Star Citizen raises $6.2 million in crowd-sourced donations

The lead designer of the classic Wing Commander video game, Chris Roberts, is making a comeback and is developing his own space-based MMO title called Star Citizen. In order to raise funding to develop the game, he’s been calling on fans to donate money in order to see the game get made and released. While Roberts has said he only needs $2 million, the fundraising campaign ended with a total of $6.2 million raised.

Roberts has been accepting donations on the game’s website, as well as on Kickstarter. Kickstarter alone raised over $2.1 million, while the rest was donated on the game’s official website. The campaign on the game’s website ended ten days ago with a total of $4.1 million raised, while the Kickstarter campaign ended today.

Roberts said that he’s “completely overwhelmed, humbled and grateful for the support from everybody who backed Star Citizen.” He also addressed all the naysayers out in the world who thought PC gaming was dying, by stating that the fundraiser “sent a statement to the rest of the gaming world that PCs and space sims are very much alive and kicking.”

The first 200,000 backers who donated at least $30 to the project will be given alpha access to the game sometime within a year. No details were given as far as if or when the game will have an early public beta version, or when gamers should expect the final release to be available for purchase.

[via Joystiq]


Star Citizen raises $6.2 million in crowd-sourced donations is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Star Wars: The Old Republic goes free-to-play next week

We’ve known for a while now that Electronic Arts and BioWare are planning to take Star Wars: The Old Republic free-to-play, but for months, both companies were silent on an actual date for the switch. That all changed today, with Electronic Arts confirming that Star Wars: The Old Republic will be going free-to-play worldwide on November 15. That’s exactly one week from today, so those of you who have been waiting for the switch don’t have much longer to go before it actually happens.


Those who don’t pay anything will have a full list of restrictions to deal with, and recently Damion Schubert added one more limitation to that already long list. If you’re playing for free, you’ll still be able to level your character all the way to 50, but expect it to take a little longer than if you were a monthly subscriber. That’s because Schubert says free players will earn experience at a slower rate as they play the game, though experience boosters will be available to purchase with Cartel Coins.

On the other side of the coin, those who continue to pay a monthly subscription fee after the switch will actually earn experience faster. Schubert says paying players will earn experience as if they were using these aforementioned experience boosters. He also said that paying players will be given “two more quick slot bars, a new purchasable Cargo Hold tab, and a monthly grant of Complimentary Cartel Coins,” so there are some clear benefits to remaining a paying subscriber once the free-to-play option goes live.

Finally, he pointed out that everyone who has ever payed a subscription fee will automatically become a “preferred status” player, which means that you won’t face the same limitations of free players. Free players can get preferred status by spending a total of $4.99 in the store, though Schubert reassures that free players can get to level 50 and experience what the main story has to offer without ever paying a cent. Will you be checking out Star Wars: The Old Republic when it goes free-to-play next week?

[via Eurogamer]


Star Wars: The Old Republic goes free-to-play next week is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Star Citizen can’t be run on current-gen consoles, says developer

Star Citizen, the upcoming space-based MMO being developed by Roberts Space Industries, will only be releasing for the PC. This might seem like a suicide move since console game sales have always been dominating the market over PC game sales, but the lead developer and designer Chris Roberts says there’s a reason that they’re releasing the game on only the PC platform.

Essentially, Roberts says that the hardware requirements for Star Citizen exceeds that of current-generation consoles like the Xbox 360 and the PlayStation 3. He also claims that high-end PCs today are “already more powerful than what a next-generation console is going to be.” Roberts is aiming high with the hardware requirements for Star Citizen, but he expects them to be standard for a PC when the game releases in two years or so.

While Roberts doesn’t disclose what the hardware requirements might be for Star Citizen, he mentions that if he’s developing a PC game, users are going to need at least 4GB of RAM in their machines, and while his games wouldn’t use up all 4GB (because Windows needs some allocated for itself), he says that they’ll require a lot more than the 512MB of RAM that most current-gen consoles run on.

Roberts also slightly disses other game developers who port their console games to PC. He says that “if someone is making a game for a console first, and it’s being ported to the PC, [he’s] always buying it for the console.” However, he goes on by saying, “I don’t want a buggy port of a console game on my PC that doesn’t really show my PC off.”

[via Ars Technica]


Star Citizen can’t be run on current-gen consoles, says developer is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Baldur’s Gate: Enhanced Edition releasing sooner than expected

We’ve been looking forward to Overhaul Games’ latest title, Baldur’s Gate: Enhanced Edition, ever since March when the game developer first announced it. While it certainly missed its original “Summer 2012″ release window, as well as its delayed September release, it’s now getting its November 30 release date moved forward to November 28.

While two days isn’t much of a difference, it’s a rare thing for a game developer to do the opposite of delaying a game. Creative Director on Baldur’s Gate: Enhanced Edition Trent Oster confirmed on his Twitter account that the game is “targeting” for a November 28 release, since they can’t exactly control the release dates for various platforms.

However, a press release was sent out soon after Oster’s tweet stating that the Android version of the game will release “soon after” the other versions. However, Oster noted that Baldur’s Gate: Enhanced Edition will be compatible with the first-generation iPad (impressive) and the Nexus 7 tablet.

Baldur’s Gate is a medieval MMORPG that originally released in 1998, and this Enhanced Edition is a reworking of the original title that will come with new, updated graphics and loads of improvements and new content. The game will release for all major platforms. This includes Android (tablets only), iOS (iPad only), Windows, and OS X.

[via Eurogamer]


Baldur’s Gate: Enhanced Edition releasing sooner than expected is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Star Citizen reaches $500,000 Kickstarter goal

Star Citizen, the upcoming space-based MMO from Roberts Space Industries, has reached its Kickstarter funding goal of $500,000, and it still has 26 days left to go. Star Citizen features the work of Chris Roberts, the infamous designer behind classics such as Wing Commander and Privateer. Roberts is making a comeback into the video game industry with Star Citizen.

It’s important to note that Star Citizen’s Kickstarter campaign is merely just a secondary funding location for the development project. The game’s official website has already earned around $1.35 million from donors, meaning that the project has now earned roughly $1.85 million in total. The project’s goal is to $2 million, which shouldn’t be too hard to do at this point.

The game’s official website has 16 days left to go before they close donations, and its Kickstarter campaign has 26 days left to go as previously mentioned. Coming up with just a measly $150,000 in that amount of time shouldn’t be too much of a problem for the Chris Roberts and the rest of the development team.

Just a couple weeks ago, the funding project reached the $500,000 mark, so it’s amazing to see how much money that has been raised since then. Based on how much cash that the project has already raised, I’d be surprised if the total amount donated didn’t exceed $2.5 million or even $3 million, but we’ll have to wait and see what Roberts and the gang end up with in 26 days.


Star Citizen reaches $500,000 Kickstarter goal is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


‘Defiance’ blends basic cable sci-fi, MMO shooter action when it launches in spring 2013

'Defiance' blends basic cable scifi TV, MMO FPS action when it launches in the spring

With shows like Battlestar Galactica, all of the Stargates and even Eureka on ice, where will Syfy go when it runs out of places and/or marginal celebrities to tell ghost stories about? One answer may be a show slated to debut next spring called Defiance, which will depict an Earth populated by humans and aliens alike trying to pick up the pieces after years of war between the two have left the planet in pieces. The twist here is that the show will run along concurrently with a massively multiplayer shooter being developed for the PC, Xbox 360 and PS3 from the makers of RIFT that takes place in the same world. The team behind it has been posting content about the making of both sides of the project recently (check out Massively by Joystiq’s coverage for more info), as well as a trailer for the TV show, which you can check out after the break. We’re not sure if this will go over with any more of a splash than Syfy’s usual Saturday night monster-of-the-week flicks, but at least they’re trying. We’ll be keeping an eye out for this one in April one way or another because really what else would we do, watch Revolution?

Continue reading ‘Defiance’ blends basic cable sci-fi, MMO shooter action when it launches in spring 2013

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Star Wars: The Old Republic free-to-play limitations detailed

We’ve known for a while now that Star Wars: The Old Republic will be going free-to-play, but at first, neither BioWare nor Electronics Arts wanted to get into details when it came to restrictions for free players. Today, we might be finding out why the companies kept these details a secret for so long. BioWare has listed the free-to-play limitations on the SWTOR official site, and as it turns out, players who don’t want to pay anything to play are going to have a lot of restrictions to deal with.


In fact, the only thing that free players will have full access to is story content, meaning that they’ll be able to level their character from 1-50 and experience class stories in their entirety. Aside from that, though, you’re going to have use Cartel Coins or subscribe in order to get the full Star Wars: The Old Republic experience. For instance, free players will only be able to participate in three Warzones, Flashpoints, and Space Missions each per week, and they’ll be locked out of Operations entirely. In order to do more than what’s allowed, players will need to purchase weekly passes.

Character creation will also be limited for free players, as will the number of inventory slots. Free players won’t have access to the cargo hold until they shell out the Cartel Coins needed to unlock it, and even then, the space in the cargo hold with be limited until players pay more Cartel Coins to expand it. Fast travel cooldown will be longer for free players, and they’ll only have one available Crew Skill slot, with the option to buy more slots with Cartel Coins.

While all of that is sure to make players at least mildly upset, BioWare has put in place one restriction that might make their anger boil over: free players won’t be able to equip most purple items. Sadly, if you want to equip some of the best items in the game, it looks like you’ll have to pony up for a subscription or purchase a license from the Cartel Shop. Whereas once we thought that going free-to-play would be a great idea for Star Wars: The Old Republic, after seeing all of these restrictions BioWare and Electronic Arts are placing on free players, we’re not so sure that’s the case anymore. What do you think?


Star Wars: The Old Republic free-to-play limitations detailed is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Star Citizen has already raised almost $500,000

Chris Roberts, the iconic game designer whose work you may have seen in Wing Commander and Privateer, is making a comeback after spending almost a decade out of the game industry to design a new space-themed MMO called Star Citizen. However, he needs $2 million in crowd funds in order to continue development of the game, but so far that doesn’t seem like a problem.

Roberts announced today that after just two days, over 4,000 backers have given almost $500,000 in pledges. The campaign still has a month to go, and the developing company has already reached a quarter of their goal after two days. It’s very impressive to say the least, and it shows how passionate the gaming community is for great games.

Roberts also mentioned that many buyers have given more than $250 in order to get a bunch of goodies, that includes a spaceship-shaped USB stick of game, CD of the game’s soundtrack, a fold-up glossy full color map of the game’s universe, a set of five ship blueprints, a 3-inch physical model of the in-game ship, and a hardback-bound 42-page book called ‘The Making of Star Citizen’.

Also, if you take a look at the different pledge categories, almost all of them say an estimated delivery date of November 2014, which is most likely the date that the full game will release to the public. The early alpha version of the game is said to arrive sometime next year, and will be available for free to the first 200,000 backers who pledge $30 or more.

[via Joystiq]


Star Citizen has already raised almost $500,000 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wing Commander designer returning with new space MMO

If you remember classic games such as Wing Commander and Privateer from the 90s, then you might be happy to hear that the designer from both games is making a triumphant return by working on a new space-based MMO called Star Citizen. Legendary game designer Chris Roberts spent the last several years producing movies like Lord of War, Lucky Number Slevin, and The Punisher.

Roberts says that Star Citizen will “change the way people perceive games for the PC” and it will “breathe new life into space combat games.” The game will feature a sandbox world like most MMOs, but it will also have an offline single-player mode like we saw in Wing Commander. There will also be support for user-generated content and various modding tools.

Star Citizen will be set in a futuristic style, but will resemble the Roman Empire in some ways. It will focus around the idea of “citizenship”, which must be earned through various civic duties and military service in the game. Roberts says that Star Citizen “is meant to be everything you ever dreamed you could have in a Space-Sim.”

The game is also said to have “10 times the details” of current mainstream titles on the market, which is why Roberts is only offering the game on PC. He mentions that PC gamers like being on the cutting edge, so he plans on giving dedicated PC gamers their fair share of awesome graphics.

The game has already been under development for the past year. However, in order to move on with further development, the company is looking for $2 million in crowd-funded donations. The first 200,000 backers who give at least $30 will be able to play an early alpha version of Star Citizen, which should be ready sometime next year. When the game finally does release to the public, it will be available for $60 with no additional monthly fees.

[via Ars Technica]


Wing Commander designer returning with new space MMO is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


World of Warcraft city deaths patched while murderer roams free

If you were in one of several of the largest cities in World of Warcraft‘s Azeroth this weekend, it’s quite likely that you were killed – but no worry, Blizzard has fixed everything up now with a patch. This patch fixes the exploit that caused level 1 characters to be able to stroll on in to a set of major cities and decimate their entire population of both playable and non-playable characters alike. As it was, images of death were majorly visible to the general population over the weekend, this throwing Blizzard into a tizzy.

With a message that appeared inside the last day, Azeroth appears to be safe once more. As Blizzard puts it, the fix appeared to be simple, but the damage was already done. At the moment it would appear that they’ve got everything under control, but that they’re still hunting for the villains that made the deaths of masses of characters a possibility. Blizzard has sent out word that they’d be glad to hear any information regarding the incident as soon as possible – note it!

“Earlier today, certain realms were affected by an in-game exploit, resulting in the deaths of player characters and non-player characters in some of the major cities. This exploit has already been hotfixed, so it should not be repeatable. It’s safe to continue playing and adventuring in major cities and elsewhere in Azeroth.

Video above via BornInCrimson – showing some of the death in Stormwind.

As with any exploit, we are taking this disruptive action very seriously and conducting a thorough investigation. If you have information relating to this incident, please email hacks@blizzard.com. We apologize for the inconvenience some of you experienced as a result of this and appreciate your understanding.” – Nethaera, Blizzard

This situation should remind you of a certain South Park episode in which one single player had enough power to destroy any other character in the game – WoW – to which the boys responded with days and weeks of leveling up, preparing to destroy him. It ended up being that Blizzard had to intervene with a “Sword of a Thousand Truths”, a weapon that only existed in legend – and on a USB stick – with enough power to destroy the one deadly player. As it were here in the “real” world, the hacker(s) still roam free – powerless, but free.

[via Joystiq]


World of Warcraft city deaths patched while murderer roams free is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.