Canon previews a handheld version of its MREAL Mixed Reality tech at SIGGRAPH, we go hands-on (video)

Canon previews a handheld version of its MREAL mixed reality tech at SIGGRAPH, we go handson video

As a complement to its MREAL Mixed Reality headset, Canon is showing off a handheld version of the technology this week at SIGGRAPH. The new version functions much like the head-mounted one, enabling the use of markers or (as was the case here) sensors to render images in real space. Something you’ll want to keep in mind: this is still an enterprised-focused device. That said, it doesn’t make the tech demo and usage scenarios any less cool to gawk at. The demonstration we saw here in Anaheim involved a Kabuki dancer out in the center of the demo area. Details like shadows and wrinkles in the performer’s clothes were rendered in real time — just as if a real person were performing. A collection of sensors mounted around the top of the demo stage allowed us to look around the space while the projected image reacted to our position. Not once did we lose sight of the action.

Two other demos for the head-mounted display (that can easily translate to the handheld unit as well) caught our attention, too. First, a boat motor was projected in real space using augmented reality markers, allowing the user to inspect a scale model of the engine for training or other purposes. The ability to deconstruct the engine and see how different portions of it worked was all available to the user. Next, we saw a set of markers wrapping a rectangle projected a model of a Canon DSLR housing. Both of these scenarios offer a more in-depth look at 3D models before the prototyping phase or any steps are taken towards production. A quick look at the Kabuki demo and our best in-dance commentary awaits on the other side of the break.

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Canon MREAL Mixed Reality Hands-on

Augmented reality is going to be big, and Canon is jumping straight in with its MREAL System for Mixed Reality, a combination of a clever head-mounted display and integration with 3D graphics software to create a real-time virtual world you can interact with. Better known for its cameras, Canon is bringing that knowledge of lenses and optics to an innovative display system that blends the real world with computer graphics, using marker recognition so that physical objects can be picked out and manipulated in the digital environment. We caught up with Canon to try MREAL out, and see what you get for $125,000.

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Canon is implemented true mediated reality with its headset, using stereoscopic cameras on the front of the HM-A1 HMD to take a view of the real world and then overlaying computer graphics, which are then fed to the twin displays inside. They run at 1280 x 960 resolution, higher than many cheaper HMDs we’ve seen, and use a specially created free-form prism display system that Canon claims means less distortion and fewer optical aberrations around the periphery.

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Capturing and displaying graphics is only part of the overall system, however. The MREAL setup also requires tracking data, to know where the user is looking and what they’re interacting with, and of course a software platform that hooks into whatever 3D environment you’re exploring. On the sensor side, there’s a combination of visual markers and an optional gyroscopic sensor, the latter of which tracks the orientation of the headset in space per frame of video.

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It’s the markers, though, that are more commonly relied upon. MREAL can work with optical and magnetic sensors, including third-party brands, but the most obvious are a series of QR-like glyphs which can be used to mark the sides of a physical mock-up. By tracking those glyphs, MREAL can map the movement of the virtual object against the user’s manipulation of its physical counterpart.

So, a basic model of a car, or a camera, or the control surface in the plane could be marked out with a few MREAL glyphs, and then Canon’s system will overlay whatever proposed controls or components are intended. The wearer can interact with those controls as if they were real, able to “look around” the environment with the physical perfectly matched to the digital representation.

On the software side, Canon’s MR Platform has been designed to hook into the most common CAD and 3D visualization packages, with an MR Platform SDK to make integrating existing graphic design software with MREAL straightforward. RTT, the makers of 3D visualization software RTT DeltaGen, has already confirmed it will be combining the package with MREAL; existing customers include Audi, BMW, GM, Ferrari, and Porsche, as well as Adidas and Electrolux.

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It’s not just prototyping and industrial design that Canon sees as benefiting from MREAL, however. Another avenue the company is pushing is museum use, where visitors would be able to don an HM-A1 headset and have characters – whether famous faces from history, dinosaurs, wild animals, or fantasy constructions – appear in the real-world with them, interacting as if themselves real. Another possibility is retail, where designers of custom furniture, architects, and others could use MREAL to walk their customers through the design refinement process, tailoring the final product to them without costly iterative prototyping along the way.

Compared to the wearable displays we’ve seen on Google’s Glass and from others, Canon’s is obviously a league ahead. The blending of the digital graphics and what’s actually going on around you is surprisingly good, with the mapping of the two very accurate. You can see your hands – if the system decides they’re relevant to the environment – and after a little acclimatization, it really is like you’re handling a more complex object or coming face to face with a dinosaur.

Interactive Demo Gallery

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We tried several demos with the MREAL system, tailored to different potential clients. In an educational-style environment, we were able to interact with a virtual dinosaur, walk around it and pet it, while still seeing other people in the vicinity not wearing a Canon HMD. In another setup, we were able to virtually “kick the tires” of a digital car, customizing colors and trim, exploring the dashboard, and generally seeing what we could expect to be driving despite the real-world object being far more basic in its design. A virtual earth-mover allowed us to experience the cabin and identify ergonomic flaws, such as controls that blocked access to the cup holder, and which might normally demand a physical prototype be built before the issue was identified. There’s more details in our hands-on videos.

Hands-on Demo Gallery

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As Canon and its partners see it, the big difference between something like Glass and its MREAL system is the introduction of haptics. “We’re already overloading the eyes as it is” Simiosys’ Christopher Stapleton explained to us. “The question is what’s going through what channel, and how. So, this whole aspect of multitasking isn’t about the number of tasks, it’s about competition for attention.”

“You have all the senses, in all dimensions and all directions, all this impact, we’re overloading the eyes in proportion to the hearing, or the touch. The eyes have depth-perception to a certain extent, but the only interactive sense we have is touch, so the aspect of mixed-reality and haptics is a huge jump in how much we can do. What [Google] is doing is too much in one area.”

Meanwhile, the traditional idea of a GUI – whether text or icons – is quickly becoming overwhelmed by the complexity of what today’s systems can deliver. Instead, Stapleton argues, systems like MREAL can take what would be a very complex interface and make it more naturalistic. Today’s users aren’t looking for ever-increasing menus and toolbars, he says, but gesture response, social interaction, and a more human way of encountering the digital world.

Perhaps unsurprisingly, all this doesn’t come cheap. Canon will be selling the entire MREAL Mixed Reality System – the HM-A1 headset and the MR Platform software – for $125,000 from March 1, with a $25,000 annual maintenance fee on top. That might sound expensive, but Canon balances it against the existing costs companies face of producing a hardware prototype. That process – which can be relatively quickly and affordably mocked-up virtually using MREAL – is an even more expensive one, and it’s easy to see how MREAL could earn its keep over time.

Canon MREAL Mixed Reality Presentation Gallery

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Canon MREAL Mixed Reality Hands-on is written by Vincent Nguyen & originally posted on SlashGear.
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Canon MREAL Mixed Reality headset hitting US March 1st for $125,000

Canon Mixed Reality AR headset rebranded 'MREAL' for US market

This isn’t the first we’ve heard of Canon’s Mixed Reality system — not by a long shot. The company’s trotted its augmented reality headset out a few times before. The camera maker did, however, take the opportunity to shed some light on its US plans for the head-mounted display yesterday at an event held in Manhattan’s Classic Car Club. Surrounded by the classy convertibles, the company also unveiled the more streamlined (and vaguely Cypress Hill-esque) MREAL name. As before, the headset is decidedly industry-facing, targeting product prototypers with an augmented reality system that lets designers interact with computer-generated versions of their creations before actually willing them into existence.

The MREAL System for Mixed Reality (that’s the full name — or, if you want to drill down even further: the headset is the HM-A1 and the software platform is MP-100) generates video of one’s surroundings using a pair of cameras positioned in front of the wearer’s eyes, which is combined with computer-generated graphics. The result is displayed on a pair of small monitors “to create high-impact, three-dimensional images.” Amongst the potential target audiences for the product are automotive designers, manufacturers, university researchers and museum exhibit curators. Canon’s also planning to open up its SDK to developers, so applications will likely only increase.

As per Canon’s press release, the MREAL system is set for a March 1st release, priced on a sliding scale, depending on which configuration you opt into — though the company tossed out the steep $125,000 price point, along with $25,000 in annual maintenance. The aforementioned press release can be found after the break — or better yet, have a look at our hands-on with the device right now.

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Canon MREAL Mixed Reality headset hands-on (video)

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Thought Google Glass cost a pretty penny? Well, try this head-mounted display on for size. It’s that Mixed Reality wearable from Canon that we’ve been hearing so much about. As previously noted, it’s set to hit the States the first of next month, carrying a decidedly gigantic $125,000 price tag (plus an estimated $25,000 in annual maintenance). But before you go writing a brashly worded letter to the bigwigs at Canon, remember: this isn’t really for you. That is, unless you’re an automotive manufacturer, research university or museum display curator. This is a heavy-duty, industry-facing device.

That said, the camera maker did give a few of us non-industry folks the chance to play around with the display at an event in Manhattan last night, while the rest of the tech world was fawning over that fancy new PlayStation thingamabob. Having spent some time with Sony’s HMZ-T1, we’ve got to say that the experience of wearing this far, far more high-end product wasn’t all that different from a hardware perspective: slip it over your head, place it on the bridge of your nose and tighten. It’s possible to get it snug without being too uncomfortable — and when it’s time to take it off, a flip of the lever will remove it in one go.

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