Reactive Grip Motion Controller Delivers Highly-Accurate Feedback

As gaming console become more advanced, we’re seeing the big three companies provide some sort of motion-based controller system with their consoles, which Nintendo started with its Wii. Both the Wii controller and PS Move provide some sort of feedback when held, but what if they could advance to a point where you’re given an amount of feedback that felt incredibly real?

Palmer Luckey created the Reactive Grip and showed it off at the Game Developers Conference 2013. The controller uses a combination of motion tracking, a modified Razer Hydra and a 3D-printed housing that contains sliders that can move up or down to provide real-time sensation to what’s happening on the screen. (more…)

By Ubergizmo. Related articles: BioShock Infinite Players React To Boy Of Silence In Compilation Video, Dark Souls 2 Highlighted In 12-Minute Gameplay Demo,

    

Leap Motion Teams Up With Best Buy As Exclusive Retail Launch Partner, Pre-Orders Start In February

leap motion

Leap Motion, makers of the innovative Leap Motion controller for PCs, today announced that at launch, it will sell its device exclusively through Best Buy’s physical and online stores in the U.S., as the only other sales channel for the device besides its own website. Leap Motion will also be available soon for pre-order from Best Buy beginning in February, and will come to Europe and other world markets through other partners not yet announced.

I spoke with Leap Motion President and COO Andy Miller about the arrangement, and asked him why Best Buy represented a good fit for the hardware startup. Miller said that Best Buy had been very excited at the prospect of selling Leap’s controller, which can track a computer user’s movements with a high degree of accuracy and no lag time.

“They had been following our progress, and they invited us up to Minneapolis and they got their hands on the Leap Motion, and they decided that this was for them,” he said. “They’re a pretty forward-thinking company and we love the way they can tell the story. It’s really about partnering with someone who has the training to show off to potential customers what we can do.”

Miller added that for Best Buy, the value is in helping the company to show its consumers that it is still on the cutting edge, and capable of bringing them the latest in consumer interaction design. Leap Motion will be working with Best Buy to craft in-store end cap displays, which will feature the controller and games and apps selected by both the retailer and the hardware maker specifically to show off the device’s capabilities. The fact that this deal makes for a great software showcase was also at the forefront of Leap’s decision-making in going with Best Buy as a launch partner.

“It’s not just a startup with a website where we’ve been fortunate to have a lot of interest; now, people will be able to see the apps they build for the Leap platform in stores all across the U.S.,” he said. “There’s going to be a huge audience for developers here. Developers have a choice about where they spend their time and money, and we’re trying to make a strong case for why they should do it at Leap.”

Another launch-time move from Leap is its recently announced partnership with Asus to ship the controller with new PCs in 2013. That, too, is a way for the company to prove to potential developers that far from being vaporware or a niche product, this is intended as a mass market device, and will have all the distribution efforts that kind of project implies. The Best Buy partnership is also a key ingredient for getting Leap Motion somewhere where users can actually try before they buy, which is absolutely crucial for this kind of device coming new to market without the power of a big brand like Microsoft or Sony.

The Best Buy arrangement is a limited time exclusive, and Miller said Leap fully intends to offer the controller through other retailers as well in the future. Pre-orders for those who signed up via Leap’s website are expected to ship out sometime later this quarter.

Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

Kinect for Windows SDK update arrives with accelerometer and infrared input, spreads its wings to China

Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn’t bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well — in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft’s blog for grittier detail.

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Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops originally appeared on Engadget on Mon, 08 Oct 2012 16:30:00 EDT. Please see our terms for use of feeds.

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Winscape virtual window makes the leap to Kinect in 4K-capable, 6-screen glory (video)

Winscape virtual window leaps to Kinect, jumps to 4K footage and 6 screens video

RationalCraft brought its surreal Winscape virtual window to market when the Wii was virtually the only game in town for affordable motion tracking. Microsoft’s Kinect has certainly changed the rules of the game since then, so it’s almost natural that a fourth-generation Winscape has just launched to make use of the much more sophisticated sensor. For a start, there’s no need to dress like Flavor Flav anymore: the camera can recognize anyone, even passers-by, without an oversized necklace. The larger-than-life footage used to generate the window effect has been given its own bump, too, and the app can now handle 4K video as long as the Mac underneath (sorry, Windows folks) is powerful enough to drive it. For those who truly want to be disconnected from reality, there’s even six-display support provided it’s all hooked up to a Mac Pro and a pair of three-output Radeon HD 5770 video cards. RationalCraft’s software is free to try out now, although the requirement for at least two big TVs, a Kinect controller and a fast Mac should say all there is to know about the practical cost of pretending the Golden Gate Bridge is visible from inside a living room in Cleveland.

Continue reading Winscape virtual window makes the leap to Kinect in 4K-capable, 6-screen glory (video)

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Winscape virtual window makes the leap to Kinect in 4K-capable, 6-screen glory (video) originally appeared on Engadget on Tue, 10 Jul 2012 21:04:00 EDT. Please see our terms for use of feeds.

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