Oculight LED hack gives the Oculus Rift a hint of peripheral vision (video)

Oculight hack gives the Oculus Rift a hint of peripheral vision video

Although the Oculus Rift is one of the more ambitious attempts at making virtual reality accessible, its lack of peripheral version is all too familiar — it’s much like staring into a pair of portholes. Rather than let the disorientation persist unaltered, though, Hack A Day has taken matters into its own hands. Its Oculight hack puts an RGB LED strip inside the headpiece, with the colored lighting set to match the edge of the screen through Adalight code. The result is much like Philips’ Ambilight, but arguably more useful: the virtual world’s light “leaks” into the wearer’s real peripheral view, adding to the immersion. Oculight clearly isn’t for sale and needs a refined installation to create the ideal effect, but the readily available resources will let anyone with an Oculus Rift development kit build their own solution.

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Source: Hack A Day

Oculus Rift gets torn down by iFixit, adds high repairability to its kudos list

Oculus Rift gets torn down by iFixit, adds high repairability to its list of kudos

The Oculus Rift VR headset has had a wild ride so far after hitting its Kickstarter goal in a single day, raising a whopping $2,437,429 and gaining accolades along the way to the release of a development kit last month. iFixit (or one of its very trusting friends) was apparently one of those ponying up the $300 for the developer version, and naturally the first thing they did was put a screw-gun to it. The teardown reveals as tidy-ooking a design on the inside as the exterior, and iFixit said that it couldn’t have been easier to do. The only minor hitch was cables held together by tape which would likely need to be replaced in the event of any surgery on the Rift. It’s hard to say whether that ease of access will remain with the final production model, but the way that Oculus has gone about its business so far, we wouldn’t be surprised. Check the step-by-step process for yourself at the source.

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Source: iFixit

In conversation with Epic Games’ Mark Rein: Unreal Engine 4 support for Oculus Rift (and everything else), and thoughts on next-gen

In conversation with Epic Games' Mark Rein Unreal Engine 4 support for Oculus Rift and everything else, and thoughts on nextgen

Epic Games isn’t just offering up its ubiquitous current-gen game creation tool Unreal Engine 3 to Oculus Rift developers, but also its next-gen tool, Unreal Engine 4. Epic Games VP Mark Rein told Engadget as much during an interview at this year’s Game Developers Conference in San Francisco, repeatedly stating he’s “super bullish” on the Rift, all the while rocking an Oculus pin on his exhibitor lanyard. “Oh, for sure,” he said when we asked about UE4 support for the Rift. “We’re working on that now.” The Rift dev kit was demoed at CES 2013 running Unreal Engine 3’s “Epic Citadel” demo, and Epic’s offered support to the Oculus folks since early on, making the UE4 news not a huge surprise, but welcome nonetheless.

The next-gen game engine was being shown off at GDC 2013 with a flashy new demo (seen below the break), as well as a version of its “Elemental” demo running on a PlayStation 4 dev kit (shrouded behind a curtain, of course). Rein was visibly excited about that as well, unable to contain random vocal outbursts during the presentation. “It’s a war out there, and we sell bullets and bandaids,” he jokingly told us in an interview the following day. The quote comes from coworker and Epic VP of business development Jay Wilbur, and it’s fitting — Epic only makes a handful of games, and the company’s real money comes from game engine licensees. In so many words, the more platforms that Unreal Engine variants can go, the better for Epic (as well as for engine licensees, of course). “It’s a good place to be — we try to support everything we can. We have to place some timed bets on things that we feel are gonna be the most important to licensees, and also to us where we’re taking games. But because the engine is portable — it’s written in C++ — a licensee can take and do whatever they want,” he said.

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PSA: Oculus Rift development kits now shipping, some may have already arrived

PSA Oculus Rift development kits now shipping, some may have already arrived

Oculus Rift is in the mail! Development kits began shipping to customers on Wednesday, and even if you have yet to receive a tracking number of your own, a kit may very well be on its way. The Oculus team has been “tied up at GDC” this week, which explains the delay in sending out tracking info, but folks taking care of logistics have apparently been hard at work, prepping some 10,000 development kits for shipment. Of course, not every set will be on its way to a developer right away — it does take time to get that many kits out the door — but if you’re expecting one at your front porch, it’s likely to arrive very soon. In the meantime, the Developer Center has opened up to devs, with access to the SDK, Unity and Unreal Engine integrations, forums, wiki and other documentation. The team also published a video of its SXSW panel in full for your enjoyment — you can catch it just past the break.

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Source: Oculus VR

The Daily Roundup for 01.15.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Live from the Engadget CES Stage: an interview with Oculus’s Palmer Luckey and Nate Mitchell (update: speaker change)

Is 2013 the year of the wearable here at CES? It’s certainly shaping up to be one of the bigger trends of the show, thanks in no small part to the folks at Oculus. We’ve already spent some time with the company’s Rift prototype this week, and now we’ll be joined by Palmer Luckey and Brendan Iribe, the company’s co-founder and CEO.

Update: In lieu of Brendan Iribe, we’ll be speaking to Palmer Luckey and VP Nate Mitchell.

January 11, 2013 1:00 PM EST

Check out our full CES 2013 stage schedule here!

Continue reading Live from the Engadget CES Stage: an interview with Oculus’s Palmer Luckey and Nate Mitchell (update: speaker change)

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Oculus Shows Off Its Virtual Reality Goggles For Genuinely Immersive Gaming

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As someone who devours way too much science fiction, I’ve always secretly believed that I’ll be wearing giant VR goggles at some point in the future. (I’m patiently waiting for my jetpack, too.) Now it looks like I might not be crazy after all — Palmer Luckey, founder of Oculus, is hoping to take VR goggles out of the lab and put them into the hands of gamers at an affordable price.

The company held a hugely successful Kickstarter campaign for its Oculus Rift headset last year, raising $2.4 million (nearly 10 times the original goal) from 9,522 backers. The company plans to ship its first developer kits in a couple of months, and Luckey dropped by the TechCrunch booth at the Consumer Electronics Show with an early version of the goggles.

He compared the experience to “having an enormous screen suspended in front of you,” which is true enough, but doesn’t quite do justice to what it’s like to put the headset on, watch the game respond to your movements, and feel like you’re moving through a real space. I’m eager to try it out in a real game, but it sounds like I might still have a while to wait on that front.

“It wouldn’t be really responsible for us to go out and say, ‘This is when we think it’s going to be done,’ when we haven’t gotten any developer feedback on what they think should be in the consumer version,” Luckey said.

The developer kits are still available for pre-order for a price of $300 on the Oculus site. When the consumer version is released, Luckey said he’s aiming to deliver it at the same price or lower.

Oculus Rift: Eyes On The Most Immersive VR Hardware

occulus vr 03 640x359 Oculus Rift: Eyes On The Most Immersive VR Hardware[CES 2013] I had heard of that Oculus Rift kickstarter project before, and watching their pitch, I thought that it sounded very promising. I worked for 12 years in the computer graphics industry and tested my share of VR (Virtual Reality) head gear. Pretty much everyone has given up on this, so I wanted to see what these folks could come up to.

For those unfamiliar with Virtual Reality projects, the goal is to create a display that completely immerses the user in a virtual world, by producing an image that fills the field of vision as realistically as possible. Oculus work in stereo 3D and features a wider field of view than competitors, and that’s why it is supposed to be better than previous attempts. (more…)

By Ubergizmo. Related articles: NVIDIA Shield, preview and first impressions, Metal Gear Solid Ground Zeroes Intro+Gameplay Video,

Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators

Oculus Rift VR headset render

Anyone who’s been wanting to make a game for the Oculus Rift headset, but hemmed and hawed during the Kickstarter run, now has a second chance. Oculus has kicked off its own pre-order campaign that offers the VR developer kit at the same $300 that it cost for the more proactive among us, or $345 for those beyond US borders. As an added incentive, the first 1,000 who pull the trigger still get a copy of Doom 3: BFG Edition to show what the Oculus Rift can do. Twiddling your thumbs will have cost at least a month — these new kits won’t ship until January — but the pre-order still means a head start over competing developers that haven’t yet seen the virtual light.

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Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators originally appeared on Engadget on Wed, 26 Sep 2012 16:14:00 EDT. Please see our terms for use of feeds.

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Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

Oculus Rift's latest prototype gets a showing at Gamescom 2012 handson

“This is the latest prototype,” the Oculus guys tell us. That’s great, now strap us in. The team decided to make a sudden stop in Germany ahead of appearances back in the US over the next few weeks — and we’re glad, because it meant we got to call in on them and grab some time with the Oculus Rift. If you didn’t know, the Rift is a Kickstarter-funded VR gaming headset (stay with us) that’s caught the attention of several games developers — most notably John Carmack. He liked it so much, in fact, that he developed a special Rift-ready version of Doom 3 for the headset and Doom 4 will also be heading to the VR peripheral too. We got to play with the earlier game and while there’s a video after the break, we reckon you’ll really need to try this in person to fully grasp how the Oculus Rift plays. Check out our impressions after the break.

Continue reading Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

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Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on) originally appeared on Engadget on Thu, 16 Aug 2012 10:35:00 EDT. Please see our terms for use of feeds.

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