OUYA Kickstarter blasts past $5m mark

This week the Kickstarter phenomenon known as OUYA has reached $5 million dollars pledged for their Android-based gaming console with 22 days left to go. This amount of cash for a project such as this is fantastic on its own, but given the group’s $950,000 goal at the start of the project, it’s become a whole new animal since it started less than a month ago. With more than 5 times their original seed money request, it’s time for the developers and engineers behind the project to seriously reconsider their futures in their respective fields – things are looking up!

This gaming console is set to feature an NVIDIA Tegra 3 quad-core processor, the creators of whom have already been in contact with the OUYA crew to speak on how they’ll be able to make it happen. The final look and functionality of the system is not solidified, but from what we’ve seen, it’s going to be a lovely silver metal box attached wirelessly to some classic-looking bluetooth gaming controllers and via HDMI to your HDTV.

The whole project is being touted as completely open-sourced and made for those who love free-to-play games galore. Developers galore have pledged their allegiance to the future release of the hardware, while gifts given to users wanting to help out with the production of the device have already been dried up for a week. Now we only need to wait to see if the device actually reaches the light of day – or if the developers are in one whole heck of a lot of trouble in a huge stack of cash with nowhere to put it all.

Feel free to jump in on the fun on [OUYA’s Kickstarter] right now!

Check out the timeline below to get the full scoop on the creation of this device, paying special attention the column entitled: with $3m OUYA’s problems are just starting.


OUYA Kickstarter blasts past $5m mark is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


The Engadget Interview: OUYA CEO Julie Uhrman on taking console concept to reality

The Engadget Interview OUYA CEO Julie Uhrman on turning console concept to reality

Oh, the fickle fate of a Kickstarter darling. Initial hopes and dreams culminate into a single video and a few pages of text on a website that can send your brilliant little idea careening down one of two paths. Path one is the lonely one, falling short of your goal and retreating back to the very literal drawing board to find out just why your idea didn’t match everyone’s ideals.

But the other path has its challenges too. Look at the OUYA Android-powered videogame console. The console was announced on a Tuesday, one week ago today, went on to meet its $950,000 funding goal in roughly eight hours and went on to raise millions. While thousands of gamers pledged their funds, the pundits got to pondering the unlikely (early) success, many predicting doom for this little gaming box that still has a long way to go before its promised release next March.

With the pressure building, OUYA founder and CEO Julie Uhrman is feeling no doubts. She took some time out of her incredibly busy schedule on the one week anniversary of the Kickstarter launch to refute some of the hate that’s been brewing and reassure those who have pledged their $99 that it will ultimately prove to be money well spent.

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The Engadget Interview: OUYA CEO Julie Uhrman on taking console concept to reality originally appeared on Engadget on Tue, 17 Jul 2012 11:00:00 EDT. Please see our terms for use of feeds.

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Ouya talks Tegra 3 with NVIDIA, ‘might consider’ early developer access to console’s circuit board

The folks behind Ouya got millions of dollars, courtesy of a slew of very kind folks on Kickstarter — and now the hard part begins: actually bringing a product to market. Thankfully, it’s not wasting any time. In a note posted to its Kickstarter page, the team let it be know that it’s working with NVIDIA on the project, meeting with the chipmaker on Thursday to “maximize the performance” of the Tegra 3 it’ll be packing. Ouya may also help game developers get a jumpstart on the action, noting that it “might consider” a reward to let devs get early access to the raw circuit board and software.

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Ouya talks Tegra 3 with NVIDIA, ‘might consider’ early developer access to console’s circuit board originally appeared on Engadget on Mon, 16 Jul 2012 09:23:00 EDT. Please see our terms for use of feeds.

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Switched On: Android’s TV Triple Threat

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On Android's TV Triple Threat

Just two years ago, Google TV paved a way for Android to enter the television via integrated sets, Blu-ray players, dedicated TV add-ons and pay TV set-top devices. For now, the product may almost be as much of a hobby for the purveyor of questionable eyewear as Apple TV is for Apple, Google’s mobile OS competitor. But it’s clear that the platform isn’t all things to all couch potatoes; the last several weeks have seen the launch of two new, contrasting approaches to getting Android on the big screen in the home.

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Switched On: Android’s TV Triple Threat originally appeared on Engadget on Sun, 15 Jul 2012 17:30:00 EDT. Please see our terms for use of feeds.

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OUYA begins talks with NVIDIA and pledges more rewards for investors

This week the Android-based HDTV connected gaming device known as OUYA has blasted past its initial Kickstarter goal straight into the news media’s eye for up-and-coming powerhouses in the mobile universe. As such, each time they send out an update as large as what they’ve just pushed, it’s time to pay attention. Today’s update includes their first meeting with NVIDIA on how the quad-core Tegra 3 processor plays into this whole fabulous situation.

The folks at OUYA have let it be known that NVIDIA has thus far been “incredible” in their support and in the help they’ve given the team in getting off the ground with developing the console for the future of Android gaming. They’ll continue working side-by-side as NVIDIA always does with great hardware manufacturers and software developers aiming for greatness with their Tegra chipset.

The OUYA team has acknowledged the fact that they’ll need to address the issue with their current controller in that it’s not going to work too great with color-blind users. They’ve noted that they’re now considering an Ethernet port for the device. They’ve let it be known that they’re still working on both discovery and curation.

And of course they’ve brought on an update about the future of games on the console, showing off some support from the indy game makers at Meteor – they’ve made a soon to be released game by the name of Hawken, as seen here:

Finally, they’ve assured the developers out there looking to get into OUYA with contributions via Kickstarter in the short term that they’ll be adding additional rewards in the near future since the current set of rewards has dried up entirely! They’ve suggested that they might release the software build for the device earlier than the device itself, that they could release the innards of the device to contributing developers before the actual device is released, and have noted that they’re very open to suggestions, of course.

Have a peek at our timeline of Ouya stories below, and let us know if you’re thinking about purchasing the $99 beast of an Android device when it comes out some time soon!


OUYA begins talks with NVIDIA and pledges more rewards for investors is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ouya hits $4m while Pandora device creator pans the idea

This week the meteoric rise of Kickstarter-started Android device Ouya has been the subject of some massive amounts of attention – today the doubts begin. It’s Craig Rothwell, part of the team that created the ill-fated open-source handheld gaming device Pandora. His trip down terror lane with the development and production of both the software and the hardware for said device have allowed him to lend some knowledge today to Pocket Gamer on how hard the team behind Ouya are about to have it, $4 million dollars in funding or not.

Speaking up on how the Ouya team expects to be able to present a $99 Android-based gaming device with a quality wireless controller and an NVIDIA Tegra 3 quad-core processor inside, Rothwell made it clear that it’s more than likely a pipe dream. “Even a Chinese semi-slave production line won’t hit $99 at that spec, as the big name parts they are talking about are a set cost.” He continued by noting that by his calculations, the Ouya team may have to bite the bullet:

“My feelings are that at that price – and remember you have to take off the Kickstarter fees, which brings the console and touchpad-equipped controller in at less than $99 – they will be making a loss on each unit sold.” – Rothwell

In addition, Rothwell warns of a possible DOA situation with developers, a situation which he, his team, and quite a few other hardware manufacturers know all too well:

“What they are doing with regards to developer fees is also nothing new; they want to charge developers 30% to release a game on their console. What’s the point in doing all that work for their comparatively tiny audience when you can get a better deal releasing on iOS or ‘normal’ Android via Google’s popular Play Store? You might as well get a HDMI cable and an iControlpad and use your super-powered Android Tablet on the TV. You can do that right now, without the need for the Ouya.” – Rothwell

Check out the rest of the Ouya news in the timeline below and feel free to head to their Kickstarter page to drop a few bucks on a possible future unit now – but beware! Nothing is certain until it’s certain!


Ouya hits $4m while Pandora device creator pans the idea is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


With $3m Ouya’s problems are just starting

Kickstarter has its latest king, and the Ouya Android console has found itself at the eye of a perfect storm of geek-appeal. Satisfying the retro lusts of console gamers with the open-source idealism of Android aficionados, all wrapped up in a minimal casing the designer cred of which should satisfy all but the most staunch of minimalists, Ouya has unsurprisingly blasted past the $3m mark and, with 28 days left to run, could well become the next poster-child of crowdsourced funding. Make no mistake, though; if previous Kickstarter heroes like Twine and Pebble thought they had problems, Ouya faces a nightmare along with all that cash.

If you’ve been buried beneath a WiFi-shielding rock for the past few days, here’s the recap. Ouya arrived on Kickstarter looking for $950,000 to create the perfect 21st Century console. Android-based, running NVIDIA’s capable Tegra 3 quadcore processor, and with a list of hack-friendly credentials, the coup de grâce was the compact Yves Behar design which suddenly made mainstream consoles look bloated and ugly. In contrast, Ouyo looks expensive and “premium”, all the more surprising when the eponymous team responsible for it said the target price was just $99.

Cue frenzy. Within the space of around seven hours the initial goal had been met. The $2m pledge mark was passed in less than 24hrs and now, only a few hours later again, Ouya is beyond $3m and shows little sign of slowing. The team has had to dramatically increase the number of consoles on offer, boosting the $99 tier to 80,000 units (of which, at time of writing, a quarter have been taken).

“Thus begins the headache”

Thus begins the headache. Ouya sensibly gave itself plenty of time to translate money into product, and the first consoles aren’t expected to ship until March next year. That also leaves plenty of time for arguments over what, exactly, Ouya will and won’t do to flourish. The comments section over at the Kickstarter page is already seeing pulls in different directions, with some demanding more agile hardware, others wanting a device that mimics a Google TV or even a full Android computer, concerns that the top-tier of games will be too much for it, or that Ouya is already behind when it comes to cloud gaming or emulation.

Twine and Pebble were broad in their scope, certainly, but nowhere near as flexible as Ouya could be. That’s a blessing and a curse when you’re trying to concentrate on getting hardware out of the door as a start-up.

Nintendo, Sony and Microsoft are, with their respective consoles, the obvious targets. None of the three has done particularly well in pushing “mini games” or challenging the casual gaming market in the same way as we’ve seen flourish on smartphones and tablets. Sony has only really begun to explore PlayStation Certification for mobile devices, while Microsoft’s few forays into Xbox LIVE-connected games on Windows Phone are limited not least by the comparatively small audience of actual Windows Phone users. Nintendo, meanwhile, resolutely refuses to license much-loved (and thus inevitably popular) classic titles like Super Mario for iOS or Android.

What all three companies know, though, is that being a player in the mainstream gaming market is hugely expensive. $3m, though impressive for a Kickstarter campaign, is a drop in the proverbial ocean for a console. That’s before you take into account the presumably tight margins involved when you’re selling your fancy box for $99 rather than double or triple that.

Ouya is yet to reveal exactly how much it expects to make in profit on each sale, but a topical comparison is Google’s Nexus 7 tablet. That, IHS iSuppli suggested today, costs around $152 in materials, with Google charging $199 street price. Obviously the console lacks a display, touchscreen and battery, so we can knock $75 off that BOM from the start, though the quality casing (versus the Nexus tablet’s plastic) and wireless controller will add their own costs.

“Ouya can’t afford not to keep track of Android OS updates”

Ouya and the Nexus 7 face another similarity: software updates. Android has a well-established reputation for fragmentation, something that has driven a cottage industry of ROM-tinkerers flourish around phones and tablets running the OS. In comparison, the traditional console market is stagnant, both in software and hardware; the Xbox 360 is relatively little changed since when it first went on sale in 2005, for instance, and Microsoft have suggested that it won’t see a replacement until 2015. A ten year product cycle in mobile devices is unheard of.

What the Ouya team can’t afford to do, however, is mimic that slower pace: they need to keep track of OS updates. As we’ve seen on Android phones, apps intended for the more recent versions often won’t play nicely with the older versions; unless Ouya expects developers to code special titles solely for the console – which undermines part of the reason for picking the widely-adopted Android in the first place – it will need to maintain pace with the rest of the market. That’s something big OEMs like Samsung, HTC and Motorola struggle with at the best of times, never mind a niche console manufacturer.

Long before the “#firstworldproblems” meme, my mother used to have a similar saying. If she caught me agonizing over an ostensibly pleasant problem – how to pick between two toys at the store, for instance – she’d remind me that “it’s a nice problem to have.” The message, of course, is that there are worse situations to be in than having to decide how to spend $3m+. Ouya’s celebrations could well be short-lived: promises are cheap, but building a successful business in a cut-throat segment is very, very difficult.


With $3m Ouya’s problems are just starting is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

Editorial Ouya's success is opportunity missed for Microsoft, Nintendo and Sony

While today’s videogames are bigger, flashier and more impressive than ever, it’s hard not to think that the golden era of console gaming is behind us. Back in the late ’80s and early-to-mid ’90s, when a new console came out every couple of years to cut its predecessors off at the knees and brutally savage the bank accounts of the hardcore gamer who had to have them all, there was genuine excitement. Now, with modern consoles showing their age and throwing on more and more gimmicks like so much makeup to compensate, it’s hard to really get properly enthused about any of them.

Out of nowhere came Ouya and, based on the $2.6 million it raised in 24 hours alone, it’s safe to say it has succeeded in renewing that excitement. That’s a stark contrast to the general feeling of malaise at this year’s E3. I’m excited too — but cautiously so.

Continue reading Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

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Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony originally appeared on Engadget on Wed, 11 Jul 2012 13:49:00 EDT. Please see our terms for use of feeds.

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Ouya gains massive support on Kickstarter with pledges reaching more than $2 million

It was just last week when we wrote to you about Ouya – the $99 Android-powered video game console that is designed by renowned designer Yves Behar. In case you missed our previous story, Ouya revolves around the concept of creating a video game console that is supported by a large developer ecosystem. But the catch, according to the team, is that all the games on the console will be free – at least to try. Well, apparently the concept appealed to a lot of people. As of this writing, the Ouya Kickstarter project now has a pledge of over $2,951,151 and still counting. The huge support is a far cry from the team’s original goal of raising $950,000 in 30 days.

The Android 4.0-powered video game console will feature a Tegra 3 quad-core processor, 1 GB of RAM, HDMI connector, 8 GB of internal flash storage, Wi-Fi and Bluetooth support, one USB 2.0 port and a wireless controller equipped with a d-pad, two analog sticks, eight action buttons, and a touchpad. While the support is pretty surreal, it’s important to note that Ouya is still in its conceptual stages, with more challenges ahead of its way. So while we wait for the finished product, let’s add a little dose of skepticism to it okay?

By Ubergizmo. Related articles: Check out Ouya: a $99 hackable Android video game console designed by Yves Behar, MBDA introduces its Vigilus UAV missile system concept,

Ouya Android console open to suggestions as it blasts past $2m

Android console project Ouya has already smashed through the $2m backer point on Kickstarter, more than doubling the original pledge goal and posing a challenge as to what exactly to do with all that money. Having already met its target within the space of hours, Ouya has opened up the floor to backers for suggestions as to what the next steps should be.

“Do you realize what you’ve done? You proved consoles aren’t dead. You shocked the world. And us!

We are blown away by your support. With your help, we just raised $2 million. And it’s only the first day.

Now we want to blow you away. The biggest thing for us right now: we are working on our stretch goals, what we can do if we raise more money. It might take us a few days to figure that out, and we want your help.” Ouya email to backers

It’s not the first time we’ve seen a Kickstarter project exceed the expectations of its creators and expand to satisfy backers. “Internet of things” project Twine was perhaps the first Kickstarter bl0w-up, spawning various sensor boards and probes as more and more enthusiasts weighed in.

The future for Ouya is arguably even more flexible. The console, which runs Android 4.0 on a Tegra 3 chipset, is designed to be easily tinkered-with; Ouya has ever said it will share hardware technical details if it likes the sound of developers’ projects.

With 28 days to go – and an estimated ship date of March 2013 – there’s still plenty of time for Ouya and its new crowd of fans to shape the console’s future. Meanwhile, more consoles have been put up for grabs: the $99 pledge point has been boosted to now offer 20,000 spots, of which less than 5,000 remain at time of writing.

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Ouya Android console open to suggestions as it blasts past $2m is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.