ArmA 2 mod DayZ getting standalone release

If you’ve played military shooter ArmA 2, chances are you’ve heard of DayZ, a mod that turns the game into a multiplayer open world zombie-fest where no one is to be trusted as you struggle to survive. The mod is brilliant, if not a little rough around the edges in this early stage, and perhaps that’s why ArmA 2 developer Bohemia Interactive has decided to turn it into a full release. DayZ creator Dean “Rocket” Hall announced the game today, saying that he will become project lead with Bohemia Interactive acting as publisher.


“That’s right, this is actually happening,” Hall wrote on the DayZ blog. “This is the fairy-tale outcome for a mod that many would have said impossible four months ago.” Hall says that development on the mod will occur alongside development of the game, so those currently playing the mod can continue to enjoy it. He likens the development process of the full DayZ game to that of Minecraft, meaning that the game will be released very early in the development cycle (for a discounted price, of course) and will be getting frequent updates after that.

This has to be exciting news for those who have been playing DayZ since the start. With Bohemia Interactive backing it, Hall will be able to make the game he envisions at a much faster pace, and we’ll likely see additional features in the full game that probably wouldn’t have made it into the mod. More importantly, it’s good to see a developer that’s eager to support a team of modders who are clearly very talented.

Hall apologizes for the lack of details in his announcement today, but promises that more updates about this full DayZ game will be coming shortly. We don’t have a launch date for this planned DayZ alpha yet, but we expect that to be one of the first details Hall and Bohemia part with. Get excited folks, because if this full game is as awesome as the mod is, then we are all in for a treat (a bloody treat, but a treat nonetheless).


ArmA 2 mod DayZ getting standalone release is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves (video)

Sony takes SOEmote live for EverQuest II, lets gamers show their true CG selves

We had a fun time trying Sony’s SOEmote expression capture tech at E3; now everyone can try it. As of today, most EverQuest II players with a webcam can map their facial behavior to their virtual personas while they play, whether it’s to catch the nuances of conversation or drive home an exaggerated game face. Voice masking also lets RPG fans stay as much in (or out of) character as they’d like. About the only question left for those willing to brave the uncanny valley is when other games will get the SOEmote treatment. Catch our video look after the break if you need a refresher.

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First Black Ops II multiplayer trailer released

If you’re looking forward to Call of Duty: Black Ops II because of the single player campaign, you’re looking forward to the game for all the wrong reasons. A lot of Call of Duty players out there know that it’s all about the multiplayer, and today Activision and Treyarch gave us our first glimpse at the mode. There’s plenty of Black Ops II multiplayer action to check out in this new trailer, which is posted past the break.


The look we get at Black Ops II‘s multiplayer in this trailer isn’t too terribly long – the video comes in at just over 2 minutes long – but there’s enough footage to get a good feel for the mode. Surprisingly enough, the multiplayer found in Black Ops II does look quite a bit different from the multiplayer in other Call of Duty games, but then again, we suppose it would have to be considering that Black Ops II is set in the year 2025.

This means that there will be new, futuristic weapons to use, including a turret called the Guardian that uses heat to drive foes back, and the Dragonfire helicopter, which you can remotely control to defeat your enemies from a safe distance. We also get a glimpse at the A.G.R. mech, which packs a lot of firepower into a smaller, remote controlled package. There are also a few surprises that we’ll let you discover on your own, so give the trailer a watch below:

Call of Duty: Black Ops II is launching on Xbox 360, PC, and PS3 on November 13, 2012. Some seem to think that the Call of Duty franchise has already peaked, and that Black Ops II won’t make as much money as its predecessors, but we have a feeling that this one is going to do just fine. We’ll undoubtedly be getting more and more Black Ops II media in as we inch closer to its November release date, so keep it here at SlashGear for more information!


First Black Ops II multiplayer trailer released is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Source Filmmaker files point to upcoming Source 2 engine

It’s always hard to tell what’s going on behind the scenes at Valve, but if recently-uncovered Source Filmmaker files are to be believed, the Half-Life developer is planning something big. Valvetime has uncovered a bunch of references to a planned Source 2 engine lurking in Source Filmmaker’s script files, so it seems that Valve is planning a new version of the Source engine. That makes a lot of sense, considering that Valve has been using Source in one form or another since 2004.


That’s quite a long time, and even though Valve has had a great run with the Source engine, it wouldn’t surprise us one bit to hear that the studio is working on a new version. That appears to be the case, with Valvetime giving a line of code found in Filmmaker’s script to show that it isn’t just taking us for a ride. Have a look:

Return an str with the current engine version.
If key doesn’t doesn’t exist, assume ‘Source’, otherwise invalid — assume next-gen ‘Source 2′

That’s one of over 60 lines which mentions Source 2, Valvetime says. So, it certainly seems like a new version of the Source engine is on the way, and we can’t help but wonder if this is why Valve is remaining so silent on the next Half-Life title. Perhaps Valve is biding its time so it can build Half-Life 3 (or Half-Life 2: Episode 3, whatever you’re hoping for most) with the Source 2 engine? That would be an excellent treat for Half-Life fans who have been waiting – some more patiently than others – for news of the next installment, and it’s pretty easy to imagine Valve planning such an exciting surprise for its fans.

Need more evidence that Valve may be planning the successor to the Source engine? No problem, because tucked away on Valve’s official website, the studio writes, “We don’t like to brag, but Source is considered the most flexible, comprehensive, and powerful game development environment out there. And it’s about to get even better.” Get excited folks, because it’s pretty clear has something big in the works. Keep it tuned here to SlashGear for more information as this develops!


Source Filmmaker files point to upcoming Source 2 engine is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


QuakeCon blasts terrifying Doom 3 BFG: The Lost Mission trailer

With the release of Doom 3 BFG Edition coming up in just a couple of months, Bethesda and id Software have taken some time at this year’s QuakeCon (which kicked off yesterday) to hype the game. In a new trailer released today, we get a glimpse at some of Doom 3 BFG‘s new levels. There are eight new levels in all, and collectively they’re called “The Lost Mission,” serving as something of a second expansion for Doom 3.


As with most Doom-related media, this trailer can get pretty terrifying at times. We’re promised that Doom 3 BFG Edition will include more horror effects than the original did, so the hope is that this new edition is a bit more horrifying than the game we got in 2004. In The Lost Mission, players return to Mars as the last surviving member of Union Aerospace Corporation’s Bravo Team. Naturally, that isn’t a setup for a flowery story, and it isn’t long after arriving that we discover the minions of Hell are there in force.

It appears that this battle won’t only be fought on Mars, as the trailer gives glimpses of what looks an awful lot like Hell. With updated graphics for the current generation, Doom 3 BFG Edition is definitely a game to pay attention to. It also comes packed with copies of the original Doom and Doom II, so if you’ve never played a Doom game before (is that even possible?) Doom 3 BFG sounds like it’ll be a good place to start. Check out the new trailer below.

Doom 3 BFG Edition is coming to Xbox 360, PS3, and PC on October 16, and afterward we imagine id Software will ramp up work on Doom 4. At least, that’s the hope. We’ve known about Doom 4 since 2008, so it can’t be much too much longer until it’s finally released. Still, the team at id is taking Valve’s famous “when it’s done” approach to Doom 4‘s development, so we could be waiting for some time yet.


QuakeCon blasts terrifying Doom 3 BFG: The Lost Mission trailer is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


BioWare details Leviathan and Firefight Mass Effect 3 DLC

Mass Effect 3‘s multiplayer is definitely a fun way to pass the time, but if you’re like me, you bought Mass Effect 3 for the single player story. Disappointingly, single player DLC has been hard to come by with Mass Effect 3, while BioWare seems to release multiplayer DLC every other week. That’s all about to change with BioWare’s upcoming Leviathan and Firefight DLC, and today the studio dropped some details on both in a post on the BioWare blog.


Leviathan is a story-driven piece of DLC that takes place during the events of Mass Effect 3 proper. In it, players will be tasked with finding Leviathan (which appears to be a Reaper) and using it in the battle for the galaxy. As you attempt to find Leviathan, you’ll learn more about the “dark history” of the Reapers, and we’ll even be getting a glimpse at their origins. In addition to the new story content, Leviathan also unlocks new areas of the Citadel to explore, adds a couple new weapons, and will introduce us to some new characters. BioWare says it will be available later this summer for PC, PS3, and Xbox 360 and will cost $10 or 800 MSP.

Firefight is the less substantial of the two, as this one is merely a weapons pack. Adding seven weapons in all, the pack comes with two weapons that are designated as “powerful” with the other five being called “bonus weapons.” This one will be available quite a bit sooner than Leviathan, arriving on PS3, PC, and Xbox 360 on August 7 with a price tag of $2 or 160 MSP.

BioWare also took the opportunity to announce that Mass Effect 3 will be a Wii U launch title. Of course, we still don’t know when the Wii U is launching, but day-one purchasers can rest assured that Mass Effect 3 will be there right alongside it whenever it arrives. Other than that, there wasn’t too much news about the Wii U version, except that it will sport new controls (obviously) and it will come with bonus DLC, including the Extended Cut. Now if Nintendo would just give us that Wii U release date, we’d be set!

Leviathan 1 ME3
Leviathan 3 ME3
Leviathan 2 ME3
ME3 firefight
ME3 Wii U 2
ME3 Wii U 3
ME3 Wii U


BioWare details Leviathan and Firefight Mass Effect 3 DLC is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Dawnguard now available on PC, PS3 players still waiting

Well, that was quick. Earlier this week Bethesda’s Pete Hines promised that more information about the missing PC and PS3 releases of Dawnguard, Skyrim‘s first DLC, would be coming soon. When he said that, we didn’t think he meant it would be releasing soon, but apparently he did. Yes, Dawnguard is available on PC right this very instant, but be ready to pony up that cash, because it comes with a price tag of $19.99.


Unfortunately, PS3 players still have a bit of a wait ahead of them, as Bethesda says that the PS3 version still isn’t up to the company’s standards. There wasn’t any kind of time frame given for its release, and Bethesda apologized to players for not being able to launch the PS3 version alongside the PC version. Have a look at the full statement below:

We are not satisfied yet with Dawnguard’s performance on the PS3. We would like for everyone to have a chance to play Dawnguard, but we aren’t going to release it for PS3 knowing that some people’s experience in Skyrim will be worse. We do everything we can to have our content available to all; from our free updates, to user mods, to paid DLC. We’re as disappointed as our fans when that isn’t the case, but we’ll continue to push for that reality.

Those players have been waiting quite some time for Dawnguard to arrive. Thanks to an exclusivity deal Microsoft struck with Bethesda, Dawnguard has been available on Xbox 360 since June 26. With most fans figuring that the exclusivity period was only 30 days, we were all surprised when July 26 showed up without the release of Dawnguard on PC and PS3 to accompany it. Outrage followed, as those eager fans took to Twitter and bombarded Pete Hines with angry tweets and endless questions about the ETA of the no-show DLC.

Now those questions have been answered, at least partially. To be completely honest, it doesn’t surprise us one bit to hear that Bethesda is having problems with the PS3 version of Dawnguard, considering the PS3 release of Skyrim was filled with some rather nasty bugs. Here’s hoping that the wait for Dawnguard isn’t too much longer for PS3 players, and that when it finally does arrive, it comes free of game-breaking issues.


Dawnguard now available on PC, PS3 players still waiting is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


New Assassin’s Creed III trailer gives a closer look at AnvilNext

There’s no question that Assassin’s Creed III is bringing a slew of new ideas and features to the franchise, but perhaps the biggest change is the inclusion of Ubisoft‘s new AnvilNext engine. We received a brief introduction to the AnvilNext engine back when Assassin’s Creed III was first announced, but now a new trailer is giving us a closer look. It’s also making some impressive promises, and if those are true, this stands to the be the most feature-rich Assassin’s Creed game yet.


The trailer posted below serves something of a double purpose – it not only exists to boast about the power of AnvilNext, but it also gives us a more in-depth look at the enviorments ACIII protagonist Connor will find himself in. Like previous Assassin’s Creed games, your surroundings will play a big role in whether or not you’re successful, but Assassin’s Creed III looks like it’s going to make your surroundings even more important. The trailer says that Connor will have to deal with “extreme conditions in all four seasons” so be ready for that.

We’re also promised the “most detailed third-person action character ever created” in Assassin’s Creed III, as Ubisoft developed over 1,000 new character animations specifically for Connor. You’ll have new combat maneuvers at your disposal, and you’ll need them too, since AnvilNext is capable of producing up to “2,000 NPCs in a single sequence.” The trailer also reminds us of the naval battles that will take place in Assassin’s Creed III, and if they’re as cool as they sound, then we’re all in for a good time.

All in all, Assassin’s Creed III certainly seems like the answer to the franchise fatigue many of us were undoubtedly feeling after the release of Assassin’s Creed: Revelations. Here’s hoping that’s actually the case, and we aren’t just being misled by the new setting and character. We’ll get our chance to find out in a couple of months, as Assassin’s Creed III is scheduled to launch for Xbox 360 and PS3 on October 30, with the PC release following shortly afterward.


New Assassin’s Creed III trailer gives a closer look at AnvilNext is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Minecraft update 1.3.1 arrives with emeralds and NPC trading

Minecraft update 1.3.1 has gone live, and we’re going to level with you: it sounds pretty awesome. This is easily one of the biggest Minecraft updates we’ve had since the game officially launched back in November, adding a variety of new things and fixing a number of bugs. Though there’s a lot of cool stuff to check out in this update, the biggest change by far is the merging of single player and multiplayer worlds.


Mojang described this change last month, saying that single player mode was basically becoming a “shell on top of multiplayer” so modders would only have to make one version of their mod, and Mojang would only have to fix a bug once instead of twice. That may be the biggest change, but there’s plenty more to tide over the die-hand Minecraft fan. For starters, emeralds have been added to the game, and players now have the ability to trade with NPCs.

Ender chests and “large biome” worlds have been added as well, and now players have the option of spawning a “bonus chest” when they start a new world. The bonus chest is aimed at getting you set up quickly, containing a number of items that make starting a new world a smoother experience. Temples can now be found in jungles in deserts, and Minecraft 1.3.1 also tosses writable books into the mix. Take a look at the full list of patch notes, straight from the Minecraft blog:

+ Single-player now runs a server internally
+ Publish the single-player instance to LAN
+ Automatically detect LAN worlds in multi-player screen
+ Added “cheats” option in single-player (enables commands)
+ Added “bonus chest” option to give players a quicker start in a new world
+ Added adventure mode (work in progress)
+ Added trading with villagers
+ Added emeralds, emerald blocks and emerald ore
+ Added cocoa beans to jungles
+ Added the Ender Chest
+ Added tripwires
+ Added new creative mode inventory with search functionality
+ Made it possible to gain enchantment orbs from mining ore and smelting
+ Added writeable books
+ Added “large biomes” world type
+ Added temples to jungles and deserts
+ Added chat settings
+ Added option to turn off and view snooper data
+ Added more information on the debug screen (F3)
+ New launcher with “Play Demo” button if not premium user
+ Added /seed command to see map seed
+ Added /defaultgamemode to set default game mode in a world (affects new players)
+ Added /debug command for profiling
+ Added SRV record lookup support
* Decreased max enchantment level from 50 to 30
* The /tp command can now send players to a specific coordinate
* Mobs can spawn on flat surfaces (such as up-side-down stairs)
* Updated language files
* Mobs are much less likely to glitch through blocks
* Server list can be reordered
* Nearby items in the world will auto-stack
* Stars are smaller and brighter
* Sky color in The End has been changed
* The “pick block” functionality has been improved
* Certain items that previously wasn’t stackable can now be stacked
* Hill biomes are slightly taller
* Wooden log blocks can now be placed side-ways
* Wooden half-blocks now act as wood
* Water slowly drips through leaves during rain
* Minecarts and boats will be placed by dispensers, if possible
* Gravel texture has been modified
* Levers can be placed in the roof
* Creepers’ explosions damage is now modified by difficulty
* Performance improvements
* Other bug fixes…
– Removed Herobrine

See? We told you that this update was massive. Booting up Minecraft and logging in will trigger the update prompt, and we highly suggest you say “yes” when asked if you want to update to 1.3.1. After all, it isn’t every day that a new block type is introduced in Minecraft. Have a look at our story timeline below for more on Minecraft, and happy digging!


Minecraft update 1.3.1 arrives with emeralds and NPC trading is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Pachter: The Old Republic could net 50m players with free-to-play switch

Yesterday, Electronic Arts surprised absolutely no one by announcing that Star Wars: The Old Republic will be going free-to-play later this year. Wedbush Securities thinks that this is a great idea, and is encouraging investors to buy up stock in EA while they can still get in at a decent price. GamesIndustry International reports that EA’s stock currently sits at $11.68 per share, but Wedbush gives the company a twelve-month target of $29.


That’s a pretty huge gain, and it isn’t hard to see why Wedbush thinks EA’s stock will skyrocket. Yesterday’s financial report was more or less in line with the company’s expectations, so it really wasn’t anything to get excited about. However, The Old Republic‘s upcoming transition to free-to-play is something to get excited about, considering that making the switch has worked wonders for other MMOs in the past, such as Lord of the Rings Online.

Speaking about The Old Republic‘s transition specifically, Michael Pachter predicts that the change to free-to-play will bring BioWare‘s game “10 million MAUs indefinitely, with upside to perhaps 50 million.” 10 million monthly users certainly isn’t anything to scoff at, but 50 million players? Apparently Pachter thinks that the Star Wars name will be able to pull players in by the boatload. That could very well happen, but The Old Republic definitely has a long way to before it can boast 50 million players.

Still, stranger things have happened before. Ultimately, Pachter and Wedbush say that the switch to free-to-play will be good for Electronic Arts and BioWare, stating that the large margins BioWare will be making on Cartel Coin sales to the game’s increased user base will bring in more money than charging $60 for the game and then hitting players up for a subscription fee every month. We’ll see if the switch was a good decision soon enough, as Star Wars: The Old Republic is set to go free-to-play this fall.


Pachter: The Old Republic could net 50m players with free-to-play switch is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.