Why do we care about the iPad mini?

Not as big as the new iPad; not as small as the iPhone 5 or iPod touch; it’s Apple’s own “tweener” and by all rights and intents the iPad mini should be nothing more than a gap filler. Yet anticipation is high for the presumed 7.85-inch iOS tablet, and while spirits always tend to get, well, spirited in advance of an Apple event, sometimes the justification seems more inexplicable than others. Arguably, in the context of the tablet market – and post-PC computing as a whole – Microsoft’s Surface is far, far more important than the iPad mini.

Windows 8 is the centerpiece of Microsoft’s next-gen OS strategy – the hub of desktop and mobile computing, as well as pulling together Windows Phone 8 and Xbox gaming – and the company’s future as an industry heavyweight is dependent on it getting that right. That also means showing how Windows RT – as on the first Surface model – fits into that equation, something so far we’re yet to see summed up in a consistent, easily communicated message.

As Microsoft’s Surface chiefs pointed out, though, their tablet project approaches slates from a different direction to others already in the market. Windows RT may be a pared-back version of Windows 8, but it’s still Windows-from-the-desktop boiled down into tablet form. In contrast, iOS on the iPad and Android on tablets running Google’s OS both take their cue from phones scaled up. What will be really interesting – and deserves attention – is seeing how full apps translate to finger-use and whether the detachable keyboard accessories Microsoft is so proud of turn out to be essential rather than just eye-catching.

With some calculated timing, though, Apple knocked Surface from the top of the headline pile: the preorder news had its few minutes of attention, only to be swallowed up by the invite for Apple’s event next week. Yet in comparison with Surface – which, for Microsoft is pivotal – an iPad mini would simply be filling in a line-up gap for Apple. So why all the attention?

“It’s iconic founder Steve Jobs who has to be disproved”

In no small part, it’s because the biggest challenge Apple has to overcome with the iPad mini is… Apple itself. More accurately, it’s iconic founder Steve Jobs who has to be disproved, after he so vocally and memorably blasted smaller-than-iPad models back in 2010. Tablets that size, Jobs pointed out, don’t just offer a slightly reduced display area of 9.7-inch iPad, but a considerably smaller touchscreen to play with. Vendors would need to supply sandpaper, he joked, so that users could file down their fingers in order to tap on-screen graphics with any degree of accuracy.

Jobs was undoubtedly a master of misdirection – telling you today that Apple had no intention of entering a segment, then launching a product to do just that tomorrow – but with his near-deification since his passing last year, and his comments on tablets still getting broadly circulated, all eyes will be on how Apple itself has addressed those complaints. If the iPad mini really is just a smaller iPad (which you may recall is, according to some, just a larger iPhone) then there’s a legitimate question of whether Jobs was actually talking codswallop back in 2010. Just as the iPod nano does its touchscreen interface differently to the iPod touch, taking into account the smaller display size, so Apple needs to demonstrate that there really was a challenge to overcome, and prove that it alone has addressed it.

Looking more broadly, though, all eyes are on the iPad mini because of doubts in the small tablet segment as a whole. When Steve Jobs roundly dismissed 7-inch “tweeners” as unnecessary and useless in the market, that’s because at the time they were pretty much pointless. 7-inch as a form-factor has, so far failed, unless it’s been cheap as chips like Google’s Nexus 7. That, with the heft of Google branding and a strongly competitive price – two Android tablets for the price of one iPad – has made the Nexus 7 the exception not the rule so far.

“Apple may have to compromise to make iPad mini a success”

Apple may have to compromise to make the iPad mini a success, and compromise is not something the company does all too often. Too ambitious, too whizz-bang, and the smaller iPad won’t be able to hit a competitive price point. Too humble, or built to too strict a budget, and it will lack the premium cachet the brand is known for. The smaller devices are, often the more complex they are to piece together – gathering the right blend of components for a tiny phone is more of a challenge than for a 10-inch tablet, where they may be a little extra wiggle room to play with.

The iPad mini lacks that room to wiggle, and the excitement around the product launch isn’t simply because lots of people want a smaller tablet (though some undoubtedly do) but because we want to see whether a firm with a track-record of convincing consumers it has solved the equation can do the same under arguably tougher constraints. The world may not need a “tweener” iPad, but if Apple decides that it range does, then it needs to demonstrate it can do it with more than just a bloated iPod touch or a shrunken new iPad.

SlashGear will be liveblogging the whole iPad mini event at live.slashgear.com from 10am PT on Tuesday, October 23; for more on Microsoft Surface, check out our behind-the-scenes tour with the Surface team.


Why do we care about the iPad mini? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


When Does A TV Get Too Big?

I love my televisions. One of them, a 55-inch set, sits in my living room, ready and willing to deliver all kinds of entertainment. Another set, a 42-inch model, is running in my bedroom for those times when I want to relax and catch up on some shows on my TiVo.

Recently, when I was watching a movie on the aforementioned 55-inch set in my living room, I got to thinking about screen size. On numerous occasions, people have come into my house, looked at the screen, and made some sort of laudatory statement about how “big” my television was. To them, the size, and not the fact that the set is extremely thin and delivers outstanding picture quality, was most impressive.

Realizing that, I decided to head down to Best Buy to examine people’s actions in the store. Much to my surprise, the vast majority of folks centered their attention on a precious few televisions that lacked overall quality, but were much larger than their upper-end counterparts. I was also surprised to see that the aisle with smaller televisions was largely ignored by customers.

All of that has made me wonder whether screen size matters too much to us. According to NPD DisplaySearch, the average screen size of today’s televisions is 36.8 inches. That’s up two inches in just the last year alone.

In a discussion on the topic recently, NPD DisplaySearch senior vice president Paul Semenza said that for today’s customers, “its about, how big of a set can I get into my room?” That mentality has come to the detriment of overall quality.

“People are buying the biggest TV they can fit through the door”

So, why does size matter so much? I know I own above-average televisions in terms of screen size, but I have the rooms to accommodate them. According to Semenza, people are simply buying the biggest television they can fit through the door. Sometimes, those big sets fit into a space. In other cases, they just don’t.

Those who buy televisions and research them typically come across tips from sites like this that tell them how big a screen should be for a certain room. Typically, the golden rule is to get a screen size based on where the viewers will be sitting, not how big a room is. The closer you sit to the set, the smaller the screen should be.

But how many of us actually listen to such advice? Judging by the data, and my own admittedly non-scientific research, it appears we throw logic out the window when buying a television. To us, the bigger the screen, the better.

Of course, TV makers love that about us. Televisions with larger screens are more expensive. So, the more people ignore smaller sets for larger ones, the more those companies will make. It’s a great deal.

Perhaps, though, it’s time for us to change. Screen size, while important, is not nearly as integral to the viewing experience as the device’s internal components. Without high-quality visuals, who really cares how big a television screen is, anyway?

Say what you will about television screen size, but I’m going to start advocating smaller sets. Such a move might just benefit us all.


When Does A TV Get Too Big? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


A Samsung Nexus 10 won’t solve Google’s tablet problem

Google, if the rumors are true, has turned to long-time Android supporter (and arguably the only OEM really making a success out of Android) Samsung for the next Nexus tablet, and unlike the budget Nexus 7 it’s a direct challenge to the iPad. Blasting past Apple’s “Retina” boasts with a 10.1-inch, 2,560 x 1,600 display, there’s no doubting that such a slate would be a joy to the eyes, but it’ll take more than ribald resolution to address Google’s lingering Android tablet problem, and no amount of fancy Samsung hardware can do that.

Android has never had a device problem. Some of the most innovative and boundary-pushing hardware we’ve seen of late is running Google’s OS: fast chips, impressive screens, superlative connectivity; capable cameras; a smorgasbord of options to suit your hand, and pocket, and wallet. That’s not to say there isn’t innovation going on elsewhere – Apple keeps churning out compelling devices, and I’ve had a soft-spot for a while for Nokia’s PureView tech – but suffice to say you could never accuse Android of lacking in pure gadget appeal.

The Nexus 7 was compelling, then, not because of its hardware, but because of the balance it represented between specs and price and capabilities. A sub-$200 tablet with a highly usable screen, sure it lacked some of the bells & whistles – like a rear camera – but ASUS and Google had good excuses for their absence, and the promise that when Jelly Bean gets replaced, Nexus 7 owners will be quickly treated to the next version.

At its launch, I speculated that Google’s goal with the Nexus 7 was to encourage consumers to begin paying for apps rather than relying on free, or ad-supported software. Google’s $25 of free Play store credit was contingent on registering a credit card or other payment option, for instance, and the Nexus 7 was delivered already linked to the buyer’s Play account. Android users have long been known as favoring free apps to a greater extent than iOS users, and Apple hasn’t stinted from rolling out those “average spend” stats whenever it can.

The Nexus 7 had another purpose: encouraging Android developers themselves to create more applications for the platform. Not just any apps, though: software for tablets.

“Giving out a free tablet and hoping apps follow isn’t a new strategy”

Giving out a free tablet device and hoping apps follow isn’t a new strategy; in fact, Google tried it itself at I/O in 2011, a year before. It was Samsung doing the honors with hardware too, funnily enough, in the shape of the original Galaxy Tab 10.1 (complete with a fetching limited edition Android-themed back panel). “Go, take our slender Honeycomb tablet” was Google’s message, “and reward us with applications so plentiful they knock the iPad into a cocked hat!”

Unfortunately, things didn’t quite go to plan. Honeycomb proved underwhelming, just like sales of the Android tablets running it, and then the Ice Cream Sandwich update was slow to appear, and finally – by the time Jelly Bean appeared on the horizon, looking smooth and compelling – Samsung decided it wasn’t going to bother updating the Galaxy Tab 10.1 any more anyway. All of those developers carefully prepared with hardware, only to discover that they couldn’t test their apps on the latest version of Android unless they installed it via unofficial routes.

The end result is, well, little change from the state of Android tablet app play 18-24 months ago. At a time when the App Store is flourishing with apps for the iPad, the Play market is still all too often smartphone-centric in its wares. It’s still hard to put together a convincing list of tablet apps that show off the best of Android hardware.

In the meantime, we’ve had no shortage of clever, unusual Android tablets to choose from. We’ve seen removable keyboards and digital pens; accessories and add-ons Apple has never bothered with. And, with third-party developers apparently so reluctant, manufacturers like Samsung and others have stepped up with apps to take advantage of those features themselves, and in the process increased the likelihood that the tablet will be delayed in getting the next version of Android fresh from the Google spout.

Any Samsung launched under the Nexus brand will have pure Android as Google intends it, but that also means none of Samsung’s own app handiwork to fill in the gaps. All buyers will have to play with is what’s in the Play store today, and the bulk of that is software intended for phones. The Nexus 7 could get away with it because, at a pinch, an embiggened Android smartphone app looked okay on its 7-inch screen. On a Retina-slaying Samsung super-slate, with 10.1-inches to play with, that’s simply not going to fly. Google needs to figure out how to wake more developers up to Android tablet apps, or the Samsung Nexus 10 is only going to emphasize how poorly prepared the platform is.


A Samsung Nexus 10 won’t solve Google’s tablet problem is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Could Google+ Eat Evernote?

Information is pointless if you can’t find it when you need it. That’s the ethos that has driven search engines like Google just as it has “digital notebook” services like Evernote, and it’s also the reason why Google+ could eat Evernote’s lunch if it put its mind to it. With the news of Facebook’s one billion active users, questions as to how Google+ will compete with Zuckerberg’s empire have inevitably surfaced; of course, the best way to stay relevant is to offer something completely different altogether.

While both Facebook and Google+ are social networks, they take very different approaches. Facebook is about friendly sharing: inviting people into your digital life, and dipping into theirs. Google+, in contrast, sits at the hub of all of Google’s services, each of which is focused on a different type of data: email, documents, music and videos, photos, and more.

I’ve been an Evernote user for years now, and a Google+ user since the service opened its virtual doors in mid-2011. Like many, I’ve been relying on Evernote as a digital aide-memoir, a place to gather up thoughts, lists, books I might want to buy, music I might want to listen to. I’ve drafted articles and reviews in Evernote on my phone while sitting on buses and trains, then picked up where I left off in the desktop version. I’ve even relied on its clever OCR – which can pick out text in photos and make it searchable – to store business cards, snapping them with my phone’s camera for easier recollection than digging through a physical stack later.

“I just want to be able to find my data quickly”

It’s proved its worth both because it’s convenient and because I’m lazy: I don’t want to have to remember which device my information is stored on, I don’t want to have to remember to synchronize when I get back home, I just want to be able to find data quickly later. In recent weeks, though, I’ve found myself bypassing Evernote and using Google+ for many of those tasks instead.

For those who haven’t used it (or who have turned the feature off), the Google+ app for Android and iOS automatically uploads photos and video you capture with your phone and tablet to a private album. From there you can share it easily, either publicly or to specific circles you’ve set up; or, as I’ve been doing, you can keep it private but use it as a simple way to keep track of information.

In bookstores, I’ll snap a shot of the cover of a book that I might want to check online reviews of later, or I might grab a photo of a particular wine bottle, or a DVD, or an advert; anything I might think I’ll be interested in at some point in the future, but know will slip from my memory before I’m home again. I know Google+ will automatically upload it and it’ll be waiting for me, not only in the browser on my computer, but pushed into the Google+ album in the gallery on all my Android devices.

I could snap a photo with Evernote, but I’d feel obliged to tag it, or sort it into a notebook, and that’s more than I want to do when I’m out and about. Still, Evernote’s organizational systems are far more advanced than those of Google+, since it’s set up to handle sorting and recalling huge amounts of information.

That needn’t always be the case, however. Google has all of the constituent parts to make an impressive alternative to Evernote, building on different aspects of services already on offer. Text and handwriting recognition are already used by search, able to find results in PDFs and translate the scrawl of a finger on your smartphone display: they could just as easily pick out text in snapshots of book jackets and billboards. Evernote’s notebooks could find their equivalent in private Google+ circles: individual ways to gather together content that could – but not necessarily – be kept private rather than shared.

Where Google+ has the potential advantage over Evernote is how integrated it is into our daily lives and the services we rely on, not to mention the social aspect. My photos of business cards currently wait in an Evernote notebook for me to search and find them; Google, meanwhile, could pull out the text and automatically slot it into my Gmail contacts, then sync that with my phone. It could also fill in the gaps based on what it knows about the person: things that won’t fit on a 3.5 x 2 inch card, like a Google+ bio, or a list of sites that person contributes to and samples of the recent content they’ve produced.

Those books I’m curious about, or adverts I’ve spotted, could be recognized with the same technology that powers Google Goggles: then I can automatically see reviews, and the cheapest place to buy them. Maybe there’s a QR code on the advert, something I probably won’t scan at the time – it always seems to be the way that the billboards with QR codes I see are when I’m underground on the Tube, with no signal to look them up – but which Google+ can quietly look up for me itself, and use that information to flesh out what I see when I come back to review my gallery of gathered images. After all, it already knows that I must be interested in that topic, since I’ve been curious enough to take a photo of it.

“I needn’t solely rely on Google’s opinions, I can crowdsource”

Of course, Google+ is a social place, and so I needn’t solely rely on Google’s opinions before I make a decision: I can crowdsource it. I’m probably not the first person to ask, either, so if the ensuing discussion is done publicly, Google+ could easily bring together those multiple conversations so that everybody gets the benefit. Google knows masses about me and the sort of people whose opinions I particularly trust – it reads my email, after all, and it sees who I interact with most and what I click on regularly – so it could make sure the most useful tidbits simmer up to the top where I’ll see them first.

I, like a lot of people, am lazy with how I collect my data – heck, sometimes I just email myself something I need to remember, and hope it’ll be somewhere near the top of my inbox when I next open it up – but I expect great things in how I then consume it. Evernote is a brilliant digital alternative to the notebook, but my life has moved on from collating snippets of information through which I’ll browse later on.

If Facebook is about sharing the minutiae of our lives and hoping our friends comment on it, then Google+ has an opportunity to do something new, to bridge our interests and our expansive digital memories and help us process them in meaningful ways. Evernote may get caught in the crossfire, but I doubt I’m the only one who’ll follow the path to the service that helps me get most done with the least effort.


Could Google+ Eat Evernote? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Can there ever be another Apple?

I often look at Apple and what it has been able to accomplish over the last decade with amazement. Who would have thought that a technology company – especially one that was extremely close to failure – could become the world’s most valuable firm? But Apple has. And with over $100 billion in cash on hand, the chances of it going back to the old days of failure and despair seem unlikely.

[Original image: Photon_de]

Still, Apple’s meteoric rise from obscurity to household name is by no means unique. Several companies over the years have been able to land themselves at the top of the corporate world with a proper combination of innovation and outstanding leadership.

Realizing that, I can’t help but wonder if there will ever be another Apple. I’m not saying that the next Apple will be another company that builds smartphones and tablets, but one that can see the future and deliver it now.

Of course, many Apple fans would say that there isn’t any room for another Apple. After all, the company has the innovative insight to deliver the latest and greatest products already. And with enough cash on hand to buy up, well, just about anybody, Apple can insulate itself from losing ground to another firm.

“Apple might be big and popular, but it’s not invincible”

But holding such beliefs on the ultimate power of corporations is a dangerous game. Major companies can be huge and powerful, but a few wrong moves, and they will fail.

Make no mistake – Apple might be big and popular, but it’s not invincible.

So, that’s precisely why I think there can be another Apple. In fact, I’m a firm believer that there eventually will be another Apple. The company will find a way to innovate beyond what others in the industry have. And with a loyal following, it might just be able to surpass what Apple has achieved so far.

That said, I have no clue what company will be able to be the next Apple. And as much as I’d like to see a startup climb its way to the top of the technology world, I’m starting to think more and more that the next Apple will be a company that has already solidified its position as a trustworthy vendor in the marketplace. The way the industry works at this point, there’s really no easy way to reach the top without an already trusted brand behind it.

Still, it’s possible. Apple might own the mobile space for the next several years, but what’s to say some other company might not do something similarly special in the living room? Or perhaps a firm will come along that transforms how we use computers. It’s easy to say that no more innovation is possible beyond what Apple can deliver, but such claims are nonsense. This is the technology industry. With the right mind and enough cash, anything is possible. And to not believe so is to not acknowledge how far we’ve come over the last few decades.

Apple is special. Apple is impressive. But it’s not the end. And we must all remember that.


Can there ever be another Apple? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Is HTC finally making Sense?

After its annus horribilis of 2011, HTC‘s year is looking considerably better. A solid reception to the One series and a potentially key deal to be the face of Windows Phone 8 – seized right under Nokia’s nose, no less – is the dressing around hardware that is finally compelling: attractive, competitively priced, not embarrassed in specifications. Now, with the HTC One X+, there are signs that HTC is addressing its last big blot on the score-sheet: cloud services.

I’ve been a vocal critic of HTC’s cloud strategy in the past. The company had a head-start on mobile device sync, on remotely accessing a smartphone from the browser, of streaming video, of cloud gaming; it frittered each advantage away, either leaving them to wallow with little promotion and even less love, or seemingly forgot it had them altogether. “Quietly blundering” was the HTC strategy, culminating in the bizarrely handled axing of HTCSense.com services altogether.

“Any company squandering a potential advantage deserves to be scolded”

But it’s not vitriol for vitriol’s own sake. In a market where Apple and Samsung have so definitively raised their game – and aren’t averse to combining competition on the shelves with some back-stabbing in the courtroom – any company that squanders any potential advantage deserves to be scolded.

HTC is now taking tentative steps back into the cloud. HTC Sense 4+, which debuts on the new One X+ flagship, reboots Sense online with “Get Started” – a way to easily configure your phone without having to actually paw and swipe at it. It’s front and center in the initial setup wizard and – as one of the few obvious changes in Sense 4+ – something HTC appears to be focusing on.

It’s very early days. Right now, “Get Started” is just that: a starting point for new Android users. You can set up your new device online – choose wallpaper, homescreen layout, and apps to download from Google Play – but you can’t then backup any changes you make on the phone itself. The sync is all one-way, a starting point (and a reset point) though there’s no real ongoing reason to keep visiting the online tool.

“HTC could play on the geeky anticipation felt while waiting for a new toy”

Nonetheless, I’m cautiously admiring of the new strategy. From what we’ve seen so far it’s being built out in recognition of HTC’s target audience: fresh smartphone users excited about their first device. The “set it up while you wait for it” approach could be a strong marketing point, playing on the geeky anticipation people feel when they’re waiting for a new toy. “Don’t just watch out the window for the mailman,” HTC should be telling people, “make your phone your own before it’s even in your hands.”

Sense online, in its old form, could’ve been a sticking point for HTC users. The value-add it brought should’ve been something HTC played on: don’t jump ship to iPhone, or another Android OEM, because then you lose out on contacts sync, on remote backup, on phone tracking and remote control in the comfort of your browser. Given the success of iCloud (and the persistent rumors that Samsung is developing its own, ahem, homage with S Cloud), HTC would be foolish not to revisit that strategy with Sense online 2.0.

HTC needs to be careful as it’s being expansive. Just as it needs to maintain sight of its “Hero Device” strategy, it also needs to deliver pitch-perfect cloud services. A 25GB DropBox bundle isn’t enough any more; users want holistic, integrated experiences they can’t get elsewhere. Apple has shown us that you needn’t throw the world at your audience, that it’s enough to give them a few core gems that are easily grasped and have clear value. Now, HTC needs to start looking at more than just one device after the next, and frame its line-up with a portfolio of cloud services that bring context and value users understand.

More on the HTC One X+ and Sense 4+ in our full hands-on


Is HTC finally making Sense? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


That iPhone 5 appeal (or, confessions of a swayed Galaxy S III owner)

I’m an Android user. I love my Samsung Galaxy S III. So why am I punching my details into the iPhone 5 reservation site every day? For the past week or so I’ve been using a borrowed iPhone 5, tracking how it holds up – and where it falls short – to the Android experience I’ve grown accustomed to. During that time I’ve been frustrated by Maps, impressed by the camera, and generally had my expectations of iOS shaken up some. It’s always good to mix up the status-quo every so often, too, and along the way remember that there’s more than one way to skin a metaphorical cellular cat.

Vincent’s already comprehensively reviewed the iPhone 5, so I won’t retread old ground where it’s not necessary. Suffice to say, the general reviewer consensus is that it’s the best iPhone to-date, and Apple’s announced sales figures certainly suggest that the buying public agrees.

As I’ve said before, I split my geek life mainly between Android and Apple. I use a MacBook and I have a new iPad, but I also use a Nexus 7 and my regular phone is a Galaxy S III. I love OS X for its simplicity (and I love the new Retina MacBook Pro for its build quality, excellent display, and design) but I’ve had mixed results with iOS. The limits on things like inter-app sharing are a frustration in comparison to Android, and Apple’s comparatively locked down ecosystem overall – though making for a very consistent user-experience – have left me feeling more at home with Google’s platform.

The iPhone 5 is the first Apple handset that has made me consider switching, however. Part of that is the industrial design; while there are many people disappointed that Apple has ditched the glass back panel of the 4/4S, I much prefer the crisp metal of the newest model. It’s a device which you simply must hold in order to appreciate: the perfect alignment and slick finish (assuming yours didn’t get scratched up in transit), and the balance of lightweight feel yet a phone which still feels solid in your hand.

“The 4-inch screen instantly feels correct”

Even though it’s been stretched out in comparison to its predecessors, the 4-inch screen and the longer form-factor instantly feel correct. The old iPhone looks squat and blunted in comparison now. It’s not just an aesthetic boon, though, and flipping between the iPhone 5 and the Galaxy S III, I was struck by just how large and, occasionally, unwieldy the Samsung’s sizable screen is. Conversely, there were times where I was browsing, and the iPhone 5 still felt cramped when viewing full sites where the same content looked bright, readable, and bold on the Galaxy S III.

Nothing prepares you for how tactile the iPhone 5 is, however. I found myself picking it up and toying with it – automatically reaching for it when I was in-between writing articles, for instance, or just while watching TV. Not even necessarily turning it on, though the quality of the display and the smoothness of iOS 6 makes flicking through apps a somewhat mesmerizing experience. The simple cohesiveness and immediacy of the UI animations is enough to convince you that there’s a lot to be said for perfectly matching homegrown software with homegrown silicon, as Apple has done with iOS and the A6 chipset.

Still, iOS 6 isn’t all good. The “over 200 new features” Apple has touted of the latest release is an eye-catching figure, certainly, but in practice it’s tough to identify more than a couple of changes over previous versions. Some of those, like the switch from Google Maps to Apple’s version, are effectively a step backwards, too. The learning curve for existing users is small, then, for the iPhone 5, but the platform is also beginning to feel tired and maybe even stagnant. Why can I share photos via email or Twitter from the gallery, but not Google+? Why is there no “new email” notification when the phone is locked, despite most other apps getting the opportunity to slot alerts onto the lockscreen? Why, if even Apple admits that Maps isn’t ideal, can I not set a third-party alternative as the default for opening addresses?

iOS helped pave the way for a more user-friendly breed of mobile devices, but in many ways Android and Windows Phone have surpassed it in imagination. Part of that might be Apple’s reluctance to leave anybody behind along the way: as Jony Ive said of the iPhone 5 design changes, Apple didn’t want to evolve the appearance of the smartphone simply for the sake of doing so. There’s certainly something to be said for familiarity and sticking with what works, but there’s a faint whiff of laziness around Apple’s approach: a sense of “why do too much when people will buy it in droves anyway.”

Maybe that’s unduly cynical, and what new features do stand-out are generally solid. The panoramic photo system may not be the first such example in a smartphone, but the quality of the final shots is highly impressive. Put Siri – finally becoming of some use outside of the US with the recent functional additions – next to Samsung’s S Voice and the clunkiness of the Galaxy S III’s system is obvious. I’ve not had a chance to try LTE – I was using Vodafone‘s network, still on 3G here in the UK as there’s no commercial 4G service to be had – but battery life proved impressively lengthy.

Maps, then, is the fly in the ointment, and though US-based reviewers have had less of a struggle, outside of the US the situation seems considerably worse. Dodgy data is only part of it, though; Apple may have added turn-by-turn navigation, and I can do without Street View, but the absence of public transport directions is, for a city-dweller without a car like myself, a deal-breaker. I’m not the only one, either. Over the past week I’ve spoken to confused tourists and frustrated cab drivers, none of whom have been particularly impressed with Apple’s own mapping tool.

“Apple has the opportunity to do something interesting in the location space”

Maps will undoubtedly improve – and I do believe that Apple has the opportunity to do something genuinely interesting in the location space, though a combination of gamification and crowdsourcing, and in the process refine its data considerably – but it will have left a lot of users with burnt fingers and lingering suspicions of the native app. Those days I didn’t double up and bring the Samsung with me too, I relied on the excellent Nokia Maps in the browser (with a homescreen shortcut so as to pretend as much as possible that it was a native app).

So why am I considering buying an iPhone 5? Put simply, it’s faults can be addressed with software tweaks – invisibly on the server-side, in the case of Maps, so that for users the experience simply gets better – and its strengths, such as build quality, design, camera capabilities, and battery life, are all undeniable. Plus there’s a whole lot to be said for phones with top-spec components but with more mid-scale displays: 4-inches is a sweet spot that’s overlooked by rival flagships, and usually if you want a handset of a similar size, you have to make do with lower resolution screen hardware, underwhelming specifications, or mediocre aesthetics. Huge displays are eye-catching, certainly, and they do make things like browsing far more immersive, but they come with compromises too.

Question is, will I be carrying the iPhone 5 alone, or will it have to share my attentions with the Galaxy S III? The likelihood is that I’ll be relying on two devices; I’m also considering pairing iPhone 5 and the Nexus 7, though even at 7-inches the Google tablet is less than ideal for bag-less travel. So, two phones it is; that makes me an outlier, yes, but that I’d even consider it having been so satisfied with Android until now is evidence of the step forward the iPhone 5 has taken. It’s not perfect, but it does enough – and well enough – to finally earn a place in my pocket.



That iPhone 5 appeal (or, confessions of a swayed Galaxy S III owner) is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Why the Wii U’s Launch Lineup Is Impressive

Nintendo’s Wii U will be launching with an ample number of video games to whet your appetite.

According to the venerable game company, a whopping 23 games will be available for the Wii U when it launches on November 18. New Super Mario Bros. U will of course be the leading title, but several third-party developers have also chipped in with games of their own.

I have to say, I’m awfully impressed. I know that I’ve been somewhat tough on the Wii U here on Slashgear, saying that you shouldn’t preorder the device just yet, but perhaps this game lineup could change my mind. For once, Nintendo seems to understand the importance of third-parties, with 19 of the titles coming from a company other than the Mario maker.

I’m a firm believer that game libraries define video game consoles. And I’m also a firm believer that without a solid launch lineup of titles that appeal to all kinds of gamers, it’ll be difficult for a console to get off the ground.

The Wii U’s launch lineup appears to check all of the boxes gamers would expect. There are the kid-focused titles, of course, but you’ll also find some adult games, like Call of Duty: Black Ops II and Assassin’s Creed III. Add that to the new Darksiders and Arkham City and I think you have a solid game lineup.

And for those of us who still look back fondly at the old days of console launches that included all kinds of fighting games, having Tekken Tag Tournament 2 available on launch day just feels, well, right.

Now, I’m sure that there are some folks out there that look at this game lineup and worry. After all, many of the games, like Assassin’s Creed III, have been ported to the Wii U from other consoles. But I don’t necessarily think that’s such a problem. As Wii owners know all too well, we’ve been deprived of really great games available on other consoles. Finally, we can enjoy them on Nintendo hardware.

“I’m not blinded by reality here”

I suppose I should also point out that I’m not blinded by reality here. I know that Nintendo’s launch lineup doesn’t necessarily indicate that we’ll have hardcore games available over the long haul, and developers will love to support it. But I do think it’s a step in the right direction, especially coming off the Wii, which has proven notorious for its lack of appealing third-party titles.

After looking at the Wii U’s launch lineup, I have to admit that I’m a bit more excited at the prospects of this console than I was before. I’m not entirely sure that the Wii U will be able to hold up over the long haul as the PlayStation 4 and Xbox 720 come out, but for now, I think Nintendo’s console will actually be another suitable gaming option.

That’s good news for us gamers. Once again, I’ll be able to enjoy games on three consoles, and not just two.


Why the Wii U’s Launch Lineup Is Impressive is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


NOOK HD and the B&N ecosystem gamble

The tablet market is heating up, and for once it’s not Apple, or Google, or Samsung doing the shaking, but booksellers Barnes & Noble. The new NOOK HD and NOOK HD+ may carry the same name as B&N tablets of before, but they’re worlds apart in hardware and clarity of software ecosystem. Not content to chase Amazon and Apple on price alone, there’s an apparently legitimate attempt on B&N’s part to tune each model to the audience most likely to be interested in it, rather than chasing some imaginatively aspirational but likely non-existent “perfect” consumer.

Barnes & Noble’s first big surprise was the hardware package it had put together. Both new NOOK tablets are lighter than the competition, comfortable to hold, and well priced; the NOOK HD may look heavy on the bezel, but it makes it easier to grip like a paperback book, while the NOOK HD+ is half the price of the new iPad but still manages to feel roughly as solid as Apple’s slate.

The screen quality is what really catches your attention, though, with both the 1440 x 900 of the HD and the 1920 x 1280 of the HD+ looking not only crisp and sharp, but having great viewing angles and – thanks to the optically-laminated glass – graphics that seem to float just beneath your fingertip. If the Nexus 7 feels like it has made some quality compromises to hit Google’s price target, B&N has somehow managed to achieve its own competitive pricing without your fingers feeling it.

As for the software, that’s the second strong punch. It’s reskinned Android, something Google and the Android faithful might object to, but which makes sense for a media tablet like the NOOK and the sort of audience that B&N is aiming for. Sensibly it’s not bells & whistles for the sake of UI differentiation, but instead a number of modifications some of which Google could do worse than to borrow for core Android.

So, there’s multi-user profiles, because B&N’s customers didn’t want to buy a new NOOK for everyone in the house, but still wanted to allow everyone to use the tablet pretty much as they see fit. You obviously get access to the retailer’s curated app, movie, TV show, and ebook stores, but you can also lock them down – just as you can the browser, email, or any other apps – so that you can leave the HD and HD+ in the hands of your offspring without worrying about them accessing something they shouldn’t be seeing, or indeed charging dozens of downloads to your card. But, there’s also cross-profile sharing of purchased content, so that mom and dad can each read Fifty Shades of Grey without having to buy their own copy.

Although Amazon’s sales success – and the likely success of the NOOK HD and HD+ – may seem unusual at first glance, they’re arguably just evidence that few other Android tablet manufacturers have quite grasped what Apple did so well with the iPad. Like the iPod worked as a conduit for music sales, and the iPhone opened up the mobile app market, so the iPad put multimedia and software purchases in your face. Selling people a single piece of hardware is a way to make money once, but regularly selling them content to enjoy on it is a revenue stream that keeps on giving.

Even Google’s Nexus 7, blessed with a competitive price, seemed to be getting the message on the value of content. Rather than apps like the browser and Gmail, the Google Play media downloads were put front-and-center by default on the Nexus 7′s homescreen: big widgets leading into movie, music, and ebook downloads.

Google and ASUS may not quite be treating the 7-inch tablet as a loss-leader, but they’re under no illusion about where the ongoing revenue stream comes from. Even the bundled free credit of $25 toward Play purchases was only added to accounts which register a credit card, Google’s way of encouraging paid downloads rather than free app grabs.

Barnes & Noble’s initial success will depend largely on how well stocked it can make its electronic stores. If users can’t find the content they want, they’ll look elsewhere. However, it also needs to adequately leverage its physical stores, still a differentiator from rivals like Amazon. Ironically, given B&N is best known for selling books, that didn’t work so well with ebooks, but the company could do more with DVDs and Blu-ray if it can play up the UltraViolet angle.

Buy a physical copy of a movie with the UltraViolet logo (or, indeed, whip one off the shelf of your collection at home) and you can instantly unlock a digital version through the NOOK Video store. So far UltraViolet has failed to gain any noticeable traction, but a tightly-integrated brick & mortar retailer/digital device duo could tip that in Barnes & Noble’s favor.

The NOOK HD and HD+ still have a battle ahead of them. The iPad has captured mindshare among those who don’t really care about the technology side, and for whom “iPad” and “tablet” are fast becoming interchangeable, while Amazon has a wealth of digital content for the Kindle Fire HD. Competitive pricing and eye-catching hardware is a good place to start, however, and the NOOK HD and HD+ already do enough to eclipse much of the Android tablet line-up for the mass market.


NOOK HD and the B&N ecosystem gamble is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


The iPhone 5 crowd could help Apple Maps find its way

Every Apple launch has a sting in the tail, and for iPhone 5 and iOS 6 it’s Maps. Ditching Google Maps and instead turning to a self-made alternative makes sense in terms of longevity, but it meant hitting reset on what had come to be relied upon as a solid and predictable user experience. Apple was going to have to take a PR hit at some point, there was no escaping it. The step back in detail from Google Maps, which has had years of refinement, to the first-gen Maps app of iOS 6, is unavoidably obvious, particularly to those outside of US cities.

Sites such as “The Amazing iOS 6 Maps” highlight the more extreme examples; for everyday users, it’s more likely to be a case of a few confusing directions or mis-labeled locations that introduce a hiccup into their navigation. Turn-by-turn navigation assuages some of the pain, but it only takes one or two bad experiences with moldy data to leave users unconvinced that an app can do the job.

Obviously Apple has to address its patchy data and poor merging of map, satellite, and points-of-interest. What will be interesting is how it chooses to do that. Google has been relatively self-sufficient in its map development, sending out a fleet of Street View cars for instance, but Apple could easily augment its own data gathering with its army of iPhone owners.

Don’t underestimate the loyalty of iOS users and the potential for crowd-sourced data to flood Apple’s servers – if, that is, the company can make it easy enough. There’s already the ability to report errors in Maps’ data from within the app, flagging up wrong street labeling or missing locations, but Apple could build on that with more proactive location-gathering tools. Meanwhile, Apple’s new Panorama feature in the camera app – pumping out high-resolution, seamlessly-joined scenes – could, if suitably geotagged, be repurposed to create Google Street View-rivaling sidewalk level imagery. It would take a huge quantity of data to actually fill in all the gaps, but there are a whole lot of iOS users out there.

“Apple could rely on platform zealots and mercenary interest”

OpenStreetMap is an example of how crowd-sourcing data can come to rival “traditional” business plans. Apple, meanwhile, is in a position to rely not only on enthusiastic platform zealots but somewhat more mercenary interest too: free iTunes credit, perhaps, for those who submit the most new Maps data, or who make the most accurate edits, or who generally contribute the greatest value to the product each week or month.

There’s a lot you can do by passively watching how people move about with their smartphones. Figuring out the most popular routes, for instance, or identifying points where the physical road doesn’t quite match up with where your map data thinks the road is. Conversely, you can spot where that map data might have confused a road with, say, a train track – something iOS 6 Maps has been accused of – based on infrequency of use. Bake in some location ID – checking-in with FourSquare, for instance, or similar services – and you’ve got point-of-interest refinement too.

Apple is playing catch-up. That’s not a position the company is unused to, however, and it has a track record of learning from rivals and delivering a solid and appealing alternative in its own right. What could make the difference from existing mapping services is how much Apple leverages the dedication and ubiquity of its own users, harnessing them into a cellularly-obsessed workforce both contributing to, and benefiting from, a crowd-sourced location system that Apple alone controls.


The iPhone 5 crowd could help Apple Maps find its way is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.