Nintendo Wii U’s spring update, Panorama View arrive next week

Nintendo Wii U's spring update arrives next week

Nintendo’s Wii U game console is getting its promised spring update next week, said company president Satoru Iwata in a Luigi-filled video presentation this morning. The update is said to launch software dramatically faster than before, as Nintendo demonstrated in a video last month. Iwata also said the update adds continuable downloads while the console is off, and that Virtual Console won’t arrive until the following week — should you wish to directly launch into the Wii menu, you’ll be able to hold down the B button as the console is starting up.

That said, if you wanna play those VC games directly from the Wii U menu, you’ll need to re-buy them for $1 apiece for NES games and $1.50 for SNES games. A variety of games were shown off as available at the Virtual Console’s launch, including classics like Super Mario World and Punch-Out! Apparently GameBoy Advance and Nintendo 64 games are planned for inclusion on the VC in the coming months, but no definitive date was given. He also said Panorama View will arrive next week for free, and it sounds like it’ll be a separate download from the software update.

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Source: Nintendo Direct

Hailrazer stuffs a Nintendo 64 into a GameCube GameBoy Player (video)

Hailrazer stuffs a Nintendo 64 into a GameCube GameBoy Player, creates a nostalgia singularity  video

Hailrazer is clearly a fan of the Nintendo 64 and GameCube, but his projects have kept the systems as separate beasts. Until now, that is. His latest mod puts a Nintendo 64 into a GameCube’s GameBoy Player add-on, linking the audio, power and video to those of the more modern system. Gamers just have to plug in relevant controllers and flip a switch to play whichever console best triggers a nostalgia trip. About the only setback is the absence of space for a proper Nintendo 64 cartridge slot, which effectively mandates using a not-quite-above-board storage format instead. Given that the two-in-one console is strictly a personal labor of love, it’s still quite the achievement — and it guarantees that Hailrazer’s inner circle won’t have to travel far for a trip down memory lane.

[Thanks, Jon]

Continue reading Hailrazer stuffs a Nintendo 64 into a GameCube GameBoy Player (video)

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Source: Bacteria’s Forum

Switched On: The Old Adventures of New 3D

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On The Old Adventures of New 3D

In the unmarked office of 3-D Vision, Inc., you can see a television or PC display a videogame or movie with a convincing stereoscopic effect. That might not seem very unique. However, the television is a CRT from the 1990s, the video game is Super Mario for the Nintendo 64 and the movie is The Wizard of Oz, made in 1939.

Despite the growth in 3D television sales, the requirement to wear 3D glasses has loomed as one of the most significant barriers to adoption. 3-D Vision’s technology still requires glasses, at least for now. However, with some caveats, it overcomes some of the other, oft-overlooked barriers to 3D adoption by creating 3D video from 2D content on 2D (or 3D) displays. On televisions, this is achieved via a small set-top box — a prototype of which approaches the size and noise level of a mini-fridge — that plugs into the video source and the TV and converts the video in real-time with virtually no latency. The box should be available early next year.

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Switched On: The Old Adventures of New 3D originally appeared on Engadget on Sun, 02 Sep 2012 17:53:00 EDT. Please see our terms for use of feeds.

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Modder conjoins two N64 controllers for dual-analog play in Star Wars Ep. 1 Racer, Goldeneye

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We’ve seen a fair share of controller mods over the years, but a dual-analog Nintendo 64 pad intended for Star Wars: Episode 1 Racer? That’s certainly a simpler concept that can apparently turn out to be quite intriguing — and functional. As the story goes, a friend of a modder named Clarky is an avid player of the sci-fi title, especially a hidden mode that allows users to individually command both the left and right engines of their pod-racer using the joysticks of two controllers. To make the control scheme less fiddly, Clarky essentially chopped off the D-Pad section of one and the action button section on another to join the two as one. The final result is impressive as well — we’d be hard-pressed not to believe it’s some rare prototype from the Nintendo labs at first glance. The unit also functions with the classic shooter, Goldeneye 64, as well since the game supports a similar dual-analog mode. Notably, the gamepad plugs in with two cords, so it’s unlikely you’d be able to reap its full benefits on most of the system’s games. You’ll find a video of the controller in action below, and a full build log at the source link. Now, if only we could get our 4MB graphics Expansion Pack to work with the titles as well.

Continue reading Modder conjoins two N64 controllers for dual-analog play in Star Wars Ep. 1 Racer, Goldeneye

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Modder conjoins two N64 controllers for dual-analog play in Star Wars Ep. 1 Racer, Goldeneye originally appeared on Engadget on Mon, 06 Aug 2012 18:16:00 EDT. Please see our terms for use of feeds.

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