Sphero 2B Introduced

Sphero 2B Introduced[CES 2014] We have seen the robotic sphere known as Sphero introduced in the past, and right now, Orbotix, the ones behind the Sphero, have decided to make some modifications to it by elongating the Sphero into a tube that is similar in nature to a cylinder, all the while lowering the price point to touch $99 a pop, to make it a really interesting toy. Too bad the mad holiday shopping season is already over to gauge whether the Sphero 2B is really able to make an impact or not, but I guess at the very least, we will be able to have some sort of benchmark to fall back on as it is released to the masses later this year.

The Sphero 2B is said to be twice as fast as the current model, and we cannot wait for Fall to arrive as that is when it will hit the market. You will be able to launch the Sphero 2B using high-speed tricks and jumps, and since it comes in a tubular design, it will also exhibit a great degree of agility. Not only that, customizable tires as well as accessories would be able to make anything possible with the Sphero 2B. There are also advanced multiplayer games to enjoy with the Sphero 2B, and being fully programmable, it lets you embrace your inner hacker. The Sphero 2B will play nice with iOS or Android devices over Bluetooth LE, and it will be powered by USB charging capability with a durable polycarbonate body to boot. [Product Page]

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    Sphero 2.0 Is Twice As Fast, Agile, And Awesome

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    Get ready for the next generation of playing with your balls.

    Sphero, the robotic ball out of Orbotix that can be controlled with just a smartphone, has now grown up a bit, with the company launching Sphero 2.0 today.

    Sphero 2.0 is twice as fast, rolling at a clip of about seven feet per second, and it’s three times as brightly lit as the first generation ball. According to co-founder Chief Software Architect, Adam Wilson, the second-gen robot isn’t just faster and stronger, it’s actually smarter.

    Sphero 2.0 is now equipped with a different user interface, letting you “level up” as you get more and more control over the ball. When you start, you’ll be at a somewhat limited speed. The more you level up by completing challenges (such as driving for a whole minute without hitting anything), the faster your Sphero will roll, and the more LED colors you’ll have access to.

    Even with other Sphero games, such as tag, you can level up and get more speed.

    Along with the upgraded robot, Sphero 2.0 also comes with an inductive charger and two little ramps right out of the box, so you can work on getting some air.

    As an added accessory, you can also pick up something the Orbotix guys are calling a “Nubby Protector,” which is a little rubber cover that gives the Sphero some extra traction, especially when you’re playing around in the pool. Covers come in red, clear, blue or yellow.

    But Sphero 2.0 isn’t the only robot rushing around — Orbotix is also introducing Sphero Revealed, an Apple-exclusive version of the device that has a partially clear shell so users can see the inner-workings of the robot.

    Sphero 2.0 is meant to reach a new demographic. Obviously, nerds and tech geeks lean toward the Sphero considering it’s one of the more advanced consumer robots available on the market. But Orbotix wants to reach younger kids, who automatically seem to enjoy the idea of leveling up and giving their Spheros an identity.

    Plus, getting on board with a younger demographic allows for more educational opportunities with the Sphero.

    Sphero 2.0 is currently compatible with up to 25 different applications and games, along with the standard Sphero app.





    According to Wilson, the two-year break between new models is about what we should expect from Orbotix moving forward, but that doesn’t mean they aren’t working on other things. Wilson revealed that the company has things in the pipeline, including stuff to show at CES in January. So there’s plenty to look forward to.

    If you’re interested in getting your hands on a Sphero 2.0, which costs $129.99, pre-order begins today with in-store availability starts on August 31. And if you’re really excited about seeing the guts of a Sphero, hold out until September 4 and you can pick up a translucent Sphero Revealed in Apple Stores.

    The original Sphero will also drop down to $109.99 at retail.

    Sphero 2.0 rolls out at speeds ‘slightly slower than a Lamborghini’ (video)

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    A robotic ball you control with your phone? What’s not to like? Well, we managed to find a few things when we took a look at the first generation back in 2011 — that’s what we do. Most of the criticisms of the original Sphero came down to pricing and the admittedly short list of things it could actually do at the time. Sure it was pretty great at driving feline friends completely nuts — but that alone wasn’t enough to justify the $130 price tag. Orbotix has made some improvements since then, and more importantly, the open API has given users a much fuller experience, with around 20 or so compatible titles currently available on the iPhone.

    This month, the company is refreshing the device itself, with the simply titled Sphero 2.0. The particularly astute among you will no doubt notice that nothing has really changed here from an aesthetic standpoint. Nope, it’s the same white plastic ball with the cartoony Sphero mascot on one side and all of the fine print (FCC info, “Made in China,” etc.) on the other, with a series of interlinking, barely visible lines across its surface. There have been some hardware changes to the toy, but everything’s on the inside, namely brighter lights and faster speeds — as the company insists in its press material, it’s “only slightly slower than a Lamborghini.” Of course, scale’s important here.

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    Source: Go Sphero

    Sphero’s New Augmented Reality App Allows You To Walk A Beaver Around Your House

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    Meet Sharky the Beaver, Sphero‘s first augmented reality character for their little robotic spheres. Over the past few months, Orbotix has been developing many new ways to use the toy. With this new app, the company is making its first step into the world of augmented reality.

    As a reminder, Sphero is a ball with an internal motor. You can control it using a Bluetooth-enabled smartphone or tablet. It also has a built-in gyroscope, accelerometer and compass.

    Now they’re working on Augmented Reality with Sharky the Beaver. It will transform your sphere into a cute walking 3D character that you control with your phone or tablet. In order to see the character, you have to keep the sphere in sight and look at it through the camera of your device.

    You can throw virtual cupcakes and the little beaver will run toward those cupcakes. In the real reality, the sphere will roll toward an invisible cupcake. The virtual character was really smooth and everyone seemed to love the idea, if not the toy.

    Sharky is just the first augmented reality application, with new characters and games potentially coming soon. With regular firmware updates, more than 20 apps, and an SDK that fuels Sphero hackathons — and sometimes even result in a Kickstarter campaign – it looks like Sphero is here to stay.


    Sphero’s Augmented Reality Engine gets fully realized in Sharky the Beaver (video)

    Sphero's Augmented Reality Engined gets fully realized in Sharky the Beaver

    Been keeping up to date with the quirky robotic ball named Sphero? We’ve been wondering when its Augmented Reality Engine would finalize into a full-fledged app since we first witnessed it as E3 as a simple 2D tech demo. Well, Today is the day that this Android and iOS-controlled ball makes it first official-release steps into the world of AR — the engine has grown up, powering Orbotix’s latest free app, Sharky the Beaver. While the game itself is still admittedly silly and demo-like since we saw an early adaptation in August, there’s no question that the AGR is now is a polished state.

    As a refresher, unlike other implementations that require a stationary marker, Sphero serves as one that can move around your area, while also relaying information about its position. The 3D character on screen rotates its directions as you spin Sphero, and, as you can see above, it even allows you to pick the ball up while it’s being tracked. The frame-rate of tracking in the app itself looked very smooth, and it does an admirable job keeping track of the ball, even if it ends up off-screen. At the point, gameplay is limited to flicking cupcakes on the ground that Sharky goes to automatically, and there’s no word on if and when we’ll see the features shown off in the early version (namely, the part where the Sharky part of the name was actually a key element, as you chased people on-screen to get their cupcakes). All in all, we’re more curious than anything to see what else the folks at Orbotix will come up with in the realm of AR — for more in the meantime, check out the our video hands-on after the break.

    Continue reading Sphero’s Augmented Reality Engine gets fully realized in Sharky the Beaver (video)

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    Sphero’s Augmented Reality Engine gets fully realized in Sharky the Beaver (video) originally appeared on Engadget on Fri, 16 Nov 2012 11:59:00 EDT. Please see our terms for use of feeds.

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    Sphero gets an improved, multifunction Drive app, we go hands-on

    Sphero gets an improved, multifunction Drive app, we go handson

    Just about a year ago we got to review Orbotix’s Sphero, and while it was an amusing little remote control orb, its controls left a lot to be desired. A couple months ago, the company gave Sphero some new firmware that included the “Vector Drive” feature, which eliminated Sphero’s meandering ways and gave it far more precise steering. Now, the company has improved its Drive app and combined it with the old Sphero and Cam apps. This new version of Drive has a tool that lets users aim the ball with a single finger — a small, but welcome improvement over the old, fidgety two-finger method. Additionally, the app has a new Auto Heading function that keeps Sphero aware of the orientation of its controller to provide a much more intuitive driving experience. After giving it a go ourselves, we can attest that it’s a marked improvement over the prior iterations of Drive. We no longer had to plan out Sphero’s routes, and we could drive feeling confident that the ball would roll as directed. Check out how the refreshed controls work in our video after the break.

    Continue reading Sphero gets an improved, multifunction Drive app, we go hands-on

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    Sphero gets an improved, multifunction Drive app, we go hands-on originally appeared on Engadget on Mon, 15 Oct 2012 21:49:00 EDT. Please see our terms for use of feeds.

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    Sphero gets a firmware upgrade and new apps, we get another look at its Augmented Reality Engine (video)

    Sphero gets a firmware upgrade and new apps, we get another look at its Augmented Reality Engine video

    You remember Sphero, right? Last we checked in with its creators from Orbotix at E3, the $130 robotic ball was getting ready to act as a 3D controller and the guide point for an Augmented Reality Engine. This week, along with the release of a firmware upgrade, a few new free apps have been released, including two that’ll let you use that 3D controller functionality. Better yet, Orbotix has given us a sneak peek at the progress it’s made on the AGR since we last checked it out. Join us past the break if you’re curious to find out more.

    Continue reading Sphero gets a firmware upgrade and new apps, we get another look at its Augmented Reality Engine (video)

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    Sphero gets a firmware upgrade and new apps, we get another look at its Augmented Reality Engine (video) originally appeared on Engadget on Tue, 28 Aug 2012 13:12:00 EDT. Please see our terms for use of feeds.

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