Real Racing 3 shows off Time Shifted Multiplayer

We’ve already heard a little bit about Firemonkey’s upcoming installment of the next Real Racing title, Real Racing 3. The team showed off some of the new tracks and locations in the upcoming game, which definitely got us excited. However, in the developer’s latest dev diary, the team shows of Time Shifted Multiplayer, a new concept that allows players to go up against each other asynchronously.

Screen Shot 2013-02-03 at 8.36.34 AM

At first glance, Time Shifted Multiplayer might just sound like a fancy version of turn-based multiplayer, similar to most strategy games out there, and that’s correct. However, this new multiplayer concept takes things a but further. You can challenge a friend to a race, without having to coordinate it or organize a time to get together. You can simply race, and then your friend can take his turn at his leisure.

However, once you take your turn, your opponent doesn’t just race against your ghost. After your race, the results are sent to the game’s servers, and your driving style is mixed with a bit of AI, so when it’s your friend’s turn, it’ll seem like he or she is playing against you for real, since the AI will react to your friend’s driving.

Real Racing 3 will be released on iOS sometime later this month. While past Real Racing titles have released on Android, there’s no word if this newest installment will make its way to Google’s platform. This game looks to be a huge step up from Real Racing 2, and all the new features, as well as the new cars and tracks, should bring a fresh perspective to the franchise.


Real Racing 3 shows off Time Shifted Multiplayer is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Angry Birds Star Wars adds 20 levels in Escape from Hoth update [hands-on]

Less than a couple days after Rovio teased a new update for Angry Birds Star Wars, the company has released the Escape from Hoth update, which adds 20 new levels to the game, as well as new types of enemies. Plus, there’s new bonus levels that introduce more boss fights. It’s a free update, so if you already have the game, it’s certainly worth checking out.

IMG_1159

Most notably in this update is the infamous asteroid field that was featured in the movie, where the gang had to navigate their way through the whole mess. In the game, you make your way through the asteroid field while trying to take down the enemies as well, which now include the “mynock pigs,” which are essentially pigs with bat wings that can float in mid-air instead of simply sitting atop rocks and other surfaces.

The video doesn’t show us a lot of the new update, so if you really want to find out what you’ll be getting yourself into, we suggest firing up the game and checking out the new levels. However, we ended up checking it out for ourselves and we have to see we really like what we see. The mynock pigs are especially cute, and navigating the asteroid field is definitely a new experience that we find both challenging and exciting.

IMG_11610000

The update is available for iOS and Android versions as we speak, and it should be hitting Windows Phone and BlackBerry here shortly. The update will also be available for the Kindle Fire version, as well as on OS X and Windows. The game is free on Android devices, while it costs $0.99 on iOS, and $4.99 on the desktop.

IMG_1154
IMG_1155
IMG_1156
IMG_1157
IMG_1158
IMG_1159
IMG_11610000


Angry Birds Star Wars adds 20 levels in Escape from Hoth update [hands-on] is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Rovio teases “Escape from Hoth” update for Angry Birds Star Wars

Rovio’s latest Angry Birds installment, Angry Birds Star Wars, is still in the top 5 in the iTunes App Store after being released a few months ago, and in typical Rovio fashion, it seems the developer will be releasing an update to the game that will include some new features and new levels that players can conquer.

724453521

Rovio teased us about the possible update via Twitter, with a cute little graphic of the Millenium Falcon making its way through a cave. Rovio uses the hashtag #EscapefromHoth, indicating that we’ll see some pretty exciting stuff in the update that will deal with the icy planet and escaping from its tundra-like bitterness.

Other than that, we’re not given any more details, but of course, anyone familiar with The Empire Strikes Back will know that the cave is the one that Star Wars gang hide in while trying to escape from the Imperial Fleet. We’re not sure how this will tie in with Angry Birds, but we’re excited nonetheless.

Whether we might see new birds, new powers, or more features coming to the game, it’s almost guaranteed that we’ll be seeing some new levels, but either way, we’re interested in seeing what we’ll be getting ourselves into. If you still haven’t checked out the game, it’s available for the iPhone, iPad, and Android devices.


Rovio teases “Escape from Hoth” update for Angry Birds Star Wars is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Temple Run 2 for iOS sees 20 million downloads in four days

After hitting number one in the iTunes App Store after just 12 hours of availability, Temple Run 2 has now been downloaded over 20 million times over the past four days, six million of which happened on the first day alone. Not only is it number one in the App Store, but it’s also number one on the highest-grossed list, thanks to the game’s premium in-app purchases.

sg_templerun2_go9-281x500

Imangi Games announced the news this afternoon, with co-founder Keith Shepherd saying that the company is “thrilled players want more of the Temple Run universe,” and the developer plans “to grow and expand the game over the coming months.” Temple Run 2 was arguably one of the most successful launches in iOS app history, with Angry Birds Space and Google Maps right up there alongside the new game.

If you’re not familiar with the Temple Run series, don’t worry, we’ll get you caught up (I only started playing the original just a couple weeks ago). The is all about making it as far as you can before you die. You take on the role of an explorer attempting to steal an idol from a temple while being chased by weird demonic monkeys. Along the way, you avoid various obstacles, but if you make a mistake and run into an obstacle or fall off the edge, you’re done.

The original Temple Run has been downloaded over 170 million times, and while the sequel is only available on iOS devices currently, an Android version is scheduled for release on January 24 — just a few days from now. We have no doubt that the Android version will be just as successful as the iOS version, so be prepared for even more downloads come later this week.


Temple Run 2 for iOS sees 20 million downloads in four days is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Real Racing 3 teased with real tracks, locations

Firemonkey has been teasing Real Racing 3 since August, so we’ve already seen a bit of what the racing simulator sequel will offer, but in the latest Developer Diary video from Firemonkey, the developers discuss some of the new tracks in the game, including actual famous tracks that will be available, as well as new made-up tracks based in real locations around the world.

Screen Shot 2013-01-16 at 3.34.48 PM

Not only does the in-game footage look absolutely stunning, but we end up getting a glimpse at some of the new tracks that will be available to gamers come February. In the video, we see peeks at the Indianapolis Motor Speedway, as well as Mount Panorama in Australia. The developers also are bringing completely new tracks to popular cities around the world, including Melbourne.

What’s most impressive, is that the developers actually go out and scout the city to figure what would make the best possible track in a given city. They take photos of landmarks and gather up general information about the surroundings, including elevation data and the layout of the roads and buildings.

It’s pretty interesting to see the process behind making a track for the Real Racing series. Since the made-up tracks aren’t obviously based on real-world courses, there’s no available data about the terrain, so the team had to do all of that themselves. However, seeing the fruits of your efforts finally coming together in a game like Real Racing 3 must be pretty rewarding. The game is expected to hit app stores sometime later next month.


Real Racing 3 teased with real tracks, locations is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Disney Infinity announced to capitalize on collectible craze

Back when Activision announced the first Skylanders game, a fair few people thought that offering collectible toys to use with a video game wasn’t a winning idea. Fast forward to today and Skylanders is easily one of Activision’s biggest franchises, perhaps second to only Call of Duty. Disney today introduced the world to its answer to Skylanders, officially pulling the veil off Disney Infinity.

Disneyinfinity

With Disney Infinity, we’re seeing the same basic premise of collecting figures and then using them in-game, only Disney seems to have taken the idea one step further. Players will be able to adventure through famous Disney worlds – called “Play Sets” in Infinity – all the while solving puzzles, battling enemies, and collecting items and characters from Disney worlds. The items you collect get put into the in-game Toy Box, and it’s what players will do with the stuff in that Toy Box that’s especially impressive.

Using the items collected through gameplay, players will be able to build their own worlds for their friends to explore. So, think of Disney Infinity as something similar to Skylanders, only the Spyro characters have been swapped out for Disney’s line up and the company has added on a creative mode. What’s more, it appears that players will be able to transfer up to three characters into the game at a time using the portal, which is a feature that Skylanders lacks.

By moving a character into the game, you’ll unlock their world to explore. Disney Infinity will ship with a total of three characters: Jack Sparrow from Pirates of the Caribbean, Sully from Monsters Inc., and Mr. Incredible from The Incredibles. Disney plans to release a total of 17 characters in this initial batch of figures, some of which can be seen in the announcement trailer above. Even better is the fact that the characters are cross-platform, so they’ll work with every version of the game regardless of the platform you’re playing it on. Disney Infinity will be arriving in June for Xbox 360, PS3, 3DS, Wii, Wii U, PC, and mobile devices, though we don’t have a price point to talk about just yet. Stay tuned for more details!


Disney Infinity announced to capitalize on collectible craze is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Archos GamePad hands-on

We’re not exactly used to Archos making waves within the tablet industry, but the company definitely turned some heads when it announced its new GamePad last year. The idea is simple: make an Android tablet and give it physical controls for gaming. Mobile gamers frequently complain about touch controls and how they’re not usually as good as dedicated controls, so why not?

IMG_3541wtmk-w1024

As it turns out, the idea of putting physical buttons and thumbpads on a tablet isn’t quite as crazy as it seems. Adjusting to the GamePad’s controls will definitely take a bit of time to get used to if you’re a daily tablet user, but gamers who use Xbox 360 or PS3 gamepads on a regular basis will probably feel right at home. The GamePad is lighter and slimmer than I expected too, though the downside to this is that it doesn’t feel like it would stand up to much abuse.

Unfortunately, not all games are going to work with the GamePad’s physical controls right from the start. Some will, but for others, you’ll have to map the controls yourself. The process of mapping the controls to the buttons seems pretty straightforward, and of course, you can always use touchscreen controls if you don’t have the the time or the desire to deal with mapping.

IMG_3543wtmk-w1024

You’ve got a 7-inch 1024×600 display to work with, and though it looks decent, it didn’t look as sharp as I think a display on a gaming tablet should. A 1.6GHz dual-core processor and a quad-core GPU are working on the inside, so the GamePad should be able to handle most of the games you download from the Google Play Store. It definitely isn’t the best tablet we’ve ever seen, but it does get the job done and the physical controls are great for those who would rather stay away from touchscreen controls. For $169.99, that’s about all we can ask for. Be sure to check out our CES portal for much more from the show!

IMG_3541wtmk-w1024
IMG_3542wtmk-w1024
IMG_3543wtmk-w1024
IMG_3544wtmk-w1024
IMG_3546wtmk-w1024


Archos GamePad hands-on is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PowerA goes pro with new MOGA controller

If you’re a mobile gamer, there’s a pretty good chance you’re familiar with the MOGA pocket controller for Android. Born out of a desire to provide gamers with a better method than typically spotty touch controls, the MOGA controller has made a name for itself in the mobile gaming space. In fact, many of you will remember a little incident from late last year, in which PowerA decided to offer the MOGA controller free for 24 hours. The rush to claim one was so great that it ended up crippling PowerA’s website within minutes of the promotion’s kick off, so it’s safe to say that the MOGA controller has found success with Android gamers.

MOGA-PRO-Angle

Not content with simply offering a physical controller for Android, PowerA today introduced the world to the MOGA Pro Controller, a new version of the MOGA that brings us even closer to console-quality controls. The MOGA Pro Controller is somewhat similar to the original MOGA, except this time around, PowerA seems to be offering even more features. With the Pro Controller, you’ll be getting “full-sized console-style grips,” four face buttons, a d-pad, dual analog sticks, two triggers, and two shoulder bumpers.

MOGA-PRO-Gameplay

Little surprise there, considering a similar layout helped make the original such a success. With the MOGA Pro, however, PowerA is also offering rechargeable batteries, Bluetooth sync, and a tablet stand so you can game comfortably on larger devices that wouldn’t fit in the controller’s smartphone clamp. A USB cable is included to recharge your batteries, and of course, the Pro Controller comes with support for MOGA’s existing ecosystem.

MOGA-PRO-Group

It sounds like a pretty cool controller for mobile gamers, but we’ve got a bit of a wait ahead of us before this bad boy becomes available. PowerA says it won’t begin shipping the MOGA Pro Controller until sometime in spring 2013, so it’ll be at least a few more months before you can pick one up. PowerA also hasn’t announced a price yet, but considering the original MOGA comes with a price tag of $49.99, we can probably expect the Pro to be a bit more expensive. Stay tuned for more details, and be sure to keep it here at SlashGear for more from CES 2013!


PowerA goes pro with new MOGA controller is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Angry Birds downloaded over 8 million times on Christmas Day

It turns out that Angry Birds was a huge hit on Christmas Day. The series ended up getting over 8 million downloads on December 25 alone. The Finnish game studio, Rovio, released an infographic today dealing with the Angry Birds success over the holiday. Christmas week (December 22-29) saw a total of 30 million Angry Birds downloads.

AB_INFOGRAPHIC

According to data from mobile app analytics company Flurry, December 25 saw approximately 17.4 million new Android and iOS phones and tablets being activated, and Rovio said its download numbers meant an Angry Birds game was downloaded on every other new device that day, meaning that the popularity of the game has yet to die down.

Unfortunately, Rovio didn’t provide a specific game-by-game breakdown of downloads. The newest addition to the Angry Birds family is Angry Birds Star Wars, which launched back in November on a variety of devices. While Rovio hasn’t released statistics on the new game, it has maintained its position at the top of the US iTunes App Store charts since its release.

While Angry Birds may have been one of the first games that new mobile users downloaded on Christmas morning, we can’t blame those who wanted to get away from the family for a little bit to slingshot birds at pigs for an hour or two. And these Christmas Day stats go to show that the series hasn’t slowed down one bit.


Angry Birds downloaded over 8 million times on Christmas Day is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Zynga shuts down Japan studio

More bad news for Zynga today, as the social games maker has announced that it will be shutting down its Japan studio later this month. Zynga Japan is scheduled to go dark on January 31, 2013 according to Develop, and though there are a number of games shutting down with it, one in particular will remain supported after Zynga Japan closes its doors. That would be the card battle game called “Yin Ayakashi record,” which has found success on iOS and Android.

Zyngalogo-w580

However, other titles like Montopia, Mojitomo and Machitsuku weren’t so lucky, with some of them already shut down and joining the other social games Zynga recently took offline. This particular branch of Zynga has been around since 2010, when Zynga and SoftBank purchased Japanese studio Unoh and renamed it Zynga Japan. Now, in just a few short weeks, it will cease to exist.

The dissolution notice delivered by Zynga Japan cited “various reasons” for its closure, but it isn’t hard to figure out the motivation behind shuttering the studio. Zynga has found itself in a bit of a financial rough spot as its casual gaming audience moves onto other games, so the company has implemented a number of cost-cutting initiatives that unfortunately include layoffs. This isn’t the first studio closure we’ve heard about either, as Zynga shut down its Boston studio last year.

The social games company has been looking to break into other markets, teaming up with different developers to help diversify its offerings. We’ve been seeing the product of those relationships already, so hopefully this new direction for Zynga will get it back on the road to profitability, despite the fact that studios had to be closed and people had to lose their jobs along the way. This certainly isn’t the last we’ll hear of Zynga’s financial troubles, so keep it here at SlashGear for more.


Zynga shuts down Japan studio is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.