‘Breaking the Fourth Wall’ From Shakespeare To The Office To Leigh Singer [Video]

Breaking the 'Fourth Wall' From Shakespeare To The Office To Leigh SingerThe "Fourth Wall’ is a theatrical term for the imaginary wall that
exists between actors and their audiences. Originating from Ancient
Greek theater, while the open-box arena of a theater stage makes up
three walls, theater-goers are seen as the fourth wall. "Breaking the
fourth wall" is considered a technique of metafiction, as it penetrates the boundaries normally set up by works of fiction by reaching out to the audience.

Why Do Social Networks ‘Acqhire’ vs Acquire Only To Super-Size?

Why Do Social Networks 'Acqhire' vs Acquire Only To Super-Size? Commericial acquisitions and mergers were a 20th Century phenomenon that
allowed companies to grow and prosper. In the first and second decades
of the 21st Century, those types of business practices may be
antiquated. "Acqhire," is a neologism recently added to our lexicon to
indicate when a social networking company is acquiring a start-up
company mainly for its talent versus its infrastructure.

Google Glass App Identifies People By Clothes, Hints At Tech That Could Counter Face Blindness

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That problem where you’re meeting someone for the first time, maybe to pick up something you bought through Craigslist? Google Glass can help with that. A new app designed for Google’s upcoming smart-mounted computer will be able to identify people based on what they’re wearing. The so-called InSight project (via 9to5Google) is funded in part by Google and developed by University of South Caroline and Duke University researchers, and uses a smartphone app to develop a clothing-based digital fingerprint to help identify strangers.

The app would let users like sellers on Craigslist, or members of online dating sites, or anyone meeting someone for the first time create a profile of themselves using their smartphone camera, and shots from various angles. InSight would then piece together a virtual profile of that person based on what they’re wearing, which could then be used by Google Glass to make a positive ID when that person comes within range of its visual sensors. It’s very sci-fi, it’s very cool, and best of all, it’s very accurate: in tests so far the researchers behind the project have been able to get a positive match 93 percent of the time.

The system uses clothes because it provides more visual signals at a distance to help with identification, and also because it keeps a user’s identity more or less private, since all they have to do is change clothes in order to not be identified by the same person’s Google Glass application in the future. But it could be refined to help with prosopagnosia, otherwise known as face blindness, and that’s where Google Glass’s therapeutic potential really starts to become apparent.

Prosopagnosia may affect up to 2.5 percent of the world’s population to varying degrees, according to a recent study, so while rare a system that corrects it could still have a significant impact. InSight, or technology like it, could help by identifying people based on their facial characteristics and keeping a stored database of people know to the Google Glass wearer, so that they can ‘recognize’ faces thanks to information provided through their heads up display.

The same kind of tech could also help with visual agnosia, a disorder resulting from strokes that can render a patient incapable of identifying everyday objects. And for more quotidian uses, it could work in tandem with language learning software to help learners identify the world around them in their target tongue.

Google Glass may not be something consumers can buy quite yet, but it’s already showing that it could have plenty of applications beyond just acting as an extension of your smartphone.

Facebook Announces Redesigned News Feed

New news feedFacebook’s new news feed will provide a brand new design that is unified between desktop and mobile, provide more options for users, and bring better content to the top. The company hopes that these changes will make the social network more relevant in the coming years.

Let’s Create! Pottery, Because Virtual Pottery And 3D Printing Were Made For Each Other

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I can’t tell you how many times I wished my virtual pottery collection in Let’s Create! Pottery, a fun game on iOS and Android that lets you sculpt and paint little pottery pieces, could be brought to real life.

Now through the magic of 3D printing, I can do just that.

Inside the game, you can sculpt and paint your pottery piece just as you would in previous versions of the game.

Once you put the finishing touches on your pot, you’ll see that there’s a new option to “print”. This takes you to a page where you choose the size of your pot and put in an order to Sculpteo, a 3D printing firm based in France.

A small pot, around 2 inches tall, can be ordered for around $14 (including $6 shipping). Larger sizes are a little more expensive. A medium pot (4 inches) will cost $30 while a large (6 inches) will cost around $100.

Let’s Create! Pottery shipped a review unit to our offices, where the 3D printed pottery piece in question arrived in a quaint wooden box. Inside, I found the pot nestled in a bundle of hay, which was a nice touch.

While the future of 3D printing looks towards producing entire houses and automobiles, this is a reminder that it’s still immensely useful for the little stuff.




Barnes & Noble Misses With $2.2B In Revenue, Loss Of $0.18 Per Share, Nook Revenue Down 26% YOY

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Barnes & Noble has reported Q3 2013 earnings for the fiscal three-month period ending January 31, with a loss of $0.18 per share on quarterly revenues of $2.2 billion. That’s down 8.8 percent from the same period last year, when B&N reported gains of $0.71 per share.

Net losses in Q3 totaled $6.1 million, a clear drop from net earnings of $52 million a year ago.

Analysts predicted revenues of $2.4 billion, and an EPS of $.54. Last quarter saw revenues of $1.9 billion and losses of $0.04 per share.

Q3 has been a messy one for the retailer, which started out as a college text book store. The holiday period, which is usually a sure spike for retailers, left Barnes & Noble with a 10.9 percent sales decrease on B&N retail and BN.com from the same time last year. B&N blames this on declining Nook hardware sales at its retail locations.

Reports are floating around that Barnes & Noble may spin out its Nook hardware business, or perhaps focus its OEM vision on partnerships with Microsoft.

Barnes & Noble denies the reports, with CEO William Lynch stating today that the company is adjusting the Nook strategy and righting the segment’s cost structure. But based on the widening losses compared to Barnes & Noble’s glory days, a drastic change could be needed.

The Nook segment had revenues of $311 million during the nine-week period ending December 29, which was a 12.6 percent decrease from last year’s holiday Nook sales. All in all, Q3 saw a 26 percent YOY drop in Nook retail.

Barnes & Noble announced on January 28 that it would shutter nearly 1/3 of its retail stores, bringing its total number of locations from 689 to between 450 and 500 over the next decade.

Luckily, digital content sales rose 13.1 percent over that same nine-week holiday period, indicating that a departure from hardware and a focus on digital products could be the saving grace for the company.

The company also said on Valentine’s Day that it expected the Nook business to post an increased full-year loss, exceeding the $262 million loss seen in fiscal 2012. Though, B&N also expected losses to be less than $3 billion.

Foursquare CEO Looks Beyond Mobile Handsets: Anywhere There’s A Screen, We Want To Be On It

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Google has yet to release the Mirror API that will open Google Glass as a platform, but developers of some of the more popular mobile apps today are gearing up for when wearable computing products, like Glass, will. Today, speaking at a keynote at the Mobile World Congress in Barcelona, Dennis Crowley, CEO of social location app Foursquare, highlighted Google’s new headgear as an example of how mobile screens are evolving, and later he told TechCrunch that Foursquare is looking at how it can evolve along with that.

“Anywhere there’s a screen, we want to put our stuff on it, whether that’s on a phone, or a watch, or whatever,” he said. He also added that Foursquare hasn’t yet worked with Google Glass itself.

This week at MWC, Google did not have a formal presence at the main exhibition, but it’s been here nevertheless. Apart from the many Android device makers here — with the biggest of all, Samsung, taking stand space in multiple halls and even the train station nearby — Google had its usual Android party and there have been Google Glass sightings both at the official event and elsewhere.

Wearable computing devices like Google Glass, which make interacting with services ever more seamless, dovetail with how Foursquare is trying to make its services more automatic and easy to use, requiring less proactive input from consumers in order to function.

Crowley said that Foursquare would like to launch a new feature that builds on this concept, enhancing the “contextual awareness” (his words) introduced by like Radar. (Introduced in 2011, Radar alerts users to when they are near places that they have flagged in their app.)

“The best version of Foursquare is the one you don’t think about using,” he told TechCrunch on the sidelines of today’s keynote. “The relaunch of Radar is inevitable: it’s very important to us.”

And while for Foursquare part of reaching that goal is to be on as many platforms as possible, it’s also about integrating with other applications, furthering its own position as a platform for location services. The company already works with 40,000 developers to power location services, including Path, Instagram and Evernote. “We’re slowly starting to become the location layer for the Internet,” Crowley said.

In January, Google started to run its first hackathons, in San Francisco and New York, for developers interested in Google Glass and getting an early look at the Mirror API.

More from TechCrunch’s longer conversation with Crowley coming soon.

Gamers Reveal The Most Frustrating Aspect of Mobile Games

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Our society is becoming increasingly more mobile. Nowadays, everybody has a smartphone – you’re considered somewhat odd if you don’t. As a result, mobile gaming has become big business, and it’s not hard to see why: mobile games simple, cheap, and addictive on-the-go fun. Unfortunately, they’re also far from perfect. New technologies rarely are. 

The biggest problem anyone has with them is, not surprisingly, controls – particularly when touchscreens neter into the equation. 

Get Scared! – 3 Sites To Satiate Your Appetite For Fear

Click if you dare!After we covered Hotel 626, an online haunted house full of multimedia-rich material that went viral, we found our readers love to have their socks knocked off in horror. Unfortunately, Hotel 626 is no longer online, so we went to work to see where fans of horror games can go next. Check out these other scary online games that will cause your cursor to shake uncontrollably.

Japan Media Arts Festival 2013

Celebrating its 16th year, the Japan Media Arts festival is taking place from February 13th to 24th 2013 at the National Art Center and other venues in Roppongi, Tokyo. Over 3000 works of art were submitted for the festival and jury members selected the best entries to be exhibited in each of the four categories; art, entertainment, animation and manga.

Works came from around the world including a fair number from Japan and ranged from multimedia displays to new video games.

In particular we wanted to share some of the exhibits we thought were interesting.

Desire of Codes by Seiko Mikami is an interactive installation which combines the live footage taken by 90 small fixed cameras and 6 moving cameras on mechanical arms hanging and slide across the ceiling projected onto a large circularscreen. This display is supposed to express the blurring of the boundaries between our physical bodies and how they are depicted by data.

Winner of the Grand Prize for the Entertainment category, Perfume Global Site Project celebrates the worlwide debut of the techno-pop group Perfume. An open-sourced project in which fans, artists and group members collaborated to create and organize promotional content, live performances and this multimedia exhibit which featured cutting edge motion sensor based animations. Crowd-sourced multimedia events focussed on a particular idol seem to have taken off in Japan ever since the Hatsune Miku phenomenon. 

Kuratas from Sudiobashi Heavy Industries is the closest thing to a real life Gundam; a giant four meter tall and four-ton robot that you can actually sit inside and operate. Since being unveiled last year at Wonder Festival 2012, Kuratas has already received mass amounts of media coverage but it was cool to see it part of the Japan Media Arts festival as a showcase of Japanese entertainment technology.

On the Fly Paper, part of the Chiba Institute of Technology Campus Exhibition and Tokyo Sky Tree Town lets you experience the latest in infra-red and projection technology.

Staff hand you a piece of card with a blue print of a robot and several dots printed on top. You place the card underneath the projector and the infra-red tracker detects the dots from your picture, recognises the code and projects a real colour image onto the blue print of your robot. Several images can also be projected at the same time as long as the dots don’t over lap.

Presented on an ipad, Rrrrrrrrol is an interactive photo project using animated GIF images where a young woman or an object close to her is constantly rotating. You can to alter the speed of the rotations and flip through the photo album where the woman spins in various locations. Some of these images are often uploaded to tumblr.

The Japan Media Arts festival delivers unique and exciting exhibits every year and this one was no exception. If you are in Tokyo and have the time we recommend you check it out before it ends.