Apple confirms PrimeSense buyout, paves way for motion-controlled future (updated)

PrimeSense sensor

At last, the will-it-or-won’t-it drama surrounding Apple’s rumored acquisition of PrimeSense is over. The iPhone maker has confirmed the deal with AllThingsD, issuing its now familiar statement that it buys smaller companies “from time to time.” The company isn’t discussing its plans or the terms of the deal, but ATD‘s sources claim that PrimeSense sold for about $360 million, or more than the $345 million that Calcalist reported a week ago. Whatever the value, it’s clear that motion control will play a role in Apple’s future — the crew in Cupertino now has access to 3D sensor technology that works in everything from living room devices to smartphones.

Update: PrimeSense has confirmed the acquisition to us, stating “We can confirm the deal with Apple. Further than that, we cannot comment at this stage.”

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Source: AllThingsD

Xbox One vs. the PlayStation 4: A battle over services, not chips

DNP  Xbox One and the PlayStation 4 whats the difference, anyway

If you start counting from the Magnavox Odyssey, we’ve been playing console games for seven generations now. Yes, it’s crazy to think of, but it’s even more alarming to realize that the industry has been in an all-out “war” since generation three. For better or worse, competition became a part of the hardware cycle. The players (you know, Sega, Nintendo, Sony and Microsoft) have changed several times through the years, but until recently, the game hasn’t — the console wars were fought over who had more bits, what had the most RAM and how fast a machine could render frames. Now, as we kick off generation eight, we’re seeing a very different kind of contest.

We’re not saying that hardware specifications don’t matter — they absolutely do — but this time, the two leading armies are packing painfully similar heat. On paper, the Xbox One and PlayStation 4 really aren’t that different. So, what’s going to win the war? Software, services and brand.

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Sixense’s Stem motion tracker may get Android and iOS support through stretch goal (video)

Sixense Stem to get Android and iOS support if it reaches stretch goal video

Sixense has so far promised only PC compatibility for its Stem motion tracker, but the company just teased us with the prospect of a wider ecosystem. It now says that Stem’s developer kit will support Android and iOS if the crowdfunded project reaches a new $700,000 stretch goal. Mobile devices linked to a Stem tracker could serve as motion controllers, virtual cameras and even head-mounted displays. As an incentive to make a pledge, Sixense is adding a pair of programmer-friendly pledge rewards: $149 gets a one-tracker bundle with no controllers, while an early five-tracker bundle has returned at a lower $299 price. Whether or not you chip in, you can watch a conceptual demo after the break.

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Source: Kickstarter

Bot & Dolly’s Box takes CG into the real world (video)

Bot & Dolly's Box takes CG into the real world video

Remember Bot & Dolly’s awesome Kinetisphere from Google I/O 2012? Today the San Francisco-based design and engineering studio released Box, a film of the first ever synchronized live performance featuring projected 3D computer graphics, robots and actors. Imagine two Kuka industrial robots moving walls around and a projector displaying CG onto them in complete sync. Add a second projector aimed at the floor. Now introduce an actor and capture the entire scene with a 4K camera mounted on a third Kuka robot in sync with the other two. The result is a mind-blowing experience that takes CG into the real world. Flat walls transform in to 3D cubes, objects levitate and teleport — it’s magic.

In fact, it’s even more impressive in person. The company believes that “this methodology has tremendous potential to radically transform theatrical presentations”. We briefly talked with Tarik Abdel-Gawad, Creative & Technical Director and Bradley G Munkowitz, Design Director (of Tron fame) about the technology behind the performance. The project uses two IRIS and one SCOUT robotic motion control platforms (based on Kuka robots) plus two powerful high-resolution projectors. Bot & Dolly’s in-house software, which integrates with Autodesk‘s Maya, is used to synchronize and control the performance. As such, the work serves “as both an artistic statement and technical demonstration.” See the video for yourself after the break.

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Source: Bot & Dolly

Battlefield 4 for Xbox One may get Kinect-based look controls

Battlefield 4 for Xbox One may get Kinectbased look controls and voice commands

If you’ve wanted to immerse your body in a first-person shooter, you’ve typically had to use a complex simulator. Battlefield 4 may soon provide a decidedly simpler (and cheaper) alternative. DICE’s Patrick Bach has revealed to Xbox Wire that the game may use the Xbox One’s Kinect sensor for head-tracking look controls, such as leaning around a corner. Voice commands might also be available, Bach says. There’s no guarantees that BF4 will get the new input methods, but DICE may have competition as an incentive. Infinity Ward recently hinted to Official Xbox Magazine that Call of Duty: Ghosts could use Kinect for more than navigating menus, so there’s a chance that at least one of the two games will have motion control in the future.

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Via: Eurogamer

Source: Xbox Wire

Hydra evolved: Sixense Stem launches on Kickstarter, we go hands-on with a prototype (video)

Hydra evolved Sixsense Stem launches on Kickstarter, we go handson with a prototype

Sixense might not be a household name, but its electromagnetic motion sensing technology crops up in the darndest places. The 1:1 tracking technology is used in medical rehabilitation and Japanese arcade games, but it’s most widely known as the wizardry behind the Razer Hydra motion controller. Now the company is gearing up to release a spiritual successor to the Hydra, the Sixense Stem System.

Like the Hydra, Stem offers six degrees of motion-tracking freedom, albeit without the wires or Razer branding. It isn’t necessarily more accurate, but it is more comprehensive — it’s a modular system that offers up to five trackable modules, or “Stems,” that attach to game controllers, VR headsets, accessories or even appendages. We caught up with Sixense president and CEO Amir Rubin to learn more about the Stem’s Kickstarter launch and the company’s first foray into the consumer product space.

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Source: Kickstarter

Hisense picks up Hillcrest Labs’ gesture and motion control tech for TVs

Hisense picks up Hillcrest Labs' gesture and motion control tech for TVs

Following LG and TCL, Hisense is now the latest TV manufacturer to adopt Hillcrest Labs’ Freespace technology. According to the agreement, Hisense, the world’s fifth largest smart TV brand (as of Q1 2013, according to NPD DisplaySearch), will be able to add in-air pointing, gesture control and motion control — all via a remote control — to its future smart TVs and set-top boxes. This also means TCL now faces a fellow Chinese competitor with the same set of Freespace features. While there’s no time frame just yet, we’ve been told that Hisense will eventually sell these next-gen devices in the US and China later this year, so stay tuned.

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Leap Motion controller review

Leap Motion controller review

When the Leap Motion controller was revealed to the world, it brought with it the promise of a new and unique computer user experience. And, ever since we first got to see what the Leap Motion controller could do — grant folks the ability to interact with a computer by waving their fingers and fists — we’ve wanted one of our own to test out. Well, our wish was granted: we’ve gotten to spend several days with the controller and a suite of apps built to work with it. Does the device really usher in a new age of computing? Is it worth $80 of your hard-earned cash? Patience, dear reader, all will be revealed in our review.

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Leap Motion controllers now shipping

Would you look at that? Seems Leap Motion’s eagerly awaited motion controller has started shipping a few days early — well, a few days before its delayed July 22nd date, but we’ll take it. We’ve received a couple of confirmations from future Leapers that their devices are on the way. Until they actually arrive, however, why not take a look at some of the apps developers have been working on for the system?

[Thanks to everyone who sent this in]

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The New York Times Leap Motion app: for all the news that’s fit for gestures (video)

The New York Times Leap Motion app for all the news that's fit for gestures video

Few of us reading the morning news enjoy putting our greasy hands on a tablet or newspaper just to flip through articles. With the newly unveiled New York Times app for the Leap Motion Controller, we won’t have to. The release lets news hounds navigate stories (and ads) through a unique interface optimized for touch-free gestures. Both Mac and Windows versions of the NYT app will be available in the Airspace store on July 22nd, the same day Leap Motion ships to customers. More importantly, the app will be free — at least at launch, readers won’t run into the usual paywall. If the prospect of contact-free news has you intrigued, there’s a video demo available after the break.

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Source: New York Times Idea Lab