Notch Is A Wearable Sensor & App For Tracking And Capturing Body Movements

Movement tracking could get a whole lot more granular if the New York-based startup behind this wearable sensor gets its way. Notch, currently being shown off in prototype form on Kickstarter, is a wearable sensor designed to be concealed within clothing at natural hinge points around the body to track and capture specific body movements – sending that data back to a companion (iOS) app for tracking and review.

Right now, there’s no shortage of wearable tech aimed at fitness and activity use-cases, whether it’s Fitbit or Jawbone’s UP or Nike’s Fuelband to name a few. Easily enough activity tracker bangles to fill the average-sized forearm. And that’s before you get started on smartwatches. But fewer Bluetooth sensor-makers are aiming to capture precise body movements – likely because on the surface it seems a smaller, more niche use-case. Something for dancers, athletes and freerunners to get excited about, perhaps.

But then again, a wearable sensor – or more accurately a network of sensors if you want to capture a whole concert of body movements using Notch – that can record precise, physical movements and deliver localised feedback to an arm or leg, has potential to be useful in a variety of ways. As a warning system against slouching when sitting, perhaps (a la the LUMOback). Or a stress monitor, based on how much nervous gesticulating you’re doing at work.

Notch is designed to both capture movement data (either continuously or on demand – recording and pausing can be controlled by tapping on an individual sensor), and to output haptic feedback, via tiny vibration motors, meaning it can be used for motion-triggered notifications. The sensors use inertial measurement units to capture body motion, and Bluetooth Low Energy to send recorded data to the Notch app.

For starters, Notch’s own app will offer the ability to set up the individual mobiles, record movements, collect data on those movements, replay the movements as 3D visualisations, and download the data in XYZ format, say its makers. But they are also planning to release an API to allow third party developers to build out additional use-cases for Notch. So if they can excite enough developers, they could end up with some pretty off the wall motion trigger-tech scenarios.

notch-jump

“Haptic feedback basically extends Notch into one more dimension, making Notch not just an input device (that gets movement) but also an output device. We are definitely going to include haptic feedback functionality into our app. Triggers related to movement and based on timers are what we are deciding on right now. We call this kind of functionality ‘personal coach’, but it would be most exciting for us to see what use cases for haptic feedback developers will come up with,”  Stepan Boltalin, Notch’s founder & CEO, told TechCrunch.
“We have already been getting interest from people in various fields:  martial artists (tracking the speed / power of punching), climbers, skydivers, animators. We believe that movement is a very broad field, so we plan to offer use-case specific apps gradually (as well as encourage developers to take advantage of our data),” he added, discussing more broadly some potential use-cases for Notch. ”We will release a companion app, but are also researching which particular field of activity to focus on for the first use case specific app.”

Each Notch sensor is 1.3×1.2×0.31inches (30x33x8mm), and weighs less than 0.35oz (10g). They’re designed to be charged via standard microUSB and will run for 3+ days “normal usage”. The sensors are designed to snap onto clothing via standard male sewing snaps. The startup is also offering some custom clothing – including button-up shirts and casual tees – with built in connector pockets for Notch.

Early Kickstarter backers can bag one Notch sensor for $49, with various other pledge levels up for grabs. But if you want the full body capture option it’s considerably more pricey – circa $360 for eight modules, to allow for motion capture of wrists, elbows, head, torso, feet. So that’s clearly going to remain niche.

The startup is also seeking a rather sizeable $100,000 to make Notch fly – with sub-$5,000 raised so far, and 43 days of their campaign left to run. If they hit their funding target they’re aiming to ship Notch to backers next June.

Notch explains decision to axe 0x10c, concentrate on ‘smaller’ games

Minecraft creator definitively kills '0x10c' spaceship game

When Marcus “Notch” Persson cancelled 0x10c, he laid the blame at the feet of a “weird creative block” that hampered his game development. In his blog, however, he has revealed that it was the sheer weight of fan expectation that killed the highly-anticipated space-sim. The Minecraft creator was so concerned about becoming “another under-delivering visionary game designer” that he’d rather ice the project than do a George Lucas. Instead, he’s going to concentrate on producing smaller games away from the public eye, adding that he’s looking forward to playing Project Trillek, 0x10c’s spiritual successor, when it’s done.

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Source: Marcus “Notch” Persson (Tumblr)

Minecraft creator scraps ‘0x10c’ spaceship game, but fans run with concept

Minecraft creator definitively kills '0x10c' spaceship game

After suffering a “creative block” with development of his 0x10c project, Markus “Notch” Persson has definitively killed the idea, saying he has “no future aspirations” for it. The keenly anticipated game involved space travelers who wake up after an eons-long hypersleep and have to deal with enemies and other problems aboard their spaceship. He broke the news to disappointed fans on a livestream, but some have decided to keep the idea alive via community effort called Project Trillek. While they’d drop the whole cryosleep bit, the team would keep the concept of a crew navigating space and managing their craft with a 16-bit CPU, Minecraft-style. We’re glad it’s not dead yet, but whether it can survive the vacuum of a Notch-less space remains to be seen.

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Source: Joystiq

Mojang’s Scrolls launches in open beta today, $20 gets you access

Mojang's Scrolls launches in open beta today, $20 gets you access

Mojang’s best known for the indie blockbuster Minecraft, but today heralds the launch of the open beta for its new game, Scrolls. It’s been a long time coming, and the title itself was the focus of a courtroom squabble, as much as Notch would’ve liked to hash out the early roadblock in a rocket-filled arena. While it’s admittedly not “feature complete,” you can test your card-battling skills in casual and ranked online match-ups. The card trading forum is up and running, as is the in-game store for bolstering your deck using gold earned through triumph, and “shards” purchased with real dough. You can tweak your deck using the builder and 25 trials are available off the bat to school you in strategy. Access to the open beta will cost you $20, £13 or 15 euros, but really, you’re buying the full game early, as all future updates will be free to beta adopters. The purchase page isn’t live just yet, but it’ll be available to download for PC and Mac at some point today. Hit the source link to brush up on the mechanics if you can’t wait to attack the trials, or check out the trailer below for a quick fix.

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Source: Scrolls

Minecraft creator launches browser-based Drop, makes us wish we’d taken touch-typing lessons

Minecraft creator launches browserbased Drop game, makes us wish we'd taken touchtyping lessons

Must try harder.

Update: Bonus points if you press the space bar as you play!

[Thanks Giuliop!]

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Via: Joystiq

Source: Drop, @Notch (Twitter)

Minecraft creator shows test footage of ‘0x10c’ space sim, dishes early details (video)

Minecraft creator shows test footage of '0x10c' space sim, dishes early details video

Gamers have been waiting on tenterhooks for Markus “Notch” Persson’s next offering, titled 0x10c, and while the Minecraft creator has detailed some aspects of the upcoming game, even he’s not sure exactly how it’ll end up. Newly released video footage (after the break) shows a first-person shooter aboard a spaceship, and the creators told PC Gamer that they’d “really like for stuff to go wrong,” so that players can use creativity and resource-gathering, Minecraft-style, to fix it. Persson also said that the ship would contain a fully-programmable 16-bit computer (which sounds a bit like a recent Minecraft mod), and that multiplayer would be added early in the development. Apart from that, though, the team admitted “we don’t know where 0x10c is really headed,” and that they shouldn’t “raise too many people’s expectations.” Based on the rampant speculation so far, it seems like that ship may have already sailed.

Continue reading Minecraft creator shows test footage of ‘0x10c’ space sim, dishes early details (video)

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Minecraft creator shows test footage of ‘0x10c’ space sim, dishes early details (video) originally appeared on Engadget on Mon, 15 Oct 2012 10:28:00 EDT. Please see our terms for use of feeds.

Permalink Edge Mobile  |  source0x10c.com, PC Gamer  | Email this | Comments

You’re Being Lied To: Windows 8 Isn’t Bad for Gaming [Windows 8]

Windows 8 is a threat to computer gaming. It’s a “catastrophe,” if you listen to Gabe Newell at Valve, or heads at a bunch of other major gaming companies. But the thing is, even though everyone in video games is yelling about Windows 8, they’re not actually yelling about, well, gaming. More »

Minecraft creator warns locked down Windows 8 could be ‘very bad’ for indies, stays wary of Steam too

Notch with Lego Minecraft

Microsoft just isn’t getting much Windows 8 love from the game community, full stop. Following Blizzard and Valve anxieties, Minecraft developer Notch (the man on the left) is himself cautious about the shift to the Windows Store and the seeming discouragement of third-party outlets. Despite sharing an affinity with Microsoft for square-shaped worlds, he sees any further lockdown of Windows 8 as potentially “very very bad” for indie game developers and overall competition in the gaming business. Not that Notch is singling out the OS for concern: he’s also maintaining his resistance to Valve’s Steam and doesn’t want the Portal creator to “rent games” instead of selling titles that buyers can keep forever. While Notch isn’t adverse to producing games for closed systems when it’s the only choice, he’s joining a growing chorus of those worried that openness is on the endangered list.

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Minecraft creator warns locked down Windows 8 could be ‘very bad’ for indies, stays wary of Steam too originally appeared on Engadget on Wed, 01 Aug 2012 14:16:00 EDT. Please see our terms for use of feeds.

Permalink GamesIndustry  |  sourceReddit, Twitter (1), (2)  | Email this | Comments

Mojang sued for alleged patent infringement in Android version of Minecraft

Mojang has seen the sort of success that most game developers dream of with Minecraft, but it looks like it’s now also found itself thrust into the rarely desirable world of patent lawsuits. As revealed by Minecraft creator Notch himself on Twitter, Mojang is being sued by the Texas-based Uniloc (which has also taken aim at Electronic Arts, Gameloft and others) over some alleged patent infringement in the Android version of Minecraft. That supposed infringement is not related to any of the distinctive gaming elements of Minecraft, but rather the means through which the game verifies users — something Uniloc alleges is a violation of patent #6,857,067, a “system and method for preventing unauthorized access to electronic data.” Not surprisingly, Notch has taken the opportunity to make his thoughts on software patents known (see his blog post below), and also make absolutely clear that he intends to fight the suit, saying that “if needed, I will throw piles of money at making sure they don’t get a cent.” That’s also prompted a response from Uniloc CEO Ric Richardson, who notes that he had no direct involvement in this particular patent or suit, but defends the company’s practices and insists that it is not a patent troll.

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Mojang sued for alleged patent infringement in Android version of Minecraft originally appeared on Engadget on Mon, 23 Jul 2012 11:24:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceBBC News, The Word of Notch, Ric Richardson  | Email this | Comments