Activision details three Black Ops II special editions

With all of the hype surrounding Black Ops II, a collector’s edition was inevitable. Activision has done us one better, though, and announced a total of three collector’s editions for the game. The expected Hardened Edition and PC Digital Deluxe edition are present, along with the Care Package Edition, which comes packed full of goodies for the die-hard Call of Duty fan.


Starting off with the Hardened Edition, you’ll be getting the game (naturally), along with the Nuketown Zombies map and the Nuketown 2025 map. Also included in this package is a 2-sided steel book for your game disc, a copy of the Black Ops II soundtrack, two limited edition challenge coins “that serve as your key to exclusive digital content,” two player card backgrounds, and a multiplayer weapon skin. Those buying the Xbox 360 version will get a CLAW Avatar prop and a Zombie Avatar costume, while those on PS3 will be getting a dynamic multiplayer Turbine theme and a dynamic Zombies theme. The Hardened Edition will set you back $79.99, which isn’t too bad a price considering the bonuses you’re getting.

The Care Package Edition is almost exactly the same as the Hardened Edition, only with this one you’re getting a rather expensive bonus: a remote controlled MQ-27 Dragonfire Drone. The drone is a pretty excellent addition, but be prepared to shell out a significant amount of money for it, as the Care Package Edition comes in at $179.99. Also detailed today was the PC Digital Deluxe Edition, which comes with all of the bonuses featured in the Hardened Edition, but instead of Avatar items or dynamic themes, PC players will get a download code for Call of Duty: World at War. The PC Digitial Deluxe Edition also costs the same as the Hardened Edition – $79.99.

Strangely enough, a subscription to Call of Duty Elite doesn’t appear to be included in these special editions. After including an Elite membership with Modern Warfare 3‘s special editions, we assumed that Activision would do the same with Black Ops II, but that assumption was apparently wrong. Will you be picking up one of these Black Ops II special editions, or is it the standard edition for you?

[via Activision]


Activision details three Black Ops II special editions is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Electronic Arts reveals release date for Battlefield 3: Armored Kill

After weeks of teasing, Battlefield 3‘s latest DLC pack, Armored Kill, finally has a release date. Actually, Armored Kill has a total of four release dates, with PlayStation 3 players getting it before everyone else. PlayStation 3 players who are also subscribed to Battlefield Premium will be the very first to get Armored Kill, with the DLC launching for them on September 4th.


Then all other Battlefield Premium subscribers will get the pack a week later on September 11. After Battlefield Premium users have been taken care of, the rest of the PlayStation 3 players get it on September 18, followed by all regular players on Xbox 360 and PC on September 25. So, if you happen to be playing on PS3 and signed up for Battlefield Premium, you’ll be getting Armored Kill three weeks before non-Premium Xbox 360 and PC players.

Only Electronic Arts would give the same DLC pack four different release dates, but at least everyone will have it by the end of September. As far as Battlefield 3 DLC packs go, Armored Kill is particularly exciting. As the name suggests, this pack is all about vehicular warfare. Armored Kill adds the biggest map in Battlefield history to the game, along with the Tank Superiority game mode, ATVs and mobile artillery. In short, it’s probably going to be an awesome add-on, because it gives players the sprawling maps and vehicular warfare many have been craving.

If you’ve signed up for Battlefield Premium, you’ll be getting this DLC pack at no additional cost. Everyone else will have to shell out $15 to download Armored Kill. There are two more DLC packs planned after this one – Aftermath and End Game – which don’t have release dates yet. Are you excited for Armored Kill, or has Battlefield 3 lost its allure 10 months out from release?

[via Electronic Arts]


Electronic Arts reveals release date for Battlefield 3: Armored Kill is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Epic Games’ Unreal Engine 3 now working on Linux through Google Chrome, more or less

Epic Citadel tech demo

A Holy Grail of Linux gaming has been an Unreal Engine 3 port. Getting one for the OS would unlock a world of games that has been the province of, well, just about any other mainstream platform. Thanks to Google preserving Flash on Linux through Chrome, that dream is alive in at least a rudimentary form. Experimenters at the Phoronix forums have found that Chrome 21 has support for the Stage 3D hardware acceleration needed to drive Epic Games’ Flash conversion of UE3. Tell Chrome to enable support as well as ignore a graphics chip blacklist, and suddenly you’re running Epic Citadel from your Linux install. When we say “running,” however, we’re taking a slight amount of poetic license. Performance isn’t that hot, and certain configurations might not show the medieval architecture in all its glory. We’ve confirmed with Epic that it works, but it’s still firm on the stance that there’s no plans for official UE3 support on Linux “at this time.” It’s still promising enough that maybe, just maybe, gamers can embrace an open-source platform without having to give up the games they love.

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Epic Games’ Unreal Engine 3 now working on Linux through Google Chrome, more or less originally appeared on Engadget on Sat, 25 Aug 2012 01:30:00 EDT. Please see our terms for use of feeds.

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Even more Grand Theft Auto V screenshots released by Rockstar

Like clockwork, Rockstar has released another round of Grand Theft Auto V screenshots. The developer has been slowly releasing these screenshots throughout the week, starting with three on Monday and another three on Wednesday. By the time Wednesday’s screenshots had hit, we assumed that Rockstar would release another batch today, and it turns out we were right.


This time around, however, there are four screenshots instead of just three. Pretty awesome, right? Monday’s screenshot gave us a look at transportation, Wednesday’s offered a glimpse at leisure activities, but today it’s all business baby. As with the screenshots from earlier in the week, these ones don’t give much away, but you should be used to nondescript teases by now if you’re a fan of Rockstar.

In the images, we have a police officer chasing what appears to be a person stealing a car from the back of a semi truck, a small plane flying over a rather scenic river, the necessary and inevitable car chase (complete with an extremely low-flying helicopter) and finally, in what might just be the most detailed GTA V screenshot yet, we have an image of a man aiming his gun at a police helicopter that has him in the spotlight. This brings the total number of Grand Theft Auto V screenshots to 10 for the week, though as stated above, we still don’t know all that much about the game itself.

Rockstar has obviously planned it that way, wanting us to guess at what we’ll be getting with Grand Theft Auto V as it slow lets new details trickle out. Sadly, it looks like this is the end of the new Grand Theft Auto V media for a while, but Rockstar does say that it will be back in a few weeks with more. Whatever Rockstar will be revealing next, we’ll have it for you right here at SlashGear, so be sure to keep checking back.

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Even more Grand Theft Auto V screenshots released by Rockstar is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Visceral shares new Dead Space 3 screenshots

We still have about five months to wait until Dead Space 3 finally arrives (yes, it’s still that far off), but Visceral Games and Electronic Arts been kind enough to share a collection of brand new screenshots to help tide us over. There are 10 in all, and they give glimpse at a variety of different things including Necromorphs, space, and even a couple new weapons. There are also some images of Isaac himself in his new armor, and we have to say he’s looking pretty good for a person who has been through two horrific encounters with the Necromorphs.


Truth be told, these new screenshots all look beautiful and do absolutely nothing to help with the anticipation. Dead Space is a series that deserves a lot of attention, and Dead Space 3 is shaping up to be an excellent-looking game. Then again, we’d expect to it be excellent after playing through the first two titles of the series.

If anything, that’s what Visceral is likely to struggle with this time around. The first two Dead Space titles received rave reviews thanks to their engaging (and thoroughly creepy) stories. It’s going to be hard to keep that momentum going into a third installment, and it seems that Visceral knows this, as the studio is make a few changes to the Dead Space formula this time around. The game will take place on the frozen planet Tau Volantis, which is already a pretty big departure from the two previous games, but Visceral is also tossing a new companion into the mix with Dead Space 3.

Given these changes, a few are understandably hesitant about the game, but many more are remain excited nonetheless. You can count us among the latter group, because as stated above, Dead Space 3 looks set to impress. Sadly, we still have that five month wait ahead of us, and after viewing these screenshots, February 5 seems a lot further off than it did before.

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Visceral shares new Dead Space 3 screenshots is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ubisoft claims 93-95% piracy rate on its PC games

Piracy on PC is a big deal for publishers, but Ubisoft always seems to be in the spotlight when there’s a new story on piracy or DRM. It’s hardly a secret that Ubisoft has major issues with piracy, but before it’s never really gotten down to hard numbers. Today, that changed in an interview with GamesIndustry International, in which Ubisoft CEO Yves Guillemot said that Ubisoft experiences a piracy rate of 93-95% on its PC games.


That’s why the publisher will now be focusing on free-to-play, because Guillemot says that will guarantee income for the company. According to him, free-to-play will allow Ubisoft to get payments from countries where its games are pirated the most, and he continued by saying that such a transition is a way to make sure that the company gets long-term income:

It’s a way to get closer to your customers, to make sure you have a revenue. On PC it’s only around five to seven per cent of the players who pay for F2P, but normally on PC it’s only about five to seven per cent who pay anyway, the rest is pirated. It’s around a 93-95 per cent piracy rate, so it ends up at about the same percentage. The revenue we get from the people who play is more long term, so we can continue to bring content.

Ubisoft has come under fire many times in the past for implementing DRM that forces consumers to have a constant Internet connection while playing. It’s also caught some flak for habitually releasing the PC versions of its games after the launch of the console versions, which is a trend it will be continuing with the upcoming Assassin’s Creed III. There has been no lack of negative comments directed at Ubisoft for these practices, so maybe this increased focus on free-to-play titles will mean less always-on DRM.

That 93-95% piracy rate quoted by Guillemot seems to be incredibly high, but if it’s legitimate, then it’s kind of hard to blame Ubisoft for implementing that DRM gamers hate so much. Nevermind the fact that Ubisoft would be missing out a lot of money that way, but shareholders would be on Guillemot’s case all the time, trying to get him to come up with a solution to the problem. We’ll see if this free-to-play shift ends up working out soon, as the company announced a number of new free-to-play titles at Gamescom. Stay tuned.


Ubisoft claims 93-95% piracy rate on its PC games is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Black Isle apparently rises from the dead, everyone is confused

In today’s installment of The Wacky World of Gaming, it appears that the once-beloved Black Isle Studios is back. We haven’t heard from the studio since 2003, when parent company Interplay shut it down, but now it seems that Interplay has decided to revive it. Details are still very scarce, with the newly launched website only announcing that the studio has returned and inviting visitors to sign up for a mailing list.


Likewise, the new Facebook and Twitter pages for Black Isle are lacking any kind of substantial information. It seems that those in the industry are just as confused as everyone else, with Interplay co-founder Brian Fargo saying in a tweet that he doesn’t have enough information on this reemergence to make a comment yet. Chris Avellone, who served as one of Black Isle’s main men before joining Obsidian, said via Twitter that he doesn’t know anything about the Black Isle announcement, and that no one at Obsidian is involved with the apparent re-opening of the studio. A lot of the people who worked at Black Isle are now with Obsidian, so it makes sense that some would suspect Obsidian had a hand in this.

But that doesn’t seem to be the case. Truth be told, almost nothing has been revealed about the new Black Isle – we’re just being told to wait for more news. If Black Isle truly is back, then whoever ends up working there will have some big shoes to fill. Black Isle was responsible for some classic computer RPGs, including the first two Fallout titles, the Icewind Dale series, and Planescape: Torment. All of those games are still loved today, so whatever this new Black Isle will be doing, players will be expecting a lot.

So, how’s that for a strange gaming story? It’s been a long time since we last heard from Black Isle, and this announcement has apparently blindsided everyone in the industry. It’s definitely exciting to see that Black Isle has returned, but now the question is: can this new studio deliver the same great RPG experiences that Black Isle is remembered for? Keep it tuned to SlashGear, because this could turn out to be big.


Black Isle apparently rises from the dead, everyone is confused is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Rockstar deals another round of Grand Theft Auto V screens

On Monday, Rockstar gave us a trio of screenshots from Grand Theft Auto V, and teased that more were coming later on in the week. That time has apparently arrived, as Rockstar has treated us to yet another group of screenshots. Whereas Monday’s screenshots gave us a look at the various modes of transportation found in the game (including a fighter jet!), this new set offers a glimpse at some of the leisure activities you can (presumably) partake in.


Just like the images from Monday, these ones don’t give too much away. One of them shows a pair of chaps riding dirtbikes through a mountain path. Another screenshot shows a pair of people playing tennis at an estate we could never hope to own. The third one is the most telling, as it confirms that parachuting will be making a return in GTA V. That’s something to get excited about, right?

Truthfully, the entire game is something to get excited about, and Rockstar is doing a masterful job with marketing. The blog post revealing these images, for instance, comes without any accompanying text, and the post is simply titled “Leisure.” Looking at the comments section, it appears that Rockstar’s marketing strategy is working, as many fans have burning questions that the studio probably isn’t going to answer.

It looks like we’ll be getting even more screenshots before the week is out too – taking a look at Grand Theft Auto V‘s official website, we can see that there are three screenshots that haven’t been revealed yet. We imagine this next trio of screenshots will be released in a similar fashion to the others, and if we were to hazard a guess, we’d say they’re coming on Friday. Whenever Rockstar unleashes these remaining screenshots, we’ll have them for you right here at SlashGear, so stay tuned.


Rockstar deals another round of Grand Theft Auto V screens is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PopCap co-founder confirms round of layoffs

Sad news for a number of folks working at PopCap today, as studio co-founder John Vechey has announced a round of North American layoffs. The bad news doesn’t stop there either, as Vechey also says that the studio is being forced to “evaluate the future of our PopCap office in Dublin, Ireland.” There seems to be a chance of the Dublin offices shutting down entirely, which only makes the news go from bad to worse.


In all, Vechey says that around 50 people will be losing their jobs, and most of those cuts will be happening at PopCap’s Seattle headquarters. The fate of the Dublin offices is up in the air at the moment, as Vechey says PopCap is talking to the Dublin branch to find a way to make the company’s European efforts profitable “without having to close the operation.” Regardless of what ends up happening in Dublin, you can tell that this is a depressing time for the folks at PopCap, as Vechey comes off as sincerely remorseful in his blog post. That’s not something you often get from executives of big companies, even when people are losing their jobs.

Vechey also took some time his post to clarify a few things. He says that PopCap is still expanding and by the end of the year, the studio should have the same number of people working for as it did at the beginning of the year. He explains that the reason why PopCap is cutting back in some areas while expanding in others is because of the way the mobile and social games market has suddenly exploded in popularity. PopCap, Vechey says, needs to adapt to stay profitable, otherwise it may one day go out of business.

Also mentioned in the blog post is whether or not Electronic Arts had any involvement in these layoffs. Vechey says that EA had nothing to do with them, and that the massive publisher is letting PopCap stay completely independent, despite rumors which claim otherwise. PopCap’s decision to reorganize the business was “100 percent made by us,” and Vechey assures that EA didn’t pressure PopCap executives into this round of layoffs. At the very least, it’s nice to hear that PopCap executives still have control over the company, even if that means they sometimes need to make the tough calls that no one ever wants to make.


PopCap co-founder confirms round of layoffs is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Grand Theft Auto V gets a trio of teaser screenshots

If you’re been searching the web as frequently as you can for information on Grand Theft Auto V, we have some good news and some bad news for you. The good news is that Rockstar has decided to release three new screenshots from the game. The bad news is that we can’t tell much from these screenshots, as they’ve been made intentionally nondescript by Rockstar.


All three are meant to give us a glimpse at the different modes of transportation found in Grand Theft Auto V. Obviously, cars will feature prominently in GTA V, as the title and previous installments give that detail away. There’s also an image of someone riding a bike, and then we come to an image of what looks suspiciously like a fighter plane. If you look closely, you can see a suited man in the cockpit of the plane.

That man is suspected by some to be the game’s protagonist – the suited man from the first GTA V trailer and also presumably the man who was narrating. We still don’t know much about him yet, and for that matter, we don’t know much about the game in general either. Rockstar is keeping its cards close to its chest with this one, at least for the time being – once that highly-anticipated release date is announced, we imagine a ton of Grand Theft Auto V media will begin flying out of the studio.

For now though, we’ll have to wait as Rockstar slowly reveals new details one-by-one. The studio says that more of those details are coming later on this week, and we have a feeling this new information will be related to these screenshots. Stay tuned, and be sure to have a look at our story timeline below for more on Grand Theft Auto V!

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Grand Theft Auto V gets a trio of teaser screenshots is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.