Rovio brings Angry Birds to Samsung’s Smart TVs

Samsung is hoping that Smart TVs will take off, Rovio is on a quest for total screen domination… why not pair the two together? Rovio and Samsung have announced a partnership that will see Angry Birds making the jump to the ES7000, ES8000, and ES9000 Smart TVs. The redesigned game will take advantage of the motion sensors found in the televisions. Angry Birds also leverages the new Smart TV SDK, allowing the app to run natively on the television without the need for an additional set-top box or console.

The South Korean company says it has been working with Rovio on the game ever since it first unveiled its Smart TV platform back at CES. Rovio has tweaked the game to play nice with the TVs motion controls, and will be releasing it onto Samsung’s TV app store for all to enjoy. Rovio is also working with Samsung on a series of animated shorts that will also be available on the TV via on-demand.

At this rate, Rovio will have the popular franchise on just about every screen know to man. Yesterday, the company teased the Angry Birds Trilogy, a compilation of Angry Birds, Angry Birds Rio, and Angry Birds Seasons that would be released on the Xbox 360, PlayStation 3, and Nintendo 3DS. Rovio will revamp the game with high-definition graphics and animated backgrounds, along with new cinematics and additional content.

[via CNET]


Rovio brings Angry Birds to Samsung’s Smart TVs is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Rovio launches Amazing Alex for iOS and Android

Yesterday, Rovio announced that its latest game, Amazing Alex, would finally launch for iOS and Android devices. True to its word, the game is now available on both respective app stores. On iOS, the game costs $0.99 (and £0.69) while a $0.99 and free version is available for Android. The game sees you manipulating physics along with different objects in order to solve puzzles.

Rovio says there are around 100 levels and 35 objects that can be utilized in order to complete the game. It’s not an original game though: the company purchased the intellectual property rights to Casey’s Contraptions back in May, so some of the levels and settings may be familiar to players of the old game. Rovio has added in some new levels and content, however.

The game will also be coming to Windows Phone in the future, but there’s no word on exactly when. If you’re interested in seeing Rovio’s latest effort, then head over to this link to grab the iOS version and go here for the paid Android app. The free version is also available right here.

[via The Next Web]


Rovio launches Amazing Alex for iOS and Android is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Rovio launching Amazing Alex for iOS and Android on July 12th

Ready for Rovio’s next mobile game? The company purchased the intellectual property rights to Casey’s Contraptions back in May, saying that it was going to revamp the game with new levels and updated graphics. Now Rovio has said that Amazing Alex will debut on iOS and Android tomorrow, on July 12th. While a rebrand and relatively minor update might not be all that exciting, it will bring the game to a new audience through Rovio’s brand and marketing pizzazz.

The original game, Casey’s Contraptions, saw players manipulating objects in order to solve physics-based puzzles, often resembling Rube Goldberg machines. The trailer for Amazing Alex hints at the same sort of gameplay, with the titular character starting a chain reaction with a simple flick of a domino.

There’s no word on what the game will cost, although we imagine it will be aimed at the lowest pricing tiers for iOS and Android, if not free. Make sure to check the Play Store and App Store tomorrow and pray you don’t have a particularly busy day at work.


Rovio launching Amazing Alex for iOS and Android on July 12th is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Autodesk Scaleform lets you use Flash to build high-end portable device games for $299 (video)

DNP Autodesk Scaleform for Mobile Platforms lets you use Flash to build highend smartphone or tablet games for $299

Got some great smartphone game ideas and Flash talent, but no budget and little to no programming savvy? Autodesk’s Scaleform for Mobile Platforms could let you launch those ideas from a catapult, cannon or any game weapon of your choice — all you’ll need is Adobe creation tools and $299. That’s the price per platform (iOS, Android or Windows 8,) giving you tools to convert your Flash assets and animations into a full blown Unity game, as well as the engine necessary for the mobile OS. That would let your creation take full advantage of the latest smartphone graphics and multi-processing capabilities, giving users smoother play and sharper looking games — according to the company. The software is heavily based on the console and PC versions of Scaleform, optimized for the small devices and costing thousands less. So, if you think you’ve got the mad Flash skillz to create the next Infinity Blade, check the PR and video after the break to see how to power up.

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Autodesk Scaleform lets you use Flash to build high-end portable device games for $299 (video) originally appeared on Engadget on Tue, 10 Jul 2012 08:30:00 EDT. Please see our terms for use of feeds.

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Rovio may be planning Angry Birds version to play as pigs

We’ve all had some good practice at launching a few thousand or so virtual birds into virtual air, and now Rovio may have plans to shake things up a little but allowing users to take the other side by playing as one of the green pigs. After two years of being the target, it seems as if it’s officially time for the pigs to take revenge on their avian rivals.

It was website Pocket Lint that claimed have apparently seen the new game in action and saying that users will play the game by launching pigs at the birds while trying to protect their stolen bird eggs. The game should still feature the iconic catapult and structures made of wood and stone. Other than that, no additional details have been provided.

If the rumors are true, the revenge of the green pigs version of the game could be scheduled to come out later this year. Rovio has had one heck of a good run so far with Angry Birds, hitting one billion downloads a couple months ago and seeing its recent version of Angry Birds Space hit 50 million downloads just 35 days after it launched.

[via Daily Mail]


Rovio may be planning Angry Birds version to play as pigs is written by Elise Moreau & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Namco Bandai brings 22 classic games to Asha Touch devices

Namco Bandai announced 22 classic arcade games will be brought to Asha Touch devices and will be available to download from the Nokia Store starting today. The games have been optimized for touchscreens on the Nokia Asha 205, Asha 306 and Asha 311, which just recently launched last month. The devices come equipped with the new Nokia Browser that can compress content up to 84 percent in order to reduce data consumption.

The 22 popular classic game titles include Pac-Man, Flight Control, Soulcalibur, Final Fantasy, Ace Combat Northern Wings, Brain Exercise with Dr Kawashima and Ridge Racer Drift, among several others. Nokia’s direct billing agreements will allow mobile gamers from over 52 countries to purchase the games without needing a credit card.

The 22 game titles from Namco Bandai will be available to purchase for a price of between $0.99 and $2.99 from the Nokia Store. The store recently broke 5 billion downloads and more than 411 Nokia developers have built apps that have passed over the one million download mark.

[via Reuters]


Namco Bandai brings 22 classic games to Asha Touch devices is written by Elise Moreau & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


iCade Mobile Gaming System for iPhone now available

Mobile gaming is super fun, except when it feels like you’re failing at a terribly awkward and sometimes painful thumb war against your phone’s touchscreen. Today, the iCade Mobile Gaming System for iPhone became available to solve that problem and make your gaming experience a whole lot more comfortable on the thumbs and fingers.

The iCade resembles a classic gaming controller that features physical buttons, directional pads and a rotating cradle for landscape or portrait mode. It can connect through wireless Bluetooth and works on the iPhone 3G, 3GS, 4 and 4S. Alternatively, you can use the iPod Touch insert with 3rd and 4th generation iPod Touch devices.

It comes at a price of about $70, with over 100 games and apps currently supported. You can find those games by searching for “iCade” in the App Store or check out the list at Think Geek.


iCade Mobile Gaming System for iPhone now available is written by Elise Moreau & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Epic Games iOS Infinity Blade is company’s most profitable

Epic Games has an interesting little factoid that it wants you to be aware of. Its iPhone/iPad game Infinity Blade is more profitable than Gears of War. That is, of course, if you look at it on a relative scale. Obviously, the company’s total revenue brought in by its blockbuster console titles far outweighs that of any of its mobile endeavors.

But the cost of creating, marketing, and distributing Gears of War, for example, and monstrous. And when you look at a strict scale of dollars spent versus dollars earned, Infinity Blade is at the top. So yes, Epic co-founders Tim Sweeney and Mark Rein have gone on record as calling the iOS title the “most profitable game we’ve ever made.”

Now of course, Epic could not exist if it only made games like Infinity Blade. If you spend $10 to make a game and earn $50 in sales, but another game costs you $1 million to make $3 million, no company in the world is going to choose the former. But it is still a very salient statistic, since many companies still consider the mobile space nothing more than a cash suck. For many, it’s still a platform for testing and research, but Epic is proof that it can be very profitable.

[via Engadget]


Epic Games iOS Infinity Blade is company’s most profitable is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Atari offers 100 iOS games free for 40th anniversary

Atari is celebrating its 40th anniversary by giving away 100 of its most popular retro games for free on iTunes. Each iOS version pays homage to the original and is designed to mimic the gameplay that Atari fans remember. The games are in an app called Atari’s Greatest Hits, which normally costs $9.99.

The 100 games are based on the classic versions made for the Atari 2600. They are arranged in alphabetical order and by category along with their original cabinet and box art. Each game is downloaded separately from within the app and is unlocked across all your iOS devices. Popular titles include Asteroids, Centipede, and Pong.

Some of the games, such as Warlords and Tempest, feature Bluetooth multiplayer capability, while others can be played using the Atari’s Arcade Duo Powered joystick, sold separately. However, the games only remain free if you do not uninstall the app. Once you do so and have to reinstall, you will have to pay for the app.


Atari offers 100 iOS games free for 40th anniversary is written by Rue Liu & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo 3DS XL fondled on video

Nintendo revealed that it would be releasing an upgraded version of the 3DS last week dubbed the 3DS XL, bringing with it a larger screen and improved battery life. Several French gaming websites have already had a chance to take the new handheld for a spin and serve up some first impressions, with the results mostly being positive. At first many were skeptical of the 3DS XL, believing that a simple boost in size wouldn’t amount to significant differences, but it looks like Nintendo have made several other tweaks that should improve the overall gaming experience.

The first observation is that the 3DS XL naturally has a huge screen, all the better to see your games with. Both displays are said to have undergone improvements though, with the 3D mode looking better to the eyes, and even 2D is said to look better than the normal 3DS. Viewing angles have also been improved.

Meanwhile, ergonomics play an important role, with the larger physical size and rounded corners giving hands more real estate to grasp, resulting in a better grip. The 3DS XL is reportedly lighter than its predecessor, and while the unit appears to be matte, there’s a coating that gives the illusion of a metal chassis.

It seems like the French have been charmed by the larger unit overall, but is it enough to get consumers to splurge all over again? Time will tell. The 3DS XL will be released on August 19th in the United States and cost $200.

[via Kotaku]


Nintendo 3DS XL fondled on video is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.