SlashGear Evening Wrap-Up: January 22, 2013

Welcome to Tuesday evening everyone. Perhaps the biggest story from the afternoon, Samsung’s reported mobile roadmap for 2013 leaked out with the rumored Galaxy Note 8 leading the charge. We heard that the highly anticipated Galaxy S IV might be getting an announcement on March 22, while Microsoft finally announced Surface Pro’s release date, setting it for February 9, 2013. The iPhone might have its best-selling quarter yet in Q1, while Google revealed its earnings for Q4 2012 (spoiler alert: it made a lot of money).

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Speaking of quarterly results, AMD posted its report for Q4 2012 as well today, but the company’s earnings ultimately left something to be desired. Microsoft might help Dell become a private company with an investment in the billions, while Surface RT is getting a new 64GB variant and a bunch of different accessories. ZeniMax Online Studios opened up beta registration for The Elder Scrolls Online today, and the 2014 Corvette has been spotted in the wild.

ASUS quietly introduced the VivoBook S330 notebook today, and we learned that Mozilla is working on a version of Firefox for the upcoming OUYA Android console. Synaptics has given its ClearPad touch technology to the all new Razer Edge Pro, and JVC has announced its new MirrorLink receiver, which plays nice with your smartphone. We heard that Zombieland is destined to become a web series after plans for a TV have been left behind, and Orchestra has opened up a reservation system for the soon-to-be-released Mailbox email client for iOS.

We saw a pair of new prototype glasses that protect you from facial recognition today, while Tasker for Android was given an all new user interface. Twitter was seen rolling out an update for embedded tweets, and Nintendo announced that it will be revealing new Wii U games during tomorrow’s Nintendo Direct livestream. Google said that Motorola had “12 to 18 months” of products in the pipeline when it was purchased by the search giant, AT&T seems to be experiencing some U-Verse outages, and we heard that a 5-inch iPhone may not launch until 2014. Finally tonight, Chris Burns delivers his review of the Wicked Audio Solus headphones and tells us why the Galaxy Note 8 is challenging the iPad Mini before its even announced. That does it for tonight’s Evening Wrap-Up, we hope you enjoy the rest of the night folks!


SlashGear Evening Wrap-Up: January 22, 2013 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mozilla working on Firefox for OUYA

The OUYA gaming console has attracted the attention of both gamers and game developers, but it’s also attracting the attention of the folks over at Mozilla. The developers behind the Firefox web browser are making a version specifically for the OUYA gaming console, allowing open-source gamers to browse the web using one of the world’s most popular web browsers.

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According to a post on the OUYAForum by administrator Ed Krassenstein, a Mozilla developer spoke with Krassenstein on the progress that the team is making bringing Firefox over to the new console. The developer mentioned that there is still a lot of work to do, but he was nice enough to show us a quick photo of the progress so far (pictured above).

The photo was tweeted by mobile platform engineer Chris Lord, and he says that the browser is currently “kinda usable”, but it isn’t anything to look at really. However, it shows that the Mozilla team is serious about bringing their web browser to the open-source gaming masses, and hopefully we’ll hear some updates on the project within the next couple of weeks.

“We’re investigating what we need to do to make Firefox usable on Ouya. It already works and we have some preliminary patches for gamepad support, but there’s still quite a bit of work to be done to make it really usable. Part of this work will be making sure that WebGL and Canvas support performs well on the device, and making sure that the relevant APIs (such as Gamepad API) are also supported.”

The OUYA gaming console is an open-source Android-based console that not only has full access to the Google Play store, but will also have proprietary games specifically meant for the OUYA. Developer consoles have already been shipped out, so while Mozilla has a long way to go, they still have several months before the official OUYA launch to ship a final version of the web browser.

[via TechCrunch]


Mozilla working on Firefox for OUYA is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mozilla To Bring Firefox To Ouya

firefox ouya Mozilla To Bring Firefox To OuyaIt looks like the proud owners of Ouya, the extremely successful Kickstarter-funded gaming console, will be able to browse the web through Mozilla’s Firefox browser. According to a certain Ed Krassenstein who happens to be an adminisrator at OUYAForum, an unofficial forum for Ouya users, he was able to confirm with a Mozilla developer that Firefox is being tested on the Ouya gaming console. Krassenstein went further and posted an image of the browser running on the console. (more…)

By Ubergizmo. Related articles: Zynga Drops From Top Spot In Facebook Gaming To Candy Crush Saga, AMD invests into CiiNOW, a cloud gaming company,

Mozilla devs working on Firefox for OUYA

DNP Mozilla devs working to get Firefox on the OUYA

Sure the OUYA may have captured the imagination of indie game developers everywhere, but open-source fans will be glad to know it’s sparked the interest of Mozilla’s Firefox team as well. According to an OUYAForum post by administrator Ed Krassenstein, a Mozilla developer had sent him a note detailing the process of bringing the popular browser to the Kickstarter-funded gaming console. The team apparently managed to get it running after some preliminary patches, but it still has a ways to go — WebGL, Canvas and relevant API support still needs polish. The dev in question has since been identified as mobile platform engineer Chris Lord, who tweeted the revealing picture above along with the note that it’s “kinda unusable” for now. Still, they do have around three months before the console ships, which could be enough for them to perfect an OUYA version of the foxy browser just in time for launch day.

[Image credit: Chris Lord, Twitter]

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Via: TechCrunch

Source: OUYAforum

Mozilla Devs Are Working To Optimize Firefox For The OUYA Android Game Console

firefox-ouya

To say that the Android-powered OUYA game console has garnered some serious attention is a hell of an understatement, and that’s sure to be the case as developer units keep trickling out into the wild. As it turns out, it’s not just game devs that are getting some hands-on time here — some of the folks at Mozilla may be working on getting a version of its Firefox mobile browser up and running on the game-centric cube in short order.

The news comes courtesy of Ed Krassenstein, an administrator for OUYAforum.com. According to him, a Mozilla developer reached out to him earlier today to talk briefly about the process of bringing the browser to the OUYA platform:

We’re investigating what we need to do to make Firefox usable on Ouya. It already works and we have some preliminary patches for gamepad support, but there’s still quite a bit of work to be done to make it really usable. Part of this work will be making sure that WebGL and Canvas support performs well on the device, and making sure that the relevant APIs (such as Gamepad API) are also supported

The platform certainly presents some… interesting challenges, thanks mostly to its non-standard control scheme. After all, plenty of people have scrolled down a webpage on a smartphone screen, but I’d wager the number of folks who have done so with the assistance of a full-size game controller is considerably smaller. Still, the fact that some Mozillians have already worked to surmount that particular stumbling block is heartening news for fans of third-party Android browsers.

Krassenstein’s initial post didn’t offer a name for the anonymous Mozillian he had spoken with, but he eventually confirmed that it was Chris Lord, a Mozilla mobile platform engineer who happened to tweet an image of a Firefox build running on an OUYA earlier today (see above). Granted, it doesn’t actually work very well — Lords notes that it’s “kinda unusable” for the time being — but it’s a step in the right direction at least. Lords also revealed on Twitter that a gentleman named Kats (aka Mozilla software dev Kartikaya Gupta) is mucking around with Firefox for the OUYA as well, though there’s no word on how many others (if at all) are spending time on this.

Naturally, this project is in its very early stages, and there’s no guaranteeing that a final, fully-compatible version of the browser will ever actually become available to OUYA owners, but it looks like things are off to a promising start. And hey — they’ve still got a few months before OUYA’s official release, so there’s a chance an OUYA-optimized version of the browser could debut right in that launch window.

Update: GameStick Removed, Returned To Kickstarter After Copyright Complaint

GameStick

The GameStick, a Kickstarter project we covered at launch that aimed to take what OUYA was trying to build in an Android-powered home gaming console and fit it into a device the size of a flash drive ran into some trouble today. The project has been removed from Kickstarter because of a copyright infringement complaint.

GameStick sent out a message to its Kickstarter backers today, letting them know that the account has been “temporarily suspended due to a copyright infringement notice. Specifically, the part that got them in trouble was the inclusion of a title in their UI demonstration as a placeholder that they didn’t have permission to use. GameStick’s UI demo was purely pre-production design prototyping, but that doesn’t mean game companies will be okay with the unsolicited association.

GameStick says that the project suspension is only temporary, and that it should be back up and running soon. There’s a chance it could be dead forever, though, since GameStick says if it can’t get things resolved in 30 days time it will cancel the project altogether.

Bad news for a project that just a day ago was looking like it could even manage to reach some ambitious reach goals of over $300,000. We’ll keep you up to date on what’s happening with the Android-based GameStick as we learn more.

Update: Kickstarter has sent an email out to GameStick’s backers:

“We’re writing to inform you that the DMCA process for GameStick: The Most Portable TV Games Console Ever Created is complete. The project is now available.”

OUYA and Kill Screen announce CREATE Game Jam, bait developers with $45,000 in prizes

Ouya and Kill Screen announce CREATE Game Jam, baits developers with $45,000 in prizes

Excited for OUYA? So are the folks at Kill Screen — so much so, they’ve seen fit to host a 10-day competition to coax OUYA compatible game prototypes out of the development community. It’s calling the event CREATE, and in addition to drumming up interest for Kickstarter’s favorite game console, it aims to celebrate how OUYA and a new generation of indie game developers are making the television an open gaming platform. Starting on January 14th, Kill Screen will start accepting prototype submissions of playable (but not necessarily complete) games. Ten days later, a panel of indie veterans will cull the fat, and select finalists based on not only the game itself, but the social media efforts of its development team. This is an indie game competition, after all. The contest judges entrants on how effectively they use the OUYA platform too, including processor, sound, controller integration, in-game payments and other elements available in the console’s development kit. Winners can score anywhere between $5,000 to $20,000 in prizes, with an extra bonus if the finished game launches on OUYA. Enough incentive for you? Check out Kill Screen’s full contest rules at the source link below.

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Source: Kill Screen, Ouya

GameStick Reaches Kickstarter Goal Of $100,000 After Two Days

 GameStick Reaches Kickstarter Goal Of $100,000 After Two DaysWe reported on GameStick yesterday (http://www.ubergizmo.com/2013/01/gamestick-android-console-seeks-funds/), and after finding itself on Kickstarter for two days, it has already reached its $100.000 it was attempting to raise in 30 days. This leads us to believe either there are a lot of gamers out there with extra cash to burn, even after the holidays have ravaged most of our wallets, or many people believed in the future portable gaming device.

The $79 “console” is nothing more than a stick that resembles a USB flash drive with an HDMI connector that allows you to plug it into your HDTV’s HDMI port in order to access it. At this point, the GameStick’s developers are claiming they have identified around 200 games that will run well on the device, although they’re hoping for their library to include over 700,000 Android games. In addition to the GameStick, those who decided to back the campaign enough to buy themselves a GameStick will also receive a bluetooth controller.

Seeing how the Ouya just started shipping out its console to developers last week, we’re curious how long it’ll take for the GameStick to make its way to the hands of developers and customers who believed in a future Android console that would be more portable than its controller.

By Ubergizmo. Related articles: Razer Orbweaver Mechanical Gaming Keypad, Dead Space 3 Xbox 360 Demo To Arrive Early,

SlashGear Evening Wrap-Up: January 2, 2013

Well folks, after a brief break to celebrate the new year, we’re back with the first Evening Wrap-Up of 2013. We heard today that the iPhone 5S might come with a number of color selections similar to the iPod Touch along with a larger screen, while rumors are saying that HTC will unveil its new flagship device, the M7, during CES (which is next week!). There are new services floating around out there that let users install pirated iOS apps without jailbreaking first, and Apple has secured Android sales data from Samsung, despite Samsung requesting that this data remain a secret.

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The first details for Black Ops II‘s incoming DLC have leaked out, while the Project Paperless patent trolls are at it again with new unnamed subsidiaries to help them do their dirty work. Apple has a rumored relationship with Broadcom for 802.11ac WiFi in 2013 Macs, we learned today that CTIA will consolidate its 2013 shows into one massive mobile event, and the GameStick portable gaming console is looking to do battle with OUYA for Android console supremacy.

Apple is said to be testing out its new 28nm A6X chips while preparing to cut Samsung out of the loop, and in a very surprising turn of events, Ubuntu mobile OS was announced today and should be hitting phones starting in 2014. A US district judge has ruled that Amazon’s Appstore is very different from Apple’s own App Store, while the Samsung Galaxy M Pro has been leaked, complete with a full QWERTY keyboard. Installious has been shut down (so no, you aren’t just experiencing an outage), and we learned that the Do Not Disturb bug in iOS 6 will be fixed come January 7.

We have a couple Xbox-related stories today, as a countdown timer on Major Nelson’s website seems to suggest that the next generation Xbox will be announced at E3, while new rumors said that production on the console’s processor has gotten underway, with a potential launch coming late this year or early in 2014. Elite: Dangerous reached its Kickstarter goal today, with California and Illinois both enacting laws that prevent employers from demanding their potential employees’ social media passwords. Google executive Eric Schmidt might be taking a trip to North Korea soon, Zynga has shut down its Japan studio, and finally tonight, Chris Burns delivers his review of AT&T MiFi Liberate mobile hotspot. That does it for tonight’s Evening Wrap-Up, we hope you enjoy the rest of your night everyone!


SlashGear Evening Wrap-Up: January 2, 2013 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GameStick Launches OUYA Competitor On Kickstarter, Aims To Be The First Pocketable Android Home Gaming Console

GameStick

OUYA, the Android-based gaming console that made waves when it first launched on Kickstarter last year, met its first shipping target at the end of December when it sent out development consoles to early backers. Now in the new year it faces a direct competitor, one that is also seeking financial backing from the crowdfunding site, in the form of GameStick.

GameStick will be Android-powered like the OUYA, and even features a similar interface, judging by preliminary shots shown off in the project video. Like OUYA it will also be open, and the company is already in the process of working with developers to bring titles to the console, which it may have an advantage doing, given that it has worked with developers to port titles to Smart TVs for the past three years. And the GameStick’s design is the part that really sets it apart from the OUYA – it’s a tiny stick the size of a flash drive with an HDMI connector, that ships with a Bluetooth controller that it actually fits inside of when you want to pack it for travel.

The GameStick packs an Amlogic 8726-MX processor (which is a dual-core Cortex A9 chip at 1.5GHz, along with a dual-core Mali 400 GPU at 400MHz), has 1GB of memory and 8GB of flash storage, uses Bluetooth 4.0 and 802.11b/g/n for connectivity and runs Android Jelly Bean. It can connect to gamepads, mice and keyboards, and supports up to four controllers connected at once. The processor choice, while underpowered compared to the OUYA’s quad-core Tegra 3, which was designed by Nvidia specifically to work well with games, is said to have been chosen because of the unique power and heat requirements of the GameStick’s extremely portable form factor. GameStick team lead Jasper Smith said in reply to a Kickstarter commenter that it should be more than enough to handle today’s top Android games.

GameStick hopes to ship its device by April 2013, with prototypes going out to early backers by March. If you’re keeping track, that would put it just one month behind OUYA in terms of making it to market, should both projects stick to their anticipated timelines. The GameStick is also priced at $79, meaning it also hopes to undercut the competition on price.

Of course, as with any Kickstarter project, there’s no guarantee we’ll see either of these make it to market, but obviously companies are seeing a demand here for low-cost alternatives to the big legacy players in home gaming. I doubt the smaller upstarts will remain alone in this market for long.