smartphone is already, in the bigger war of ecosystems. QNX has been, like others, developing next-generation systems to meet that demand.

There are already companies working on ways of synchronizing the apps in one’s phone with those in the car, and companies like Apple and Google, as well as automotive companies themselves, all want a piece of the action. Cars and car news featured prominently at both the CES and MWC events earlier this year.

The bigger risk for BlackBerry is that QNX goes the way of its crown jewel, the BlackBerry smartphone, which was once the default smartphone — the only smartphone in many cases — used by enterprises. These days, it’s a different picture. IDC noted last November that iPhones are bing bought “in droves” instead of BlackBerry handsets. Some of this is down to individual users bringing in their own devices; and some is down to larger corporate contracts.

Branson & Virgin Altantic Use Hard Sell To Poke The Competition

Branson & Virgin Altantic Use Hard Sell To Poke The CompetitionWhen the competition goes highbrow, what’s the CEO of a competing
airline to do? Well, if you’re Richard Branson you might seek out
advertising space that goes below the belt. That’s right. . . while
politicians, the likes of U.S. Representative Anthony Weiner have lost
their jobs over public images pertaining to to their ‘junk,’ Virgin Atlantic’s
number one publicity junkie exposes himself to the world at large – and
to boot – getting off "Scot" free (literally)!