Oculus Rift-based virtual reality game could help restore 3D vision (video)

Diplopia VR game

Many will tell you that video games are bad for your eyes, but James Blaha doesn’t buy that theory. He’s developing a crowdfunded virtual reality title, Diplopia, that could help restore 3D vision. The Breakout variant trains those with crossed eye problems to coordinate their eyes by manipulating contrast; players score well when their brain merges two images into a complete scene. Regular gameplay could noticeably improve eyesight for adults that previously had little hope of recovering their depth perception, Blaha says. The potential solution is relatively cheap, too — gamers use an Oculus Rift as their display, and they can add a Leap Motion controller for a hands-free experience. If you’re eager to help out, you can pledge $20 to get Diplopia, and $400 will bundle the app with an Oculus Rift headset. Check out a video demo of the therapeutic game after the break.

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Via: Hack A Day

Source: Indiegogo

John Carmack leaves id Software to focus on Oculus VR

John Carmack at Oculus VR

For veteran gamers who enjoyed Doom and Quake, it’s the end of an era — id Software co-founder John Carmack has left the game studio to concentrate all his efforts on his Chief Technical Officer role at Oculus VR. It was just too “challenging” to divide attention between the two companies, he explains. id’s Tim Willits says in a statement that the departure won’t affect any existing projects, but it does leave the firm without the insights of one of the game industry’s brightest programmers. However, his exit is good news for VR fans; Carmack can now pour all his energy into developing cutting edge wearable displays. Check out our recent video interview with him after the break.

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Via: Joystiq, IGN

Source: John Carmack (Twitter)

Commercial Reality: Why the man behind EVE Online is betting on VR while others aren’t

DNP EVE Online boss on making the first game for Oculus Rift, and why soon everyone will want one

Hilmar Pétursson is convinced virtual reality gaming will be mainstream in 2014. It’s a bold claim to put to people who, by next year, will have been exhausted by next-gen console purchases. But Pétursson has already tasked 20 engineers at his company, CCP, with creating what looks set to be the first major game designed solely for the Oculus Rift VR headset. EVE Valkyrie is a high-profile commitment: a Wing Commander-esque dogfighting title, which will tie into the same universe as CCP’s main PC and console properties, EVE Online and Dust 514. The question is whether significant numbers of gamers will choose to spend an estimated $300 on a pair of Oculus goggles. For a number of reasons — some immediate, some futuristic and others downright outlandish — Pétursson believes they’ll come up with the money. They won’t be able to stop themselves.

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VorpX turns BioShock Infinite, Mirror’s Edge (and more) into Oculus Rift-ready games

VorpX turns BioShock Infinite, Mirror's Edge and more into Oculus Riftready games

Irrational Games’ blockbuster BioShock Infinite and EA DICE’s Mirror’s Edge weren’t built with the Oculus Rift in mind, but both are part of a huge list of games supported by a new piece of software available today: VorpX. The still-in-beta, $40 application promises to convert a variety of games from monitor-exclusive experiences to Oculus Rift-ready VR games, including the aforementioned two and a lengthy list of others.

As none of the supported games are meant to work with the Rift, a variety of workarounds are implemented by VorpX. Clicking in and holding down your mouse wheel, for instance, allows you to “edge peek,” which allows users to look freely at the edges of their field-of-view instead of it moving with the headset’s movement. Additionally, since rendering two distinct views of high-def, modern games is taxing, VorpX uses a workaround called “Z-buffer,” which is apparently “the highest performing” of the two available options, but not as pretty. You can also choose “Geometry 3D,” which does render two distinct feeds and, well, we’re jealous of whatever system you’ve got that’s running that smoothly. Not every game supports both modes, but a fair number do (there’s a list right here comparing both). Head below for a handful of video demonstrations of VorpX in action, as well as the full list of supported games.

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Source: VorpX

Oculus Rift latency tester now available for pre-order, knows better than your eyes

Oculus Rift latency tester now available for preorder, knows better than your eyes

Sure, you could try and measure the motion-to-photons latency present in various Oculus Rift virtual reality games using your naked eye, but the latency tester Oculus just put up for pre-order is much easier and far more accurate. As demonstrated by Oculus Rift inventor Palmer Luckey in the video after the break, simply pop off one of the Rift dev kit’s two lens caps and pop on the latency tester. After plugging it in via mini-USB, the tester reads the latency per eye and outputs a number on the rear — voila ici.

Like with so many things Oculus, folks who put in their name early have first crack at the latency tester. The rest of us can put in our names now for pre-order and they’ll start shipping out in early October — Oculus tells us, “they’re sitting in our warehouse now, waiting for new homes.” If you’re looking to get in on the action you probably shouldn’t wait, as only a “limited quantity” is available for now, though more could be produced “based on demand.”

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Source: Oculus Rift

Elon Musk shows off Iron Man-style rocket design with gestures and 3D printing (video)

Elon Musk shows off Iron Manstyle rocket design with gestures and 3D printing video

In another confirmation that Elon Musk lives life differently from the rest of us, he’s just posted a new SpaceX video that’s straight out of a sci-fi movie. In it, he demonstrates designing parts for a rocket the company could use just with hand gestures using a Leap Motion controller. After that, we move to a 3D projection of the part, free standing glass projection just like Iron Man, and even an implementation with the Oculus Rift VR headset. While much of its appeal is watching a billionaire play with the latest tech toys, the video gives a peek at what’s possible with technology that’s actually available to a rapidly growing number of people. Inspiring stuff — we’ll see if we can finish the Hyperloop concept with a Kinect and an old Virtual Boy.

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Source: SpaceX (YouTube)

Editor’s Letter: Back to school

In each issue of Distro, Executive Editor Marc Perton publishes a wrap-up of the week in news.

DNP Editor's Letter Back to school

There was a time when gearing up to go back to school meant little more than picking up a new backpack, some clothes and the latest HP calculator. Those days, of course, are long gone, and even fifth-graders can expect to start the school year with a new smartphone and laptop.

In this issue of Distro, Engadget’s annual back to school guide presents our latest recommendations for everything from tablets to TVs to gaming gear. And if you’re a US resident over 18 (sorry fifth-graders), there’s still time to enter our Back to School sweepstakes, where we’re giving away tons of great gadgets, including laptops, e-readers and smartphones.

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Activision CEO Eric Hirshberg on how Destiny was ‘born modern’ and why social connectivity will define the next-gen

Activision CEO Eric Hirshberg on how Destiny was 'born modern' and why social connectivity will define the nextgen

Successive generations of console gaming have been, historically, defined by improvements in graphics. But Activision CEO Eric Hirshberg envisions a different future for the coming next-gen of gaming and it’s all about connectivity. As he told our own Ben Gilbert at Gamescom 2013 this week, “The same way that Xbox Live and PlayStation Network led to the big trend in this generation being multiplayer games, I think that some sort of connectivity and social amplification of games is probably something you’ll see a lot of creative activity around [in the next-gen].” Hirshberg offered up Destiny, Bungie’s upcoming hybrid FPS / persistent world game as a prime example of this trend, and referred to the title as being “born modern” — a video game and social network rolled into one.

Hirshberg’s aware that not all gamers are ready to jump ship from the current console generation. Which is why his company decided to invest in a new engine for Call of Duty: Ghosts to maximize the beauty of its visuals and audio, but still make it a multiplatform, cross-generational title. Activision’s even partnering up with retailers to offer gamers incentives (in the form of a minimal upgrade fee) to make the next-gen leap should they initially purchase the PS3 or Xbox 360 version.

As for where forward-facing virtual reality hardware like the Oculus Rift fits in, Hirshberg wasn’t as optimistic. He’s used the VR headset before, but primarily views it as a non-additive layer for gaming that’s better enjoyed in “small doses” due to its intensity.

For our full interview with Hirshberg and all his thoughts on the next-gen of gaming, click on past the break.

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Daily Roundup: Xbox at Gamescom, Project Spark, Hot Watch hands-on, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Ubisoft isn’t afraid of mobile gaming, sees a bright future in Wii U and Oculus Rift

Ubisoft's Alain Corre

Ubisoft’s Alain Corre isn’t worried about the rise in mobile gaming. On the contrary, Corre, who heads up the company’s overseas operations, seems to welcome the uptick in iOS and Android gamers and not resignedly, either. “What we like in mobile gaming is that it’s bringing a lot of new people to games,” he told us. “Which for us is very good because it’s a teaching thing and… at one point, some of them will feel a bit limited with the scope of mobile games and they’ll want to experience something different in gaming.” Whether it’s the limitations of the casual genre or outright boredom, Corre’s confident a chunk of these new gaming converts will seek out home console or PC experiences. Something more along the lines of a Watch Dogs or Assassin’s Creed, perhaps. And with the advent of the next-gen, the timing for this gaming initiation couldn’t be better for Ubisoft.

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