The New York Times Leap Motion app: for all the news that’s fit for gestures (video)

The New York Times Leap Motion app for all the news that's fit for gestures video

Few of us reading the morning news enjoy putting our greasy hands on a tablet or newspaper just to flip through articles. With the newly unveiled New York Times app for the Leap Motion Controller, we won’t have to. The release lets news hounds navigate stories (and ads) through a unique interface optimized for touch-free gestures. Both Mac and Windows versions of the NYT app will be available in the Airspace store on July 22nd, the same day Leap Motion ships to customers. More importantly, the app will be free — at least at launch, readers won’t run into the usual paywall. If the prospect of contact-free news has you intrigued, there’s a video demo available after the break.

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Source: New York Times Idea Lab

Instrument’s Map Diving for Chrome: like a Google I/O keynote, minus Sergey (video)

Instrument's Map Diving demo recreates a Google IO keynote, minus Sergey Brin

Let’s be honest: it’s doubtful we’ll ever get to directly recreate the skydiving antics of Google I/O 2012’s opening keynote. Some of us on the I/O 2013 floor, however, could get the next best thing. As part of a Google Maps API showcase, Portland-based Instrument has developed a Map Diving game for Chrome that has players soaring over real locations to reach Pilotwings-style checkpoints. The version that will be at the event links seven instances of Google’s web browser, each with its own display; gamers fly by holding out their arms in front of a motion camera like the Kinect or Wavi Xtion. Sergey Brin probably won’t be waiting for anyone on the ground once the demo’s over, but Instrument hints in a developer video (after the break) that there could be a take-home version of Map Diving after the code is tuned for a single screen. Either way, we can’t wait to give it a spin.

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Via: The Verge

Source: Instrument

Ask Engadget: best slow-motion camcorder for around $200?

Ask Engadget best slowmotion camcorder for around $200

We know you’ve got questions, and if you’re brave enough to ask the world for answers, then here’s the outlet to do so. This week’s Ask Engadget inquiry is from Philip, who wants to document his son’s baseball adventures. If you’re looking to ask one of your own, drop us a line at ask [at] engadget [dawt] com.

I’m looking for a HFR camcorder, as I like to record my son playing baseball and play it back in slow motion. The Kodak PlayFull looked like the solution, offering 120fps at 1,280 x 720 for $200, but then Kodak axed its camera businesses and it never made it to market. What other options, therefore, exist for 120fps video recording around a similar price bracket?

To be honest, slow-motion recording at such a low price is going to mean you’ll only be able to get pictures at dreadful resolutions. If you’re happy with footage at 640 x 480, then you could snag a Canon Powershot S100, but even that comes in at $319 from Amazon right now. It’s a shame your budget couldn’t stretch to $1,000, as we’re desperate to find out if JVC’s Procision is worth the hype. It’s at this point that we should probably turn this over to the Engadget community and get them to share their wisdom — so join in, HFR fans.

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Red Motion mount eliminates shutter judder, we go eyes-on (video)

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Red announced its new Motion lens mount prior to opening its booth at NAB, and now we’ve had a chance to see this guy in action. The mount, which is compatible with the company’s Epic and Scarlet cameras, is meant to fix the CMOS rolling shutter problem. The Motion includes a liquid crystal shutter that’s placed in front of the main sensor and is timed to engage when the sensor is fully open. It also adds up to 8x neutral density, which can be enabled electronically through the camera UI with 1/100-stop precision. In a demo at Red’s NAB booth, the camera captured every flash of a strobe — without the new mount, some flashes would likely slip through the cracks. It’s set to ship for $4,500 in the fall (or possibly this summer), and will be available with Canon EF or PL mounts. You can see it in action today in the hands-on demo after the break.

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Oculus Rift development kits now shipping

The Oculus Rift virtual reality headset is becoming more of an actual reality now. The company announced today that developer kits of the Oculus Rift are now shipping out to developers. In fact, the company says that units actually started shipping out Wednesday, so some developers may have already gotten theirs.

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It feels like yesterday when we were hearing about the prototype of the VR headset, and after an extremely successful Kickstarter campaign back in August, the Oculus Rift has made headlines all other the internet. The company even made an appearance at CES, where it showed off the VR technology to attendees.

The company says they shipped over 10,000 developer kits, so we should be seeing quite a surge in support for the VR headset before it officially ships out to Kickstarter backers and the general public. The first game, however, to receive official support for the VR headset is Valve’s Team Fortress 2.

Furthermore, with dev units shipping out, Oculus has opened up its developer portal on its website. There you’ll find everything you need to get started creating content for the VR headset. In the meantime, if you’re not a developer, you get the honor of waiting it out before the public will have the chance to receive their own units.


Oculus Rift development kits now shipping is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Invisible Motion Captured in Video by Scientists

When you see people or things, there’s literally always more than meets the eye—a person’s heart rate and blood flow or slight movements in an object, for example. But most of that is invisible to us! Maybe not for long. A team of MIT scientists have managed to reveal those invisible motions in video. It’s fascinating. More »

Leap Motion sees its potential as a possible musical device

As Leap Motion dev units have begun shipping out, developers have been toying with the motion-tracking device to find unique uses for it. One developer in particular ended up using his unit to help him out with his music recording. Stephane Bersot used the Leap Motion to play air drums, change the pitch of his guitar, and even control the EQ on his piano keyboard.

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Essentially, the Leap Motion is able to change the pitch of the guitar chords based on the position of the guitar’s headstock, meaning that there’s no need for players to use a tremolo bar or bend the strings while playing. The device can also track specially-made drum sticks that allow the Leap to track the end points of the sticks to play the beats.

However, that seemed to be Bersot’s most difficult challenge. He says “it wasn’t easy to play drums with it,” and it actually needs more work to make it more stable. Essentially, Bersot used the velocities and positions of the drum sticks on the X axis, and had it play the note at just the right time during the down motion.

We’re assuming Bersot’s project is just for fun, since it doesn’t seem like he plans to release something like it anytime soon, but it goes to show the potential of the Leap Motion device. While it can be used to track your hands to move objects on a screen, the implications of such a device go way beyond what one might think.

[via MAKE]


Leap Motion sees its potential as a possible musical device is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Judge Koh finds Samsung infringement of Apple patents was not willful, won’t triple damages

Judge Koh finds Samsung infringement of Apple patents was not willful, won't triple damages

Judge Lucy Koh has decided on several post-trial motions from Samsung and Apple in their long running patent case, overturning one key element of the jury’s ruling while upholding several others. What was overturned was the jury’s ruling that Samsung’s acts of patent infringement were willful, which meant Judge Koh could have tripled some parts of the $1 billion+ in damages granted to Apple. On the other hand, she also rejected Samsung’s request for a new trial, and invalidated two claims a wireless patent it holds. AppleInsider posted the decision to Scribd, which you can find embedded after the break, hit the source links for a few other looks at the ruling and what this means going forward. Naturally of course, it’s not over yet (it’s never over) as each company can still appeal elements of the ruling, and other appeals in the case are already ongoing.

Orders on Motions for Judgment as Matter of Law by Mikey Campbell

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Source: Apple Insider, FOSS Patents, The Verge

Orange Adding Motion Controls To New Livebox Play TV Set-Top Box Beginning In February, Thanks To Movea

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Motion control, ever since you were introduced in a relatively usable and broadly accessible form with the Wii Remote, the public has had a bit of a crush on you. Recently, that crush has turned into a full-fledged infatuation, and now Orange is bringing motion control to its Livebox Play TV service in France via Movea’s gesture-based tech and a motion-sensitive remote.

Microsoft’s Kinect proved their was a broad appetite for the use of motion controls integrated with home entertainment systems, and Orange’s decision to tap Movea’s OEM-independent SmartMotion Server product to bring it to its Livebox Play TV system is an indication that there’s a drive among traditional entertainment networks and providers to make sure they don’t get left behind.

What can consumers do with the Movea-enabled hardware? With the right set-top box and remote control, both of which are available for pre-order and set to ship in February, they can wave at their TVs and use gestures like twisting to control volume playback, on-screen menu item selection, close and open apps and more. Also, the interface will allow viewers to interact with motion-controlled games, in a more casual incarnation of what the Wii can accomplish via its gesture-based input devices.

Movea is a broad-based play to introduce motion control to any kind of device that wants to include it, including Windows Phone 8 and Android smartphones, Windows 8 tablets and notebooks, and home entertainment and other CE devices. It also sells to semiconductor manufacturers, so that motion intelligence can be built into devices at the processor level. Obviously this is a space that’s generating a lot of interest, beyond just the implementations by big-name players like Sony, Nintendo and Microsoft. Platform agnostic companies like Movea, and Leap, which just today announced a new $30 million funding round and a deal that will see its hardware ship with ASUS computers, indicate we’ll probably see a lot more companies try to provide motion as a service, API or OEM hardware add-on for third-parties.

I still think that despite the way it has proven its viability with the Wii and Kinect, motion control is a tricky thing to sell to a wide consumer base, especially as a control mechanism for TV content usually handled via remote. In many ways, it’s still a tech that has novelty appeal and not much else, but as more companies try to integrate it with more traditional tech like set-top boxes, we’ll get a better idea of how it can fare in terms of long-term adoption.

ASUS partners with Leap Motion to bring gesture control to PCs

Leap Motion has been working hard the past several months to get its gesture control technology in the hands of developers. It’s doing a great job so far, and it looks like all that hard work will pay off, because the company just partnered up with ASUS to bring the Kinect-like technology to the desktop.

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ASUS will be bundling Leap’s motion control technology with select notebooks and desktops that will ship later this year, including the company’s all-in-one PCs and high-end notebooks. The Leap Motion app store will also come pre-installed on all of the qualified computers, and since ASUS will be shipping the products internationally, it will mark Leap’s international debut.

If you’re not sure what the heck Leap Motion does exactly, we’ll give you a quick refresher. The company’s motion-tracking technology has a 150-degree field of view that tracks individual hands and all 10 fingers at 290 frames per second in order to provide ultra precise motion controls. It also offers 200x more accuracy than Microsoft’s Kinect, which already has its many drawbacks anyway.

Obviously, this new tech will encourage users to ditch the traditional keyboard and mouse interface in favor of a Minority Report-esque interface, but depending on how well ASUS implements the technology, we can’t imagine that it’d be hard to pry keyboards and mice out of diehard fans. Prices for the motion-control-equipped computers haven’t yet been discussed, but ASUS promises the new PC’s will be available around the world later this year.


ASUS partners with Leap Motion to bring gesture control to PCs is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.