John Carmack leaves id Software to focus on Oculus VR

John Carmack at Oculus VR

For veteran gamers who enjoyed Doom and Quake, it’s the end of an era — id Software co-founder John Carmack has left the game studio to concentrate all his efforts on his Chief Technical Officer role at Oculus VR. It was just too “challenging” to divide attention between the two companies, he explains. id’s Tim Willits says in a statement that the departure won’t affect any existing projects, but it does leave the firm without the insights of one of the game industry’s brightest programmers. However, his exit is good news for VR fans; Carmack can now pour all his energy into developing cutting edge wearable displays. Check out our recent video interview with him after the break.

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Via: Joystiq, IGN

Source: John Carmack (Twitter)

Oculus Rift latency tester now available for pre-order, knows better than your eyes

Oculus Rift latency tester now available for preorder, knows better than your eyes

Sure, you could try and measure the motion-to-photons latency present in various Oculus Rift virtual reality games using your naked eye, but the latency tester Oculus just put up for pre-order is much easier and far more accurate. As demonstrated by Oculus Rift inventor Palmer Luckey in the video after the break, simply pop off one of the Rift dev kit’s two lens caps and pop on the latency tester. After plugging it in via mini-USB, the tester reads the latency per eye and outputs a number on the rear — voila ici.

Like with so many things Oculus, folks who put in their name early have first crack at the latency tester. The rest of us can put in our names now for pre-order and they’ll start shipping out in early October — Oculus tells us, “they’re sitting in our warehouse now, waiting for new homes.” If you’re looking to get in on the action you probably shouldn’t wait, as only a “limited quantity” is available for now, though more could be produced “based on demand.”

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Source: Oculus Rift

EVE Online dev reveals Oculus Rift-based space dogfighting ‘experience’ (update: video!)

EVE Online developers reveal 'EveVR' running in Unity

It’s not clear if Icelandic game studio CCP is extending its crazy MMO, EVE Online, into the world of virtual reality, but the company is working on some form of EVE-based VR application using the Oculus Rift. CCP teased the concept during the keynote event at its Fanfest event this afternoon, showing off what looked like a modern Wing Commander-style space shooter set in the world of EVE (similar to the first-person shooter extension on PlayStation 3, Dust 514), built using the Unity game engine. EVE fansite The Mittani notes from a hands-on demonstration at Fanfest that the game is currently 3v3 dogfighting employing the VR headset and an unnamed “console-style game controller.” Sadly, it sounds like the project is little more than an internal curiosity at this point, but color us unsurprised if this pops up in a more polished form down the line. We’ll add a video of CCP’s presentation to this post as soon as it goes live — we were marveled by the gorgeous visuals and gameplay promise of a space shooter which employs VR.

Several games are currently in development for the Oculus Rift, and Valve’s Team Fortress 2 already supports the device. However, the headset that’s currently available is a development kit, and not meant as representative of the final retail product.

Update: We’ve added the video from Fanfest below the break!

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Source: Twitch.tv

PSA: Oculus Rift development kits now shipping, some may have already arrived

PSA Oculus Rift development kits now shipping, some may have already arrived

Oculus Rift is in the mail! Development kits began shipping to customers on Wednesday, and even if you have yet to receive a tracking number of your own, a kit may very well be on its way. The Oculus team has been “tied up at GDC” this week, which explains the delay in sending out tracking info, but folks taking care of logistics have apparently been hard at work, prepping some 10,000 development kits for shipment. Of course, not every set will be on its way to a developer right away — it does take time to get that many kits out the door — but if you’re expecting one at your front porch, it’s likely to arrive very soon. In the meantime, the Developer Center has opened up to devs, with access to the SDK, Unity and Unreal Engine integrations, forums, wiki and other documentation. The team also published a video of its SXSW panel in full for your enjoyment — you can catch it just past the break.

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Source: Oculus VR

Gaming’s New Frontiers liveblog

Gaming's New Frontiers liveblog

Want to know what the future of gaming will be? Odds are that the panel we’re hosting now at Engadget Expand has the answer. Our very own Ben Gilbert is sitting down with NVIDIA Product Marketing VP Ujesh Desai, Oculus VR Product VP Nate Mitchell and Razer Systems Product Group VP John Wilson to see their latest hardware and how it will impact the way we play. Hop past the break for a vision of gaming’s new frontiers as it unfolds.

March 17, 2013 5:30 PM EDT

Follow all of Engadget’s Expand coverage live from San Francisco right here!

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