Kinect Fusion headed to Kinect for Windows SDK

Kinect Fusion is a project that utilizes the Kinect to create three-dimensional models, and was showcased at Microsoft’s BUILD 2012 last week. Per an announcement earlier today, the company will be implementing this tool into the Kinect for Windows SDK. No word on when exactly we can expect to see it, however.

Kinect Fusion works by using Kinect sensors to scan 3D objects and environments in real-time. When the sensors are passed in front of an object or environment, or when an object is moved in front of the scanners, the object is recreated in 3D. According to the announcement over on at MSDN, this allows for the capture of environmental or object information in a way that isn’t viewable from any one perspective.

Kinect Fusion pieces together thousands of frames, and can render and update new models nearly instantly. Some of the proposed uses for the Kinect are in 3D printing, body scanning, gaming, and industrial design, with an industrial version of the Fusion sensor costing somewhere in the ballpark of $50,000. The Kinect Fusion can create models of entire rooms in addition to individual objects.

It might be a bit before we see the Kinect Fusion incorporated with Kinect for Windows, however. The SDK was updated last month, and brought with it a bunch of new features, including, according to Tech Crunch, the ability to access depth data beyond 13-feet, which is necessary for Fusion. A Kinect sensor for the SDK can be picked up for $249.

[via Tech Crunch]


Kinect Fusion headed to Kinect for Windows SDK is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Hands-on with the first SmartGlass app, Dance Central 3’s Party Time DJ

Smartglass functionality arrives on Xbox 360 with Dance Central 3 tomorrow, we go handson

Since getting outed just head of Microsoft’s big reveal, Xbox 360’s SmartGlass has been under wraps. When Xbox Live VP Marc Whitten officially introduced SmartGlass soon after at E3 2012, we learned a teensy bit more — tablets and smartphones (Android, Windows Phone 8, and iOS, even) would get second-screen functionality via an upcoming free application — and got some hands-on time with it. That application has yet to launch, but Dance Central 3‘s SmartGlass functionality is already here. Well, almost here — the game becomes publicly available tomorrow, and the app won’t launch for a few weeks still — but we got our hands on Dance Central 3‘s SmartGlass companion app a bit early at a New York City review event last week.

Being the first SmartGlass application to launch has its advantages, such as setting the bar. By no means is Dance Central 3‘s SmartGlass application a thorough, necessary accompaniment (for a game that already requires Kinect, that’s probably a good choice), but it does add some neat side fun for friends waiting in the wings to get their respective grooves on. “Party Time DJ” allows friends — employing their iOS, Droid, or WP8 tablet/smartphone, via the Xbox SmartGlass app — to queue up the next song in the game’s neverending “Party Time” mode, or create a playlist. They can also queue downloadable tracks to the Xbox 360 (which thankfully requires approval on the 360 prior to purchase), or swap difficulty settings. Sadly, though the opportunity for real-time griefing presents itself rather clearly here, developer Harmonix chose not to allow song-swapping or difficulty changes mid-song. “Because it would kill them,” Harmonix rep Nick Chester told us.

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Hands-on with the first SmartGlass app, Dance Central 3’s Party Time DJ originally appeared on Engadget on Mon, 15 Oct 2012 09:00:00 EDT. Please see our terms for use of feeds.

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Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

Kinect for Windows SDK update arrives with accelerometer and infrared input, spreads its wings to China

Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn’t bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well — in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft’s blog for grittier detail.

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Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops originally appeared on Engadget on Mon, 08 Oct 2012 16:30:00 EDT. Please see our terms for use of feeds.

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Kinect joins the Windows 8 fun with developer support SDK

This week the folks at Microsoft have decided to add Kinect for desktop support to the Windows 8 Desktop app support collection with a full software development kit. This kit will help developers work with the Windows 8-compatible Kinect-running app universe and includes a set of features never before available with the hardware. Company officials have made it clear that developers that’ve requested the updated kit should start receiving it today – of course you could simply head on over to the Developer Center and grab it now as well, if you wanted.

This updated kit will include several new features that will bring the Kinect for the desktop environment into the future. This update also brings Kinect Studio 1.6.0 up to full Kinect Windows 8 SDK compatibility as well. This SDK also adds support for .Net 4.5 as well as Visual Studio 2012. Have a peek at some of the additional features this update brings with it:

• Color Camera Settings may now be optimized fully
• Support for VM – windows running in Virtual Machine, including Parallels, VMWare, Hyper-V
• Color, Depth, Skeleton Coordinate APIs amongst others
• Accelerometer exposure in API
• Infrared Stream color image format exposure in API
• German speech recognition
• New raw Bayer color image format support
• Extended depth data beyond the four meter limit in place now – with quality reduction as depth increases

What we’re seeing here is an update to the system that brings forth a new age for the Kinect in modifications as simple as depth perception – note here that you’re also able to get as close as 50 centimeters with this update, too. You’ll see Kinect working well into the future, both as a developer and as a consumer of lovely Kinect-ed apps – both here and on the Xbox, mind you! Have a peek at a collection of recent Kinect updates in the timeline below as well.


Kinect joins the Windows 8 fun with developer support SDK is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Akimbo Kinect hack offers precise control with minimal effort (video)

Akimbo Kinect hack offers precise control with minimal effort (video)

We’ve seen Microsoft’s Kinect used in countless ways, but 3Gear Systems means to better these predecessors with the beta release of its SDK, which turns all the subtleties of hand movement into actions. In addition to using two Kinect cameras for accuracy, the software compares hand poses against a pre-rendered database so gesture commands are executed with little lag. It offers complete control of a virtual 3D environment from the comfort of your natural desk position, so you won’t have to worry about flail fatigue after long stints. A free public beta is available now until November 30th, at which point bigger companies will require a license, while individuals and small enterprises will continue to get complimentary access. We know what you’re thinking — it’s just another Kinect hack — but we suggest you reserve judgment til you’ve seen the demo below, showing examples of how the API could be used for CAD, medical, and of course, gaming applications.

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Akimbo Kinect hack offers precise control with minimal effort (video) originally appeared on Engadget on Thu, 04 Oct 2012 00:36:00 EDT. Please see our terms for use of feeds.

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Kinect takes center stage in new map making gadget

We’ve seen amateur and professional developers alike do some really cool things with Microsoft’s Kinect since the motion control peripheral launched in 2010. Interestingly enough, many of these cool things have nothing to do with video games, but that’s another story for another time. The latest in a long line of cool gadgets that put Kinect in the spotlight is a new wearable device that has the ability to make maps in real time.


Specifically, this gadget is geared toward mapping the inside of buildings. Developed by MIT, the device combines a laser range finder with the depth-perceiving abilities of Kinect to generate maps of an area in real time. The unit also houses a CPU to process and construct the map (in the prototype, the user has a laptop in his backpack constructing the map as he walks around), and the map can be sent back to a remote station so those outside of the building can get an idea of its layout.

Also included in this package is an inertial sensor to compensate for the fact that it’s hard to keep the laser perfectly level while walking, and a barometer to measure changes in air pressure, allowing the gadget’s user to map out multiple floors. This technology was developed for use in emergency situations, with applying it to search and rescue operations specifically mentioned. The prototype seems to be a bit bulky at this early stage, but the developers imagine a finished product that is handheld. Check it out in action in the video posted below.

The US Air Force and the Office of Naval Research helped MIT with the project, which suggests that this device could have some military applications in the future. For now, its simply in its prototype stage, but that doesn’t change the fact that its still a really interesting device. What do you think of this latest MIT creation?

[via MITnews]


Kinect takes center stage in new map making gadget is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


MIT’s real-time indoor mapping system uses Kinect, lasers to aid rescue workers

MIT's realtime indoor mapping system uses Kinect, lasers to aid rescue workers

We’ve seen the Kinect put to use to help you find your groceries, but the sensor’s image processing capabilities have some more safety-minded applications as well. The fine minds at MIT combined the Kinect with a laser range finder and a laptop to create a real-time mapping rig for firefighters and other rescue workers. The prototype, called SLAM (for Simultaneous Localization and Mapping) received funding from the US Air Force and the Office of Naval Research, and it stands out among other indoor mapping systems for its focus on human (rather than robot) use and its ability to produce maps without the aid of any outside information, thanks to an on-board processor.

Continue reading MIT’s real-time indoor mapping system uses Kinect, lasers to aid rescue workers

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MIT’s real-time indoor mapping system uses Kinect, lasers to aid rescue workers originally appeared on Engadget on Tue, 25 Sep 2012 13:16:00 EDT. Please see our terms for use of feeds.

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Nissan embraces Microsoft Kinect for Windows to show off 2013 Pathfinder

For 2013, Nissan has completely redesigned the Pathfinder SUV. In previous years the Nissan Pathfinder was much boxier than most of the other offerings from Nissan, but for 2013 that will all change. The completely redesigned Pathfinder has a lot more curves and more closely resembles the Murano from Nissan than in previous years. The new SUV is set to hit dealer showrooms later this fall.

Nissan wants to get car shoppers excited about the new Pathfinder ahead of the actual vehicle being available for test drives and close inspection. The company has chosen 16 of its dealers across the nation and is piloting a new program called the Pathfinder Kinect Experience. Sixteen dealerships around the country will have a virtual 2013 Pathfinder SUV to explore using Microsoft Kinect for Windows technology.

Using the Kinect Natural User Interface car shoppers will be able to climb into a virtual Pathfinder and explore the vehicle using motion and natural human gestures. The virtual exploration system and each dealership will include a Kinect for Windows kiosk with a computer, TV, and Kinect hardware. The shopper will be able to explore the exterior of the vehicle, select colors, bend down to inspect wheels, view the front and back of the vehicle, and climb inside for a virtual experience inside the SUV.

The Pathfinder Kinect Experience will be available in select dealerships across 13 states from August 20 through the end of November. Nissan says that this program is paving the way for a broader virtual showroom allowing shoppers to explore new Nissan vehicles months before they’re available in dealerships. If the pilot program in the 16 dealerships around the country is successful, Nissan says that it could extend the Kinect virtual showroom to all 1100 dealerships around the country.


Nissan embraces Microsoft Kinect for Windows to show off 2013 Pathfinder is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft cuts Kinect price by $40 permanently

If you weren’t convinced by the Xbox 360 Essentials Pack revealed earlier today, Microsoft has another deal for you gamers out there – a $40 price cut on the Kinect. This piece of hardware is the sensor that allows your body to become the controller, connected here to the Xbox 360 with a “permanent price drop” on the books now per Microsoft’s own Larry “Major Nelson” Hryb. This makes the unit a $109.99 peripheral and still requires that you purchase an Xbox 360 unit besides – unless you’ve already got one, of course.

Depending on where you live in the world, the price will be dropping by different amounts. At the moment it appears that Japan and EMEA will not be getting any sort of price cuts at all, and on October 4th, the price will be dropped in Australia and New Zealand. The price drop hitting today will take place in North America, Latin America and Asia Pacific regions where Kinect is sold.

This price drop is ready for the holiday season, of course, making the Xbox 360 a unit that’s once again a console to be desired by gaming kids and adults of all shapes and sizes. The Kinect continues to have games developed for it specifically, with several big-name brands popping up in the next few months. For those of you looking to get in on the Kinect game here and do not have an Xbox 360, there’s also a Kinect for your PC – but there’s no price drop there, you should note.

Have a peek at our timeline of Kinect bits and pieces below to make sure you’re fully up to date on all things body controlled fun and action. It’s time to get busy with the next level of strange game-controlling action, and Microsoft demands that you participate as soon as possible. Right now!


Microsoft cuts Kinect price by $40 permanently is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft permanently lowering Kinect price in the US to $110, slightly reducing it in other parts of the world

Microsoft permanently lowering Kinect price in the US to $110, slightly reducing it in other parts of the world

Well, it certainly looks like the news of that Xbox Essentials Pack isn’t the only thing coming out of Redmond today. As the communicative Major Nelson unequivocally notes, Microsoft’s officially dropping down the price of its “You Are the Controller” Xbox 360 add-on in the US to a mere 110 bucks. Additionally, he’s also said there’s a “permanently reduced” pricing scheme coming to other countries in North America, Latin America and the Asia Pacific regions (save for Japan) where the company’s Kinect is available for purchase; meanwhile, folks in the Middle East, Europe and Africa seem to be out of luck for now, since there are no price-slashing plans for the time being.

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Microsoft permanently lowering Kinect price in the US to $110, slightly reducing it in other parts of the world originally appeared on Engadget on Wed, 22 Aug 2012 14:30:00 EDT. Please see our terms for use of feeds.

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