NVIDIA unveils the GTX Titan, an enormous graphics card that costs $1,000 (eyes-on)

NVIDIA unveils the GTX Titan, an enormous graphics card that costs $1,000

NVIDIA’s GTX Titan is rumor no more, as the American computer hardware company unveiled the superpowerful graphics card this morning. With 2,688 CUDA cores, 6GB of GDDR5 RAM, and 7.1 billion transistors packed into the 10.5-inch frame, Titan’s capable of pushing 4,500 Gigaflops of raw power — NVIDIA’s pitching Titan as the means to “power the world’s first gaming supercomputers.” The company even showed off the Titan in its mightiest form, bootstrapped to two others running together (three-way SLI), which powers graphics showcase Crysis 3 running at its highest settings: a whopping 5760×1080 resolution across three monitors. Of course, a setup like that would cost you quite a pretty penny; just one GTX Titan costs $1,000, not to mention three (nor all the other hardware required to support it).

Should you prefer your gaming PCs to not be of the neon-lit, triple GPU, above-$10,000 variety, NVIDIA was also showing off the Titan in a Falcon Northwest boutique PC. The company’s working with a variety of boutique PC makers to incorporate the Titan (see: Maingear), making NVIDIA’s top of the line a teensy bit more accessible to your average joe.

GTX Titan is the new top of the line for NVIDIA, effectively pushing aside the GTX 690 and setting a new benchmark for performance. Of course, with a $1,000 price tag and freedom — nay, encouragement — to tweak its nitty gritty settings, the Titan isn’t really meant for your average anyone. The PC game-playing early adopters, however? Here’s your next GPU. Hopefully you’ve got a big, empty space in your rig, as you’ll need it. The GTX Titan arrives on February 25th for $999.

NVIDIA unveils the GTX Titan, an enormous graphics card that costs $1,000 eyeson

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NVIDIA intros Tegra 4i with built-in LTE, details Chimera camera tech with HDR

NVIDIA unveils Tegra 4i with builtin LTE, details Chimera camera tech with alwayson HDR

Did NVIDIA say it would stick to one new mobile processor design per year? If so, it’s not worried about its own rules: meet the Tegra 4i. The 4-plus-1 chip formerly known as Project Grey is a Tegra 4 mostly in name, and goes for integration rather than raw power. It sheds the newer Cortex-A15 architecture of the Tegra 4 for a spruced-up 2.3GHz Cortex-A9 with the i500 LTE modem built directly into the chip die — a move that cuts the surface area in half and simplifies the hardware, even as it supposedly outruns equivalent competition. The design is more than just an overclocked Tegra 3 with 4G inside, though. The 4i touts 60 graphics cores versus the 12 of its ancestor, and inherits the high dynamic range photography and video engine of the Tegra 4. NVIDIA is demonstrating the 4i’s chops through the Phoenix (pictured above), a 5-inch, 1080p reference Android smartphone that builders can use as a starting point. There’s no immediate customers mentioned for the CPU, although we suspect those are coming soon.

Speaking of that camera technology, NVIDIA has also given it a name. Chimera, as it’s now called, isn’t just about making HDR available for every photo and video. The mix of CPU and GPU processing can capture HDR panorama shots without requiring a single-direction sweep, letting a would-be Ansel Adams ‘paint’ the panorama out of order. The autofocusing engine is also smart enough to include subject tracking with an exposure lock. Both 8-megapixel Aptina and 13-megapixel Sony camera sensors can already support Chimera, which gives us a clue as to just what imaging we can expect with the first batch of Tegra 4 and 4i devices.

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NVIDIA Introduces Its First Integrated Tegra LTE Processor

Tegra 4i Delivers Highest Performance of Any Single-Chip Smartphone Processor

SANTA CLARA, Calif.-February 19, 2013- NVIDIA today introduced its first fully integrated 4G LTE mobile processor, the NVIDIA(R) Tegra(R) 4i, which is significantly faster yet half the size of its nearest competitor.

Previously codenamed “Project Grey,” the Tegra 4i processor features 60 custom NVIDIA GPU cores; a quad-core CPU based on ARM’s newest and most efficient core- the R4 Cortex-A9 CPU- plus a fifth battery saver core; and a version of the NVIDIA i500 LTE modem optimized for integration. The result: an extremely power efficient, compact, high performance mobile processor that enables smartphone performance and capability previously available only in expensive super phones.

“NVIDIA is delivering for the first time a single, integrated processor that powers all the major functions of a smartphone,” said Phil Carmack, senior vice president of the Mobile business at NVIDIA. “Tegra 4i phones will provide amazing computing power, world-class phone capabilities, and exceptionally long battery life.”

Tegra 4i’s new 2.3 GHz CPU was jointly designed by NVIDIA and ARM, and is the most efficient, highest performance CPU core on the market.

“Tegra 4i is the very latest SoC solution based on the ARM Cortex-A9 processor and demonstrates the ability of ARM and our partners to continue to push the performance of technology and create exciting user experiences,” says Tom Cronk, executive vice president and general manager, processor division, ARM. “ARM and NVIDIA worked closely to further optimize the Cortex-A9 processor to drive performance and efficiency in areas such as streaming and responsiveness. This is an example of the collaboration and innovation that enables ARM technology-based solutions to be market drivers through multiple generations of SoC solutions.”

Utilizing the same architecture as Tegra 4’s GPU, Tegra 4i features five times the number of GPU cores of Tegra 3 for high-quality, console-quality gaming experiences and full 1080p HD displays. It also integrates an optimized version of the NVIDIA i500 software-defined radio modem which provides LTE capabilities, and makes networking upgradability and scalability fast and easy.

“NVIDIA’s Tegra 4i appears to outperform the leading integrated LTE chip significantly, and also benefits from an integrated ‘soft-modem’ that can be re-programmed over-the-air to support new frequencies and air interfaces – something other modem vendors can only dream of,” said Stuart Robinson, director, Handset Component Technologies Program at Strategy Analytics.”

Tegra 4i mobile processor’s camera capabilities include the NVIDIA Chimera[TM] Computational Photography Architecture recently announced in Tegra 4. This delivers many advanced features, including the world’s first always-on high dynamic range (HDR) capabilities, first tap to track functionality and first panoramic photos with HDR. NVIDIA also introduced its “Phoenix” reference smartphone platform for the Tegra 4i processor to demonstrate its unique mobile technologies. Phoenix is a blueprint that phone makers can reference in designing and building future Tegra 4i smartphones to help get them to market quicker.

NVIDIA Introduces Groundbreaking Camera Technology with Chimera – World’s First Mobile Computational Photography Architecture

Tegra 4 Family Delivers First Always-On HDR Photos and Video, HDR Panoramic and Tap-to-Track Capabilities to Smartphones and Tablets

SANTA CLARA, Calif.-Feb. 19, 2013-Forging a path for the next wave of advanced, consumer-focused mobile imaging experiences and applications, NVIDIA today announced new capabilities delivered by the NVIDIA(R) Chimera[TM] Computational Photography Architecture.

Available in the NVIDIA(R) Tegra(R) 4 family of mobile processors, Chimera[TM] architecture offers a number of features never before available on mobile devices, including always-on high-dynamic range (HDR) photos and videos, HDR panoramic and persistent tap-to-track capabilities.

NVIDIA developed Chimera to enable mobile photography to be as flexible and creative as it is convenient. Its suite of new features, supported by enormous visual computing power, delivers capabilities far beyond what’s currently available, even in high-end dedicated DSLR cameras, to mainstream smartphones and tablets.

“NVIDIA’s Chimera architecture takes mobile imaging far beyond what consumers have come to expect from the phones and tablets,” said Brian Cabral, Vice President of Computation Imaging at NVIDIA. “Capabilities that until now have been reserved for professional photographers – like instant HDR and HDR panoramic shots and flawless image tracking – are now within easy reach for the rest of us.”

Previous mobile device architectures have made it difficult to use the best tools for different parts of complex image processing. Chimera architecture removes those boundaries by providing the power to conduct nearly 100 billion mathematical operations per second to perform image processing, using computational techniques used in X-ray CT scanners, deep space telescopes and spy satellites.

First revealed at CES 2013, the architecture redefines mobile imaging with always-on HDR photos and videos. This allows camera users to instantly capture high-quality, HDR images similar to how the human eye sees the world – in a vast array of locations and scenes, and under diverse lighting conditions.

Additional new features include HDR panoramic, which takes wide-angle, or “fish-eye,” shots that normally require an expensive digital single-lens reflex camera. The Chimera architecture captures a scene while the camera moves – from side to side, up and down or diagonally – effectively “painting” a panorama in real time from many angles and in any order the user wants. In contrast, competing offerings must either be moved in one direction along a single horizontal plane, or require significant amounts of post processing – taking up to 35 seconds – to stitch together the panorama.

In another industry first, the Chimera architecture includes persistent tap-to-track technology, which allows users to touch the image of a person or object to focus on within a scene. The camera then locks in on that subject whether it moves or the camera is repositioned to a better angle, while maintaining proper focus. Persistent tap-to-track also adjusts the camera exposure depending on any movement, helping avoid under- or over-exposure of the image’s subject or background.

NVIDIA Chimera is available as technology integrated into the Tegra 4 family, including Tegra 4 – the world’s fastest mobile processor – and the new Tegra 4i – the first integrated Tegra LTE processor.

Support from Leading Industry Players

Device makers can use the architecture to create differentiated imaging solutions to ship with their smart phones and tablets. The architecture also provides an application programming interface (API) that developers can use to create enhanced imaging apps for the growing Android mobile customer base.

Two important players in the camera imaging sensor market, Sony and Aptina – with others to be announced – have already added support for the Chimera Computational Photography Architecture. Sony’s Exmor RS IMX135 13 MP sensor and Aptina’s AR0833 1/3″ 8MP mobile imaging sensor support Chimera architecture, bringing always-on HDR capabilities to market. Device makers can now adopt this technology into their Tegra 4-powered devices; dramatically enhancing their photo and video capabilities.

“NVIDIA’s Chimera architecture with our AR0833 sensor delivers mobile customers an amazing photo and video experience,” said John Gerard, Senior Director of Mobile Products at Aptina.

Chimera Computational Photography Architecture Key Features:
o. First always-on HDR photos and videos
o. First HDR panorama
o. First persistent tap-to-track technology
o. First single-flash HDR capture

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Source: NVIDIA

Velocity Micro Raptor MultiPlex merges home theater with gaming prowess

One of the most interesting customizable systems to ever come from the team at Velocity Micro is here this week: the Raptor MultiPlex, complete with gaming and home theater features made to blow the market apart. This beast is meant to bring Velocity Micro into the world of both home theater aficionados and those that want the best of the best in gaming hardware. It all begins with a lovely solid aluminum case and output made for top of the line 1080p presentations for your HDTV.

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This machine works with an ASUS P8Z77-V Pro Motherboard with the ability to connect to your peripherals with Thunderbolt. Attached you’ll find a lovely Intel Core i5 or Core i7 processor (3rd gen, of course, Ivy Bridge it is), and 16GB DRR3-2133 memory. Your setup in its out of the box form will work with an NVIDIA GTX600 series graphics processing card and will be more than ready to take on all next-generation games throughout 2013 – and beyond!

You’ll find Intel 520 series solid state boot drives in this amalgamation of greatness along with up to three 2TB Hard Drives configured to be tough in RAID 5. Each system works with Windows 8 Pro and is ready and willing to act as your premiere home theater controller. The Raptor MultiPlex works with Digital TV tuners able to work with up to 4 recordings concurrently.

You’ll also be working with S/PDIF out for High Definition 9.1 Channel audio and will be able to play Blu-rays at 1080p via PowerDVD12. Most of these options are also upgradable – pick up an NVIDIA GTX 660 Ti, 670, or 680 if you’re feeling like you want to break out with the nicest of the nice. The base price for this setup is $1,849 USD, and you’ll be able to upgrade across the board straight from the Velocity Micro online shop – go big!


Velocity Micro Raptor MultiPlex merges home theater with gaming prowess is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The After Math: Balsillie cashes out, Dell goes private and OUYA hits 481

The After Math Balsillie cashes out, Dell goes private and OUYA hits 481

We crunched the numbers just after CES, while the organizers were barely tearing down hundreds of lavishly lit booths. Now, we’re going to be making it a regular thing, pulling together and musing on the week’s vital statistics. This time around, we watch iPads make an impression on computer shipments, while Dell reorganizes and goes private — with a little help from Microsoft. All that and more awaits beyond the break.

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NVIDIA GeForce GTX Titan leaks, could cost a grand

NVIDIA GeForce GTX Titan reportedly set to take the GPU crown with 6GB of RAM

NVIDIA’s GeForce GTX 690 currently wears the world’s-fastest-graphics crown, unless you count the limited edition Ares II, by cramming two Kepler GPUs onto one mainstream board. When it comes to improving on that, some leaked European retailer listings suggest NVIDIA might not wait on a completely next-gen architecture, but may instead try to deliver similar performance through a less power-hungry single GPU design. The listings, gathered together by TechPowerUp and VideoCardz, point towards a pricey new flagship, the GeForce GTX Titan, that would be a graphics-focused adaptation of the beefy Tesla K20 computing card. It’d pack 2,688 shader units, a 384-bit memory bus and 6GB of RAM, all with one chip — for reference, the GTX 690 needs two GPUs to offer 3,072 shader units and has 4GB of RAM. There’s no confirmed unveiling date, and the primary leak on a Danish site has actually been pulled, but ASUS and EVGA are rumored to be launching their own GTX Titan variants as soon as next week, possibly in the $1,000 to $1,200 ball park. That’s a short wait for what could deliver a serious boost to game performance, not to mention bragging rights.

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Via: Bright Side of News, Bit-Tech

Source: TechPowerUp, VideoCardz.com, EuroSys

NVIDIA and Elemental team up to provide enhanced video processing solutions

Elemental has announced its latest video processing platform intended for on-demand video broadcasting to a variety of devices, including smartphones and PCs, utilizing NVIDIA’s Tesla GPUs. Several major brands utilize Elemental’s platform, including Comcast and HBO, for delivering multi-screen video content to their subscribers.

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According to Elemental, the key to successfully deploying multi-screen content is by applying software flexibility to powerful hardware, something it says the combination of NVIDIA’s hardware and its own software provides. The company has tailored its Elemental Server and Elemental Live solutions specifically to NVIDIA’s Tesla GPU offerings.

NVIDIA’s General Manager of Media and Entertainment Greg Estes offered this statement: “Elemental pioneered the use of GPUs for high-quality video transcoding, and they continue to innovate by developing new platforms that fully harness the massively parallel processing power of Tesla accelerators. The increased density and throughput available with these new Elemental products will continue to set the standard for enterprise video processing in the industry.”

This move is a step towards meeting an ever-growing market, with IPTV subscriptions anticipated to double by the time 2016 rolls around. According to the research firm TDG, 65-percent of all households in the United States will watch 58 billion hours of video and TV shows on tablet devices by 2017. By combining its solutions with NVIDIA’s GPUs, Elemental is equipping itself to meet the ever-growing demands of the industry.

[via NVIDIA]


NVIDIA and Elemental team up to provide enhanced video processing solutions is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA Nsight Tegra 1.1 Visual Studio Edition gives developers a path to Android

NVIDIA Nsight Tegra gives Windows developers an easier path to Android

One of the biggest roadblocks to Android app development is just coming to grips with the tool set: asking developers weaned on Visual Studio to drop it for the likes of Eclipse is tossing them in the deep end of the pool. NVIDIA is offering a slightly gentler swimming lesson through the launch of Nsight Tegra 1.1 Visual Studio Edition. The kit brings the needed framework for native Android apps into Visual Studio 2010 so that programmers can work with the debugging and other features they’ve come to know. Although Nsight Tegra isn’t the same as building in Google’s preferred environment, it’s also free for registered Tegra developers — no doubt in the hopes that there will be more apps built around NVIDIA’s chips.

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Via: NVIDIA

Source: NVIDIA Developer Zone

NVIDIA shows off Dead Arrival 2 on Project SHIELD

NVIDIA has released another Android Thursday video, this one showcasing Dead Arrival 2, a zombie survival game that arms you with a variety of drop-em-dead weapons and lets you loose in a world full of the undead. You can check out a video of the game in action and its pertinent details after the jump.

dead arrival 2 shield

From N3V Games, Dead Arrival 2 features an array of custom weapons, including a minigun and rocket launcher, wrapped up in an industrial series of maps filled with snares and zombies. The game is played from a birds-eye perspective that looks similar to the Dead Ops Arcade map on Black Ops. The graphics have been ramped up for SHIELD’s ultra-powerful hardware.

The upgrades for the Tegra 4 become more apparent when the enhancements are shut off via a toggle on the device, which is showcased in the video above. Dead Arrival 2 features dynamic shadows that transform realistically as the player moves, rather than the typical “baked-in” shadows often seen on mobile games.

Other enhancements include physics added to items such as crates, which can be impacted by the player (shot with a rocket, for example), as well as realistic gore when zombies are annihilated. Because no zombie game would be complete without it, there’s also a multi-player mode, which allows gamers to play with other gamers online, or with other Shield-owning friends from the comfort of their own living room.

[via NVIDIA]


NVIDIA shows off Dead Arrival 2 on Project SHIELD is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA year-end earnings break company record

This week the folks at NVIDIA have revealed their financial results for both the end of the year (2012) and their fourth quarter fiscal 2013, coming in at 7.1% greater revenue this fiscal year than the last. According the NVIDIA CEO Jen-Hsun Huang, “this year we did the best work in our company’s history” – all $4.28 billion of it (in GAAP annual revenue, that is). And with announcements of such innovations for the company as 4G LTE in their Tegra 4 processors coming up and out this year on products such as Project SHIELD, a hand-held Android/streaming gaming monster, the company has nowhere to go but up.

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NVIDIA announced today that they repurchased a monstrous $100 million in stock while they paid a dividend of $0.075 per share back to investors, that equalling out to be a lovely $46.9 million in the end. GAAP earnings per share this reported year were $0.90 per diluted share, one of only a few down-turns compared to last year. Another was Non-GAAP earnings per diluted share being reduced from $1.19 in fiscal 2012 to $1.17 in fiscal 2013.

One of the highest points in the report was NVIDIA’s reported $4.28 billion in revenue for fiscal 2013, that being a record for the company. Outlook for the future is being shown to be quite positive as well, with revenue for the first quarter of NVIDIA’s fiscal 2014 set to be a fabulous $940 million – plus or minus 2 percent. NVIDIA also notes that they plan on paying another quarterly cash dividend of $0.075 per share on March 21st, 2013 – this will go to all stackholders on record as of February 28th, 2013.

Operating expenses for this upcoming quarter are expected to be “approximately” $430 million – that’s up for $402 million this past quarter. Over the entirety of fiscal 2013, NVIDIA reported $1,578.1 in operating expenses, while fiscal 2012 came in at $1,408.2 – and all of these numbers are GAAP, mind you, with non-GAAP numbers available to you in the full NVIDIA report.

An expanded growth over the next 12 months has been projected by NVIDIA and lots of exciting things are in store without a doubt. Stay tuned to SlashGear for more information on NVIDIA’s future through our Tegra hub as well as the NVIDIA tag portal for more!


NVIDIA year-end earnings break company record is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA posts Q4 2013 earnings: $1.1 billion in revenue, $174 million in profit

NVIDIA posts Q4 2013 earnings $11 billion in revenue, $174 million in profit

Earnings may be down slightly sequentially for the graphics and mobile CPU powerhouse, but things are still looking good compared to the same period last year. For the fourth quarter of fiscal year 2013 NVIDIA is reporting $1.1 billion in revenue, a small dip from last quarter’s record $1.2 billion, but up from 2012’s $950 million. That’s an increase of 16.1 percent year-over-year and, perhaps most importantly, net income was up 50 percent to $174 million. That does, however, mark a significant drop from Q3’s $209 million in profits. Still, while it didn’t offer specific numbers in its press release (those may come during the company’s earnings call later today), NVIDIA declared that its Tegra business was continuing to grow. And its GPU division continued to put up impressive numbers, raking in $3.2 billion for the year, despite a sagging PC market. If you’d like to dig into all the financial particulars check out the PR after the break.

Update: In its earnings call, NVIDIA said Tegra products for smartphones and tablets, which include recent Windows RT models, have risen 50 percent year-over-year to around $540 million. NVIDIA is also currently sampling 4G LTE modems with its Tegra 4 processor, which was announced at CES this year. CEO Jen-Hsun Huang said that “LTE modems will allow Tegra to enter into new markets where LTE is necessary.” Later in the call, Huang gave praise to the much-hyped Project Shield, stating that the portable console will be a great companion device for GeForce, thus enhancing their case for the GPU. “We have more than just Android application processors,” he said. “We have Android, we have Windows RT, we have Shield. Tegra is not just for smartphones.”

Nicole Lee contributed to this report.

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