Wii U sold out? How about a cheap Flame Red 3DS bundle instead?

Nintendo might be pushing the Wii U for all its worth right now, but that doesn’t mean the company lacks an option for gamers on a budget. The Japanese company has revealed its Black Friday deal ahead of time, a $169.99 bundle preloading Super Mario 3D Land onto a Flame Red version of the glasses-free 3DS handheld, for a claimed saving of forty bucks.

Super Mario 3D Land – which currently has a street price of around $36.99, or a few dollars less than Nintendo’s official estimates – puts the popular plumber inside a 3D platform world. Rather than coming on a separate cartridge, however, it will be preloaded into the 3DS itself.

Nintendo actually saw an uptick in 3DS sales in its most recent financial quarter, though that was down to the newer, larger 3DS XL than a surge of interest in the original model. Both feature the same glasses-free 3D system, which uses a special stereoscopic panel on the top display for what Nintendo argues is a more immersive gaming experience.

Of course, most attention is on Nintendo’s Wii U at the moment, the company’s next-gen console which went on sale in the US over the past weekend. That, Nintendo hopes, will turn around the slump it has seen in home gaming, with Wii sales drooping over the past few quarters.

The Flame Red Nintendo 3DS bundle will go on sale this Friday, November 23, priced at $169.99.


Wii U sold out? How about a cheap Flame Red 3DS bundle instead? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Engadget’s holiday gift guide 2012: gaming

Welcome to the Engadget holiday gift guide! Picking presents for friends and loved ones is never a simple task, and with thousands of options for each category, buying technology can be an especially frustrating experience. We’re here to help. Below you’ll find today’s bevy of curated picks, and you can head back to our hub to see the rest of the product guides as they’re added throughout the holiday season.

DNP Engadget's holiday gift guide 2012 gaming

Nothing quite says “holidays” like snuggling up with your favorite gaming device and putting some serious time into the backlog of games piling up next to the TV. But 2012 is a year of change when it comes to gaming devices — PC graphics cards are dropping in price and easily outclassing console competition, and new entrants like the PlayStation Vita and Nintendo Wii U offer novel ways to interact with classic characters. So, what should you get for the gaming-inclined people in your life? Read on to find out what will fit best into your budget this year.

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Engadget’s holiday gift guide 2012: gaming originally appeared on Engadget on Mon, 19 Nov 2012 12:00:00 EDT. Please see our terms for use of feeds.

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Wii U’s launch day update reportedly causing major problems

Nintendo may have a reason to gloat with the Wii U sold out across the US, but it seems that the console launch is not without some major issues. We already had the last-minute delay of Nintendo TVii to deal with, and now there seem to be some grievances with the launch day update Nintendo is pushing. For starters, the update is apparently around 5GB in size, with Geoff Keighley of GameTrailers and Ben Fritz of the LA Times reporting that it takes anywhere from an hour to two hours plus to download and apply.


Obhviously, a mandatory firmware update that’s 5GB in size isn’t good news for those who picked up the Wii U model with only 8GB of flash storage, so that alone is bound to cause some headaches. Things get worse though, as Fritz says that turning off or resetting your console while the update is being downloaded or applied could permanently brick your expensive and hard-to-find Wii U. It would seem that the next generation is not off to the smoothest of starts.

At the time of this writing, Nintendo hasn’t said anything about the firmware update bricking consoles. It isn’t hard to believe that more than a few players are dealing with an unusable console this morning, however, given the hefty amount of time needed to download the update. Since it takes so long, we can easily see consumers resetting their consoles out of fear that the download has frozen or won’t finish.

So, just a word of warning to those of you who have yet to download this massive firmware update: leave everything running until the download is finished and the firmware update has been applied. That way you can at least avoid bricking your console. The memory issues some are bound to run into after the install is complete are another matter entirely, but hey, at least you can connect almost any external storage device to the Wii U. That’s good, right?

[via GamesIndustry International]


Wii U’s launch day update reportedly causing major problems is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo charging $0.50 for minors to register on Wii U Nintendo Network

It looks like Nintendo is making some sort of effort to keep its online community safe and more civilized on the Wii U, by requiring gamers under 18 to get a parent to assist in registering for an account on Nintendo Network. Minors must pay a one-time $0.50 fee payable with a credit card before they can start using the service.

When you register for an account, Nintendo will ask you if you’re over 18. If not, they tell you to go get a parent or guardian to finish the sign-up process. However, simply clicking “Yes” will take you to the next step of signing up. At this point, it will then ask you for your birthday — a move that will require minors to lie twice if they choose to not get a parent involved.

However, if a minor ends up telling the truth, but chooses not go get a parent or guardian, they’ll have to follow up with the $0.50 credit card payment to create their profile on Nintendo Network. Obviously, people under 18 don’t have credit cards, so Nintendo felt that this was merely a step that would stop liars in their tracks, since they would be forced to fetch a parent in order to pay the fee with a credit card.

However, the system isn’t completely foolproof. Anyone could just answer “Yes” to the 18 or older question, and then simply put in a bogus birthday, but I think Nintendo knows that they can’t completely stop minors from signing up without a parent’s consent. It seems that Nintendo is just adding a small barrier in front of minors, and whether or not younger gamers want to jump over it without stopping is based on how comfortable they are with lying.

[via Kotaku]


Nintendo charging $0.50 for minors to register on Wii U Nintendo Network is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo’s Wii U gets gutted in the name of specs

Nintendos Wii U gets gutted in the name of specs

Curious about what silicon is powering Nintendo’s Wii U? So was Anand Lal Shimpi, who tore his brand new console to pieces in the name of science. At its heart is a multi-chip module with a PowerPC-based CPU, built on IBM’s 45-nanometer process, paired with a GPU similar to AMD’s RV7xx design. These two components share 2GB of DDR3 RAM (plus an unspecified amount of eDRAM), while Anand calculates memory bandwidth to be 12.8GB/s. That’s around the same as as the Nexus 10 and new iPad, but should throw more frames at your eyeballs because those other devices are operating at much higher resolutions. In terms of power consumption, the Wii U’s innards draw a pretty constant wattage regardless of load, drawing 32.8W when rendering the disc menu and 33.0W when playing Super Mario U — for comparison, that’s around a third of the appetite of the greedy little PlayStation 3 Slim.

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Nintendo’s Wii U gets gutted in the name of specs originally appeared on Engadget on Mon, 19 Nov 2012 07:26:00 EDT. Please see our terms for use of feeds.

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Wii U teardown reveals dedicated Miracast for smooth GamePad action

Nintendo’s Wii U has been giving up some of its hardware secrets, with a post-launch teardown of the next-gen console revealing its advantages over the original Wii as well as how the GamePad controller delivers its magic. Released in the US yesterday, and promptly cracked open by AnandTech, the Wii U appears fairly repair-friendly, with an easy to open chassis only offset by some delicate connections soldered rather than plugged together, but it’s the speed improvement over the Wii that many gamers will care about.

Much of that is down to memory bandwidth, and the Wii U’s 2GB of DDR3-1600 RAM offers more than double the peak bandwidth of the Wii, at 12.8GB/s. There’s also a sizable GPU, considerably larger than the multicore PowerPC processor, which are both – along with a small slice of off-chip memory – hidden under an integrated heat spreader that took a razor blade to remove.

Other tidbits include not one but two wireless controllers, which operate independently. That leaves one for regular WiFi b/g/n duties, and a second, dedicated Miracast 802.11n controller for streaming content to the display on the GamePad tablet. Nintendo had always promised silky-smooth streaming – with around 1/60 of a second in lag – and providing a specific wireless chipset is its way of making sure it delivers.

AnandTech also took some power consumption measurements, with the Wii U sucking down 33W during Super Mario U play. However, if you were thinking of replacing your Roku box by using the Wii U as a Netflix streamer, you may want to reconsider; the console demands 28.5W during Netflix playback using the special app released yesterday, roughly ten times what a recent Roku STB requires.

As for the GamePad itself, it’s a meager 1,500 mAh battery inside, leading to disappointing runtimes experienced by early owners. 3-4 hours of use seems to be around the average; let us know if you grabbed a Wii U over the weekend and are seeing more.


Wii U teardown reveals dedicated Miracast for smooth GamePad action is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Reggie Fils-Aime talks Wii U Nintendo TVii delay

The launch of the Wii U is exciting for any Nintendo fan, but one thing that’s bumming owners out is the delay of Nintendo TVii. We found out just before launch that Nintendo TVii won’t be arriving until sometime in December, when before that announcement, Nintendo had been saying that the service would be patched in at launch. The last minute delay has to sting for some who were looking forward to Nintendo TVii, but in a new interview with MTV Multiplayer, Nintendo of America president Reggie Fils-Aime did his best to justify the delay.


We use the term “justify” loosely, as Fils-Aime didn’t actually give a reason for Nintendo TVii’s delay. After pointing to the fact that the Netflix Wii U app is live today, he went onto say that the Wii U is a “living, breathing system” that’s only going to get better as time goes on.

In the days and weeks ahead, the other three video services will be up and running. We’ve said that Nintendo TVii is coming in December, and so it truly is a living, breathing system that will bring more and more elements to bear over the days, weeks, months, and years ahead.

Unfortunately for Fils-Aime, we don’t think that answer is going to cut it for a lot of the folks who were excited for Nintendo TVii. He did his best avoid the tricky situation of actually talking about the delay, but he didn’t say anything that lets us know why it happened. Still, at least it won’t be too much longer before Nintendo TVii is finally delivered, unless of course it’s pushed back even further before its scheduled December launch arrives.

While you wait for Nintendo TVii, you can check out Netflix from today, with other services like Hulu Plus, Amazon Instant Video, and YouTube all going live within the next few weeks. We presume apps for each service will be available before Nintendo TVii launches, but then again, we don’t have a solid release date for Nintendo TVii. Looks like we’ll just have to wait for more official word from Nintendo. Stay tuned!


Reggie Fils-Aime talks Wii U Nintendo TVii delay is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo’s Wii U arrives in the US

Nintendo’s next-gen console, the Wii U, has hit US stores in the first step of its global roll-out, a tablet-equipped attempt to take motion gaming to the next level. Sales of the Wii U began at midnight in certain locations, including New York City, where Nintendo of America president Reggie Fils-Aime counted down to registers opening in front of a well-packed crowd. Meanwhile, Nintendo paved the way for its new model with a last-minute firmware update enabling some of the headline features.

Out of the box, not all of the Wii U’s functionality is ready: the console demands a firmware update in order for some of the headline features to be enabled. That includes Miiverse, Nintendo’s social avatar feature, and the eShop, along with the internet browser.

The update also adds backward compatibility with the Wii, opening the door to a huge catalog of older games. The Netflix streaming app is also available today.

However, even with that update, one of the last-minute additions to the Wii U will still be missing. TVii, Nintendo’s take on the second-screen smart TV space, has been pushed back until December. Even when it launches, it won’t be available in all of the markets the Wii U will be sold in, limited to US users initially. Similarly, Hulu Plus, YouTube, and Amazon’s Instant Video player will all follow on in later updates.

Unsurprisingly, supplies of the Wii U are tight. Online sales have been frozen at retailers including GameStop and Amazon, while in-store availability is similarly constrained. Opportunistic eBay sales are seeing the Deluxe version of the console change hands for $480 to $550, versus the RRP of $349.99.

Meanwhile, the console will arrive in Japan and Europe later this month. Are you planning on scoring the stores to pick up a Wii U today, or are you eagerly awaiting delivery of a pre-ordered console? Or, is your heart set on a next-gen model from Sony or Microsoft? Let us know in the comments!


Nintendo’s Wii U arrives in the US is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Putting Away Childish Things: The Wii U Redefines Nintendo

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Six years ago, almost to the day, I remember sitting on the couch with my then one-year-old son playing Elebits on the recently launched Wii. I thought he’d understand the simple point-and-shoot game. It was sort of a shooter. You walked around a house and aimed at the little characters. He was enthralled.

I was a new parent and I was showing him the magic of the Wii – Nintendo’s standard-definition console effort that appeared after years of relative stagnation and, more important, the launch of new consoles from Sony and Microsoft. This oddly underpowered console somehow survived to sell 97 million units, 20 million more than its competitors.

The Wii is going away and the Wii U is about to take its place. And I would say – and this is saying a lot – that my oldest boy, the son I played Elebits with, has spent most of his childhood on the Wii or the DS or the 3DS and Pikachu, Mario, and Link are as familiar to him as his own grandparents. That is the Nintendo’s power.

The Wii U launches today and the old familiar franchises are here – New Super Mario Brothers U is probably the most anticipated title but Nintendo World, a set of franchise-themed mini-games. It is certainly a fun console that is very reminiscent of the Wii. But now Nintendo has Mass Effect 3. It has Batman Arkham City. It has a zombie game that involves splattering the undead. In short, this HD console is now a hard-core gaming machine and Nintendo’s clear hope, in the end, is that those who come for the nostalgia will stay for the wider world of gaming.

After all, Nintendo is up against massive competition. The world has passed Mario by and Link has been replaced by the Mighty Eagle. What is a dream factory to do? With the Wii U, their latest console, they’re doubling down on the future.

In short, Nintendo is changing. And that’s OK.

Here’s the primary question we’re trying to answer tonight: is the Wii U worth buying? Yes, but with the caveat that you should expect new consoles from Sony and Microsoft in the next two years and if you’re primarily a Sony or Microsoft gamer (or a PC gamer) you may want to give this console a miss. However, it’s a fun console for families, folks with big groups of friends, and nostalgists who can’t miss the latest Metroid installment. In short, like the Wii before it, the Wii U aims at multiple demographics, misses many, but hits just enough to matter.

Which one should you buy? The $349 32GB unit is probably the one you should be looking at because, as the Wii Market ramps up, it should be interesting to see what content becomes available. The $299 8GB version has just enough space to be dangerous (and keep in mind that you can add SD cards and USB storage to the device later) but you’ll want to future-proof things as you’ll probably be holding onto this thing for another six to eight years.

That said, let’s explore the console and some of the interesting changes that are afoot in the Wii U.


The first thing you’ll notice about the Wii U is that it comes in two parts. The console itself is a squat black box, about the same size as the original Wii, but with multi-gigabytes of built-in Flash storage and four USB ports. It supports HDMI and component video, runs an IBM Power processor with AMD Radeon GPU, and is compatible with the original Wii games. It is supposed to output 1080p video, a vast improvement from the Wii’s original 480p capabilities. This is a fully modern console with fully modern specs. I’ll spare you a rundown of the various physical aspects of the device simply because I’m sure they will be addressed ad nauseum on various gaming sites this week. The console itself in fact is the least interesting aspect of the Wii U package and the main UI, represented by icons that appear either on the included touchscreen GamePad or on the TV screen, is as uninspiring as a iconographic OS can be.

The real draw is the Wii U GamePad. Looking at the GamePad you can see a sort of elongated game controller with two analog sticks at the top corner, directional pad on the left, four buttons on the right, and a set of four shoulder buttons. In the middle of the controller is a 6.2-inch color touchscreen that supports gyroscopic motion controls and includes a camera and microphone. The console, when connected to speakers, plays music in concert with the GamePad, sometimes to interesting effect.

When you’re playing a game on the Wii U, various things appear on the touchscreen. In some games you see the on-screen action copied on your GamePad. In other cases special information appears there – Batman’s radar, inventory selection screens, menus. You can also connect classic Wii controls and the GamePad user can lord over the regular users in various games. For example, one game in Nintendo World turns the GamePad user into a ghost and the rest of the players into hunters. The ghost can see everyone but no one can see the ghost.

The GamePad also has NFC technology built in and lasts about six hours of gameplay on one charge, although your times may vary.

The GamePad is Nintendo’s way to combat the increasingly powerful and increasingly portable gaming devices we now carry with us. Although there is no Legend of Zelda for the iPad – yet – that’s not to say that a developer will send time and attention to that platform, eschewing the dog-eat-dog world of console games. With big-name titles reaching astronomical budgets and rivaling Hollywood in sheer manpower dedicated to a game, it’s clear that Nintendo’s brass feels its fighting an uphill battle for attention and, more important, game revenue.

The GamePad, on the other hand, acts as an attention sink. You focus on it when playing, you can turn off your TV and just play some games right on the GamePad, and the interface is so mobile-esque that the Sing It game is reminiscent of the iOS music player. Just as mobile design aesthetics infected Windows 8, so too does the GamePad follow many of the design quirks of a mobile device.

Playing on the GamePad is as comfortable as playing on any other game controller. I would wager that even the Wii’s rectangular Wiimote was a less ergonomic device than the GamePad. It works well as a primary controller, although battery life could be better, and works even better as a sort of “overarching” controller that a “master” game player uses to hound the other players.

It is this unique game mechanic – heretofore unseen in a shipping console – that makes the Wii U so compelling. Whereas the Wii got you off the couch to play ball and bowl, the Wii U realizes you’re probably not moving so it might as well replace the Internet devices that are drawing you away from the TV in the first place. The Wii U’s television graphics are, if not amazing, on par with current console offerings. Most of the ports – and many third-party titles are ports of older games – are acceptably similar if not indistinguishable from the versions that appear on other consoles. It’s this me-too nature of the games catalog that could put off some players, as they’ve most probably already played these titles before elsewhere.

Nintendo usually shines with its one first-party game, and the aforementioned New Super Mario Brother U is no exception. The game is played with a GamePad or multiple Wii remotes and it showcases the console’s graphics clout as well as GamePad/Screen interaction. You can, for example, view the entire game on the GamePad, eschewing the TV, or perform some moves on the screen and some on the controller. It is probably the best launch title available.

That said, I would argue that the Wii U’s launch titles are fairly slim. Just as many of the Wii’s best titles didn’t appear until later, the launch lineup is a mish-mash of old favorites and only two really compelling franchise titles, Mario and Nintendo World. There’s a little bit of everything for everyone, but nothing that would make me say you must go out and buy immediately. This should change over the next few months.

Again, I am loath to delve too deeply into these titles as we’re attempting a high overview of this game and an examination of its import on the gaming landscape. I’m not attempting to, say, convince you that the Wii U is better than the Xbox or PS3 or that this is the best Mario incarnation. You undoubtedly have your own heated opinion on this if you’ve read this far.

In the pantheon on current consoles, the Wii U stands alone as the device that straddles childhood and adulthood. Simpler games will appeal to the youngsters while titles like Batman, Zombi U and FIFA Soccer, in all their HD glory, will keep older folks happy. Nintendo is striking a precarious balance here and I feel that they have, for the most part, maintained that balance.

If Nintendo should have a single worry it’s that the world may soon move on past its ostensibly scrawny hardware and into uncharted territory. 4K resolution could be a very real thing in the next few years and the Xbox could soon have a second screen that runs on stock tablets around the house. Why do you need a bulky, awkward, touchpad controller when you can simply fire up an app on Windows Phone?

I honestly don’t know the answer to this but I can say that the Wii U/GamePad experience is dedicated to gaming just as, say, Kindle Fire is dedicated to reading. There are some distractions in the form of YouTube, Netflix, and Hulu (all unavailable when I wrote this) but the key endeavor here is getting Mario back to Peach’s castle, come hell or high Bowser.

I will predict that the Wii U will be the popular console of this season and it’s not for the reasons, say, Halo 4 is a must-have title. There is, for example, little online gameplay in the Wii U right now. I was unable to really test online play but it is ostensibly similar to the Wii’s Miiverse gameplay involving exciting troops of little Mii characters ostensibly interacting in real time. The console also has Wii U video chat services as well as a shopping service that allows you to download games to the console. Most of this is secondary and some of the games will actually use their own network play systems and bypass the Mii universe entirely. But network gameplay isn’t the draw here. The Wii U is a social gaming console designed for parties of like-minded folk to get together over a few rounds of Mario Kart in the same room. It is family gaming in an era when the family unit is stretched oddly thin. It is clearly backwards compatible with the Wii because all of the best games there – Mario Kart, Mario Party, and the like – will be the incumbent stars on this console and fun for mom, dad, the kids, the girl/boyfriend, and the revelers at countless house parties. Don’t think of the Wii U as a new console, think of it as the Wii grown up.

So try the Wii U and I would recommend picking it up. At $349 it is hard to say that this is much more expensive than a tablet and far more social. The games will be pricey and the accessory sales will line Nintendo’s coffers for the next big console, and gaming will continue to evolve. But if you want to see a unique segment of that evolution, look to the Wii U.

As we roll into the darkness of winter, the real test of the Wii U will be its effect on players who are endlessly distracted by tablets, PC games, and other visual entertainment. It will have to fight against Skyrim-addled adventurers for whom the Japanese RPG elements of the Zelda games are just a bit too non-Tolkienian. It will have to fight against consoles that have made their name with shooters and gore and guts. It will have to appeal to young and old alike. It will have to remain a hearth where dreams are wrought.

Click to view slideshow.

Will it succeed? If this afternoon was any indication, my oldest son and his friend loved the Wii U. He’s come a long way from the tottering infant that stared intently at a 480p game involving animated electricity. He’s a boy now and he loves the Wii U for its interactive qualities, for his ability to be a master over visiting players, and his understanding of the game mechanics that he is familiar with through his gameplay on my iPad and iPhone, through mini-games on the laptop, and through the 3DS where he is a Pokemon master.

He is excited. I think you will be, too. Nintendo could sell a million of these this year and hopefully another 9 million over the next few years. But could they falter here, with this odd mechanic and me-too graphics? Perhaps, but until then my son will slowly and surely wend his way through Mario’s dangerous world, and, when he and the Tokyo-based company are ready, follow Nintendo into a bright, strange future.


Wii U Review: The Future Is in Good Hands

Nintendo isn’t afraid of different. It has thrown more crazy stuff at the wall—and gotten more of it to stick—than anyone. The Wii U is Nintendo’s opinion of what’s next. More »