Sony patent application reimagines PlayStation Move with ultrasonic capabilities, IR emitters

Sony patent application reimagines PlayStation Move with ultrasonic capabilities, IR emitters

A redesigned PlayStation Move? Sony’s taken a stab at it before — but this time around, it’s imagining a controller with ultrasonic location analysis and Wiimote-like IR tracking. A new patent application details a “method for determining location of a controller,” which proposes tracking controller depth by measuring the travel time of sound emitted from the device to the television. Two-dimensional tracking would be managed via the existing Move’s visual spectrum camera, or by using a display-mounted IR emitter in conjunction with a remote mounted sensor (again, just like the Wii controller).

Although not technically part of the patent, the application’s attached visual aids are pretty creative too — showcasing a completely redesigned Move wand with swappable button faceplates. One embodiment shows two Move controllers attached end-to-end, mimicking a sword, while another shows a pair side by side, linked by a full gamepad sized faceplate. One bold image shows a player with two devices strapped to his ankles, performing a backwards flip to kick a digital soccer ball — Sony is apparently very confident about the patent’s potential tracking accuracy. We’ll reserve judgment until we see the technology in practice, but feel free to read the claims for yourself at the source link below, or simply mosey on past the break to see the aforementioned athlete trying to break his neck.

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Via: The Silent Chief

Source: FPO

Sony files patent for hybrid DualShock/Move controller

Heads up, PlayStation fans. Sony filed an interesting patent last year and it has just been made public today. The patent is for a hybrid DualShock/Move gaming controller, meaning that you could use it as a normal controller just like any of Sony’s other DualShock devices, or you could split it apart to make two Move controllers.

The controller is officially called the “Hybrid Separable Motion Controller”, and while it’s a bold idea, the execution is mostly what you’d expect. It’s simply just two Move orbs attached on top of a DualShock controller. Then, the controller is detachable in the middle, with each half stuffed with an accelerometer, gyroscope, magnetometer, vibration capability, and even a speaker.

Obviously, the hybrid controller can be operated either separately or locked together into one unit, and it’s designed in a way that games will be able to detect which configuration is in use. If you’re worried about the thing flying out of your hands, some of the drawings even show a wrist strap attach to each of the two sides.

We’re not sure if Sony intends to use this concept in the PlayStation 3 or maybe even future devices. It’s also possible that this could just be an idea that they may never end up using, so keep your fingers crossed and we’ll see what Sony comes up with in the future. It’s possible that we could see something new from them at E3 2013, but we’ll keep an open mind until then.

[via GameSpot]


Sony files patent for hybrid DualShock/Move controller is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PlayStation 3 global sales hit 70 million, over 15 million Move controllers sold

PlayStation 3 sales hit 70 million globally, over 15 million Move controllers sold

Sony has announced that it’s now sold over 70 million PlayStation 3 consoles — matching the number of Xboxes sold according to Microsoft’s latest financial report. Direct from the Japanese console maker, it also revealed that more than 15 million PlayStation Move motion controllers have been sold since its launch over two years ago. Meanwhile, the slightly aging (but constantly tweaked) base console is now approaching its sixth birthday, but there’s no word yet on its hardware successor, with Sony preferring to focus on new connectivity features between the PS3 and its handheld relative.

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PlayStation 3 global sales hit 70 million, over 15 million Move controllers sold originally appeared on Engadget on Fri, 16 Nov 2012 03:44:00 EDT. Please see our terms for use of feeds.

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Project Holodeck gets help from Razer, swaps Kinect for Move tracking

Project Holodeck gets help from Razer, swaps Kinect for Move tracking

The group of folks bent on crafting a real-life version of Star Trek’s “Holodeck” — a virtual playground, essentially — are getting official support from gaming hardware company Razer. That support means not only access to Razer’s hardware but also the company’s staff of trained professionals. The Project Holodeck team have already implemented Razer’s “Hydra” — a PC-based motion controller that originally shipped with Portal 2 — into their work on Holodeck showcase game, “Wild Skies.”

But that’s not the only big news for Project Holodeck, as the team recently swapped Microsoft’s Kinect motion tech for Sony’s PlayStation Move motion tech. Project lead James Iliff told RoadtoVR.com, “The Kinect hardware is extremely lacking in fidelity. Every point the Kinect tracks is filled with unmanageable jitter, rendering the data useless for anything other than the most simple of interactions. We tried very hard to get around this with several software algorithms we wrote, to get multiple Kinects to communicate with each other, however this did not really make anything more accurate unfortunately.” In place of Kinect, the team strapped a PlayStation Move setup to a Pro-Tec skateboard helmet, and combined that tracking with the Hydra’s motion control and Oculus Rift’s head-mounted display. The result is … well, it’s a person standing in a room with a whole bunch of electronics attached to their person. But also, it allows players to interact in a 3D environment — from perception to engagement. The team’s still got plenty of work ahead of them, as evidenced by their latest video (below), but it sounds like things are coming together more cohesively than before.

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Project Holodeck gets help from Razer, swaps Kinect for Move tracking originally appeared on Engadget on Tue, 18 Sep 2012 13:17:00 EDT. Please see our terms for use of feeds.

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PlayStation Wonderbook starts augmenting your reality in November from $39

If you were intrigued about that Wonderbook PlayStation peripheral we saw back at E3, then your curious wait may soon be over. As of November 13th, you’ll be able to get your wizardy hands on the accessory for the reasonably magic price of $39.99. This is for the book alone, but there’s also a bundle for $79 that includes the Book of Spells game (in collaboration with J.K. Rowling) a Move motion controller and the PlayStation Eye camera. Three other forthcoming titles get a mention too, Diggs: Nightcrawler, BBC’s Walking with Dinosaurs and experiences from Disney, set for release some time in 2013. In the meantime, better start saving up the Galleons.

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PlayStation Wonderbook starts augmenting your reality in November from $39 originally appeared on Engadget on Sun, 09 Sep 2012 07:25:00 EDT. Please see our terms for use of feeds.

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