Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators

Oculus Rift VR headset render

Anyone who’s been wanting to make a game for the Oculus Rift headset, but hemmed and hawed during the Kickstarter run, now has a second chance. Oculus has kicked off its own pre-order campaign that offers the VR developer kit at the same $300 that it cost for the more proactive among us, or $345 for those beyond US borders. As an added incentive, the first 1,000 who pull the trigger still get a copy of Doom 3: BFG Edition to show what the Oculus Rift can do. Twiddling your thumbs will have cost at least a month — these new kits won’t ship until January — but the pre-order still means a head start over competing developers that haven’t yet seen the virtual light.

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Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators originally appeared on Engadget on Wed, 26 Sep 2012 16:14:00 EDT. Please see our terms for use of feeds.

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Project Holodeck gets help from Razer, swaps Kinect for Move tracking

Project Holodeck gets help from Razer, swaps Kinect for Move tracking

The group of folks bent on crafting a real-life version of Star Trek’s “Holodeck” — a virtual playground, essentially — are getting official support from gaming hardware company Razer. That support means not only access to Razer’s hardware but also the company’s staff of trained professionals. The Project Holodeck team have already implemented Razer’s “Hydra” — a PC-based motion controller that originally shipped with Portal 2 — into their work on Holodeck showcase game, “Wild Skies.”

But that’s not the only big news for Project Holodeck, as the team recently swapped Microsoft’s Kinect motion tech for Sony’s PlayStation Move motion tech. Project lead James Iliff told RoadtoVR.com, “The Kinect hardware is extremely lacking in fidelity. Every point the Kinect tracks is filled with unmanageable jitter, rendering the data useless for anything other than the most simple of interactions. We tried very hard to get around this with several software algorithms we wrote, to get multiple Kinects to communicate with each other, however this did not really make anything more accurate unfortunately.” In place of Kinect, the team strapped a PlayStation Move setup to a Pro-Tec skateboard helmet, and combined that tracking with the Hydra’s motion control and Oculus Rift’s head-mounted display. The result is … well, it’s a person standing in a room with a whole bunch of electronics attached to their person. But also, it allows players to interact in a 3D environment — from perception to engagement. The team’s still got plenty of work ahead of them, as evidenced by their latest video (below), but it sounds like things are coming together more cohesively than before.

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Project Holodeck gets help from Razer, swaps Kinect for Move tracking originally appeared on Engadget on Tue, 18 Sep 2012 13:17:00 EDT. Please see our terms for use of feeds.

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Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

Oculus Rift's latest prototype gets a showing at Gamescom 2012 handson

“This is the latest prototype,” the Oculus guys tell us. That’s great, now strap us in. The team decided to make a sudden stop in Germany ahead of appearances back in the US over the next few weeks — and we’re glad, because it meant we got to call in on them and grab some time with the Oculus Rift. If you didn’t know, the Rift is a Kickstarter-funded VR gaming headset (stay with us) that’s caught the attention of several games developers — most notably John Carmack. He liked it so much, in fact, that he developed a special Rift-ready version of Doom 3 for the headset and Doom 4 will also be heading to the VR peripheral too. We got to play with the earlier game and while there’s a video after the break, we reckon you’ll really need to try this in person to fully grasp how the Oculus Rift plays. Check out our impressions after the break.

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Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on) originally appeared on Engadget on Thu, 16 Aug 2012 10:35:00 EDT. Please see our terms for use of feeds.

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Oculus Rift Virtual Reality headset convinces gaming stars [+video]

Oculus is a young company that is working on what everyone else has given up on: a great consumer-level virtual reality headset. It was a huge trend in the 90s, but hardware and software developers ultimately bumped on two walls: 1/ the field of vision was too narrow to be truly immersive 2/ the latency between the head movement and the screen response was too low, and could induce sickness (your brain is used to immediate visual response when you move your head). At the time, this couldn’t be solved – even with throwing money at the problem, and ultimately, even the Pentagon gave up. [Video in the full post] (more…)

By Ubergizmo. Related articles: Sony believes virtual reality will make a comeback, Microsoft Kinect used in Virtual Reality simulation,

John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met)

John Carmack's Oculus Rift VR project hits kickstarter, developer kits start at $300

We heard late last month that the John Carmack-endorsed Oculus Rift VR headset would be hitting Kickstarter any day now, and it turns out today is that day. The project has just launched on the crowd-funding site with a goal of $250,000. To reach that, the team (led by company founder Palmer Lucky) is offering a variety pledge options, starting with posters and t-shirts for $15 and $25 (or $10 for a simple thanks), and of course the headset itself that is initially only being offered as a developer kit. It will set you back $300, which also includes a copy of Doom 3 BFG, and is expected to start shipping in December (signed kits and a complete bundle are available as well). Those that act fast can also snag one of 100 unassembled prototype kits, which run $275 and ship a month earlier in November. Despite that developer-only status, though, the project is already off to an impressive start — it’s raised over $50,000 as of this writing. You can find the usual video overview of the project after the break.

Update: The 100 prototype kits are now sold out, and the project itself has already sailed past the $100,000 $150,000 mark. John Carmack also clarified on Twitter that he’s not “backing” the project in any official capacity, only endorsing it as a “wonderful advancement in VR tech.”

Update 2: And the project has now easily met its goal on the first day. Those interested are still able to make a pledge any time over the next 30 days.

Continue reading John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met)

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John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met) originally appeared on Engadget on Wed, 01 Aug 2012 11:56:00 EDT. Please see our terms for use of feeds.

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Project Holodeck and Oculus Rift hope to kickstart every gamers’ VR dream for $500 (video)

Project Holodeck and Oculus Rift hope to make every gamers' dream a $500 reality via Kickstarter video

Star Trek: The Next Generation may be coming to your living rooms soon courtesy of some hot new Blu-ray pressing, but one of the most compelling pieces of the technology shown on that series still remains elusive: the holodeck. Don’t get down, sunshine, because we might soon be making our first, tentative steps into a virtual courtesy of Project Holodeck. It’s underway at USC’s School of Cinematic Arts as well as the Viterbi School of Engineering and starts out with a pair of Project Oculus glasses. These glasses, which were shown off at E3 by none other than John Carmack, cram a 1,280 x 800 display into a pair of glasses that present a wide, truly immersive field of view. Pair that with a PlayStation Move for head tracking and a Razer Hydra controller and you have the beginnings of a proper virtual reality environment.

An early concept of what the complete system might feel like can be found after the break, a couple of people acting out a sequence from Skies of Arcadia, which could be called a spiritual inspiration for the first game designed for Project Holodeck: Wild Skies. In it, two people “pilot a massive airship through a exotic world of floating islands” — though whether they look as kawaii as their Dreamcast predecessors remains to be seen. When you might actually get your hands on the system is also unknown, but one piece of the puzzle, the Oculus Rift glasses, are said to be hitting Kickstarter any day now — for an anticipated price of just $500. Bat’leth and copy of Workin’ out with Worf not included.

Continue reading Project Holodeck and Oculus Rift hope to kickstart every gamers’ VR dream for $500 (video)

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Project Holodeck and Oculus Rift hope to kickstart every gamers’ VR dream for $500 (video) originally appeared on Engadget on Mon, 23 Jul 2012 20:48:00 EDT. Please see our terms for use of feeds.

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