OUYA begins shipping developer consoles

 

Open-source games console start-up OUYA has begun shipping out its first batch of developer hardware, with eager recipients told to expect their new toys before January 10. The first shipping notifications began to hit inboxes today, according to the official OUYA forums, with sample dev kits consisting of the console itself and two controllers.

ouya_console-580x4131

OUYA was one of the most high-profile Kickstarter successes of 2012, closing its public funding round with more than $8.5m in backing. Consumer units aren’t expected until March or April 2013, but developer kits were promised to begin shipping before 2012 was through, to give coders an opportunity to get their Android apps up to speed ahead of the official launch.

In fact, OUYA is slightly ahead of schedule, having initially said the first batch would go out tomorrow. The SDK is also expected to be released on Friday, allowing even those without a dev console to begin creating games and other software.

handsOUYA1-580x386

Adoption of OUYA hasn’t been slow from existing game studios. The company announced a further ten titles earlier this month, and has previously muttered about ongoing talks with Namco Bandai. Even before the Kickstarter finished, OUYA had announced it would feature Final Fantasy III as well as non-gaming titles.

Developers will begin receiving their consoles anytime from December 31 to January 10.


OUYA begins shipping developer consoles is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why 2012 was a great year for gaming

2012 was an interesting year in many respects, but it was a particularly interesting year for gaming. 2012 had its share of ups and down, but looking back on the year as a whole, I’d say that it was ultimately good for gamers, developers, and the industry in general. A lot happened throughout the year, and even though we saw vitriol from gamers climb to pretty frightening heights in some cases, there were some pretty cool things happening that you may not have noticed. Needless to say, if 2012 was any indication, then 2013 should be one of gaming’s biggest years yet.

Journey screenshot

Before we turn our sights to the future, however, let’s look back at some of what went down in the year that we’re about to leave behind. It’s pretty obvious that we’re at the end of a generation, regardless of if Sony and Microsoft want to admit it. The problem we face at the end of a console cycle is that developers become hesitant to begin a new IP (more on that later). Because of this, we tend to see sequel after sequel, and in the triple-A space at least, 2012 was no different. This isn’t all bad though, as it gave indie developers a chance to shine.

Shine they did. 2012 was an excellent year for indie gaming. Minecraft came to the Xbox 360, thatgamecompany released Journey, a game that has quickly risen to the top of countless favorite lists, and we seemed to have a new Humble Bundle to go nuts over at least once a month. Indie games were in the news constantly too, with games like Hotline Miami, Lone Survivor, Faster Than Light, and Legend of Grimrock being discussed alongside the likes of Black Ops II and Assassin’s Creed III. That in particular is very encouraging, because if we can create an environment where a game developed by a pair of passionate gamers can get recognition just the same as games that cost millions to produce, everyone wins.

lonesurvior

Of course, great indie games have been given the attention they deserve for years now, so this isn’t some new phenomenon for 2012. It did seem like there were a really high number of indie games that managed to strike a chord within the gaming community, though. The year brought us some truly amazing indie releases, and there were almost too many to count. Whether you were playing Mark of the Ninja, Fez, Dust: An Elysian Tale, or Spelunky, the list of notable indie releases for 2012 was long and varied, with many of them giving us very unique experiences we couldn’t wait to rave about.

While we saw a lot of sequels this year, we also saw some developers take their chances with introducing a new IP. Some of these, like Kingdoms of Amalur: Reckoning, didn’t work out so well. Others like Dishonored are unquestionably just the beginning of something exciting. Square Enix found a winner in Sleeping Dogs, while Capcom surprised everyone with Dragon’s Dogma. Let’s not forget that 2012 was also the year that Nintendo listened to its fan and released Xenoblade Chronicles and The Last Story in North America. Now all we need is Pandora’s Tower and we’ll be set, so get on it Reggie.

Dishonored_image

Even though the end of the generation is unsurprisingly accompanied by a large number of sequels, the batch for 2012 impressed. 343 Industries showed us with Halo 4 that the series isn’t doomed to mediocrity just because Bungie is working on new projects. Ubisoft managed to revitalize interest in the release-heavy Assassin’s Creed series with Assassin’s Creed III, while Gearbox released one of the best games of the year in Borderlands 2. One of the biggest surprises of the year involved Far Cry 3 launching to critical acclaim, something many of us didn’t see coming. Oh, and did Sega just school Nintendo in the art of making a kart racer with Sonic and All-Stars Racing Transformed? I think it did.

Fans got riled up in 2012 too. Project Rainfall, for instance, was a major player in getting Xenoblade and The Last Story to North American shores, while angry fans for better or worse managed to get BioWare to change the ending to Mass Effect 3. That’s pretty big considering that BioWare stuck to its guns for a long time, saying for months that there weren’t any plans to change the highly controversial ending. Disgruntled players also got Ubisoft to back away from always-on DRM, which is something gamers and publishers went back and forth about all year.

masseffectliara

We also have to keep in mind how big Kickstarter was for gaming in 2012. When Double Fine kicked off a campaign for an old-school adventure game and asked for $400,000, no one could have guessed that we’d be calling 2012 “The Year of the Kickstarter” by the time everything was said and done. The classic RPG Wasteland is getting a sequel after more than 20 years of waiting thanks to Kickstater, and Obsidian can now return to the computer RPG glory days of the past with $4 million in funding for Project Eternity. The biggest gaming-related Kickstarter of the year was unquestionably OUYA, the little Android console that raised a whopping $8.5 million in funding. Sure, some of the Kickstarters funded this year will ultimately fail, but we also have a number of great games to look forward to thanks to Kickstarter. This is made even sweeter by the fact that many of these games would have never seen the light of the day had it not been for Kickstarter’s very existence.

We also saw the big companies that run the show open up their platforms more in 2012. Microsoft changed around some of its policies so Minecraft players on XBLA could get frequent title updates, and it’s even letting free-to-play titles like Happy Wars on Xbox Live these days. Steam expanded its offerings to include non-software titles and rolled out Big Picture Mode so it can have a stronger presence in the living room. It also opened the floodgates for Linux users, as Steam for Linux is now in open beta. Welcome to the party Linux users – we saved you seats between Team Fortress 2 and Torchlight.

Minecraft_360

There were some bumps along the way – as there always are – but overall, 2012 was another great year for gaming. Developers can really flex their muscles with the hardware we have available, and Nintendo has already kicked off the next generation with the Wii U. 2013 is bound to be just as, if not more, exciting than 2012 was, due in large part to the expectation that either Sony or Microsoft will unveil their new console. Get excited, because I have a feeling that 2013 isn’t going to disappoint on the heels of 2012.


Why 2012 was a great year for gaming is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Ouya Developer Consoles Shipping On The 28th Of December

Ouya previously announced that its one-of-a-kind gaming console is already on its Engineering Verification Testing (EVT) phase, which means that its official launch is just around the corner. Today, the company is confirming the shipments of Ouya to developers who supported the project on Kickstarter.

“To the hundreds of developers who backed us through Kickstarter to get their hands on our advance dev consoles: Mark your calendars! On December 28, they leave the factory and should arrive within a couple of days (we’ve heard that Turkey and Russia might take a bit longer). Yes, we are shipping these to you on time, as promised,” the company said.

The developer version of the console is an early version of Ouya. It is designed to help developers build and test games on the console. Additionally, Ouya says that the early version of its OUYA Development Kit (ODK) will also be made available to supporting developers on the 28th of December via a web portal where they can download the ODK.

By Ubergizmo. Related articles: Battlefield 3 Aftermath Expansion PC Footage, Halo 4 Crimson Map Pack Trailer,

Ouya dev console shipping on December 28

The Ouya game console already has the distinction of being one of the most highly-funded Kickstarter projects of all time, and it aims to become an innovative gaming machine that will change the way people think about gaming consoles. It’s still up in the air whether the latter is true, but we’ll find out starting next month, with Ouya dev consoles shipping on December 28.

The Ouya folks have posted an update on their Kickstarter page along with a photo of an actual prototype of the console in hand. They announced that developer consoles will ship on December 28. Additionally, the software development kit for the console will be made available to anyone on that date as well.

We’re not sure what the difference is between the developer consoles and the regular consoles, since Ouya ultimately said that “every Ouya will be a dev console.” The only difference we know of is from the update they posted today, calling the dev consoles, “pretty special.” However, they’re mostly just releasing early so developers can get a head start on doing what they do best.

The first batch of regular Ouya consoles are expected to ship sometime in March 2013 for users who purchased the console without developer credentials. The Jelly Bean-based console launched on Kickstarter over the summer and it raised over $8.5 million, thanks to its extremely-low $99 price point and overall hackability.


Ouya dev console shipping on December 28 is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ouya dev consoles shipping to backers on December 28th, SDK available same day

Ouya dev consoles shipping to backers on December 28th, SDK available same day

Developer kits for the Ouya were given a ship date of December 28th today, alongside news that the system’s software development kit (“ODK”) will be available that same day. In case it wasn’t already clear how small the Android-powered console is, the folks at Ouya included the picture you see above to further illustrate that point — the thing is really small. Ouya expects the dev kits to get into backers’ hands “within a couple days” of the 28th. Final units are still intended to ship some time in March 2013, though no final date is available just yet.

How different are these dev units from the final run, though? Not that different, we’d guess, considering the company’s continued promise that “every Ouya will be a dev console.” The only hint given of their difference is a note in today’s update calling them, “pretty special.” Beyond just getting a jump on game development with the Ouya in mind, dev unit buyers will also be the first to try out Jelly Bean gaming. Of course, if you’re a dev unit-level backer and you’d like to share your thoughts with us, we’re all ears.

Filed under: ,

Comments

Source: Kickstarter

Poll: Are you buying an Ouya or a Wii Mini?

Poll Are you buying an Ouya or a Wii Mini

When the Android-powered, crowd-funded Ouya console arrives next year with a near-$100 starting price, it’ll be the cheapest new game console at launch in … well, ever. Of course, the big entrenched players aren’t just taking this lying down — Microsoft’s got a $99 version of its Xbox 360, albeit with a subscription-based subsidy, and Nintendo today introduced the Wii Mini, a $99 Wii console with a fewer abilities than its slightly larger forebear (exclusive to Canada for now, but we doubt it’ll stay that way). Neither of these initiatives is a direct response to Ouya, mind you, but the three choices will assuredly find themselves paired against the others in the minds of consumers.

As such, we can’t help but wonder where you’ll end up. Does Nintendo’s revamped, smaller Wii get you all worked up, or is it Ouya’s promise of open-source freedom that’s doing it for you? Perhaps you’ve got a custom gaming rig that makes all other options look like Playskool by comparison? Let us know in the poll below!

Update: That whole “voting” part of the poll below seems to not be playing nice with our new look. Alas, we’re working on a fix right this minute, and will let you know as soon as you’re clear to vote. Terribly sorry about that!

Update 2: And we’re clear! Cast votes to your heart’s content!

Continue reading Poll: Are you buying an Ouya or a Wii Mini?

Filed under: , ,

Comments

SlashGear Evening Wrap-Up: November 1, 2012

We’ve officially entered November, which means that 2013 is right around the corner – an alarming thought indeed. Today the folks at iFixit gave us an up close look at the internals of the iPad Mini, while Apple was told by a UK judge that it needs to change the Samsung “apology” on its website. Verizon is helping out with the Hurricane Sandy recovery effort, as is Apple by accepting donations through iTunes. We heard a whopper of a rumor that claims Google will soon introduce physical Google Wallet credit cards which, if true, could be a major game-changer.


Today we found out when the Samsung Galaxy S III Mini will be launching in the UK, and Kim Dotcom’s new website was overloaded shortly after “launch,” though at the moment the only thing you see when visiting Mega is a splash page. Apple has released iOS 6.0.1, and it was confirmed today that the iPad mini uses a 5-watt power adapter. Disney said that it will likely focus on Star Wars mobile and social games moving forward, while Sony’s Q2 2012 financial results are better than Q1′s despite the fact that the company still lost money in the quarter.

The Motorola Electrify M was announced for US Cellular earlier today, and Sony is apparently shipping out new PS4 developer kits that are based on AMD’s A10 Accelerated Processing Units. Time has named Google Glass the best invention of the year, while Amazon launched its Cloud Drive photos app for Android earlier today. Google Drive has gained support for direct sharing to Google Plus profiles, and Google Play carrier billing has popped up at Verizon Wireless. Our old friend OUYA made a new appearance today sporting Jelly Bean, scientists are currently trying to figure out a mystery surrounding Voyager 1, and leaked Grand Theft Auto V pre-order bonuses give away some of the game’s new locations.

Finally tonight, we have a couple original articles for you to have a look at. Chris Burns compares the photo quality of the Samsung Galaxy S III to that of the Nokia Lumia 920, while I go hands-on with the new Lenovo IdeaPad Yoga 13 and give my first impressions of the intriguing new convertible notebook. That does it for tonight’s Evening Wrap-Up, enjoy the rest of your night folks!


SlashGear Evening Wrap-Up: November 1, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


OUYA gets Jelly Bean update as dev boards arrive

News from the OUYA team has been relatively low-key since the project’s $8.5m Kickstarter closed, but the company has been quietly working on an Android update and early developer hardware. Google’s OS waits for no man (or Rubik’s Cube-sized games console) and so OUYA has been updated to run Jelly Bean, not Ice Cream Sandwich as originally promised.

It’s not clear whether that’s Jelly Bean 4.1, as has been out for a while now, or Jelly Bean 4.2 which was made official on Monday; of the features in the latter, it’s the multi-user logins which strike us as being most useful. That could mean different gamers could easily switch between their own highscore profiles, as well as keeping age-inappropriate titles out of the reach of younger players.

As for the hardware, the board shown up in the top photo – looking dwarfed by a Coke can – is from the first development run, and apparently worked with no hardware problems. OUYA is now tinkering with graphics, wireless, and user-experience performance on the quadcore processor.

Next on the roadmap are developer units, which should be ready by December the team re-confirms. They’ll be produced in limited numbers – and have aesthetic differences from the production versions – though won’t have games or the final UI, instead only being intended for developers to bring their apps up to speed.

There’s more for developers keen to get on board here, while those gamers who still want to preorder an OUYA can find more here.


OUYA gets Jelly Bean update as dev boards arrive is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ouya console ships with Android 4.1 Jelly Bean

One good thing about a device being slow to hit the market is this – they will be a whole lot more advanced in terms of specifications (or at least some) compared to the original shipping date, not to mention giving the team behind said device to sharpen up and optimize the software. The Ouya console is one of them, where this $99 video game console has just announced that instead of including Android 4.0 Ice Cream Sandwich as the operating system of choice, it will ship with Android 4.1 Jelly Bean right out of the box.

Apart from that, Ouya also shared that the first printed circuit boards have already arrived, and the entire team will be able to ship out the Software Developer Kit for game-makers and developers sometime in December. Definitely a Christmas worth looking forward to, don’t you think so? We do hope that the $8 million plus of funds that were raised throughout a Kickstarter campaign that happened earlier this year will be put to good use, and the NVIDIA Tegra 3 quad-core processor powered console which is tipped for an early 2013 will hopefully be able to perform as intended – and perhaps, even exceed the expectations of the masses.

By Ubergizmo. Related articles: Ouya enters Engineering Verification Testing phase, now running Jelly Bean, Android 4.2 camera ported over to Android 4.1 Jelly Bean,

Ouya enters Engineering Verification Testing phase, now running Jelly Bean

Ouya, the revolutionary gaming console that became one of the most successful projects ever to debut in Kickstarter, is making a steady progress so far. Julie Uhrman, the driving force behind Ouya, announced that the team has been busy refining the hardware design of the gaming console. Just last week, the team  got its first development run of PCBs and its engineers were able to squeeze all the quad-core goodness into the small printed circuit boards. Uhrman also announced that Ouya is now in the Engineering Verification Testing (EVT) phase, which means that the team are now testing the console and its controller on the software.

“We’re set to complete this EVT phase on time, and we’re in sync with our December target for developer kits,” she added. But the good news doesn’t stop there. The team is also happy to announce that Ouya will be running the latest Android operating system – Jelly Bean. Apparently the team is keen to ensure that the “one-of-a-kind” video gaming console is running the latest Android operating system. We still don’t know if it’s actually Android 4.1 or Android 4.2. 

By Ubergizmo. Related articles: Ouya gaming console now accepting pre-orders, Namco Bandai in discussions with Ouya to bring some of their games over,