Holy Shit I Just Spent $236 on Candy Crush, Help

Holy Shit I Just Spent $236 on Candy Crush, Help

I don’t understand. It’s just Bejeweled. With candy. What’s the big deal? Innocent words from a better time. A better place. Before I’d ever made that deplorable journey to the App Store and downloaded… it. Candy Crush Saga. Now, about a month later, I’ve lost a little over $230, hours of battery life, and any remaining semblance of dignity. Hello, my name is Ashley Feinberg, and I have a Candy Crush problem.

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Amazon offers Unity plug-ins to Kindle Fire devs, makes in-app payments possible

Amazon adds Unity plugins for Kindle Fire devs, makes inapp payments possible

Game devs looking to enhance “engagement” (read: monetization) for their mobile titles now have an ally in Amazon. The Bezos-backed company has just made plug-ins available free to Kindle Fire developers using the popular Unity game engine. Now those devs will have access to APIs for In-Game purchasing and GameCircle which, in the latter case, allows for the addition of Achievements, as well as the ability to Whispersync across devices. So, what does this mean for you, the end user? Well, aside from the ability to continue playing from where you last left off on any of the company’s tabs, it also brings mobile gaming that much closer to the console experience. But mostly that you can look forward to a future bill filled with micropayments.

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Via: The Next Web