This Is What It’s Like To Play Team Fortress 2 With A Virtual Reality Headset

So we know that Valve’s Team Fortress 2 will play nice with the Oculus Rift virtual reality headset, ultimately providing gamers with an extremely immersive gaming experience. While we have no idea what the experience is like, the team at Tested managed to get their hands on the headset and had the opportunity to try their hand at Team Fortress 2 with the headset on, recording a little over 30 minutes of gameplay footage for the good folks on the internet to see. Granted this isn’t exactly the same as trying it out yourself, but the descriptive comments should be able to give you a rough idea of what you might be able to expect, assuming you are one of the few people who have backed up the Oculus Rift Kickstarter project. The video itself is pretty lengthy, around 44 minutes so you might want to grab some popcorn if you plan to watch this from start to end, but if you don’t want the time to spare, skip on ahead to around the 5 minute mark where the headset is fired up.

By Ubergizmo. Related articles: Nintendo Wii Remotes May Finally Be Getting Rechargeable Battery Packs, Batman: Arkham Origins Coming October 25 For PC, Xbox 360, PS3, Wii U,

Oculus Rift Support Being Added To Unreal Engine 3

Oculus Rift Support Being Added To Unreal Engine 3

Unreal Engine 3, widely known as the driving force behind a plethora of successful PS3 and Xbox 360 games, is going to add support for the upcoming Oculus Rift headset via a development kit update. The Unreal Engine has powered hits such as Gears of War, Mass Effect, Infinity Blade and BioShock. The Oculus ready UDK will be available to all Oculus developers for free, it was added in the press release. They’ve worked with Epic ever since they launched their Kickstarter campaign for Oculus to make the integration for Unreal Engine as high performance as they could. The Oculus ready UDK allows developers to build amazing virtual reality experiences using the Unreal Engine toolset.

The Oculus ready UDK is going to be available from the Oculus Developer Center in early April, no definite date has been given as yet. Oculus will have a booth at GDC this week where they’ll be showing Unreal Engine 3 based demos of Hawken and Epic Citadel. Do check them out if you’re at the conference. On the other hand, Oculus Rift dev kits will begin shipping out to Kickstarter backers this month.

By Ubergizmo. Related articles: Bioshock Infinite Audio Mode For Pulse Elite Edition Headset, Ubisoft Reveals Details About Assassin’s Creed 4: Black Flag Special Edition Boxes,

The Daily Roundup for 03.22.2013

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You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Team Fortress 2 Will Support Oculus Rift Virtual Reality Headset

Team Fortress 2 Will Support Oculus Rift Virtual Reality HeadsetEarlier this year at CES, the Oculus Rift virtual reality headset made an appearance and for those who are hearing about this for the first time, this is a virtual reality headset designed for gaming and is supposed to immerse the user in a virtual world by filling their field of vision as realistically as possible. While it has yet to make its way to the commercial market, those who own the Oculus Rift Developer Kit will be able to take it for a test drive in Valve’s Team Fortress 2. This was announced by Valve who revealed that they will be releasing a new mode for Team Fortress 2 that will support the virtual reality headset.

According to Joe Ludwig at Valve, “When we first played an early version of Virtual Reality mode in Team Fortress we were blown away by the immersion we experienced […] VR is just getting started, but it is going to have a big impact on gaming. This update will let us share that experience with more of the Team Fortress community.” Players who are able to activate this mode will also be given a unique Oculus Rift in-game hat whose code will be sent out by Oculus. We can only imagine how much fun this will be, although at the same time those prone to motion sickness might not find the experience pleasurable.

By Ubergizmo. Related articles: Doom 2 Integrated Into Half-Life 2 Through gmDoom Mod Is Awesome, Gears of War: Judgment Now Available Exclusively On Xbox 360,

The Daily Roundup for 03.18.2013

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You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Doom 3 BFG Edition Will Not Support Rift Development Kit, Refunds Offered

 

Doom 3 BFG Edition Will Not Support Rift Development Kit, Refunds Offered

Last year a campaign was started on Kickstarter to fund the Oculus Rift development kit. Only $250,000 in funding was required, but the idea was liked so much that the campaign raised over $2.4 million. The kits that were purchased via Kickstarter were going to ship with a Rift enabled Doom 3 BFG edition. Unfortunately the special Rift enabled Doom 3 edition will not be available by the time the developement kits are to be shipped. (more…)

By Ubergizmo. Related articles: Draw Something 2 Leaked, PS3 Briefly Priced At $25… By Error,

The Daily Roundup for 01.15.2013

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You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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How hardware startups changed the face of CES

It was all bad timing, really. Just ahead of CES 2012, Microsoft announced that year’s event would be its last, blaming product schedules that just didn’t match up with the annual show. There was no question that the tech giant’s absence would be felt the following year, the first time in recent memory the Consumer Electronics Show wasn’t kicked off by a Microsoft keynote. It signaled, perhaps, a slight shift away from the days of huge companies dominating the event’s headlines — a phenomenon helped along by the recent attention-grabbing successes of a number of crowdfunded projects, many of which were present at the show.

The move from Bill Gates to Steve Ballmer was one thing, but a CES without Redmond? That was just unheard of, a specter that loomed over the show, even as the CEA happily announced it had sold out the company’s floor space in “record time.” In the end, of course, Microsoft was still at the show, albeit in a less overt form, by way of third-party machines from Sony, Samsung and the like, and in the form of a cameo by none other than Ballmer himself — a sort of spiritual baton-passing to the company’s keynote successor, Qualcomm. Heck, even the Surface Pro reared its head backstage at the show.

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Live from the Engadget CES Stage: an interview with Oculus’s Palmer Luckey and Nate Mitchell (update: speaker change)

Is 2013 the year of the wearable here at CES? It’s certainly shaping up to be one of the bigger trends of the show, thanks in no small part to the folks at Oculus. We’ve already spent some time with the company’s Rift prototype this week, and now we’ll be joined by Palmer Luckey and Brendan Iribe, the company’s co-founder and CEO.

Update: In lieu of Brendan Iribe, we’ll be speaking to Palmer Luckey and VP Nate Mitchell.

January 11, 2013 1:00 PM EST

Check out our full CES 2013 stage schedule here!

Continue reading Live from the Engadget CES Stage: an interview with Oculus’s Palmer Luckey and Nate Mitchell (update: speaker change)

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Oculus Rift: Eyes On The Most Immersive VR Hardware

occulus vr 03 640x359 Oculus Rift: Eyes On The Most Immersive VR Hardware[CES 2013] I had heard of that Oculus Rift kickstarter project before, and watching their pitch, I thought that it sounded very promising. I worked for 12 years in the computer graphics industry and tested my share of VR (Virtual Reality) head gear. Pretty much everyone has given up on this, so I wanted to see what these folks could come up to.

For those unfamiliar with Virtual Reality projects, the goal is to create a display that completely immerses the user in a virtual world, by producing an image that fills the field of vision as realistically as possible. Oculus work in stereo 3D and features a wider field of view than competitors, and that’s why it is supposed to be better than previous attempts. (more…)

By Ubergizmo. Related articles: NVIDIA Shield, preview and first impressions, Metal Gear Solid Ground Zeroes Intro+Gameplay Video,