Sony Xperia Ion Review: Punching Above Its Weight Class

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Short Version:

It’s been a long time since Sony released a smartphone in the U.S. market that had a chance of hitting it off with customers — too many of their recent releases have either been meant for niche markets (the Xperia Play 4G) or were expensive and unlocked (nearly all of these things).

That said, they’re looking to give it another go with the new Xperia ion, and it certainly looks like it could go all the way. It’s the company’s first LTE-enabled phone to land in the United States, it packs a much touted camera, and it’ll only set AT&T customers back $99. What’s not to like?

Read on for all the juicy details.

Features:

  • 4.6-inch 720p Reality Display and Mobile Bravia engine
  • Runs Android 2.3.7 Gingerbread
  • 1.5GHz dual-core Snapdragon S3 processor
  • 1GB of RAM
  • 16GB of onboard storage, can take up to an additional 32GB microSD card
  • NFC
  • 12MP rear-facing camera (records video in 1080p) with Exmor R sensor
  • 1.3MP front-facing camera
  • Runs on AT&T’s 4G LTE and HSPA+ networks
  • MSRP: $99 with a two-year contract, available June 24

Pros:

  • Rock-solid camera
  • Impressive 4.6-inch display
  • Aggressive price point

Cons:

  • Why does this thing run Gingerbread?
  • Finicky capacitive Android buttons
  • Peculiar button placement on the Ion’s side puts form ahead of function

Long Version

Hardware & Design:

Looking at the Ion dead-on doesn’t leave you with much of an impression — the Ion’s face is clad in black, and is dominated by the 4.6-inch Reality Display. A terribly small speaker grill is nestled right along the device’s top edge, and a row of small capacitive Android buttons (more on them later) sit just above the Sony logo on the Ion’s chin.

In short, it’s not much of a looker from the front, and it lacks the quirky characteristics (think the color palette of the Xperia U and the nifty transparent sliver of the Xperia P) that helped some of its recent predecessors stand out in a crowd. Lack of style isn’t my only issue with the device’s face; that row of capacitive buttons took quite a bit of getting used to.

I’m not sure if it’s just because I have weird thumbs or what, but it can be a real struggle at times to register a touch on those buttons. They’re rather small (which doesn’t help things at all), and it often takes a more concerted press than one would expect to make things work the way they should. It may seem like a minor thing to get worked up over, but the effect is cumulative — having to touch the same button two or three times to make the device bend to my will for a few days isn’t too taxing, but it could make for some real headaches for people who actually take a chance and buy the thing.

Things get a little better upon turning the device over, which reveals a similarly understated design. Strangely though, I think this is where the Ion actually shines a bit. A handsome dark metal backplate (that’s sadly prone to attracting smudges) takes up most of the Ion’s rear end and is bound on the top and bottom by a pair of removable plastic caps that hide both a microSD and a micro-SIM slot. The only bit of branding back there is the iconic green Sony orb plopped right above the Xperia logo, and I frankly like it that way.

The other thing to note about the Xperia’s back is that it gently curves to fit your hand, something that helps hide its 11.68mm waistline. That curve coupled with that metallic backplate imbues the Ion with a sturdy, comforting feel in spite of the fact that it weighs in at only 4.9 ounces. That said, I take some issue with the way Sony crafted the sides of the device — the edges were designed in such a way that the power, volume, and camera buttons are mounted at an angle. The buttons themselves aren’t any harder to physically press, but their angled placement means they’re not quite where your fingers expect them to be.

This is especially prominent when trying to use the two-stage camera shutter button — my finger naturally gravitates to the highest point on the edge of the device, which often tricks me into applying pressure exactly where the shutter button isn’t. Again, it may seem like a minor thing to get worked up over (and users may get used to it in time even if I didn’t), but it’s annoying to see how Sony’s sense of aesthetics have made it slightly more difficult to use the phone the way I want to.

Software:

Gingerbread, I wish Sony knew how to quit you.

Perhaps I’m a bit jaded — after having used an Ice Cream Sandwich device as my daily driver for the past few months, going back to a lightly-tweaked take on Android 2.3.7 Gingerbread for nearly a week didn’t seem like a tempting proposition. Sony maintains that the device will gets its Ice Cream Sandwich update in due course (the Xperia S just got its own ICS update a few days ago), but really — it’s the middle of 2012 and Ice Cream Sandwich first hit the scene toward the end of last year.

It may just be one of the pitfalls that needs to be dealt with when mid-range devices are concerned, but I can’t quite shake the feeling that a solid handset isn’t quite living up to its potential because of Sony’s decision on this front.

Anyway, I’m not going to get too caught up in pondering the sort of device the Ion might have been, and Sony has done their part to try and freshen up this stale cookie. Longtime readers may know that I’m no great fan of what manufacturers do to the stock Android experience, but Sony thankfully hasn’t gone too crazy with their custom UI — save for a few particularly heinous widgets (Timescape and the large, love-em-or-hate-em Tools widgets in particular) I actually found myself enjoying some of what Sony came up with.

The app launcher in particular seemed nice and clean, with apps being arranged on multiple horizontal scrolling pages a la Ice Cream Sandwich. What made the whole thing even better was the fact that Sony didn’t completely load the device up with bloatware or plugs for their myriad media services — Sony only preloaded a few apps and at least some of them are rather useful.

Sony’s LiveWare manager app for instance is a scaled down version of Tasker, which prompts user-defined apps to spring to life when accessories like headphones or power cables are connected to the Ion. And just like clockwork, Sony’s Timescape social app makes yet another appearance here. The app pulls in tweets, Foursquare check-ins, Facebook status updates, and LinkedIn updates into a vertical stream of social information that’s at the same time visually striking and super smooth to scroll through. Just do yourself a favor and stay away from the fugly widget.

Of course, since AT&T is selling this thing, you can expect the full complement of carrier bloatware apps to round out the package. All the usual suspects are present and accounted for (I’m looking at you especially, Yellow Pages), but to my great relief, tapping a small grid icon in the bottom right corner of the app launcher lets you delete most of them quickly and without prejudice. Kudos to Sony for making that process dead-simple.

Camera:

One of the Ion’s biggest claims to fame is its 12-megapixel rear-facing camera, which makes the device second only to HTC’s Titan II for the title of “beefiest cameraphone” on AT&T’s store shelves. Thankfully, I’m pleased to report that Sony’s claims aren’t just marketing fluff — this is one of the nicer smartphone cameras I’ve used in quite a while.

But first, let’s address some of the mechanical bits. Holding down the two-stage shutter button while the phone is locked lets users jump straight into the camera app while the device is locked, which sounds great except for one thing — by default the camera app is set to snap a picture as soon as someone uses the shutter button to unlock it. That’s right, it just takes a picture as soon as the phone wakes up, which means that you’ll have no clue how well you’ve framed the shot or if the camera focused on the right subject until it’s too late.

Thankfully all that requires is a quick settings tweak, and the rest of the camera experience is quite solid. The process of auto-focusing and actually snapping a photo was awfully quick — just under three seconds to focus, shoot, and return to standby mode. Once inside the camera app proper, users can select from a number of different scene modes (though the default scene recognition mode is smart enough to accurately handle most situations) and shoot panoramas to boot, but there isn’t much in the way of manual controls outside exposure and metering settings.






Of course, all that would mean nothing if the photos didn’t turn out well. Fortunately, colors were bright and vibrant, though perhaps to the point of being slightly over-saturated at times (more on that in a moment). Low-light performance wasn’t too shabby either, but the Ion’s Exmor R sensor isn’t a miracle worker — there was still quite a bit of grain present in shots taken in darker locales. C’est la vie.

The Ion can also record 1080p video at 30fps, and results were generally passable — test recordings generally displayed plenty of detail, and additional features like image stabilization and the ability to light up the LED flash came in quite handy. The process isn’t entirely flawless though, as the camera tends to take a few extra moments getting into focus when you’re ready to begin shooting and the image stabilization can occasionally be hit or miss.

Now, about that over-saturation issue I was talking about — it’s not entirely the camera’s fault. It’s worth noting that the images look extra vivid on the device itself thanks in part to Sony’s use of their Mobile Bravia engine, and that their level of vibrance will vary once you move those photos onto other devices. And speaking of which…

Display:

Since the Ion is the first Sony smartphone I’ve worked with in a while, I wasn’t quite sure what to expect from its 4.6-inch, 720p Reality Display. As such, seeing the bright, crisp display come to life for the first time was actually a bit of a surprise — sure, it lacks the deep blacks seen on AMOLED displays but the LCD panel Sony’s using is no slouch (especially since at 342 ppi it beats the Galaxy S III and the iPhone 4S at the pixel density game). The display’s viewing angles are actually quite good, though prepare for the colors to wash out a bit the further you move away from dead center.

The screen’s performance in daylight seemed respectable at best. Since Sony doesn’t include an option to automatically set screen brightness, you’ll have to manage that yourself should you decide to venture into the outside world, and the screen tends to get overwhelmed unless brightness is cranked up full blast.

As I’ve mentioned before, Sony’s Mobile Bravia engine plays a significant role in how images and video appear on that sizable screen. With the Bravia option on (note: it’s on by default) colors were vibrant and vivid to the point of being slightly lurid at times — this was especially apparent in one of my test videos, where the Xperia ion tended to make a stage lit mostly in blue take on a notably purple cast.

It wasn’t necessarily a bad change (I actually think it gave the video some cinematic flair), but not everyone may enjoy the effects engine has. In addition to pumping up colors, the Bravia engine also sharpens the image, leading to the double-edged sword of slightly crisper images and video versus the potential annoyance of seeing more jaggies. Occasionally nuclear colors aside, I think leaving the Bravia engine on is generally a plus; it adds a bit of pop to the viewing experience, and it’s simple enough to shut down if it gets to be too much.

For a closer look at the difference, take a look at this image — the left side is a screenshot of a photo I took with the Bravia Engine off, and the right is a screenshot of same image with the Bravia Engine on (click to enlarge).

Performance:

The Ion’s spec sheet would’ve been considered top-tier just last year, but my how times have changed since then. We’ve since entered the age of the quad-core chipset (even though most of them don’t end up on U.S. soil), but the 1.5GHz dual-core Snapdragon S3 processor nestled inside the Ion’s curved frame still has plenty of game. The device seemed plenty responsive when put to the usual gamut of daily tasks — swiping between menus was buttery smooth, as was pulling down the notification drawer and scrolling through my innumerable contacts. Similarly, I had no trouble at all watching Top Gear reruns on Netflix or building obtuse structures in Minecraft Pocket Edition.

If you want to break things down numerically, the Ion managed to squeeze out an average Quadrant score of 2872, which roundly put to shame my trusty Galaxy Nexus (average: 1812). It’s still a long ways off from HTC’s ostensibly mid-range One S (generally around 4-5000 depending on the circumstances), but the Ion certainly has enough horsepower to be a daily driver for all but the most demanding users.

In terms of network performance, I’m loath to admit that I couldn’t latch onto an LTE signal in my particular corner of New Jersey (a problem that I imagine isn’t unique to me considering AT&T’s LTE network is only live in 41 cities), but I managed to pull down an average of 7.3 Mbps down and 1.3 Mbps up. It doesn’t sound great, but the Ion actually performed slightly ahead of other AT&T devices — namely an iPhone 4S and an unlocked Galaxy Nexus — I tested alongside it.

Though one of the Xperia Ion’s main draws is going to be that nifty camera, Sony is positioning it as more than just a media creator — it’s also a media hub. As you might expect from a company that launched the working group behind it, the Ion is DLNA certified, and it was a snap to get it linked up with my DLNA-compatible LG smart television and media server. From there, I was able to fire up the included Connected Devices app and sling my media onto the big screen. Streaming videos from my media server proved to be a breeze too, and it didn’t take long before Plex was serving up (dorky) content to the Ion.

If you’ve got a micro-HDMI-to-HDMI cable handy, you can also connect the Ion directly to your television at which point something very interesting happens. Once the connection is in place, the Xperia swaps its stock launcher for an upscaled version meant to be displayed on a television, allowing users to fire up apps and pore through media on the phone.

Provided you’ve got an HDMI-CEC (or SIMPLINK, or Viera Link, or whatever) compatible television, you’ll also be able to control the Ion with your television remote. The ability to take any compatible television and effectively turn it into a smart television set certainly has its appeal, and while it’s gimmicky and it’s fun, it’s hardly the kind of thing I’d want to use for any extended period of time.

When it comes to sound, the Ion is actually sort of a mixed bag. Call quality was generally very clear, but even with the volume cranked all the way up, I still had trouble hearing the person on the other end of the line. The same goes for the Ion’s main rear-mounted speaker — for a device that’s so centered around media, you would think that Sony would have bothered to pop a better speaker in the thing. Even at maximum volume (which, again, doesn’t seem that loud) the speaker produces sound with muddy middles and almost non-existent lows. I’ll admit that I can’t be too surprised as it’s relatively rare to get an unabashedly good speaker in a smartphone, but I was a tad disappointed nonetheless.

Battery:

For better or worse (I usually lean toward the latter), Sony has opted to seal the Ion’s 1900 mAh battery under that black metallic plate I’m so fond of. Though the road warriors among you may miss the ability to swap out spare batteries as needed, the Ion does a fine job of chugging along throughout the day.

Since I started using the Ion as my go-to phone earlier this week, I’ve averaged about eight to nine hours of consistent use each day — checking my email, firing off text messages, watching the same clip of a tap dancing Broadway starlet over and and over — you know, my usual routine. If you’re not the sort to check your phone at every possible moment, you can expect to squeeze closer to 13 hours out of the thing before needing to juice up again.

If you’re planning to binge on some video content though, expect that figure to plummet to roughly six hours, and that’s if you’re mighty careful with all the rest of your settings.

Head-To-Head With The HTC One S And iPhone 4S:

Conclusion:

For all of the Ion’s foibles (and there are quite a few), there’s still plenty to like here. The Xperia Ion definitely leans to the more premium end of the mid-range spectrum, and it tries valiantly to punch above its weight with features like its solid camera, media functionality, and great display. Its price tag too makes a pretty compelling statement — there are far worse things you could get for $99.

Ah, but the real question is whether or not it’s worth your money. I was originally going to say that if you’re in the position where you really can’t justify spending an extra $100 on a top-of-the-line smartphone, then the Ion will do in a pinch. Now that I’ve thought about it a bit more, that’s selling the Ion a bit short.

Despite how harsh I may have been with some of my comments, I really do think the Ion is a good phone. The problem here is that like with many mid-range phones, the Ion straddles that very fine line between “good” and “great,” and it doesn’t seem to have quite enough oomph to push it over the edge. Strangely enough, this may well change down the line — with a few minor tweaks and perhaps a helping of Ice Cream Sandwich, the Xperia Ion may eventually grow to become a must-buy, but it’s not quite there yet.














CloudCar, The Stealthy Startup That Andy Rubin Is *Not* Joining, Has Raised $11.5M

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CloudCar, a startup still in stealth mode that was the subject of rumors earlier this month when Robert Scoble reported that Andy Rubin would leave his job at Google to join it, has filed a Form D with the SEC indicating that it has raised $11.5 million in a Series A round.

The startup may not be Rubin’s next place of employment, but he is connected to it: after the rumor hit, and then he denied it on Twitter, he further clarified in a Google+ post that CloudCar “are a group of friends who I give free office space to in my incubator in Los Altos.”

The Series A, the Form D notes, comes in Series A Preferred Stock; Warrants to Purchase Series A-1 Preferred Stock; Series A-1 Preferred Stock issuable upon exercise of Warrants; Common Stock issuable upon conversion of Series A and Series A-1 Stock, with the only stated purposes of the funding being “Proceeds will be used for general corporate purposes including, but not limited to, executive salaries.” (Not atypical for a stealth-mode fundraising.)

While there were some questions over what exactly CloudCar was doing when the Rubin rumor hit, it actually has a website with more detail on the company.

It looks like it will be doing something in the area of bridging in-car services with the kind of wireless content that we are now getting on smartphones and tablets — using cloud-based storage to do it: “The explosive growth of smart phones has raised consumer expectations for the connected in-car experience,” the site says on its jobs page. It notes that ABI predicts that within five years, 90 percent of new cars will ship with connected car features. “Yet market penetration for Connected Cars is in single digits because the current industry technology base prevents rapid innovation.”

Its CEO is Konstantin Othmer, who had previously been the CEO and founder of Core Mobility, a wireless enterprise service that worked with device manufacturers and wireless operators on visual voicemail, voice SMS, wireless backup, and push-to-talk services that shipped on 40 million mobile devices in four countries, according to the site. Core Mobility was purchased by Smith Micro Software. Prior to that he founded CRM startup ePeople, and before that had been an engineer at Apple.

The COO, Brue Leak, and CTO, Peter Barrett, both have experience in web TV services: Leak at WebTV and Barrett at Microsoft TV. Jim Wickett, head of business partnerships, also has extensive experience in media technology companies, most recently at Macrovision/Rovi as EVP.

The company is currently hiring engineers for “new consumer experiences that broaden the scope of current market leading mobile platforms.”

We are contacting CloudCar to see if it can provide some more detail on this funding round and what we might expect next from the company — and whether Rubin has increased his involvement in any way.



Hands-On With Twelve South’s Stealthy BookBook iDevice Cases

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The modern man is clearly embarrassed by tablet computers. It’s a common trend to disguise the slate computing device as a book. I guess it affords owners an air of class and sophistication as it appears they’re toting around a well-loved tome rather than a dull, lifeless computer. Twelve South has taken this practice to the extreme with redesigned iPad and iPhone cases.

The BookBook is one of the finest iPad cases ever tested by TechCrunch. The construction and materials are top-notch. And thanks to a zipper and relatively thick sides, it wraps the device in a fair amount of protection, too. It feels fantastic in the hand. The vintage-looking leather adds a good amount of character and seems to age well. Inside, the iPad is secured with a leather sleeve that also features a kickstand that props up the device at a 30 degree angle.

The iPhone case isn’t as impressive, though. It uses the same overall design but this doesn’t seem to translate well to the smaller form factor. The material is equally nice and the iPhone version sports an ID window and credit card slots on the backside of the front cover. But the BookBook for iPhone lacks any sort of closure mechanism (like a zipper or snap), leaving the opposing side to essentially flap open willy-nilly. This is made worse by the fact that in order to talk on the phone with the case, users have to fold the front cover behind the phone, warping this side of the flap.

The cases are a bit pricey at $79 and $59 for the iPad and <a target="_blank" href="The modern man is clearly embarrassed by tablet computers. It's a common trend to disguise the slate computing device as a book. I guess it affords owners an air of class and sophistication as it appears they're toting around a well-loved tome rather than a dull, lifeless computer. Twelve South has taken this practice to the extreme with redesigned iPad and iPhone cases.”>iPhone versions, respectively. That’s par for the course though. The other options from DODOcase, Pad and Quill and XHiBT are priced similarly but the BookBook actually features a bit more protection. Plus, it feels better in the hand than the other cases I’ve tried. I hesitate to recommend the iPhone version for the reasons outlined above but the BookBook for iPad is fantastic.

Click to view slideshow.


Windows Phone 8 Is A Great Big, Crazy, Beautiful Mess

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The Lumia 900 sold me on Windows Phone. The 900 is a marriage of fresh hardware with a fun operating system. I dig the Start Screen with the Live Tiles. There are some shortcomings. The camera sucks, to be sure, and the phone isn’t yet available on Verizon. Plus, after using the phone for several weeks, it was clear that the phone’s large screen is wasted on Windows Phone 7.5. It’s more of the same concerning the 900′s HTC cousin, the Titan II. Microsoft clearly agrees.

Full disclaimer: I haven’t touched a Windows Phone 8 device yet. That said, it’s hard to look at the several dozen screen shots and demo videos from today’s event and not be excited about the future of Windows Phone 8. Yes, it’s a busy interface. But my oh my the new Start Screen is – if I may – a clusterfuck of goodness.

Windows had some cojones releasing Windows 7 some 18 months ago. It was totally different. It lacked key features. It had poor hardware and carrier support. But clearly ignoring analysts, pundits and ignorant bloggers, Redmond kept at it, steadily releasing updates that solve current issues while introducing new features.

The current release, Windows 7.5, is a solid mobile platform worthy of serious consideration. Admittedly, it’s not necessarily better than Android or iOS, but rather different in key ways that make it special. And now with Windows Phone 8, and in the interim, Windows Phone 7.8, the core system might actually be better than its competitors.

The new Start Screen will debut on some current devices with Windows Phone 7.8. The Live Tiles are now customizable, allowing owners to completely reshape their Start Screen in a grid of application shortcuts. What’s more, an upcoming SDK will allow app developers to utilize this ability and craft their respective Live Tile for different sizes and functions.

This evolution matches the industry’s trend of supersized phone screens. Why have a relatively standard grid of Live Tiles when there is so much screen real estate on new phones? Short answer: With Windows Phone 7.8 and 8, you don’t have to!

Microsoft is allowing phone owners to totally customize their phone in ways not possible with iOS and Android. All iPhones look the same but no Windows Phone 8 device will look like any other. For better or worse, this organized chaos is a result of a philosophy that has always centered around users getting tasks down quickly. The New Start Screen is just the next step towards this goal – and it’s totally fresh.

Microsoft pulled out all the stops on today’s Windows Phone 8 event. Plus, this was just a preview of the Windows Phone 8 and 7.8. More info will come later. It was a media bonanza complete with pre-briefings and the like. Microsoft is clearly proud of its new baby and wanted to show it off — just like it did two days back with the Surface unveiling. It’s also clear that Microsoft has found a new swagger. Microsoft might be back.


Junaio Augmented Reality Browser Gets A UI Makeover (Video)

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When it comes to Augmented Reality browsers on mobile devices, I always particularly liked Junaio (just one of the many AR tools created and maintained by Munich-based company Metaio). It’s an especially appealing option since it’s quite powerful, and has many, many content channels to choose from (a good side effect of their successful developer outreach – they have over 10,000 active content developers to date).

I’ll admit (and I’ve said this before) that while there are some great AR content choices in the app — like the Instagram channel where you can see local Instagram shots based on where they were tagged — I’ve always found the “channel” motif for organizing AR content clumsy and slightly confusing. That is until now.

The new version of Junaio, launching today, has made some major progress in simplifying the UI. Its new interface is much cleaner now and lets you get right to the camera view when the app starts up so you can immediately start scanning AR content, targets or QR codes.

In fact, the team has simplified the initial menu down to three basic functions (that are actuated by swipe or button press in the top nav):

  1. Scan QR codes, targets or signs for both AR and non-AR content
  2. View real-time, location specific AR content in the viewfinder (see middle image above)
  3. Search for Channel specific content

I have to say merely reorganizing the menu the way they have makes it much more intuitive to navigate. Additionally, the content channels seem to make more sense to me now because they are tied more clearly to a search icon. What’s more, they are a little more in the background — it feels more like they are supporting the app now instead of leading it, but are still quickly and easily accessible.

As with most Augmented Reality content, I can try to describe it with words until I’m blue in the face… you just have to see it to truly “get it” I think. Below, there’s Metaio’s “feel good” video that just came out today. And then there’s my test of the browser below that.

The app is available for download for both iOS and Android platforms here.


There is a pdf with example image targets and codes for different games and experiences available here.