Oculus Rift’s Palmer Luckey and Nate Mitchell talk VR as a platform, the new Share program

Sony’s PlayStation 4 and Microsoft’s Xbox One may be the big next-gen stars at this year’s Gamescom, but Oculus Rift is here as well, continuing to draw our adoration with news of a developer portal called Share. The portal facilitates easy distribution and cataloging of apps for current Oculus Rift dev kits, essentially centralizing the software world of the Rift in one convenient place. Company co-founder and Rift creator Palmer Luckey told us during GDC Europe this week that Share is just the tip of the iceberg — a precursor to the future consumer portal of VR applications that’ll exist alongside the eventual consumer model of the VR headset.

He and product VP Nate Mitchell sat down with us for a candid interview, touching on everything from the future of Share, to VR as a platform (and the challenges therein), to why mobile is the next space to watch for virtual reality (seriously!). Head past the break for the full video…and for a peek into the future of gaming’s most innovative product in, well, maybe ever?

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CCP’s Oculus Rift demo becomes EVE: Valkyrie, space dogfighting due in 2014 (video)

DNP EVR becomes Eve Valkyrie for Oculus Rift, out 2014

We’ve been waiting for a proper Wing Commander successor for ages and it looks like EVE: Valkyrie could be it — if you don’t count Star Citizen, that is. What was originally demoed as EVR back at EVE Fanfest and on the Oculus Rift HD at E3 is now a multiplayer space dogfighter set within developer CCP’s longstanding EVE Online universe. Details are as scarce as Megacyte, but, according to the Icelandic dev, it’s coming out in 2014. It’s a sure lock for a PC release, but CCP’s history with the PS3 EVE spin-off Dust 514 and Sony’s amoré for the Rift makes us wonder if consoles are in its future. Hopefully this means we’ll be able to play on PS4 at some point, but instead of holding our breath, we’ll just keep watching the trailer below on repeat.

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Via: Massively

Source: Eve Valkyrie (official)

Find and share the best Oculus Rift games on Oculus Share, now in beta

Oculus Rift is a pretty incredible little peripheral, enabling intense and thrilling virtual reality interaction with a variety of PC games. While the device is still in developer kit form, though, finding and sharing games can be a bit on the challenging side. Oculus is making its first attempt to fix that issue today in launching Oculus Share, a web subdomain which gathers Oculus-ready experiences from a variety of devs and runs them through a submissions process before making them widely available.

There are few details on the submissions process, but it sounds like it’s merely a temporary concept. “Initially, we’ll be vetting submissions to make sure the content isn’t offensive or malicious. If you’re planning to submit your work right away, please be patient as we improve and streamline the approval process,” company head Palmer Luckey wrote in an email to Rift backers.

Oculus also hired on a new head of developer relations, Aaron Davies, who’s officially on the lookout for new developers. Of course, considering Oculus just hired one of the most famous developers ever just recently in John Carmack, we’d say other prospects have a mighty high watermark to reach.

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Source: Oculus Share

Virtuix Omni pre-orders open, time to clear some space in the living room

Good news for everyone who’s been eagerly awaiting an opportunity to run in place. A fortnight after closing the door on a successful Kickstarter campaign, Virtuix is ready to open up Omni pre-orders. $500 will get you the massive Oculus Rift add-on, a price that includes the treadmill, a harness, those special shoes and the necessary tracking hardware and software. That price, however, doesn’t include a Rift, shipping or Gatorade. Still, for a limited time, entering the “VR50” coupon code at checkout will get you $50 off.

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Source: Virtuix

Daily Roundup: LG G2 hands-on, Sony’s RX100 Mark II, Oculus Rift’s new CTO, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Oculus Rift hires Doom co-creator John Carmack as Chief Technology Officer

It turns out that Doom co-creator John Carmack is more than just a virtual reality fanatic — he’s joining the company that’s leading the most recent VR revolution, today announcing that he’s taking the reins as Chief Technology Officer at Oculus Rift. In an email from the folks at Oculus, Carmack was confirmed to be out at the company he helped found — id Software — and joining Oculus full-time as CTO. He will apparently still serve some role at id, as id’s parent company told Engadget, “The technical leadership he provides for games in development at id Software is unaffected.” We’ve asked both Oculus and id’s parent company for clarification.

Carmack said in a prepared statement that the first time he wrote code for Oculus, it stood up to many firsts he’s experienced in modern gaming: “the intensity of the first-person experience, LAN and internet play, game mods and so on.” Additionally, he believes VR “will have a huge impact in the coming years” — Carmack is the first announced big new hire at Oculus. CEO Brendan Iribe said in the announcement PR that Oculus is, “putting together a team of the brightest minds.” Carmack, as it turns out, was at the very top of Oculus’ list.

Carmack got his hands on the Oculus Rift dev kit headset far earlier than most, spotting creator Palmer Luckey’s still nascent creation in a VR forum online. After getting in touch, Carmack asked Luckey if he could check out a prototype, which led to Carmack showing off a ported version of Doom 3 at E3; Doom 3‘s Oculus Rift version was supposed to ship with initial dev units, though that was later called off. Carmack also runs a rocket building company named Armadillo Aerospace, which he recently characterized as “in hibernation.”

Update: Bethesda Softworks (parent company to id Software) responded with the following statement to today’s news: “John has long been interested in the work at Oculus VR and wishes to spend time on that project. The technical leadership he provides for games in development at id Software is unaffected.” We’ve followed up for clarification as to what that means for Carmack’s efforts at id. In the note from Oculus, Carmack is said to be heading up and working out of newly created Dallas offices for Oculus.

Update 2: Carmack tweeted a bit of clarity to his new role at Oculus among his other jobs, saying, “My time division is now Oculus over Id over Armadillo. Busy busy busy!”

Update 3: Oculus offered yet another statement, this time saying, “John is working full-time Oculus. He is fully-engaged at Oculus as the Chief Technology Officer (CTO). As you can guess from the title, CTO is never part time, it is a full time gig. John’s role at id is between John and id.”

Update 4: And finally (we think), id’s parent company Bethesda Softworks offered this final statement, “He’s still going to be working at id, in id’s offices.”

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NASA JPL takes a VR tour of Mars with Oculus Rift and Virtuix Omni (video)

DNP NASA JPL uses Oculus Rift and Virtuix Omni for an immersive space experience

NASA’s Jet Propulsion Laboratory likes to dip its feet in cutting edge consumer hardware from time to time, as evidenced by its trial use of the Leap Motion to remotely control a Mars rover. Well, you can’t get much more cutting edge than virtual reality, which is why the team was so intrigued by the Oculus Rift when they first saw it at PAX last year. They signed up for a dev kit as soon as they could, cobbled the Rift together with a stereoscopic 360-degree panorama of Mars obtained from Curiosity, strapped on the VR goggles and found themselves magically transported to the Red planet.

According to our interview with Human Interfaces Engineer Victor Luo, they then added terrain imagery captured from satellites so users could actually “walk” on Mars’ rocky surface using an Xbox controller — “with up to 25 centimeters per pixel.” “However, we thought it’d be great if we could literally ‘walk’ on the terrain,” said Luo. With that in mind, they contacted the people behind the Virtuix Omni treadmill. It so happens they were in the area for E3, so they brought the contraption up to JPL headquarters, hooked it up, and sure enough, they were able to “wander around” the surface of Mars with their own two feet. Join us after the break for more on our interview with Luo, plus a video clip of the aforementioned virtual Mars tour.

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PaperDude VR resurrects Paperboy with Oculus Rift, Kinect, KickR and a bike

DNP OCulus Rift's Paperman gives all the fun of Paperboy but with a sweat

One sad aspect of modern tech is that it’s all but ruined our dreams of slinging dead trees for comic book money after school. However, gizmos have enabled a killer sequel to the best paperboy simulation ever. Using a smattering of electronics — and a real bike! — PaperDude VR is the followup we never knew we wanted. Joining an Oculus Rift VR headset, Microsoft Kinect and Wahoo Fitness KickR into a sweat-drenched union, PaperDude VR creates an almost zen-like experience of tossing newspapers, knocking down road barriers and busting windows.

Nostalgia’s a powerful drug, and we’d love a ride to see if chasing the dragon of our youth is as good as we remember. Given developer Globacore’s history though, the chances of seeing this outside a specialized kiosk are slim to none. Regardless, we have one niggling question: Do pixelated paperdudes dream of 8-bit dogs?

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Source: Weird Science

IndieCade teams with Oculus Rift for ‘VR Jam,’ a game dev competition culminating this October

The Oculus Rift sure is super, super neat, but outside of mods to existing games, it’s still a bit light in the custom-made software department. And that’s exactly why Oculus is ponying up $50K in prizes and teaming up with IndieCade this October for a game jam competition specifically meant to bolster that software support. One lucky dev / team will snag the grand prize of $10K and a chance to debut their game at this October’s IndieCade Festival in Los Angeles — they’ll also head out to Orange County to meet with the team at Oculus, including wunderkind Palmer Luckey.

Should you wish to get in on the VR-centric action, you’ve got the following three weeks to get things going (starting August 2nd and ending on August 25th). And if you don’t have one of Oculus’ Rift dev kits just yet, you’ll have access to playtesting at various “playtest hubs” set up worldwide (NYC and LA locations are the only two confirmed thus far, with “more locations to be announced soon”). For the full stipulations on the contest, head below.

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Intuitive Aerial takes the Oculus Rift on its first FPV drone flight (video)

DNP Intuitive Aerial takes the Oculus Rift's on its first FPV drone flight

The Oculus Rift: it’s not just for gaming. Erik Torkel Danielsson, one of the co-founders of Intuitive Aerial, decided to put his shiny new Rift through its paces this week by pairing it with his company’s Black Armor Drone. The hexacopter is designed for aerial photography, and the payload is pretty hefty — attached to the rig are two cameras simultaneously recording video and an onboard laptop. The video is encoded by the laptop and transmitted to the land-based computer via WiFi for display on the Rift. It all sounds pretty nifty, but it’s not quite a perfect system yet. There’s a latency of about 120 milliseconds, which is feasible for FPV flight, but not ideal. That being said, it’s still fun to see the Rift being put to new, innovative uses. To watch Intuitive Aerial’s first flight, check out the video after the break.

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Via: Hack A Day

Source: Intuitive Aerial