Twitter Music app launches today: iPhone first

Twitter has announced today a brand new service they’ll be offering through the web and in their brand new iOS-only app: Twitter #Music! This environment will be one in which Twitter will be showing off music shared by artists around the world using algorithms that get the rhythm straight to your face from your phone or desktop computer. Unfortunately it appears that Android users are going to be left out – at first.

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The announcement was made on ABC’s Good Morning America, of all places, while up until now Twitter #Music has been virally teased by music celebrities and odds-and-ends celebrity personalities. All on Twitter, of course. You’ll find this launch to be one made by Twitter to reach the masses, not just the early adopter crowds apps are normally advertised to.

“The songs on Twitter #music currently come from three sources: iTunes, Spotify or Rdio. By default, you will hear previews from iTunes when exploring music in the app. Subscribers to Rdio and Spotify can log in to their accounts to enjoy full tracks that are available in those respective catalogs. We will continue to explore and add other music service providers.” – Twitter

While the final app is not yet available to users, we’re expecting a full launch by the end of the day – stay tuned to our Twitter tag portal all day until the big blast happens!

According to the Twitter bits and pieces released on the television show today, there will be several ways you’ll be able to get into the mix. While for the most part this launch will surround the iOS app and desktop connections, you’ll still be able to get to listen to music on your Android, Windows Phone, or BlackBerry device by tapping links in Twitter and seeing (and more importantly, listening) the action in your mobile web browser.

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This release should take the success Twitter has seen in their release of Vine earlier this year. While Twitter remains solidly a text-friendly app in and of itself, the Twitter brand will continue to expand through apps such as this. Have a peek at the tiny preview images released by ABC News thus far above and below and, again, stay tuned for more right here on SlashGear!


Twitter Music app launches today: iPhone first is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Samsung GALAXY S 4 official US launch details confirmed

Samsung’s GALAXY S 4 will be available across seven US carriers in April, with a range of accessories, the company has confirmed today, bringing the much-anticipated phone to AT&T, Verizon, T-Mobile, and other networks. The smartphone – Samsung’s fourth Galaxy-series flagship, officially revealed last month – will also be available on US Cellular, Cricket, and C Spire, as well as in Best Buy and Best Buy Mobile, Costco, Radio Shack, Sam’s Club, Staples, Target and Wal-Mart stores.

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Sold alongside the GALAXY S 4 will be a number of official accessories, most interesting of which is the S View Flip Cover. That relies on the ability of AMOLED displays to selectively activate a sub-portion of the screen – with lower power consumption than if the whole display is being used – and shows a status window through a clear gap in the flip cover. Opening the cover will automatically turn on the phone.

GS4 S View Flip Cover

The S View Flip Cover will be offered in “black mist” and “white frost” priced at $59.99 alongside matching colors of GALAXY S 4, with the phone coming with either 16GB or 32GB of onboard storage. Samsung will also offer a more traditional Flip Cover, with no status window but a broader array of colors – black, white, light blue, pink, green, orange, and yellow – for $39.99.

GS4 Flip Cover Colors

Meanwhile, there’s the Samsung Protective Cover+, available in white, navy, green, blue, and pink, and which gives the GALAXY S 4 more protection from knocks and falls. It slips over the chassis, ruggedizing the back and sides, and is priced at $29.99. Finally, a spare battery charger – which includes a 2,600 mAh battery, stand, and wall charger – will be priced at $49.99.

Samsung GALAXY S 4 hands-on:

The GALAXY S 4 will also work with Samsung’s existing range of smartphone accessories, including the same Smart Dock as was previously offered for the Galaxy Note II, priced at $99.99. Samsung’s AllShare Cast Wireless Hub ($99.99) for DLNA streaming to an HDMI display, and Universal Multimedia Desktop Dock ($49.99) which offers an audio-out port while charging your phone, will also work with the new flagship.

OLYMPUS DIGITAL CAMERA

Exact pricing for the GALAXY S 4 itself will be decided by individual carriers, though some have already confirmed their on-contract numbers. AT&T, for instance, began taking preorders yesterday at $199.99 for the 16GB model, with a new, two-year agreement, along with US Cellular.

There’s more on the Samsung GALAXY S 4 in our full hands-on.


Samsung GALAXY S 4 official US launch details confirmed is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Chat Heads hits Facebook for iOS: we go hands-on

Today the Facebook Home universe has begun to jump in to iOS for the iPhone, starting with Chat Heads and likely stopping there as well. While the Android version of Facebook Home commands your entire smartphone experience from the first lock screen to the place where you launch apps, this update to the iOS version of Facebook simply adds the Chat Heads feature to the app itself. This means you’ll be chatting with your friends from anywhere – just so long as you’re still inside the Facebook app.

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What you’ve got here is Facebook’s Chat Heads messaging environment stuck inside the Facebook app itself – as long as you never leave the Facebook app, you’ve got the same thing as you’d have been working with in Android (essentially). See our full Facebook Home review for Android right this minute! While the Android version of Facebook’s messenger experience in Chat Heads allows that little head to appear on top of basically any app or screen, here you’re only getting it inside Facebook.

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This update comes from within the basic Facebook app for iOS for iPhone first. We’re expecting the iPad version to follow soon after, while the Facebook Messenger app appears to have been completely unaffected. Though it would make sense for there to be one cohesive messaging experience here, it’s understandable that the Messenger app wouldn’t need a modification – you’re only chatting, that’s it!

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Other than this Chat Heads addition, we’re seeing some stickers added to messages – cute! We’re also seeing the addition of Music Feeds, Photo Feeds, and Game Feeds – new ways to interact with each of these is included with the iPhone version while the iPad version gets essentially a total revamp. Based on the newest version of the web browser-based Facebook experience, the iPad app has now been brought into the massive future.

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Also important: Facebook has made it clear in the app update notes we’re seeing here that Chat Heads will be made available to all users (on iOS, we must assume) in the coming week. Just wait your turn, iPad users!

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Chat Heads hits Facebook for iOS: we go hands-on is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Glass gets strict: Sharing, paid apps and ads risk remote kill

Google’s Glass Explorer Edition headsets will come with a set of usage, tech, and app limitations at odds with the freedom Android developers are used to, including blanket permission to remotely strip out functionality from the wearable computer. Glass, which Google announced had begun shipping in partial numbers from Monday, comes with a new Terms of Sale agreement as part of the setup process, with strict limits on who you can allow to use your headset, and how Google can update it to remove features it may decide are dangerous or simply not in keeping with how it feels the wearable should evolve.

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Would-be international developers have already voiced their frustration about Google’s decision to limit availability of the Glass Explorer Edition to those in the US only; even the Glass companion app, freshly released into the Play store, is geo-restricted to those in the US. However, the conditions of use for the developer headset are even stricter than normal:

“Unless otherwise authorized by Google, you may only purchase one Device, and you may not resell, loan, transfer, or give your Device to any other person. If you resell, loan, transfer, or give your device to any other person without Google’s authorization, Google reserves the right to deactivate the Device, and neither you nor the unauthorized person using the Device will be entitled to any refund, product support, or product warranty” Google

In short, if Google discovers you’ve tried to sell on your Glass unit, or even allow another developer to borrow it to cook up their own “Glassware” apps, the search giant is within its rights to remotely kill the wearable. It’s unclear how this might affect teams of developers looking to share a single headset while working together on services, though presumably Google will track possible signs of loaning behavior by which Google+ accounts Glass is logged into.

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Remotely bricking a Glass unit might be somewhat draconian, but Google has other methods of remote control it can call upon. Glass will periodically check in with one or more update servers for the latest software, with the system automatically upgrading to the newest firmware. That sort of system is familiar from Android phones, of course, but the difference with Glass is that the user will have no control over whether it happens: running Google’s newest version is mandatory.

“From time to time, Glass may check with remote servers (hosted by Google or by third parties) for available updates to both the Glass software and any Glass services you have enabled, including but not limited to bug fixes or enhanced functionality. You agree that such updates will be automatically requested, downloaded, and installed without further notice to you” Google

In a similar way, Google reserves the right to remotely kill any service or feature on a Glass unit that it deems unsuitable, using a blacklist of banned services that the wearable will periodically check for.

“From time to time, Google may discover a Glass service that violates Google developer terms or other legal agreements, laws, regulations or policies. Glass will periodically download a list of such Glass services from Google’s servers. You agree that Google may remotely disable or remove any such Glass service from user systems in its sole discretion” Google

There’s no telling whether Google will be so strict with the commercial version of Glass, set to follow on after developers have got to grips with the Explorer Edition and begun cooking up software for it. However, the nature of the Glass system and the Mirror API that acts as a conduit for content means that users have little choice but to abide by Google’s rules.

That’s because everything passes through the Mirror API, with Google’s servers sitting in-between third-party services and the wearable itself. As SlashGear revealed back in February, Google can use that ‘conduit’ position to effectively place limits on what is displayed on Glass and what can be shared from the headset:

“For third-party developers, integrating with Glass is all about integrating with the Mirror API Google’s servers rely upon. So, if you’re Twitter, you’d use the API to push a card – say, to compose a new tweet, using voice recognition – to the Glass headset via the user’s Google+ account, coded in HTML, with a limited set of functions available on each card to keep things straightforward (say, dictate and tweet). Twitter pushes to Google’s servers, and Google pushes to Glass … As a system, it’s both highly flexible and strictly controlled”

It also means there’s no possibility of inserting adverts or charging for software, two other limits Google has revealed with this new blast of information. Again, the policies could well change by the time the commercial Glass is released, but for the moment any functionality served up for the developer models has to be free and barren of adverts. User data also cannot be sold or shared for advertising purposes.

On the one hand, Google’s stricter controls around Glass make perfect sense with its more tentative approach to wearable functionality. The company has a set of four new “User Interface Guidelines” for instance, which it expects developers to follow when they design for Glass. That includes considerations about not distracting or overloading users with data.

On the flip side, however, there’s a strong contrast between the relative free-for-all of the Android developer scene and the environment – at least initially – for Glass developers. Arguably that’s down to the greater potential for damage in user-experience should Glass apps go rogue: something that might be mildly frustrating on a smartphone could well be considered a deal-breaker on a device intended to be worn throughout the day.

It remains to be seen as to how strict in following its regulations Google will be, and the fact that the company has given itself permission to remotely deactivate Glass units doesn’t necessarily mean it will take advantage of that. Nonetheless, developers will have to be ready to toe the line if they don’t want to run the risk of having an expensive – but non-functional – geek tiara instead of a high-tech wearable computer.


Glass gets strict: Sharing, paid apps and ads risk remote kill is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Microsoft smartwatch in R&D tip supply sources

Count Microsoft among those on the smartwatch bandwagon, supply chain sources claim, with the company supposedly working on potential smart-timepiece designs as it weighs their market potential. The in-development watch, which follows Kickstarter success Pebble and ongoing chatter of an Apple “iWatch”, would be built around a 1.5-inch screen, component sources tell the WSJ, with Microsoft apparently tinkering with possible designs alongside an in-house Windows Phone handset.

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Other hardware specifications are unknown, though Microsoft is said to have sourced multiple parts from several component manufacturers in the course of its R&D efforts. A 1.5-inch display would make Microsoft’s prototype bigger – at least in screen real-estate – than Pebble, which has a 1.26-inch panel, and the older Sony SmartWatch, which uses a 1.3-inch panel.

Neither device – phone or watch – will necessarily reach the market, however, with Microsoft potentially shelving one or both of the projects. Nonetheless, the company does have a recent track-record in developing its own-brand hardware, with the Surface tablets probably the best known Windows 8 slates on sale.

A smartwatch, then, could slot relatively neatly into that hardware range, offering at-a-glance updates from either Windows Phone or Windows 8. So far, smartwatches released commercially have generally topped out at call and message notifications, calendar reminders, and basic integration with apps, though Apple’s rumored project may also bring Siri voice-control functionality to the wrist, some sources have claimed.

It’s not the first time Windows Phone has been linked with wearable devices, at least in theory. Back at Mobile World Congress, Nokia described its “head up” concept, where function-specific devices – such as smartwatches – would help pry users’ attention away from their smartphone display. The company would not specifically confirm any in-development projects, but did suggest that it had done R&D on different wearable possibilities.

Meanwhile, Microsoft itself has some old history with timepieces. The company pushed out a range of early smartwatches under the SPOT brand back in 2004, though the models were retired by 2008. The so-called “Smart Personal Object Technology” devices accessed data distributed over FM radio frequencies in certain North American cities, but Microsoft shut down its MSN Direct broadcasts in 2012.


Microsoft smartwatch in R&D tip supply sources is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

JH Audio JH16 Pro with Freqphase Custom In-Ear Monitor Review [2013]

JH Audio’s in-ear monitors are no strangers to us. Since we first reviewed the JH16 Pro back in 2010, they’ve become our go-to set for music on the go, their pro-spec price tag the only real reason not to recommend them to anyone but the most dedicated of music lovers or musicians. Now comes the refresh, introducing JH Audio’s new Freqphase technology to the JH16 Pro and JH13 Pro lines. Promising the world’s first phase-coherent audio in an earphone, piping every part of the sound to your ear at the same time, the claim is a more accurate soundstage and more natural and authentic sound. Read on for our full review.

JH Audio JH 16 Pro - SlashGear

The Basics

Ostensibly the new JH16 Pro with Freqphase are the same as the original JH16 Pro. You still get eight drivers per ear – double dual lows, a single dual mid, and a single dual high – for a total of sixteen, plus an integrated 3-way crossover, all in a custom-made, hand-built unit.

JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear

That means you’ll need to have an ear-mold taken (a slightly uncomfortable process involving fast-setting foam being injected into your ears to set to their inner shape) and send those impressions off to JH Audio. After that – and after you’ve picked your custom color-scheme, with a huge range of translucent and solid hues to pick between, and the option of custom graphics such as a logo or name – it’s a 25-30 day turnaround before the hand-crafted IEMs arrive.

JH16 Pro versus JH16 Pro

The new and old earphones might share the same name, but inside things are very different. In fact, while the balanced armature drivers of our existing pair are carried forward, the internal layout, crossover system, and even the tubes that run from the drivers down the ear canal are redesigned. Efficiency is also down, thanks to the new crossover, though only by a couple of dB. The biggest change is the approach to sound that JH Audio has evolved to, and that’s called Freqphase.

JH 16 Pro by JH Audio

JH 16 Pro by JH Audio
JH 16 Pro by JH Audio
JH 16 Pro by JH Audio
JH 16 Pro by JH Audio

Freqphase

There’s a little back-story to Freqphase, and the phase-coherence theory behind it, that you need to understand first. Traditionally, IEMs haven’t given much thought to managing the speed at which low, mid, and high frequencies go from driver to ear: that usually means that the high-end gets there first, while the bottom-end lags along last. If the delay involved gets too great, you end up with flabby, loose sound.

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Now, the original JH16 Pro IEMs were never something we’d accuse of being imprecise, but Freqphase aims to tighten them up even more. By carefully positioning the drivers physically within each casing, and by adjusting the crossover, JH Audio has tuned the new versions to take the delays into account, meaning low, mid, and high frequencies arrive at the ear within 0.01ms of each other. It’s something sound engineers have been doing in live venues for a long time, but it’s all new for IEMs.

Performance

The first JH16 Pros were lauded – not just by us – for their accuracy and for the strength of their sound. They also had a reputation for being somewhat bass-heavy, emphasizing the low-end by virtue of the double dual low drivers, whereas the JH13 was known for being somewhat less expressive in that way, as it had a single dual low driver in each earphone.

JH Audio JH 16 Pro - SlashGear

It’s only when you switch between old and new that you really notice the difference JH Audio has achieved. The original IEMs are excellent, certainly, but the new ones feel incredibly cohesive: they also have a far broader soundstage, more like a great, focused speaker setup than earphones. Within that soundstage each part of the recording gets its own position, too, something you can differentiate during playback rather than have all of the sound merged into one.

Some of the edge has been shaved from the bass, though the JH16 Pros are still capable of making your ears throb with the right track. Perhaps more important than the power is how the balance of the bass overall has been tempered, with an immediacy that cuts out any suggestion of flabbiness, and an evenness that means all of the low-end sound sits together in balance, rather than being punched through in places in the frequency curve.

Moving up to the mids is a seamless affair, with clarity that doesn’t take away their warmth and complexity. Some IEMs we’ve tried neglect the midrange, relying instead on great slabs of bass and piping trebles to mask an uninspiring middle section, but that’s not an accusation we’d level at the Freqphase-blassed JH16 Pros. Instead, you get more of the differentiation between instruments and lower-end vocals that the bass driver displays, each part sitting together in the whole.

Then there’s the treble, which takes the stab and sparkle of the original IEMs and makes it tauter Vocals do particularly well, standing clear of the background music while still a part of it, though instrumental and classical music benefit too. You need a high-quality source file to get the most from it, of course.

Freqphase’s real magic isn’t so much in the balance of each part of the frequency curve, but in how the improved timing sets out the audio in a more natural, realistic way. This isn’t just sound spread around from left to right, but with real depth: you can tell how the orchestra was arranged in classical music, for instance, while live band recordings are more authentic.

Wrap-Up

With a starting price of $1,149 – more if you want to go further with your customization – the JH16 Pro IEMs remain a luxury for the audiophile. Not only are they expensive period, they’re also expensive in a world where low-cost custom earphones are becoming more widely available.

JH Audio JH 16 Pro - SlashGear

Nonetheless, there’s certainly a market for them, and indeed a good reason for their existence in the first place. Freqphase may have a somewhat gimmicky name, but the sound quality it delivers is no joke: suddenly, the JH16 Pros become a legitimate, no-compromise alternative to a high-end speaker system, with all the soundstage merits that would usually bring.

You need to treat your audio properly to get the most out of the JH16 Pro IEMs. Pair them with a decent media player, for a start, and sufficiently high-quality source audio – if that’s digital, then 320kbps at the least, but lossless would be preferable – to feed them, since IEMs of this quality are just as capable of highlighting the shortcomings of poor recordings as they are at drawing out the great parts of quality ones. It’s that expert treatment that the JH16 Pro and Freqphase brings that makes the earphones worthwhile, though, and what makes them the aspiration of any true music lover.

JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear
JH Audio JH 16 Pro - SlashGear


JH Audio JH16 Pro with Freqphase Custom In-Ear Monitor Review [2013] is written by Vincent Nguyen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google acquires Behavio: social prediction connects with the big G

When Google comes to your door – or your digital door – and tells you they’d like you to join their collective, generally you say yes, let’s do it! That’s what Behavio has announced they’ve done this week. Behavio is a company that was Knight Foundation funded and aimed to develop apps that would accurately detect social and behavioral trends of you, your friends, and everyone around you.

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While it’s not entirely clear where the funding bits Behavio has received thus far will be funneled, we do know that the team remains highly thankful to both the Knight Foundation and SXSW Accelerator. This group won the 2012 SXSW Accelerator competition and gained additional publicity because of it. The video below, found by TechCrunch, shows a speech made by Behavio’s Nadav Aharony for the Knight Foundation as they presented for the 2012 Knight News Challenge.

According to the Knight Foundation, the folks at Behavio had already begun bringing the heat back over a half a year ago – and they certainly didn’t start there.

“Behavio is an open-source platform that turns phones into smart sensors of people’s real world behavior – from how they use their phones to how they communicate with others. Funding will be used to help programmers build apps with smarter sensors, create tools for journalists that uncover trends in community data and launch a mobile application that allows individuals to explore data about their lives.”

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The Behavio Team has been clear in their announcement of their integration with Google that they’re going to continue to maintain their Funf open source project as they work their way into the heart of the Google complex. As they aimed to make “smartphone apps [that] are actually smart”, so too did they call upon their Funf buddies to do the same – Open Sensing Framework is what it was and is all about at Funf.

“We are very excited to announce that the Behavio team is now a part of Google! At Behavio, we have always been passionate about helping people better understand the world around them. We believe that our digital experiences should be better connected with the way we experience the world, and we couldn’t be happier to be able to continue building out our vision within Google.” – The Behavio Team

Above you’ll see the beginning of a touching letter posted today by the Behavio Team announcing their jumping in with Google. What we’re to understand is that Google will, as always, be using the team to create wonderful new projects as they continue to strengthen those they’re already pushing solidly.

We can’t wait to see what the developers and forward-thinking minds at Behavio will bring to the Googleplex! Nadav Aharony, Alan Gardner, and Cody Sumter are names you’re going to hear again in the future – keep them in mind!


Google acquires Behavio: social prediction connects with the big G is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Facebook Home vs Homeless: should you go blue for Android?

If you’re planning on adding Facebook Home to your device this weekend, you might want to consider the positives and negatives of doing such a thing. If you’ve got an HTC First, you’ll likely have purchased the device because you want Facebook on your device, and there’s really not a whole lot you need to consider. If you’re a Facebook user and have an Android device, you’ve got what might be a rather easy decision ahead of you.

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With the launch of Facebook Home you’ve got the ability to use advanced features (new this week) for Facebook without adding the Home launcher to your Android device. You’ve got three applications in the mix now where before you had two:

• Facebook for Android
• Facebook Messenger
• Facebook Home

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The first two have received updates today along with the update for Facebook Home which include connections to Home, but do not require Home to work. If you want to avoid Home entirely, you’re free to do so. With Facebook Messenger you get what Facebook calls “Chat Heads”, a rather awesome feature that you can learn all about in our Chat Heads First! post from earlier today. With Chat Heads you’ve got Facebook’s messenger service with you at all times – those heads can pop up anywhere!

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Facebook for Android stays largely the same if you don’t download Facebook Messenger or Facebook Home. In fact you’ve got basically an app with no real surface updates at all if you don’t download Messenger or Home – how about that? If you do download Home, though, you’re in for a real trip.

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When you first open Home, you’ll be treated with a full-screen presentation of one of your friends’ recent status updates with a photo that will be oversized enough to fit your display. This status will be accompanied by a short blurb – sometimes the full text, sometimes just a clip, and you’ll see some recent activity from your “updates” in the form of small bars with attached Facebook “Heads”.

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These Heads will continue to pop up throughout your experience with Facebook at this point. They’re just your regular Facebook profile photo living in a sphere rather than a square, and outside of Chat Heads, they’re just plain old Heads. You’ll find the SlashGear “head” to be more of a “Gear”, as it were.

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You can cycle through statuses from here, pretty pictures included if you have friends that post appropriately colorful bits and pieces. Whichever status you leave up, that’s the one that sticks as your “wallpaper” as you cycle through apps if you do choose to enter any app from this point onward.

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Your apps are all still accessible, and as our Facebook Home Review shows, you’ve got a really basic experience waiting for you. This Facebook Home environment makes for a real Facebook Front and Center situation, that’s for sure.

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The lockscreen isn’t actually a lockscreen in Facebook Home, it’s called “Cover Feed.” With Cover Feed as your first screen, you’ll often not really want to go far beyond – or if you do, it’s through Facebook that you’ll be doing it. Facebook Home covers you in a solid blue aura of Facebook. I nearly typed “of social networking”, but with Facebook Home, you don’t get your other social networking (or any other) updates on the Cover Feed, you only get updates from Facebook.

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Above: Facebook’s own camera interface makes its mark as your primary go-to shooter as well.

The story is a bit different when you get a Facebook Phone like the HTC First. Have a peek at our HTC First review to see how different the experience is – it starts with apps other than Facebook being able to give you notifications in-launcher. That can be quite an important decision point for you if you’re planning on working with Facebook Home one way or the other.

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Above: Your normal Android settings are available if you know where to find them. On the Galaxy S III you can simply pull your notifications bar down and hit the gear!

You can download Facebook Home right this minute from the Google Play app store for free and load it for a limited number of devices. After today there will be updates every once in a while adding smartphones to the fold – for now, it’s quite obvious that AT&T is being favored for the hero line-up. Have a peek at which devices can work with Facebook Home and let us know what you think!

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BONUS: What you’re seeing above is the Samsung Galaxy S III running the Quadrant benchmark test with Facebook Home running, then without Facebook Home installed at all. The differences can be seen two ways – extremely minor, or just different enough to sway you one way or the other. Consider your options!


Facebook Home vs Homeless: should you go blue for Android? is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Twitter Music goes from “Invite Only” to “Coming Soon”

It’s nearly time for Twitter to launch their own music service – with today’s updates letting us know that not only is this rumored project real, it’s right around the corner. If you head to https://music.twitter.com/ right this minute, you’ll even be able to connect the service to your own Twitter account – as odd as that sounds, the service hosted by Twitter itself. This service shows up as “Twitter #music web by Twitter, Inc.” when you sign up, the tagline “The best new music in the world right now” shining brightly.

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The Twitter music service we’re seeing here has been given a bit of a viral push by the likes of Ryan Seacrest earlier this week out in the open in a rather obvious bid for some pre-release chatter. You’ll find Zynga to have used this same fellow for some Draw Something 2 stoking as well, just under a month ago – the time is nigh!

This weekend the Coachella music festival begins, and with it, we’ll be seeing Twitter launch this iOS music app – and discovery is at its core. You’ll quite likely be able to access the app itself in the next week if not this weekend and the iPhone 5/4S/4 will be first up to gain access. It’s also quite possible that this launch will be available in web browsers as well – everyone join in on the fun!

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In the gallery above you’ll see several music celebrities or otherwise famous people tweeting about what they’re still calling “Twitter Music”. You’ll also find Stephen Philips – part of We Are Hunted – tweeting a few bits of music playable through Twitter itself. While this isn’t unheard of in the past, we must assume that Twitter will integrate such abilities in the near future for use by anyone working with Twitter only – or perhaps a Rdio account will be required. We shall see!


Twitter Music goes from “Invite Only” to “Coming Soon” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Samsung Galaxy Mega 6.3 and 5.8 official

Samsung has officially revealed the Galaxy Mega, its latest sizable smartphone, with a choice of 5.8- or whopping 6.3-inch screen sizes as the lines between phones and small tablets continue to blur. Packing a 1.7GHz dualcore chip running Android 4.2 Jelly Bean on the Galaxy Mega 6.3 (or a slightly slower 1.4GHz dualcore on the Galaxy Mega 5.8), the new handsets each have 8-megapixel main cameras and up to 64GB of storage support.

Samsung GALAXY Mega 5.8

Aside from size and CPU, there are some other differentiators to consider. Samsung has given the Galaxy Mega 6.3 LTE for up to 100Mbps downloads – network depending – as well as HSPA+ to fall back onto, though the Galaxy Mega 5.8 makes do with HSPA+ only.

Screen resolution also varies. The larger Mega has a 720p HD screen that, like the Galaxy S 4, can track a user’s finger when hovering over the display rather than just when touching it; the smaller version makes do with qHD, which seems underwhelming given it’s still a large device. Above each panel there’s a 1.9-megapixel front facing camera, while inside there’s WiFi a/b/g/n (the Mega 6.3 gets 802.11ac too, along with NFC), Bluetooth 4.0, GPS, GLONASS, and a microSD card slot to augment the 8GB of onboard storage (with a 16GB option on the Mega 6.3, too).

GALAXY Mega 5.8 Product Image (6)

Both versions have 1.5GB of RAM and all of Samsung’s usual TouchWiz tweaks, apps, and enhancements. That includes the camera fettling – Best Face, Beauty Face, HDR, continuous shooting, and more – and S Translator, WatchON for streaming media, Pop Up Play and Multi Window, and S Voice 2.0 for speech control.

The Galaxy Mega 6.3 has a removable 3,200 mAh Li-ion battery, while the Mega 5.8 trims that to a 2,600 mAh pack; they measure in at 167.6 x 88 x 8.0 (199g) and 162.6 x 82.4 x 9.0 mm (182g) respectively. Samsung isn’t giving specific runtime estimates, though claims to have done some work on prolonging talk and multimedia efficiency.

Both phones will go on sale from May, with a global roll-out kicking off in Europe and Russia. No word on pricing at this stage.

Samsung GALAXY Mega 5.8
GALAXY Mega 5.8 Product Image (1)
GALAXY Mega 5.8 Product Image (2)
GALAXY Mega 5.8 Product Image (3)
GALAXY Mega 5.8 Product Image (4)
GALAXY Mega 5.8 Product Image (5)
GALAXY Mega 5.8 Product Image (6)
GALAXY Mega 6.3 Product Image (1) (1)
GALAXY Mega 6.3 Product Image (2)
GALAXY Mega 6.3 Product Image (3)
GALAXY Mega 6.3 Product Image (4) (1)
GALAXY Mega 6.3 Product Image (5)
GALAXY Mega 6.3 Product Image (6)


Samsung Galaxy Mega 6.3 and 5.8 official is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.