NVIDIA-powered computers break Pi calculation record

Yesterday was Pi Day, and to celebrate the yearly occasion, you no doubt tried your hardest to recite Pi to as many decimal places as you could. Of course, most of us probably couldn’t get past the first few decimal places, but there was one person who could, thanks to a set of computers powered by a handful of NVIDIA graphics cards.

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Santa Clara University researcher Ed Karrels ended up breaking the world record for computing digits of Pi to eight quadrillion places to the right of the decimal point. Karrels used graphics cards to do the work rather than CPUs, and he spread the work across three different computers: one with four NVIDIA GTX 690 cards, one with two NVIDIA GTX 680 cards, and 24 computers at the Santa Clara University Design Center with one NVIDIA GTX 570 card each.

The calculation took 35 days to complete, from December 19 to January 22, beating out the previous held by a team at Yahoo, who used 1,000 CPU-only computers, which took 23 days to compute Pi to two-quadrillion places, just a quarter of what Karrels’s setup achieved. After the 35-day run, Karrels conducted a second run to double-check the math, which took just 26 days using newer versions of his programming tools.

Karrels will speak at the GPU Technology Conference in San Jose, California next Tuesday, where he’ll be explaining the math behind the Pi calculation achievement, as well as the programming tricks he used, as well as the logistics of conducting supercomputing tasks on a budget.


NVIDIA-powered computers break Pi calculation record is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Researcher breaks Pi calculation record with the help of NVIDIA

Researcher calculates Pi to digit digit with the help of NVIDIA

Yesterday’s self-congratulatory pat on the back to anyone reciting Pi to ten digits might feel a bit inadequate compared to Santa Clara University’s Ed Karrels. The researcher has broken the record for calculating Darren Aronofsky’s favorite number, taking the ratio to eight quadrillion places right of the decimal. Given the location of the University, you’ll be unsurprised to learn which hardware maker’s gear was used to break the record. Karrels will be showing off the new digits at the GPU technology conference in San Jose, demonstrating the CUDA-voodoo necessary to harness all of that Kepler-based computing power.

[Image Credit: Ed Karrels]

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Via: NVIDIA

Source: Ed Karrels

The Daily Roundup for 03.14.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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NVIDIA opted out of PlayStation 4, cites Sony not offering enough money

Having produced the graphics chips that powered both the original Xbox and the PlayStation 3, it was a surprise to see NVIDIA‘s name left out of Sony’s big PlayStation 4 reveal event last month. But there was AMD, picking up the empty spot left by NVIDIA, powering the PS4 with its 8-core “Jaguar” CPU and Radeon GPU. So, what happened? While we don’t know the specifics of how AMD won the contract, NVIDIA’s senior VP of content and tech Tony Tamasi tells GameSpot that his company, “Didn’t want to do the business at the price those guys [Sony] were willing to pay.”

In so many words, Tamasi says NVIDIA weighed its options against other potential products the company would be working on — rather than producing discreet tech for a single console manufacturer, thus being unable to use said tech elsewhere — and decided against it. “We had to look at console business as an opportunity cost. If we say, did a console, what other piece of our business would we put on hold to chase after that?” he tells the game site.

NVIDIA is indeed working on a variety of new products, including an Android-powered Tegra 4 gaming handheld called Project Shield. That’s in addition to its bread-and-butter business of PC GPU development — the company recently unveiled its Titan GPU, a $1,000 card with enough power to keep your gaming graphics needs met for years to come (or at least we sure hope so at that price).

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Source: GameSpot

NVIDIA passed on PS4 due to financial disagreement

When the PlayStation 4 was announced last month, you might have noticed that the console’s processing power was all AMD, with the 8-core Jaguar CPU and Radeon graphics. Since NVIDIA was the chip maker behind the Xbox 360 and the PlayStation 3, what happened with the PS4? It turns out that NVIDIA wasn’t willing to do business with Sony “at the price those guys were willing to pay.”

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Senior Vice President of Content and Technology at NVIDIA Tony Tamasi told GameSpot that the company “came to the conclusion” that they “didn’t want to do the business at the price those guys were willing to pay,” referring to Sony and the amount of money they were willing to dish out to NVIDIA to allow the console maker to use their chips.

AMD ended up getting a deal with Sony to use its chips in the PlayStation 4, and it’s rumored that the next-generation Xbox will also be running AMD components, but it seems NVIDIA isn’t phased by all that. Tamasi says that the company is “building a whole bunch of stuff,” including Project SHIELD that we took a look at during CES back in January.

Overall, NVIDIA looks at the console business as an “opportunity cost.” Essentially, NVIDIA had to weigh the pros and cons of developing their own products versus implementing their technology into other products. In the end, the company decided not to pursue the PS4 and instead focus on their own products.

[via GameSpot]


NVIDIA passed on PS4 due to financial disagreement is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The Conduit HD Android Tegra Enhanced Review

It’s time to bring out the big guns with The Conduit HD for Android, a game that’s been boosted into the mobile space by the developers at High Voltage Software assisted by the Tegra team at NVIDIA. With this version of the game you’ll be rolling out with everything you saw on the original Wii version and more – 9 mission of furious blasting of alien beasts from the comfort of your own smartphone or tablet! This game is out this week for Tegra-toting machines, here in the mobile universe for the first time!

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What you’re seeing here is a rather radical environment in which your mission is to destroy a mysterious and other-worldly enemy with a dynamic user interface available right from your touchscreen device or wirelessly with your own Bluetooth-connected gaming controller. You’ll be using pistols, machine guns, and a fabulously strange “All Seeing Eye” device (ASE in the game) to explore this strange new world and puzzle solve as you blast through the opposition. Below you’ll see the game running on the Google Nexus 7, the ASUS-made tablet working with NVIDIA’s Tegra 3 quad-core processor under the hood.

You’ll be able to control your gameplay from start to finish with control options everywhere from flipped tapping to auto-fire mode. You’ll be able to change the layout of the buttons and controls, change the way you target and move, and you’ll have – specifically – GameStop Controller support as well. This is the more “traditional” way to play the game, they say, with Bluetooth-connected blasting on your side.

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The weapons you’ll be using number to 18, unique firing modes and actions for each, with the ASE to back you up from start to finish. You’ll be destroying your enemies which number to 14, for starters, both human and alien creatures coming at you not just from straight up in front, but below and up above as well. Head down the stairwell, watch out for snipers up on a second level, and toss grenades all around.

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And the best part is the graphics have been given a bump between the original Wii version and here with NVIDIA’s Tegra SoC. With the Tegra 3 quad-core processor you’ll be blasting up and out with what the Chief Creative Officer of High Voltage Software, Eric Nofsinger, calls “console-quality visuals on mobile devices.” This includes enhanced lighting in all your darkest corners, higher resolution graphics than ever before, and “much-improved” visual fidelity compared to this game’s original release.

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This game will be available to you immediately if not soon from the Google Play app store through the NVIDIA TegraZone with a rather unique pricing structure. You’ll be able to download the game for free, and the first two levels are completely free. After that you’ve got the option of buying the whole rest of the game at once for $4.99, or you can buy each of the two halves of the game for $2.99 each. At the moment we can’t imagine why you’d only want half the game, but to each their own.

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Have a peek at the timeline below for more Tegra-enhanced games available in the NVIDIA TegraZone right this minute, and don’t forget to hit up our own massive Tegra Hub too for more NVIDIA mobile action than you can handle!

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The Conduit HD Android Tegra Enhanced Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA Project SHIELD unleashes Riptide GP 2 in sweetest demo yet

It’s time again for some rip-roaring action with NVIDIA’s Project SHIELD and the sequel to one of the most awesomely entertaining games on the Android gaming platform: Riptide GP 2! This game takes on what the original blasted forth with awesomely futuristic jet-ski racing made excellent by NVIDIA’s team-up with the developers at Vector Unit for Tegra optimization. In this demo you’ll also be seeing the Project SHIELD implementation of NVIDIA Tegra 4 quad-core processing power with visual splendor popping up on a whopping 72 GPU cores.

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The demo you’re seeing here shows one of two different types of futuristic gaming action you’ll be able to experience on Project SHIELD. While you’ll also be able to do streaming gaming from your GeForce-toting PC on your own wireless network, this demonstration is working with pure Android. This game will be released by the time the Project SHIELD hardware becomes available – soon and very soon!

According to NVIDIA, a collection of Tegra 4-specific features are appearing here in addition to the hot-powered action you’ll get outside of the NVIDIA environment. While you’ll be rolling hardest with this game on Tegra 4-toting smart devices, as with the original Riptide GP, you’ll still be able to (eventually) rock and roll with this game on most Android devices. Of course with a Tegra 4 processor you’ll be getting the best of the best!

• Full 3rd Party Controller Support
• Enhanced Water and Particle Effects
• HDR Lighting
• Boosted Reflection Shaders
• All-New Spectator Mode with Project SHIELD

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So get pumped up – and have a peek a the timeline below for additional demonstrations of the hardcore power of Project SHIELD as well!

[via NVIDIA]


NVIDIA Project SHIELD unleashes Riptide GP 2 in sweetest demo yet is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

ASUS Transformer AiO is a world’s first: Windows 8/Android hybrid madness

At Mobile World Congress last month we had a magical experience with ASUS that noone will ever forget – but one device we saw seems to have been looked over until now: the ASUS Transformer AiO. This device was shown, but not exactly detailed – this week we’re learning why. Apparently this machine – bear with me now – is both a Windows 8 desktop and an Android tablet – both running separate processors.

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What you’ve got here is an All-in-One desktop machine, first and foremost, running Intel Core architecture inside with a full Windows 8 experience up front. The full touch-friendly interface you’ve got up front is working through a 18.4-inch display that’s also detachable and usable as a tablet. When you detach the display, you’re no longer using the Intel Core i5 or Windows 8 – instead you’re working with the NVIDIA Tegra 3 quad-core processor inside the detached unit itself, and you’re working with Android 4.1 Jelly Bean.

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NOTE: this isn’t the first time we’ve seen this concept. We had a hands-on experience with an early iteration of the ASUS Transformer AiO last year, too.

The kicker is that with this setup you’ll also be able to work with Windows 8 on the detached tablet in Remote Desktop mode. Of course that’s not quite the quick, perfect, and awesome experience you’ll be getting when you have the display/tablet attached to the desktop, but it’s still quite the exercise in flexibility! When you’re working with Remote Desktop mode, mind you, you’re working over a wi-fi connection in your own home – or office – or wherever you’ve got this lovely beast.

The desktop works with NVIDIA GeForce GT 730M graphics as well, so you’re also working with a double-dose of NVIDIA magic, both the mobile side of things with the Tegra, and the desktop graphics side of things with GeForce. You’ll also be working with four USB 3.0 ports and HDMI-out for additional monitor action. In fact, as the fun never stops, you can have the desktop working with HDMI-out to a monitor with Windows 8 while the tablet works with Android completely separately – fabulous weirdness!

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Above: This magician (really, he did magic on stage) is holding the tablet portion of this wild amalgamation.

The removable bit is an 18.4-inch LED-backlit IPS LCD display with 1080p HD resolution that’s got 10-point multitouch and some super 178-degree wide viewing angles all around. This display also has a “convenient carrying handle” as well as a folding stand that you’ll be able to set it up with when you realize how massive it is – not quite a laptop situation, this one.

You’ll be seeing this machine blasting forth early inside the second quarter of 2013 in North America with pricing starting at $1299 USD. Sound like a deal to you? Let us know if you’ve got any questions about this beast and get pumped up for our full review – coming on quick! Also have a peek in the timeline below to see other recent announcements and hands-on experiences from ASUS, too!


ASUS Transformer AiO is a world’s first: Windows 8/Android hybrid madness is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA rolls out Apex and PhysX developer support for the PlayStation 4

NVIDIA rolls out APEX and PhysX developer support for the PlayStation 4

Just because the PlayStation 4 centers around an AMD-based platform doesn’t mean that NVIDIA is out of the picture. The graphics firm is updating the software developer kits for both its Apex dynamics framework and PhysX physics modeling system to address Sony’s new console, even if they won’t have the full hardware acceleration that comes with using NVIDIA’s own chipsets. The introductions will mostly take some of the guesswork out of creating realistic-looking games — theoretically, adding a larger number of collisions, destructible objects and subtler elements like cloth and hair modeling. Most of us won’t see the fruits of the updated SDKs until at least this holiday, but programmers looking for more plausible PS4 game worlds can hit the source links.

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Source: NVIDIA (1), (2)

NVIDIA announces PhysX and APEX support for PS4

Heads up, folks. NVIDIA will be invading the PS4 as the company has announced PhysX and APEX support for the recently-announced gaming console. Both PhysX and APEX are software development kits from NVIDIA that will allow game developers to design new PS4 games with stunning graphics, similar to what we saw during the PS4 reveal last month.

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NVIDIA’s product manager for PhysX, Mike Skolones, says that “great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers,” and “with PhysX and APEX support for PlayStation 4, customers can look forward to better games.” Indeed, both PhysX and APEX should make games more realistic with life-like movements and scenery.

PhysX is designed specifically to be used with hardware acceleration in processors and graphics cards, and the technology allows for more complex and detailed worlds in video games, including more-realistic explosions, clothes that react more naturally to the wind and body movements, and of course, better life-like motions of characters.

Both PhysX and APEX are already integrated into a handful of games. NVIDIA boasts that PhysX alone is featured in more than 150 games, and is used by over 10,000 developers. Some games that are taking advantage of NVIDIA’s technologies include Borderlands 2, the Batman Arkham series, Mirror’s Edge, and Metro 2033.


NVIDIA announces PhysX and APEX support for PS4 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.