Minecraft Xbox 360 Edition makes 4 million sales mark

Mojang’s masterpiece of a block building game, Minecraft, has broken yet another new sales record, and this time around it would be the Minecraft Xbox 360 Edition that makes its mark on the record books. Mojang’s collaboration with 4J Studios has resulted in a blockbuster hit that has surpassed the 4 million mark, where 4J Studios tweeted, “Minecraft: Xbox 360 Edition has passed 4 million sales! Incredible number, thanks to you all!”

Of course, we do not rule out Minecraft Xbox 360 Edition to be the pacesetter in the weeks and months ahead as it is on track to be the all-time best-seller for XBLA titles. We also know that 4 million folks out there are also on the lookout for version 1.82 of Minecraft Xbox 360 Edition that will see the introduction of Creation Mode, too. If you have yet to try out Minecraft Xbox 360 Edition, we strongly recommend you give it a go not for the sake of helping it break new records, but it really does seem to be worth every dime you put into it.

By Ubergizmo. Related articles: Minecraft for Xbox 360 to get new skins, Minecraft items now available for your Xbox LIVE Avatars,

Minecraft Xbox 360 Edition hits 4 million sales

For Mojang, Minecraft is the gift that keeps on giving. Perhaps it would better to call it the cash cow that keeps producing that sweet, sweet money, but whatever you want to call it, it’s safe to say that it’s one of the most popular indie games ever created. That’s evidenced in the latest sales numbers for the Xbox 360 edition: 4 million sales less than 5 months after release. That, ladies and gentlemen, is a success.


It would be considered a success by most studios putting out triple-A retail releases with a $60 price tag, never mind a smaller studio putting a port of an indie game on Xbox Live Arcade. Some were saying prior to release that Minecraft Xbox 360 Edition‘s $20 dollar price was too steep for an Xbox Live Arcade title, but it seems that the fans don’t mind paying it. It’s fun to wonder, however, if Mojang would have enjoyed more sales if it had priced Minecraft at $15.

But no matter, because Minecraft Xbox 360 Edition is still raking in the cash. By comparison, Minecraft.net shows that sales of the PC version are sitting right around 7.5 million, but given Minecraft’s popularity, it probably won’t linger there for long. Combined, both the Xbox 360 and PC versions of Minecraft have sold just over 11.5 million copies, and that isn’t counting sales of Minecraft Pocket Edition on iOS and Android, which are probably equally as impressive.

Those who have been eyeing the PC version might be pleased to know that Mojang is now offering digital download cards for Minecraft at retailers in the US. The cards cost $26.95, the same price as a digital download directly from Minecraft.net, and are available at Target, Walmart, and Best Buy locations across the country. If you haven’t yet experienced what Minecraft has to offer, it sounds like now is the perfect time.


Minecraft Xbox 360 Edition hits 4 million sales is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Minecraft PC version passes 7 million sales

Minecraft‘s popularity just keeps on growing and growing, as Mojang announced today that the PC version of the beloved indie game has passed 7 million sales. Mojang’s Daniel Kaplan announced the milestone today through Twitter, saying “More than 7 million minecraft (pc) copies sold!” Not too bad for a game that was started (and mostly developed) by one person.


This news comes just a couple of weeks after we were told that the Xbox 360 version of Minecraft had sold 3 million copies. That means Minecraft has sold at least 10 million copies across all platforms, but the actual number is probably much higher than that, thanks to the mobile versions of the game. The number for the Xbox 360 edition is likely still climbing fast too, so expect another update on its progress soon.

Though Notch has handed off the main development duties on Minecraft, the game is still getting new stuff added to it on a regular basis, with update 1.3.1 only going live a couple weeks back. Minecraft 1.3.1 came with some pretty big additions, like a new block type and NPC trading, but it also merged single player and multiplayer worlds. Obviously, there are still some big things going on with Minecraft, despite the fact that it officially launched last November.

Mojang’s next game, Scrolls, is currently undergoing closed alpha testing, and Notch has a new passion project called 0x10c in the works. 0x10c will follow Minecraft‘s “launch early, update often” release schedule, so we’re hoping to hear more about that one soon. Be sure to have a look at our story timeline below for more posts on Minecraft!


Minecraft PC version passes 7 million sales is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


OUYA’s Kickstarter funding is complete: over $8.59 million raised, starts shipping in March

It’s a wrap! Suffice it to say, it’s a been a relatively short, yet astoundingly fruitful — and initially record-breaking — funding run for OUYA, the hackable, Android-based gaming console. With just 29 days to work with since being announced, the Yves Behar-designed system has raked in over $8.58 million thanks to just under 63,300 backers on Kickstarter as of its official 1AM ET funding deadline today (You’ll find the final tally below).

Those who opted for developer editions will be able to start tinkering with their own units around December, while the majority of backers should receive the console as early as March 2013. Missed the Kickstarter bandwagon? Don’t fret, because OUYA plans to take pre-orders from the general public over the web soon, expecting those units to arrive at doorsteps near April.

The numbers are only part of the picture, of course. If you’ll recall, OUYA swiftly acquired a slew of partnerships from companies like OnLive, Square Enix, XBMC, Vevo, and Robotoki — and as if that wasn’t enough, just yesterday Namco Bandai and Plex officially joined the content-providing party as well. What’s more, we now know that each console will support up to four of those touchpad-equipped controllers for local multiplayer action. Even with all that, this story is far from over, as Joystiq points out that Julie Uhrman and company “promise” to have more updates before its official launch. Naturally, it still remains to be seen how OUYA’s (literally) tiny, Tegra 3-powered footprint will fare against the big three in gaming, but we’re cautiously optimistic.

So, while the final, mass-produced product is still months away, in the meantime you’ll find a recap of all the highlights from OUYA in the nifty saga module below. You can also hit up our friends at Joystiq here for extra insight from the company about its successes so far.

Update (1:15AM): Despite the timer hitting zero, it appears that pledges are still being accepted past the 1AM deadline — better be quick! We’ll be sure to update the numbers again as soon pledging is officially halted.

Update 2 (7:30AM): It took a bit of time, but OUYA’s Kickstarter is officially not accepting any more pledges. The final numbers? 63,416 backers helped to raise a final sum of $8,596,475.

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OUYA’s Kickstarter funding is complete: over $8.59 million raised, starts shipping in March originally appeared on Engadget on Thu, 09 Aug 2012 01:00:00 EDT. Please see our terms for use of feeds.

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Minecraft update 1.3.1 arrives with emeralds and NPC trading

Minecraft update 1.3.1 has gone live, and we’re going to level with you: it sounds pretty awesome. This is easily one of the biggest Minecraft updates we’ve had since the game officially launched back in November, adding a variety of new things and fixing a number of bugs. Though there’s a lot of cool stuff to check out in this update, the biggest change by far is the merging of single player and multiplayer worlds.


Mojang described this change last month, saying that single player mode was basically becoming a “shell on top of multiplayer” so modders would only have to make one version of their mod, and Mojang would only have to fix a bug once instead of twice. That may be the biggest change, but there’s plenty more to tide over the die-hand Minecraft fan. For starters, emeralds have been added to the game, and players now have the ability to trade with NPCs.

Ender chests and “large biome” worlds have been added as well, and now players have the option of spawning a “bonus chest” when they start a new world. The bonus chest is aimed at getting you set up quickly, containing a number of items that make starting a new world a smoother experience. Temples can now be found in jungles in deserts, and Minecraft 1.3.1 also tosses writable books into the mix. Take a look at the full list of patch notes, straight from the Minecraft blog:

+ Single-player now runs a server internally
+ Publish the single-player instance to LAN
+ Automatically detect LAN worlds in multi-player screen
+ Added “cheats” option in single-player (enables commands)
+ Added “bonus chest” option to give players a quicker start in a new world
+ Added adventure mode (work in progress)
+ Added trading with villagers
+ Added emeralds, emerald blocks and emerald ore
+ Added cocoa beans to jungles
+ Added the Ender Chest
+ Added tripwires
+ Added new creative mode inventory with search functionality
+ Made it possible to gain enchantment orbs from mining ore and smelting
+ Added writeable books
+ Added “large biomes” world type
+ Added temples to jungles and deserts
+ Added chat settings
+ Added option to turn off and view snooper data
+ Added more information on the debug screen (F3)
+ New launcher with “Play Demo” button if not premium user
+ Added /seed command to see map seed
+ Added /defaultgamemode to set default game mode in a world (affects new players)
+ Added /debug command for profiling
+ Added SRV record lookup support
* Decreased max enchantment level from 50 to 30
* The /tp command can now send players to a specific coordinate
* Mobs can spawn on flat surfaces (such as up-side-down stairs)
* Updated language files
* Mobs are much less likely to glitch through blocks
* Server list can be reordered
* Nearby items in the world will auto-stack
* Stars are smaller and brighter
* Sky color in The End has been changed
* The “pick block” functionality has been improved
* Certain items that previously wasn’t stackable can now be stacked
* Hill biomes are slightly taller
* Wooden log blocks can now be placed side-ways
* Wooden half-blocks now act as wood
* Water slowly drips through leaves during rain
* Minecarts and boats will be placed by dispensers, if possible
* Gravel texture has been modified
* Levers can be placed in the roof
* Creepers’ explosions damage is now modified by difficulty
* Performance improvements
* Other bug fixes…
– Removed Herobrine

See? We told you that this update was massive. Booting up Minecraft and logging in will trigger the update prompt, and we highly suggest you say “yes” when asked if you want to update to 1.3.1. After all, it isn’t every day that a new block type is introduced in Minecraft. Have a look at our story timeline below for more on Minecraft, and happy digging!


Minecraft update 1.3.1 arrives with emeralds and NPC trading is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Mojang sued due to user controls

Minecraft creator Mojang has been taken to court after being sued due to the user controls that see action in the block building and survival game. The recriminations could be huge, considering how popular the title is ever since it was launched. To put things into a nutshell, Mojang is sued over the way it provides gamers with access to mobile versions of the game. According to Texas-based Uniloc, they say that they are the rightful owners of the patent that has everything to do with the way users are authorized to play over a smartphone.

Mojang founder Markus Persson vehemently denies any wrongdoing on his company’s part, where he was quoted to say that he would “throw piles of money” into the potential legal fight up ahead against this claim by Uniloc. Mojang is not alone in this lawsuit though, as another 9 companies were named, ranging from luminaries such as Electronic Arts and Square Enix to Gameloft.

What do you think of all these patent lawsuits flying around? It seems that life is a whole lot harder for developers nowadays when it comes to in-app innovation if companies were to hold patents to just about anything and everything.

By Ubergizmo. Related articles: Minecraft for Xbox 360 to get new skins, Minecraft’s creators next project: Scrolls,

Mojang sued for alleged patent infringement in Android version of Minecraft

Mojang has seen the sort of success that most game developers dream of with Minecraft, but it looks like it’s now also found itself thrust into the rarely desirable world of patent lawsuits. As revealed by Minecraft creator Notch himself on Twitter, Mojang is being sued by the Texas-based Uniloc (which has also taken aim at Electronic Arts, Gameloft and others) over some alleged patent infringement in the Android version of Minecraft. That supposed infringement is not related to any of the distinctive gaming elements of Minecraft, but rather the means through which the game verifies users — something Uniloc alleges is a violation of patent #6,857,067, a “system and method for preventing unauthorized access to electronic data.” Not surprisingly, Notch has taken the opportunity to make his thoughts on software patents known (see his blog post below), and also make absolutely clear that he intends to fight the suit, saying that “if needed, I will throw piles of money at making sure they don’t get a cent.” That’s also prompted a response from Uniloc CEO Ric Richardson, who notes that he had no direct involvement in this particular patent or suit, but defends the company’s practices and insists that it is not a patent troll.

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Mojang sued for alleged patent infringement in Android version of Minecraft originally appeared on Engadget on Mon, 23 Jul 2012 11:24:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceBBC News, The Word of Notch, Ric Richardson  | Email this | Comments

Minecraft: Xbox 360 Edition hits 3 million units sold

We already knew that Minecraft was immensely popular on PC, but it turns out that Minecraft‘s popularity is not restricted to just one platform: the Xbox 360 version of the game – which has only been available since May 9 – has topped 3 million sales. Mojang founder Markus “Notch” Persson announced the sales milestone via Twitter today, saying “I got told Minecraft for XBLA passed three million sales today!” At this rate, it won’t be long before the XBLA version catches up with the PC version, which has sold nearly 6.7 million copies according to Minecraft.net.


Minecraft: Xbox 360 Edition is the result of a team up between 4J Studios and Mojang. 4J handled most of the porting duties while Mojang oversaw the game’s development, with 4J planning to support the XBLA version through frequent updates, much in the same way Mojang supported the PC version. Despite the fact that Microsoft seems to be relaxing its update rules for Minecraft: Xbox 360 Edition, it still has a long way to go before Xbox 360 players have the same version as PC players; the latest version of Minecraft on XBLA is beta 1.7.3, an update which PC players received back in July 2011.

Still, the fact that Minecraft: Xbox 360 Edition is just an older version of the same game that’s available on PC apparently isn’t enough to dissuade Xbox 360 owners from buying boatloads of copies. Next up, Mojang plans to release Scrolls, a virtual trading card game with free-to-play elements, and Notch has a space sim passion project called 0x10c in the pipeline as well. It’s definitely an exciting time to be a Mojang fan, so stay tuned.


Minecraft: Xbox 360 Edition hits 3 million units sold is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record)

The gaming public at large has spoken. In less than 12 hours, Yves Behar’s Android-based Ouya gaming console has reached its lofty funding goal of $950,000 on Kickstarter. To refresh your memory, the $99 system (which was only $95 for 1,000 swift early adopters) packs a Tegra 3 CPU, 8GB of storage, 802.11n WiFi, Bluetooth 4.0, a USB 2.0 port and an SD card slot — that price also grants you a single controller with a touch sensor. Most notably, the system is aimed at being extremely developer-friendly, having open hardware and software with a push for free-to-play content. There are only about 5,000 units (out of 10,000) (update: that number has been bumped to 20,000, with just under 10k available) left at the $99 price, so feel free to check out our in-depth chat about Ouya with Behar himself here before you head over to Kickstarter. It appears that the traditional business model for gaming consoles just got rocked, and we can’t wait to see the final results.

Update: If you thought that was fast, you’d be right: Kickstarter has confirmed that Ouya achieved the biggest first day ever for one of its hosted projects, and it’s just the eighth project ever to crack the million-dollar mark, joining an esteemed company that includes Double Fine’s upcoming adventure game and the all-time champion, the Pebble smartwatch.

Ouya’s $99 Android-based gaming console meets Kickstarter goal: $950k in under 12 hours (update: it’s a record) originally appeared on Engadget on Tue, 10 Jul 2012 16:59:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOuya (Kickstarter)  | Email this | Comments

Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar

Boxer8's Androidbased, eminently hackable Ouya game console becomes official, we have a chat with Yves Behar

A handful of details briefly slipped out about the project earlier, but now it’s here: the Ouya, an attempt not just to delve into the cutthroat world of TV game consoles but to try and shift the goal posts. At its heart, the design sounds more like a smartphone than a gaming rig with a quad-core Tegra 3 and 8GB of storage running Android 4.0. The upscale, RF wireless gamepad’s standout is a built-in trackpad for playing mobile games alongside the familiar sticks and buttons — clever, though not entirely new. But with completely open hardware and software, an emphasis on free-to-play gaming and an all-important $99 price, the system is a gamble by a handful of game industry luminaries that at least a subset of players are frustrated with the status quo enough to want a real break. Read on for the full details, including a Kickstarter project as well as added details from our chat with Ouya (and Jambox) designer Yves Behar.

Continue reading Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar

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Ouya’s Android-based, hackable game console now official: we chat with designer Yves Behar originally appeared on Engadget on Tue, 10 Jul 2012 07:38:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOuya (Kickstarter)  | Email this | Comments