Valve imposes $100 submission fee to stop Steam Greenlight spammers

Steam’s new Greenlight feature launched last week, quickly attracting all sorts of games for the community to vote on for potential inclusion in Steam‘s catalog. There’s just one problem with that: since there weren’t any kind of submission requirements in place when Greenlight launched, the door was opened for all sorts of spammers to put fake and offensive games up on the Greenlight page. These submissions ranged from sex games and 9/11 games to fake listings for titles like Half-Life 3 and Minecraft, and after a while, wading through all of that spam to find legitimate games became a chore.


So, with this spam problem running rampant, Valve has decided to make a pretty major change to the way Greenlight works. Now, developers will have to pay a $100 fee to get their game listed on the Steam Greenlight page. Valve assured that developers who already had their game up on Greenlight won’t have to retroactively pay the hundred bucks for their submissions, but made it clear that everyone will have to pay $100 per submission moving forward.

Steam isn’t keeping the money either, instead donating all of the cash it pulls in from Greenlight submissions to Child’s Play. “We have no interest in making money from this, but we do need to cut down the noise in the system,” Valve UI designer Alden Kroll wrote in a Steam Community announcement. Some are complaining that the $100 fee is too steep – especially for those who want to make their games free-to-play – while others are saying that this is just what was needed to cut back on Greenlight spam.

Regardless of the debate over the amount of the fee, this should do a lot to keep spammers off the Greenlight page. After all, plenty of people are obviously willing to create false Half-Life 3 listings when there aren’t any barriers to submission, but we’re thinking that a very small number of those people are willing to pay a $100 fee to make their joke listings visible. What do you think about this new Greenlight submission requirement?


Valve imposes $100 submission fee to stop Steam Greenlight spammers is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ubisoft abandons always-on DRM in PC titles

Ubisoft has made a rather huge announcement, saying that it will no longer implement its much-hated always-on DRM in its PC games. Ubisoft’s worldwide director for online games Stephanie Perotti announced the big news in a particularly hard-hitting interview with Rock, Paper, Shotgun, saying that the company has been listening to feedback from players and has decided to ditch the controversial form of digital rights management. Hopefully this decision sticks, because while always-on DRM may make investors happy, it certainly has the opposite effect on paying customers.


As many of you already know, Ubisoft’s always-on DRM required players to have a constant internet connection while playing its games. Losing your connection while playing meant that you were booted from the game – even when playing single player – which is something that didn’t sit well with the people who payed good money to play. Ubisoft was met with outrage from fans every time it implemented this DRM, and it seems that the company has finally had enough of the vitriol.

Now, instead of requiring a constant Internet connection while playing, Ubisoft will only require that you be connected to the Internet while you activate your game. After that, you’re free to play offline to your heart’s content. Even better is the fact that you’ll be able to activate your game on as many machines as you want. Perotti says that this has been Ubisoft’s policy since June of 2011, but that isn’t entirely true. Ubisoft titles like From Dust and Driver: San Francisco were stuck with the DRM when they released in fall 2011, only to be removed later when fans started complaining (and, in the case of From Dust, started demanding a refund from Ubisoft and Valve).

Still, it seems that from here on out we won’t have to worry about dealing with Ubisoft’s always-on DRM. This appears to be just one part of Ubisoft’s new commitment to the PC platform, as Perotti also says that Ubisoft will be trying to improve communication with PC players. That includes attempting to get PC releases out the door at the same time as their console counterparts, which is a huge plus. If Ubisoft is serious about getting back into the PC community’s good graces, then the publisher will likely be rewarded with more sales, so this could potentially be beneficial for everyone involved. Bask in the glory, PC players, because for a while many of us were thinking that this day would never come.


Ubisoft abandons always-on DRM in PC titles is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Hearthfire DLC for Skyrim available on Xbox 360 now

Skyrim‘s latest DLC, Hearthfire, launches on Xbox 360 today, and it seems to pack a lot into a tiny download. The DLC, which lets you collect raw materials to build your dream home and adopt children (among other things), weighs in at only 75MB, meaning that it should be a pretty quick download for most folks. The pack is budget-priced too as it costs a mere 400 MSP, leading us to believe that this is a tiny DLC bonus meant to tide us over while we wait for the next expansion-like Skyrim DLC pack.


After buying up a plot of land and gathering the raw materials needed to build a house, players get to choose from a variety of rooms for their home. These range from enchanter’s towers and stables to greenhouses and an armory, and once the house is finished, players will be tasked with defending it from the beasts of Skyrim. These features first made an appearance in the Skyrim Game Jam video Todd Howard showed off at DICE 2012, and at the time Howard said that some of the Game Jam content could make it into the actual game as DLC. Hearthfire was announced only last week, making the lead up to this DLC pleasantly short.

While PC players can probably expect this DLC to land in about a month – give or take a week or two – PS3 players may never see it. Bethesda is currently struggling with the PS3 release of Dawnguard, Skyrim‘s first DLC, telling us last week that it may not be able to fix the problems its facing. If that happens, then Dawnguard may not see a release on PS3, and since Bethesda seems to be expecting the same problems with the PS3 version of Hearthfire, it stands to reason that the home-building DLC might not either.

This, obviously, has some PS3 players up in arms while Bethesda works with Sony to try to come up with a solution. It would be a shame if the PS3 missed out on these two Skyrim DLC packs, but some argue that cancelling them outright would be preferable to releasing them full of bugs. Are you buying Hearthfire today? If you’re playing Skyrim on PS3, what’s your take on this whole DLC situation?


Hearthfire DLC for Skyrim available on Xbox 360 now is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Borderlands 2 Mechromancer DLC release date outed by Gearbox

The release of the highly-anticipated Borderlands 2 is just two short weeks away, and it won’t be long after that September 18 release that the game gets its first DLC. We’ve known for a while that this DLC will add a new class – the Mechromancer – but what we didn’t know is when it will launch. This weekend at PAX Prime, Gearbox CEO Randy Pitchford finally gave an actual date, saying that the pack will be available “by October 16.”


That’s just about a month after the release of Borderlands 2, which is a lot sooner than what Gearbox had originally said – after the Mechromancer DLC was announced, Gearbox said that it should be available “60 to 90 days” after the release of the base game. Still, most will be happy that its arriving sooner rather than later, especially considering that it’s a free bonus for those who pre-ordered the game. For those who aren’t going to pre-order, the Mechromancer DLC will cost $9.99 or 800 Microsoft Points.

After the Mechromancer DLC hits, Gearbox plans to deliver four more DLC packs for Borderlands 2, just like it did with the original Borderlands. Pitchford assured that these aren’t going to be paltry offerings either. “We have committed ourselves and are in pre-production on four campaign DLCs,” he said. “These are all big original, themed, fully built out campaign DLCs. This isn’t just ‘here have a couple of guns.” Pitchford also said that all four of these DLC packs will be similar to the scope of The Secret Armory of General Knoxx, which is widely considered to be the best DLC released for the original game.

So, we’ve got the Mechromancer DLC about four weeks after release and four General Knoxx-sized DLC packs in the pipeline. This means that we’ll be getting a nice amount of additional content for Borderlands 2, which already seems to be a massive game. Are you excited about Gearbox’s DLC plan for Borderlands 2, or does it leave you feeling a little uneasy?

[via Polygon]


Borderlands 2 Mechromancer DLC release date outed by Gearbox is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Valve looking to enter PC hardware business

Well, this is pretty interesting: a new Valve job ad pegs the Half-Life developer with an interest in jumping into the PC hardware business. The job ad calls for an Industrial Designer who will be “defining new entertainment experiences through both hardware and software.” Even more interesting is what the company has to say about the current state of the PC hardware industry.


“We’re frustrated by the lack of innovation in the computer hardware space though, so we’re jumping in,” the job ad states. “Even basic input, the keyboard and mouse, haven’t really changed in any meaningful way over the years. There’s a real void in the marketplace, and opportunities to create compelling user experiences are being overlooked.” If there was any doubt before, let it be laid to rest – Valve is interested in making computer hardware of its own, and it’s going to try to bring the Valve touch to hardware that hasn’t been changed in years.

Valve has been rumored to have a console in the works for quite some time now, but the company seems to be going in a different direction with this hire. The job ad suggests that Valve may want to design its own PC gaming equipment – keyboards, mice, monitors, so forth. Of course, it’s difficult to say from just the job ad, but at least we know that the interest in making computer hardware is there. Now all we need is an announcement from Valve to confirm it, and given the studio’s history of making timely reveals, such an announcement is probably years off.

Still, this could turn out to be a step in the direction of that fabled Steam Box people seem to want to want so much. That’s probably all in the distant future though, and for the moment, we’re pretty excited to see what Valve wants to do in the PC hardware space. If you’ve got the credentials – you’ll need to have “6+ years of professional experience shipping world-class, high-tech hardware products” along with meeting other requirements – maybe you should consider sending Valve your resume.

[via CVG]


Valve looking to enter PC hardware business is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Valve launches Steam Greenlight to pick cream of indie game crop

Valve launches Steam Greenlight to pick cream of indie game crop for its store

Steam has developed a reputation as a haven for indie games like Super Meat Boy, so it’s only fitting that store owner Valve has just launched a section to welcome more of those games into its tent. Greenlight lets small developers submit titles and have gamers vote as to whether or not the candidates should get space on Steam’s virtual shelf. Pickier players don’t have to see every game in contention; they can filter the list down to specific game types and platforms, and collections can narrow the selection to categories hand-picked by fans or publishers. No games have cleared Greenlight just yet, but it won’t be long before the logjam becomes a flood — between this and general apps, Steam is about to get a lot more crowded.

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Valve launches Steam Greenlight to pick cream of indie game crop originally appeared on Engadget on Fri, 31 Aug 2012 22:51:00 EDT. Please see our terms for use of feeds.

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Steam Greenlight launches with hundreds of games to vote for

After hearing about it for the past few weeks, Steam Greenlight has finally launched. As many of you already know, Steam Greenlight is a new system that allows developers to submit their game to the community for approval. Should the Steam community welcome the game with open arms (or, in this case, up-votes), then it stands a good chance at being added to the Steam catalog.


This works on multiple levels: first, it rewards developers who truly have something good to offer gamers. Second, it lets Steam members feel like they actually have a say in what becomes available in the Steam store, and third, it lets Valve outsource the work of wading through the piles of submissions it undoubtedly receives each and every week. At the time of this writing, 326 games are awaiting votes on the Steam Greenlight page, and that number is sure to rise in the coming days.

There are a lot of unknown games listed on Steam Greenlight, but some immediately recognizable games include the likes of Mutant Mudds, Project Zomboid, Rekoil, and Kenshi. Valve said in a statement today that the Steam Greenlight we’re seeing now is the product of months of testing with indie partners and beta members, and that the company is planning to grow and improve Greenlight as time goes on, just as it has with Steam’s other features.

Since developers can submit assets from their games at any point in the development process (and there isn’t any approval process before a game shows up on Steam Greenlight), we’re expecting the number of game listings to grow pretty fast from here on out. Therein lies one of the problems with Greenlight, however: if developers are constantly submitting new games for the community’s approval, it seems like there would be a pretty good chance that games worthy of attention end up getting lost in the crowd. We shall see if that’s the case shortly. Have you found any games worthy of your vote in Steam Greenlight yet?


Steam Greenlight launches with hundreds of games to vote for is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Metal Gear Solid: Ground Zeroes revealed, hints at open-world elements

As many of you already know, the Metal Gear franchise is celebrating its 25th anniversary this year. What better way to celebrate than with a new game in the series? At the Metal Gear 25th Anniversary event in Tokyo, Konami and Kojima Productions announced the latest installment in the series, and they’re calling it Metal Gear Solid: Ground Zeroes.


Not too much is known about this new game at the moment, and above you see the only screenshot that has been shared by Konami. GameSpot was there to see the game in action, and it’s reporting that Ground Zeroes brings a number of a changes to the famous stealth series. It would appear that Ground Zeroes is an open-world game, but it’s difficult to make that call with only one live demo on the books.

GameSpot also seems to think that Solid Snake is making a return in Ground Zeroes, but that’s also difficult to call as the character was only called “Snake.” Since there wasn’t any prefix mentioned, it could definitely be someone other than Solid Snake, so we’ll have to wait until Konami dishes new details to find out more about the game’s main character.

Whoever he is, he was shown summoning a helicopter for transportation and can drive a Jeep to his next objective, which lends to the belief that this will be an open-world title. It’s also worth noting that the game won’t end when you’re discovered. If such a thing happens, Snake will be able to use all of his equipment to attempt an escape, which is another new feature Ground Zeroes is bringing to the franchise.

One thing that was there in force was the Fox engine. The game apparently looks great with the Fox engine backing it up, but then it would have to be a solid engine as Kojima says that the possibility of next generation consoles was considered while building it. Speaking of gaming platforms – we don’t know which platforms Ground Zeroes will be gracing. Kojima played through the demo using an Xbox 360 controller on a PC, so it could be that PS3, Xbox 360, and PC will all be getting it. There hasn’t been any release date announced either, so it seems that we’ll be left waiting for a lot of new information. Still, for now at least, we imagine that Metal Gear Solid fans are happy with the knowledge that a new game is on the way. Click the thumbnail below to see the full first image for Metal Gear Solid: Ground Zeroes.

ground_zeroes_full


Metal Gear Solid: Ground Zeroes revealed, hints at open-world elements is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Square Enix Coreonline offers top-tier games on the web for free — if you feed the ad meter

Hitman Blood Money

It’s not hard to see that offering high-quality games through the cloud has its pitfalls, not the least of which is getting customers to pay. Square Enix may have licked that last problem through its new Coreonline web gaming service. Players can still pony up for the full-priced games or even single levels if they want unfettered access, but the cleverness comes through Coreonline’s parking meter approach to ad-supported free play: the more ads you watch and the longer they run, the longer you’ll get to play without spending a single coin. As our colleagues at Joystiq found out, however, the current level of OS support is inconsistent. Windows gamers can use Chrome, Firefox or Internet Explorer to start playing, but their Mac-owning friends have to lean on Chrome for some games and can’t even consider running the marquee title, Hitman: Blood Money. Square Enix’s library of eligible games will start expanding in October; while there’s no guarantee the Final Fantasy series or many other dream games will make it to the roster, Coreonline’s approach might just be viable enough to spare us a few raids on the bargain bins.

Continue reading Square Enix Coreonline offers top-tier games on the web for free — if you feed the ad meter

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Square Enix Coreonline offers top-tier games on the web for free — if you feed the ad meter originally appeared on Engadget on Wed, 29 Aug 2012 20:18:00 EDT. Please see our terms for use of feeds.

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Dawnguard PS3 wasn’t delayed because of Hearthfire, Bethesda assures

Yesterday, Bethesda announced Hearthfire, the latest DLC for Skyrim. It looks to be a charming little DLC pack, but there’s just one problem: Xbox 360 owners will be getting Hearthfire next week, but PS3 owners are still without Dawnguard, Skyrim‘s first DLC. This understandably has some PS3 players wondering if Bethesda delayed Dawnguard on PS3 so it could finish up work on Hearthfire and get it out the door quickly.


According to Bethesda’s VP of PR and marketing Pete Hines, that isn’t the case. When asked on Twitter if the delay of Dawnguard had something to do with the production of Hearthfire, Hines replied with “No, they are separate things.” When another fan expressed their disappointment in the fact that Xbox 360 players were getting their second DLC offering while PS3 owners have yet to receive their first, Hines said “We are working on multiple projects, even beyond those two things. The entire team doesn’t work on one thing at a time.”

So there you have it – multiple teams at Bethesda are working on both Dawnguard for PS3 and Hearthfire for Xbox 360. When the PC version of Dawnguard showed up a few weeks back, many were surprised to see that the PS3 version didn’t launch alongside it. At the time, Bethesda said that it wasn’t satisfied with the performance of the PS3 version, and wouldn’t be releasing it as expected. We’re still waiting for that PS3 release date, unfortunately, and Hines even said today that he didn’t have any new information to give.

Let’s take a step away from this Dawnguard debacle for a moment though and examine Hines’ words more closely. While he said that both Hearthfire and Dawnguard PS3 are in development at the moment, he also said that there are other projects in the works at Bethesda. We know that Bethesda isn’t developing the upcoming Elder Scrolls MMO, so Hines’ comments lead us to believe that Bethesda is also working on Fallout 4. DLC woes aside, that’s pretty exciting, wouldn’t you say? Keep it here at SlashGear, as we’ll update you once Bethesda spills more details on the missing PS3 version of Dawnguard.


Dawnguard PS3 wasn’t delayed because of Hearthfire, Bethesda assures is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.