Quad GeForce GTX 690 server scoffs at your parallel processing needs

NVIDIA’s GeForce GTX 690 has already won the hearts and minds of many gamers, with its potent combination of twin Kepler cores, but how about using it for a compact GPU compute rig? That’s just what custom PC system maker AVADirect decided to try, opting for not just one GTX 690 but a four card rig squeezed into a standard 2U server.

That’s a total of eight Kepler cores all running in parallel. AVADirect hasn’t shared the rest of the specifications of the server itself, nor benchmarks – which is, we must admit, what we’re particularly keen to see.

Why would you want four high-power graphics card in a server? Well, while gaming probably isn’t high on the agenda, turning NVIDIA’s CUDA cores into a parallel processing workstation could have some significant benefits for anyone doing graphics or 3D rendering, or crunching huge quantities of mathmatical data.

NVIDIA normally pushes its Quadro or Tesla cards for dedicated parallel processing tasks, but there’s no reason the eminently capable GTX 690 – which has 3,072 CUDA cores apiece – shouldn’t turn its hand to something more serious than Crysis. No word on overall system pricing, but with each of those EVGA GeForce GTX 690 4GB cards coming in at nearly $1,100 you’re looking at almost $4,400 for CUDA cores alone.


Quad GeForce GTX 690 server scoffs at your parallel processing needs is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Acer Aspire 5600U AiO features Ivy Bridge and multitouch

Acer has today announced the introduction of its Aspire 5600U All-in-One PC. The company says the slim chassis is around 35mm thick, with the machine featuring a 23-inch screen with a 1920×1080 resolution, a 5ms response time, 250 nits of brightness, and 10 point multitouch. The PC is powered by Intel’s new Ivy Bridge processors, and there’s a discrete NVIDIA GPU too.

Acer will offer configurations with both Core i3 and Core i5 Ivy Bridge processors, with all models coming with NVIDIA’s GT 630M graphics. Up to 8GB of 1333Mhz DDR3 RAM can be installed in the machine, as well as up to 1TB of hard drive space with an optional 20GB SSD drive for faster boot up times. Two USB 3.0 ports are onboard, along with three USB 2.0 ports, Ethernet, HDMI input and output, a card reader, plus audio outputs. There’s also a Blu-ray drive upgrade option.

The company has also included TV tuners in the device, with options for dual DVB-T, hybrid DVB-T, or hybrid ATSC depending on your region. A webcam can be found at the top of the monitor capable of 1080p video, and the whole monitor can be mounted on a wall thanks to VESA compatibility.

Acer hasn’t mentioned what the 5600U will cost, or when it will be shipping, but it should be soon. In the meantime, check out our hands-on with the 5600U and the larger 7600U from Computex.


Acer Aspire 5600U AiO features Ivy Bridge and multitouch is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Where have all the iMacs gone? Refresh incoming!

Dwindling supplies of Apple’s 27-inch iMac have kickstarted expectations of an imminent refresh, with the company predicted not only to inject some 3rd-gen Core i7 processors but Retina Display too. Availability at big-name US stores – including Best Buy and J&R – has dried up, leading to chatter that a new model with significantly boosted specifications is waiting in the wings.

Counting availability has generally been a solid way of predicting Apple’s Mac refreshes over the past few years, with supplies of the coveted products generally drying up just ahead of new generations being released. We saw the same in the weeks prior to the freshly-Ivy Bridge updated MacBook Pro line a few weeks back, for instance.

As for what, exactly, the new iMac might deliver, there are a few likely possibilities. The most obvious is a refresh in processor, with Intel’s Ivy Bridge Core i5 and i7 chips likely to take pride of place under the hood. A switch from the current-generation AMD graphics to NVIDIA’s GeForce GPU may also feature, given Apple has done the same in its notebook range.

Whatever the source, those graphics chips are tipped to be driving a seriously pixel-updated display, with Apple said to be putting Retina Display high-res panels in place rather than the current 2560 x 1440 screen. However, conflicting rumors also suggest that we’ll need to wait until 2013 to see that happen.

Apple has opted for a more low-key reveal of its new iMac models in the past, pushing out a press release rather than holding a whiz-bang event such as last month’s WWDC 2012 keynote.

[via AppleInsider]


Where have all the iMacs gone? Refresh incoming! is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Dead Trigger THD zombie-killing Android FPS hands-on

In the following hands-on blood-spewing experience with this next-generation first person shooter from the same folks that brought you Shadowgun, you’ll see zombies. You’ll see so many zombies that your head will explode. We’ll be showing off this game Dead Trigger THD, developed by Madfinger Games in collaboration with NVIDIA for their Tegra 3 quad-core processor, on the newest device to utilize that architecture, the Google Nexus 7 tablet.

If you’ve played Shadowgun, you’ll feel right at home with Dead Trigger. You’ve got essentially the same controls, the graphics are extremely similar, and the amount of fun you’ll have here is at least as high as it’s been in that non-zombie game. Here you’ll have a host of new weapons, a much more terrifying environment, and zombies. Understand this if you understand nothing else: there’s lots of zombies in this game. Lots of once-dead people who are now out to eat your brains.

You’ll see water and fluid effects like you’ll find nowhere else, similar to what’s been shown in the THD (Tegra High-Definition) version of Shadowgun. You’ll also see variable lighting as well as volumetric fog and some excellent rag doll physics all around. And lots and lots of blood.

NOTE: also be sure to have a peek at the tablet in this post in our Google Nexus 7 Review. Then have a peek at this game in the TegraZone and/or the Google Play app store right this second for the impossibly inexpensive price of $0.99 USD. It’s impossible not to grab. Grab it right now.

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Dead Trigger THD zombie-killing Android FPS hands-on is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


So who’ll buy OnLive now?

Sony’s acquisition of Gaikai today closes off one long-standing rumor of a cloud gaming investment, but opens up another: which rival can’t afford to leave OnLive on the shelf? Whispers that Sony was eyeing a cloud specialist culminated back in May with OnLive and Gaikai presumed the most likely candidates for powering the company’s long-standing “Four Screen” strategy, something Sony described as its retort to Apple’s iOS, iTunes and iCloud ecosystem. That leaves OnLive potentially up for grabs, and a number of potential suitors.

Sony has been talking about its “Four Screen” strategy since late 2011, with then-CEO Howard Stringer using the phrase to describe an holistic ecosystem of PC, tablet, smartphone and TV. Sony “spent the last five years building a platform so I can compete against Steve Jobs” Stringer said at the time, a platform that was just ready to launch the chief exec insisted.

The strategy was one picked up by Stringer’s replacement, Kaz Hirai, arguing that user experience and not hardware would turn Sony around. ”The foundations are now firmly in place for the new management team and me to fully leverage Sony’s diverse electronics product portfolio,” Hirai said when he took the new position, “in conjunction with our rich entertainment assets and growing array of networked services, to engage with our customers around the world in new and exciting ways.”

Sony isn’t the only firm chasing “new and exciting ways” to encourage people to stick loyally to its products and services. Possible candidates for an OnLive grab include HTC, which has already invested $40m into the company back in early 2011, though has so far failed to capitalize on that bar an abortive preload on the HTC Flyer. It’s also questionable whether it would go up against Sony on mobile gaming: last month, HTC became the first third-party company to sign up as a PlayStation Certified partner.

So, who else has a gap in its mobile gaming strategy? Microsoft’s Windows Phone has the promise of Xbox LIVE running between it, Xbox 360, Windows and the new Surface tablets, along with Xbox SmartGlass to sew up the multi-screen gap. That’s not to say a cloud gaming system like OnLive wouldn’t fit in there too, and the two companies have already been working together to some extent on OnLive Desktop. A hosted desktop in the cloud might be an interesting addition to Windows RT tablets, and bypass future need to develop ARM-specific Office releases.

Then again, perhaps Samsung is a better candidate. The South Korean company has already admitted that it is relatively lacking in software “competitiveness”; more recently, its new mobile CEO reiterated that “a particular focus must be given to serving new customer experience and value by strengthening soft capabilities in software, user experience, design, and solutions.” It has a cloud-based photo and video sync system, but no serious gaming option despite, like Sony, having a footprint in TV, phones, tablets and PCs.

“OnLive would turn the Nexus Q into an instant console”

Google and Apple are the two cash-rich heavyweights, and each might be a good fit for OnLive. There’d be no shortage of server-farm space with either, certainly, and both iOS and Android could certainly benefit from an injection of cloud gaming. For Google, it would also turn new devices like the Nexus Q and existing, struggling platforms like Google TV into instant consoles; the same could be said for the Apple TV, and Apple already has AirPlay Video for using an iPad, iPhone or iPod touch as a wireless controller.

Then there’s NVIDIA, though so far it’s shown more interesting in supplying CUDA processing to cloud gaming companies than actually owning one itself. Back in May, in fact, it announced a deal with Gaikai to use GRID processing to power streaming game content. Where that deal stands in the aftermath of the Sony acquisition is unclear right now.

What we do know is that gaming is going to be an increasingly vital element for any company hoping to take the reins of its future in the mobile space, and the cost of acquiring OnLive would likely be quickly outweighed by its value in that ecosystem. We can already hear the rustle of checkbooks.

Who do you think would make the best fit for OnLive? Or should the company continue to go it alone? Let us know in the comments!


So who’ll buy OnLive now? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Maingear Pulse 11 review: a small and surprisingly powerful gaming laptop

Maingear Pulse 11 review a small and suprisingly powerful gaming laptop

Gaming laptops are strange beasts. While they may have been lugged all the way to the LAN party, they aren’t too much fun to use on a plane. That was, until the advent of Alienware’s 11-inch M11x, which kept the fast internals at the expense of weight and battery life. When it was unceremoniously yanked by parent company Dell, it left a gap in the market for people who really did need a gaming laptop on the go.

Fortunately, Clevo stepped in with its W110ER, an 11-inch laptop that companies like Maingear and others have tweaked to sell as their own. Packing an Ivy Bridge CPU, NVIDIA’s Kepler-based GeForce GT 650M and the same 1366 x 768 display as the M11x, it’s obviously trying to step into Alienware’s shoes. So, is this the new standard-bearer for small-yet-powerful gaming laptops? Does it really blow us away with its power? Will you want to part with a minimum of $999 to get hold of one? Read on to find out.

Continue reading Maingear Pulse 11 review: a small and surprisingly powerful gaming laptop

Maingear Pulse 11 review: a small and surprisingly powerful gaming laptop originally appeared on Engadget on Fri, 29 Jun 2012 14:00:00 EDT. Please see our terms for use of feeds.

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Ideum unveils speedy Platform and Pro multi-touch tables, says PixelSense ain’t got nothin’ (video)

Ideum unveils speedy Platform and Pro multitouch tables, says PixelSense ain't got nothin'

Who knew giant multi-touch tables would trigger the next big speed race? Ideum clearly thinks that the PixelSense-based Samsung SUR40 is lagging with that AMD Athlon II X2, because it just rolled out a pair of speed demon 55-inch, 40-point touch surfaces (but not Surfaces) in the Platform and Pro. The Platform has a respectable dual 2.2GHz Core i7 and 8GB of RAM, but it also carries a pair of 256GB solid-state drives in case that museum exhibit app won’t load quickly enough. Hopping to the Pro switches to two not quite as speedy 500GB hard drives in standard trim. It more than makes up for this with a quad 3.4GHz Core i7 and NVIDIA’s Quadro 600 for the truly stressful projects — the combination can juggle multiple users and tasks even more smoothly than its MT55 Pro ancestor. Outside of raw speed, picking a table depends mostly on svelteness versus expansion: the Pro has a full-fledged HP tower inside that can drop in SSDs and other upgrades you might fancy, while the Platform is half as thick as a SUR40 (at two inches) and sleeker overall than its big brother. We’re working to get price quotes, but the early five-digit figures we’ve seen in the past likely rule out upgrading the family coffee table. You can convince yourself with a video after the break.

Continue reading Ideum unveils speedy Platform and Pro multi-touch tables, says PixelSense ain’t got nothin’ (video)

Ideum unveils speedy Platform and Pro multi-touch tables, says PixelSense ain’t got nothin’ (video) originally appeared on Engadget on Thu, 28 Jun 2012 19:17:00 EDT. Please see our terms for use of feeds.

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How is the Nexus 7 so cheap?

Google’s Nexus 7 didn’t come as a great surprise when it launched at IO 2012 yesterday, but the $199 price tag still raised some eyebrows in astonishment. At under half the price of a new iPad, it’s competitive – though very different – to Apple’s slate, but it also undercuts a fair number of other Android tablets too. You can’t even accuse Google of milking international buyers to make up the difference, as prices outside of the US are, surprisingly, very reasonable too. The Nexus 7 will sell from £159 in the UK, for instance, versus expectations of around £250. So, how has Google (and hardware partner ASUS) managed to make the Nexus 7 so cheap?

It doesn’t hurt to have relatively mundane hardware. Tegra 3 is no longer a brand new chipset, with the early-adopter tax likely rubbed off, and in fact Google is using the even cheaper KAI version announced earlier this year. That means the 1GB of memory can be the cheaper DDR3L sort commonly used in PCs; meanwhile the 8GB or 16GB of internal storage is unlikely to add greatly to the bill-of-materials. The display is, at 1280 x 800 resolution, better than the 1024 x 600 panel we’ve seen on other cheap slates like RIM’s heavily-discounted BlackBerry PlayBook, but then nor is it an expensive Super AMOLED as on, say, some of Samsung’s Galaxy Tab models.

The rest of the tech is tablet-by-numbers, with only NFC a mild stand-out (and an inexpensive one at that). The camera – front only, as the Nexus 7 does without the rear shooter – is a mere 1.2-megapixels, fine for Google+ Hangouts but not something you’d want to capture precious memories with. Finally, the case is simple molded plastic and rubber, not metal as on the iPad.

“Google’s intentions with Nexus 7 are very different from every other Android OEM”

Meanwhile, unlike every other Android OEM, Google’s intentions with the Nexus 7 are very different from the usual “make some money” approach. The race to the bottom of the Android tablet market has been tempered, a little, by each manufacturer’s hope to secure at least some margins on each unit they sell. After all, they make their money on hardware.

Google, though, is seeing Nexus 7 as a means to an end, not the end-product itself. As Android chief Andy Rubin said at Google IO yesterday, the missing piece in tablets running the platform to-date has been the software ecosystem: there were simply not enough compelling apps to make slates look competitive against the iPad.

Nexus 7 Android 4.1 Jelly Bean hands-on:

The Nexus 7, then, is a device to spur interest, adoption and hard work from Android developers. In that way it’s a slightly different proposition from the Nexus phones we’ve seen so far: they were intended as guiding points to the mobile handset industry, resetting specification goalposts that had begun to atrophy amid OEM apathy. The tablet, then, can be cheap because it doesn’t need to be anything more, and Google can opt for relatively mainstream hardware.

That in doing so it also mounts a challenge to Android upstart Amazon – which has been using a similar gateway-hardware strategy with the Kindle Fire, selling a cheap tablet and relying on ebook and media sales to deliver a longer-term revenue stream – is a pleasant bonus, especially since the retailer worked so hard to strip out Google’s own store options in the Fire and replace them with its own.

Google is doing everything it can to get users to start spending money in the Play Store. Free app downloads are well and good, but Apple continues to crow about the amount iOS users spend on paid apps and in-app purchases, and Google would like a share of that market too. Receiving $25 of free Play credit promised for all Nexus 7 buyers is, unsurprisingly, contingent on having “a valid form of payment” in your Google Wallet account. Google is also taking a page out of Amazon’s book with the Kindle, shipping the Nexus 7 automatically paired to users’ accounts – presumably with the same payment information as used to buy the tablet itself – so that it can be used to buy apps out of the box.

It remains to be seen whether Nexus 7 owners can be trained to spend money on software by a little free credit, but if interest in the tablet by the developers at Google IO is anything to go by, a $199 price point might be enough to persuade them to branch out into tablet app development. There’s more on the Nexus 7 in our review.


How is the Nexus 7 so cheap? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Google demos Currents for Nexus 7 plus Horn and Dead Trigger

Google has demonstrated some of the high-performance games owners of the new Nexus 7 tablet will be able to enjoy, as well as a new version of Currents, the company’s news app. Currents has been updated specially to suit the Nexus 7 slate, complete with page formatting to suit the 7-inch screen together with instant translation.

As for the games, Google played titles Horn and Dead Trigger on the big Google IO screen, demonstrating the capabilities of the Tegra 3. That includes the sort of graphics you might usually expect to find on a regular console or PS Vita.

We’ve already seen those Tegra 3 abilities on other Android tablets, but Google is particularly pushing the Nexus 7 as a content consumption device. The tablet’s HDMI output means that you may be able to replace your PS3 or Xbox 360 by hooking the slate up direct to your TV.

More on the Google Nexus 7 here.

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Google demos Currents for Nexus 7 plus Horn and Dead Trigger is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Google makes the Nexus 7 tablet official: Android 4.1 Jelly Bean and a $199 price (video)

Google makes the Nexus 7 tablet official Android 41 Jelly Bean and a $199 price

Some of the mystery has been taken out of it, but Google has officially taken the wraps off of the Nexus 7, its first reference-grade tablet. The 7-inch slate is the first and currently only device shipping with Android 4.1 Jelly Bean, and takes advantage of its optimization for smaller tablet screens, magazines and movies — it’s also the first to ship with a finished Chrome for Android. Like what was widely suspected, the tablet is built by ASUS (shades of Eee Pad MeMO ME370T, anyone?) and mostly draws our attention in terms of what we get for the money: that quad-core Tegra 3, 1.2-megapixel front camera, NFC and 1280 x 800, IPS-based LCD are traits we’d normally look for in a pricier tablet. How much pricier, you ask? Google is asking just $199 for a dainty 8GB model and $249 for a 16GB version — that’s a lot of speed for the money, especially with a $25 Google Play credit and a slew of bundled content. There’s no SD card slot, however. We’ll test the Nexus 7 as soon as we can, but you can swing by Google Play (and possibly local stores) to order one in Australia, Canada, the UK and the US with a mid-July shipping window.

Check out our full coverage of Google I/O 2012’s opening keynote at our event hub!

Continue reading Google makes the Nexus 7 tablet official: Android 4.1 Jelly Bean and a $199 price (video)

Google makes the Nexus 7 tablet official: Android 4.1 Jelly Bean and a $199 price (video) originally appeared on Engadget on Wed, 27 Jun 2012 13:19:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGoogle Play (8GB), (16GB)  | Email this | Comments