OnLive To Ship On The OUYA Android Gaming Device

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The OUYA could change the gaming scene. The low price Android gaming set-top box has the makings of something great. But as the old saying goes, content is king and without killer titles, the OUYA will have a hard time attracting consumers and developers alike. Enter OnLive.

The two companies took to the interwebs this morning to announce OnLive will ship with OUYA. This means the little Android device will have access to first-run traditional gaming titles at launch. OnLive’s library currently includes Assassins Creed Revelations, L.A. Noire, The Darkness II and a ton more. Having access to this deep library will likely give the OUYA’s creators a bit more time to court Android devs to make exclusive titles for their new gaming device.

“OUYA is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever,” wrote OnLive’s general manager Bruce Grove this morning on the company’s blog. “In OnLive’s case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand.”

Along with announcing OnLive, OUYA also revealed the latest design of its gaming controller. Don’t worry about the colored buttons, the company noted on its Kickstarter page that they’re just placeholders. “We won’t leave out colorblind gamers. “, they said.

OUYA is the latest Kickstarter superstar. With 5.5M in preorders on Kickstarter and 12 days to go, the device is exciting gamers and developers alike by bringing Android gaming to the living room. The company behind the product aims to bring it to market at just $99, a relative bargain in the space with the Xbox 360 and PS3 retailing for $199 and $249, respectively. Since the device is powered by a quad-core Tegra 3 SoC, the device should be able to produce quality graphics, too. However, in order to be successful, the OUYA needs killer games, which is something OnLive can provide in large quantities at launch.

This is has been a good week for OnLive. Just days ago the gaming company helped the $99 Vizio Co-Star Google TV device sell out in just 12 hours. OnLive, and with that, alternative gaming systems in general, has had a hard time breaking consumers away from the big three gaming companies, but it seems, at least after this week, that times could be changing.


Ouya will be about the size of a Rubik’s Cube

No one is expecting the innovative Android-based Ouya game console to be huge in size, but it might be even smaller than you’ve pictured. “Our console is quite small, around the size of a Rubik’s cube, and so it will easily fit anywhere in a room, or be easy to throw in a backpack,” said hardware designer Yves Behar in an interview.

The interview was posted on Kotaku. The Ouya – which boasts a quad-core Nvidia Tegra 3 processor, 1GB of RAM and 8GB of storage – was first tipped off earlier this month when listings from AngelList.com referenced the device. Since then, it has been made official and gained viral attention since it was added to Kickstarter to earn development funds from people wanting to get in on the ground floor.

There are tens of thousands of investors in the Ouya project on Kickstarter. Most investors have plunked down at least $99, at which point the company says it will provide a console and a controller. Streaming video game devices appear to be the big thing these days. Onlive is as popular as ever, and is poised to get a large boost when it fully integrates with Google TV. So Ouya is entering this space at just the right time.

[via Kotaku]


Ouya will be about the size of a Rubik’s Cube is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


OUYA team assures pre-hacked units on request

The Android-based gaming platform known as OUYA has sent out an update letting both developers and end-users know that they’ll not only be given instructions on how to hack their devices, they’ll be given alternate software builds as well. This guarantee was initially only made to developers signing up to the development program for the gaming console, but other Kickstarter-friendly users have been assured of the option to root (with instructions) as well. The project known as Ouya has been quite vocal about being “open-source” since they first appeared on the croudfunding site Kickstarter some weeks ago, and now that they’ve raised many times their original asking amount to get their project in motion, they appear more than willing to continue with their initial promises.

For those of you wondering what’s going on here, the following nutshell explanation should suffice, starting with the difference between “hacking” and “rooting” : When you’ve got an Android-based device, you need to be able to get past a block or two before you can get at the guts if you want to “hack” the device. The OUYA device will be provided in two states, one of them “rooted”, one of them not rooted. The non-rooted device will also be able to be rooted with a set of instructions given by the manufacturer on request.

If your device is rooted, this generally means that you’re going to be able to make whatever changes you want to the Android software inside. The fact that the OUYA team is providing this set of root services to all of its users is unprecedented entirely. Google’s Nexus line of devices is root-able and Google encourages developers to get into the line’s insides, but never before has a company provided the means to do so with the product itself.

In addition, again, OUYA is providing several different software builds so that if you change your software in a way that leads you to a dead end, you can simply load the software given to you by the OUYA team and you’ll be fresh and clean. Have a peek at the timeline below to see all the other elements that are making this Android-based project a blockbuster over and over and over again.

[via OUYA]


OUYA team assures pre-hacked units on request is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ouya gets Robotoki exclusive game

Remember our coverage on the Android-powered console known as Ouya, which has apparently raised more than $5 million in funds through Kickstarter and yet they need more cash capital to woo developers? Well, we have already received word that this particular console platform will be getting a Robotoki exclusive game, which is a prequel to Human Element. While there is still considerable debate concerning the possibility of the Ouya console being a success, it is nice to see developer Robotoki step forward to announce that they are working on an Ouya exclusive – before the hardware has even been released.

From what we have heard on the Internet, it does seem as though the Human Element game is going to be an amazing title, but you will need tons of patience before the game is actually playable, since it is touted to be released sometime in 2015. 2015! That’s light years away by video game standards, so hopefully by the time Human Element rolls out, it will not look dated in any way compared to current generation titles then.

By Ubergizmo. Related articles: Ouya gets $5 million, does not wants more money, OUYA Kickstarter funding hits $5 million,

Ouya gets $5 million, but still wants more money

Nom, nom, nom – that’s the sound of the Ouya games console, or so the Ouya story goes. Kicking off with a request for funds, Ouya’s Kickstarter support actually saw it pick up $2 million worth of funds in a short time, at it was just earlier this morning when we reported that the figure has more than doubled – hitting $5 million plus as at press time. All of this in under a month? It just goes to show that folks are definitely interested in a $99 Android-powered gaming console, no?

Unfortunately, it now seems as though the Ouya team needs even more money. Last Friday, Ouya founder Julie Uhrman mentioned in passing to Develop that “this is a really big undertaking and it’s going to be expensive.” Hence, they are looking for additional funds to attract developers and other partners in order to launch a successful console – something that is not too easy to achieve these days considering the traditional powerhouses of Microsoft, Nintendo and Sony at the moment. Well, hopefully all of that money will be spent wisely, and that top talent will be drawn to the Ouya project.

By Ubergizmo. Related articles: OUYA Kickstarter funding hits $5 million, ChargeCard – a portable charger for your iPhone,

OUYA console’s first exclusive game is ‘Human Element’ prequel from former Call of Duty maker

OUYA console's first exclusive game is 'Human Element' prequel from former Call of Duty maker

After all the excitement from the Yves Behar-designed OUYA console’s massive Kickstarter campaign fades away, like every other console it will be judged on the quality of its games we finally have the name of one. Robotoki president Robert Bowling — best known as @fourzerotwo on Twitter and formerly as a producer from Infinity Ward for the Call of Duty series — has announced plans to bring an “episodic prequel” to the company’s first game Human Element exclusively to OUYA. While not much is known about Human Element yet other than that it’s a survival game set in a zombie apocalypse scheduled for release in 2015, although Bowling is promising OUYA backers will get exclusive access to updates during development. He can also be counted among that group, cheerfully noting in a video along with the announcement that he’s contributed $10,000 to the cause. That’s one project on the list — any bets on which developer will be next to hitch their game to the bandwagon?

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OUYA console’s first exclusive game is ‘Human Element’ prequel from former Call of Duty maker originally appeared on Engadget on Thu, 19 Jul 2012 17:42:00 EDT. Please see our terms for use of feeds.

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Human Element prequel set to release on OUYA exclusively

The man responsible for Creative Strategy on Infinity Ward’s Call of Duty franchise has announced that his next big behemoth of a game, Human Element, will be given a prequel exclusive to the upcoming console known as OUYA. This console has gained significant traction in the last few weeks as its launch on Kickstarter blasted through all expected initial funding efforts, capturing the Android community as it did so. With an exclusive game launch as giant as this coming with it, the potential for failure should by all means be non-existent!

It’s Robert Bowling we’re talking about here, folks, and he’s announced his intent to release an episodic prequel to Human Element – a game slated for 2015 for PCs and whatever Xbox and/or Playstation is out by the time that year arrives. Have a peek at an interview Bowling did with Machinima at E3 on the 2015 game:

Robert Bowling has made it clear that this “episodic prequel” to Human Element made for OUYA will set the stage for the full Human Element in a few short years. For now, this will be the first ever release by the company Robotoki, a game developer company headed by Bowling.

Above have a peek at Bowling speaking about the prequel for OUYA and the rewards that backers will get even more exclusively than every other exclusive as well – so exclusive you wont be able to handle it!

Get your button smashing fingers out, folks, this is going to be a beast of a prequel without a doubt – even though this console is running Android, a traditionally lower-powered OS for systems that aren’t as beastly as, for example, the Xbox or the Playstation, here it’s powered by an NVIDIA Tegra 3 quad-core processor. This processor has shown itself more than once to be more than beefy enough to take on high powered games – check it out here in our [Tegra 3 hub.]

Meanwhile you can still contribute to the OUYA project via Kickstarter. This project is at $5 million USD and growing!

[via OUYA]


Human Element prequel set to release on OUYA exclusively is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Kickstarter updates design layout for project pages

Kickstarter updated the design layout for project pages today, announced by CEO Perry Chen on the blog. It was said that project pages are the “heart and soul” of the entire site, which drove nearly 60 percent of pageviews over the last month. The average visitor should find that information is easier to locate on all project pages with the updated changes.

Creator information, locations and categories are now easier to spot, with short descriptions for projects added to pages. Launch dates and funding deadline dates were added to the shortened descriptions and the entire left column has been widened to accommodate larger videos. Other design enhancements include a centered title and creator name, along with some subtle changes to fonts and spacing.

The changes don’t really come as much of a surprise considering that so many popular projects have been reaching goals faster than ever before, including the Ouya game console, which just blew past $5 million this week. The changes are live and can be viewed now across all Kickstarter project pages.

[via Kickstarter]


Kickstarter updates design layout for project pages is written by Elise Moreau & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


OUYA Kickstarter funding hits $5 million

OUYAJust last week we announced that the OUYA Android-powered video game console hit $2 million on Kickstarter, and as of  today that number has increased by a lot. At this time of writing, the Kickstarter fund stands at $5,135,349, towering over OUYA’s initial goal of only $950,000. Over 33,000 people have forked out $99 to pre-order the console – which shows how much interest there is in such a console (after all, who wouldn’t like the idea of free games to play?).

While everything seems covered on the funding side, I guess it’s up to the folks at OUYA to work hard on finalizing the console and getting it ready for production. Mashable recently had an interesting interview with OUYA’s CEO which you can read here to find out more about the upcoming console, why he’s so secretive about showing off the controller and how they plan to curate the games submitted for the console. It sounds like he’s got everything under control. March 2013, we can’t wait to see how the OUYA turns out.

By Ubergizmo. Related articles: ChargeCard – a portable charger for your iPhone, POP: a portable charger that charges up to 10 iPhones,

OUYA poaches Amazon Kindle engineer

The folks behind the Android-based gaming system OUYA have revealed this week that they’ve been holding back a “secret weapon” of sorts in their bid for Kickstarter supremacy: Muffi Ghadiali of Lab126 from Amazon. This fellow worked on the Kindle product line in both software and hardware and was responsible for interacting with engineering, product design, industrial design, supply chain, QA teams, and operations. Now that the OUYA project has more than $5 million USD in funding via Kickstarter before it’s even launched AND they’ve got the support of a proven winner, what’s to stop them?

The man that’s being shown off by the OUYA team today, Ghadiali, is letting the world know through his own announcement that he loves gamers, that he knows as a “product guy” that the gaming universe is unique. Noting that he’s seen gamers “follow products from the first idea all the way to market,” Ghadiali expresses his glee in being part of not only OUYA as a product, but as a Kickstarter project specifically.

Ghadiali set down a list of items that he and the OUYA team will be working with in the coming weeks and months:

In short, I’m here to deliver OUYA.

I know from experience that this can be done:
• I’ve built consumer technology products for more than 15 years–both hardware and software. I’ve worked on set-top boxes, media streaming devices, handheld devices, content services, and other big consumer products. 
• I’ve been playing a key role in designing the path that will take OUYA to market, from technology to production. 
• And while it may seem aggressive, the technology here is actually fairly standard. We’re not building a hovercraft or a nano-bot.
• If you look online at the teardowns of other devices with some of the same components, you’ll see that our device can be built for well under $99. 
• What IS innovative is the beautiful design from Yves Behar, and our model for working with game developers. From my perspective, I’m tackling the easy part. 

So here’s what we’re doing now…
• Developers, we’re working to get an SDK in your hands as fast as we can, please be patient. It will be pretty simple to start, using the existing Android SDK and adding the ability to promote your game, and to charge OUYA customers. We’ll add to it as we go.
• We’re getting our ducks in a row on the hardware production. NVIDIA is helping us with production designs, and selecting the right device manufacturer. We’re in talks with a few manufacturers. I was just playing with our circuit board yesterday.
• NVIDIA is also helping us maximize the performance of our Tegra 3 chips — they’ll work even better than the demos you see online. We’ll be able to support some intense games.

He also mentioned that the console will be getting an Ethernet jack before it’s set to be produced and that there wont be many (if any) more changes to the specifications of the final product before it hits the market.

Stay tuned for more OUYA as it inches closer to reality – and check the timeline below to see how far it’s progressed thus far!


OUYA poaches Amazon Kindle engineer is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.