Ubisoft: Desmond’s Assassin’s Creed days are numbered

We’ve seen quite a few Assassin’s Creed releases since the first one hit shelves back in 2007, and even though we’ve met a lot of different characters along the way, one thing has remained the same: modern-day assassin Desmond Miles is constantly featured throughout the series. That may not be the case for much longer, however, as Assassin’s Creed 3 creative lead Alex Hutchinson tells Polygon that the Desmond story line has to wrap up sooner or later, presumably with the series continuing after Desmond’s tale has come to an end. According to Hutchinson, the Assassin’s Creed series risks losing “resonance” with fans if Desmond’s over-arcing story line continues on for too much longer.


“I think Desmond needs to end,” Hutchinson said. “At some point. You know what I mean? Things that go on too long lack resonance. We’re asking people to remember seven years’ worth of story. Which is like saying you were in junior high and now you’re finishing college. And you need to remember what you were doing in junior high.”

Hutchinson compared Desmond’s part in the Assassin’s Creed universe to Rod Sterling’s role introducing each episode of The Twilight Zone, saying despite the fact that each episode had its own unique story, Sterling was there at the beginning of each one. Therefore, Desmond and Sterling both kind of serve as the one constant in an otherwise always-changing universe.

If you’ve seen any screenshots or trailers for Assassin’s Creed 3, then you know it’s a pretty radical departure from the rest of the series. Hutchinson says that it’s “90% a new game” and, were it not for the continuation of Desmond’s story, Ubisoft “could have called it anything else, and people would have said okay.” Assassin’s Creed 3 won’t be the only title in the series to step into uncharted territory, as the PS Vita‘s upcoming Assassin’s Creed 3: Liberation doesn’t even feature Desmond at all. It looks like Desmond’s last hurrah may be coming up sooner rather than later folks, so get in some quality time with the character while you still can.


Ubisoft: Desmond’s Assassin’s Creed days are numbered is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


First Wasteland 2 screenshot revealed

It’s been a while since we’ve heard from Wasteland 2 and the folks at inXile. Ever since the game’s Kickstarter campaign wrapped up on April 17, things have been mostly quiet, but Brian Fargo recently changed all of that by sharing the first screenshot for Wasteland 2. Sure, we’ve had a glimpse at concept art before, but this is an actual screenshot from within the game. Have a look at the screen below.


The shot of the game is taken inside the Unity engine, but it’s important to remember that what we’re seeing here is a very early build. Fargo says in a Kickstarter update that he normally wouldn’t share screenshots this early in the development process, but due to a high number of fan requests and the desire for more input from backers, he did anyway.

“Please keep in mind that we have not put in the particle effects and post-processing which will have a dramatic effect on the scene,” Fargo said, “and this represents just one of the various environments for Wasteland 2 so expect to see other quite different locales.”

All that being said, this screenshot still looks great. It’s definitely exciting to see that all of the pieces are beginning to come together, and Wasteland 2‘s backers will undoubtedly be happy to get this first glimpse at the actual game. Also exciting is the fact that there will be more locations than just the desert wastes of Arizona in the game, with environment art director Koy Vanoteghem mentioning the “icy mountaintops of Arizona” and the “coastal conditions of LA and larger southern California region” in the update.

Wasteland 2 hit Kickstarter shortly after Double Fine found success with a campaign of its own. Originally, inXile was only asking for $900,000 (with Fargo willing to put up $100,000 of his own money if need be), but by the time everything was said and done, the studio had nearly $3 million to work with. Wasteland 2 is expected to arrive on PC sometime in October 2013. Click the thumbnail below to see a larger version of the screenshot.

Wasteland 2 first screenshot


First Wasteland 2 screenshot revealed is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Battlefield 3: Armored Kill gets new gameplay trailer

Depending on who you ask, Battlefield 3 is the game to beat when it comes to military shooters. There’s just one tiny problem: while Activision and Treyarch have really stepped it up with their Modern Warfare 3 DLC offerings, EA and DICE have been falling behind with Battlefield 3‘s. Sure, we’ve got Back to Karkand and Close Quarters, but those didn’t really add anything that plays to the grand scale we know Battlefield is capable of. Enter Armored Kill, which takes the battle from cramped indoor locations and moves it to sprawling outdoor arenas that are perfect for some vehicular combat.


Battlefield 3‘s multiplayer is impressive on its own, but with Armored Kill, it’s all about the vehicles. Battlefield 3: Armored Kill tosses a selection of new vehicles into the mix, including two new tanks, an ATV, and the massive AC130 gunship. Also included on the list of additions are 4 new maps, one of which is being called the biggest Battlefield map ever. If that doesn’t get you excited as a Battlefield veteran, then we’re not sure what will. Some of these new vehicles and maps are showcased in Armored Kill‘s new gameplay trailer, which you can check out below.

Battlefield 3: Armored Kill is scheduled to hit PS3, Xbox 360, and PC sometime in September. If you shelled out $50 to become a Battlefield Premium member, you’ll not only be getting the DLC for free, but you’ll also be gaining access to it two weeks before everyone else. Like Back to Karkand and Close Quarters before it, Armored Kill will cost $15 for everyone who isn’t a Premium member. EA and DICE haven’t shared specific dates for Armored Kill yet, so keep it tuned to SlashGear for that information once it’s made available.


Battlefield 3: Armored Kill gets new gameplay trailer is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Borderlands 2 officially finished, now on the way to certification

Gearbox gave all of the Borderlands fans out there something to get excited about today: it announced that work on Borderlands 2 has officially wrapped up. The studio is getting ready to send the game out for certification, which means that all of the on-disc content has been finished and can no longer be changed. Now that the studio has essentially put the base game behind it, Gearbox says that it will begin work on post-launch content.


First up is the development of BL2‘s fifth class, the Mechromancer. The Mechromancer class was announced a few months back as one of the free bonuses for Premiere Club members. Everyone who pre-orders Borderlands 2 gains access to the Premiere Club, which along with the Mechromancer class also grants players access to other in-game goodies, such as a golden key that unlocks the ultra-rare Sanctuary loot chest, a handful of new guns, and the Vault Hunter’s Relic, which increases your chances of finding rare loot.

All of the DLC included with the Premiere Club membership is scheduled to become available “roughly 60 to 90 days” after the launch of Borderlands 2. Borderlands 2 is the highly anticipated follow-up to 2009′s excellent Borderlands, and is releasing for Xbox 360, PS3, and PC on September 18. Be sure to check out our story timeline below for more information on Borderlands 2!

[via Gearboxity]


Borderlands 2 officially finished, now on the way to certification is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Battlefield 4 beta not exclusive to MoH: Warfighter after all

Yesterday, Electronic Arts announced an “exclusive” Battlefield 4 beta for those who pre-order Medal of Honor: Warfighter Limited Edition. Shortly after the announcement, Battlefield 3 community manager Ian Tornay took to Reddit to answer any questions fans may have about the upcoming sequel, and as it turns out, a lot of fans had a problem with the use of the word “exclusive” in EA’s announcement. Tornay has clarified the announcement a bit, saying that purchasing Medal of Honor: Warfighter will not be the only way to gain access to the Battlefield 4 beta.


“There will be other ways to get into the beta aside from MoH Warfighter,” Tornay said. “At this time, however, it is the only way to guarantee entry.”

He also commented on fan concerns that Battlefield 4 was coming too soon after the release of Battlefield 3, saying that he “truly” believes DICE is in an excellent position to offer the next game in the extremely popular franchise. “I truly believe that we’re in one of the best positions to be creating our next title,” he said. “Frostbite 2 has matured, we’ve been gathering fan feedback like crazy, Battlefield 3 continues to expand with features which we can learn from, and we’ve got more data about how people play than ever.”

Finally, there’s no need to worry about support for Battlefield 3 disappearing while DICE begins to ramp up work on Battlefield 4, as Tornay says that the studio is committed to supporting Battlefield 3 in the same way it supported Battlefield: Bad Company 2. Since the Battlefield 4 beta isn’t taking place until Fall 2013 – and keeping in mind very real possibility of the game itself not making it to shelves until 2014 – it sounds like Battlefield 3 will be supported well into next year (and perhaps even beyond).


Battlefield 4 beta not exclusive to MoH: Warfighter after all is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Diablo III player dies after 40 hour session

Sad news coming out of Taiwan today, as a teenager has died after playing Diablo III for 40 hours straight without any food. 18-year-old Chuang booked a private room at an internet cafe on Friday, July 13 and played Diablo III all the way through until Sunday, July 15, when he was discovered slumped over his desk by an internet cafe employee. Initially, Chuang appeared to be fine – only tired – but after getting up and walking a few steps, he collapsed and was rushed to the hospital, where he later passed away.


Hours-long gaming marathons are nothing new to players (we’re all guilty of them after all), but lately we’ve been hearing more and more about these extremely long gaming sessions that end with the player dying. The actual cause of death isn’t known, but authorities are guessing that remaining in a sitting position for so many hours straight might have caused some cardiovascular problems. It’s also possible that Chuang suffered from some unknown medical condition, which could have been aggravated by his 40 hour long gaming binge. The truth is, we won’t know what killed Chuang until the autopsy – which is underway now – has been completed.

Diablo III developer Blizzard issued a statement earlier today, sending out its thoughts to Chuang’s family and urging players to exercise moderation while enjoying their favorite games. “While we recognise that it’s ultimately up to each individual or their parent or guardian to determine playing habits,” Blizzard says, “we feel that moderation is clearly important, and that a person’s day-to-day life should take precedence over any form of entertainment.”

[via The Australian]


Diablo III player dies after 40 hour session is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


SWTOR executive producer resigns, layoffs at BioWare Austin reported

We’ve got some bad news coming out of BioWare Austin today, with Gamasutra confirming that Star Wars: The Old Republic executive producer Rich Vogel has resigned from the company. That’s not all though, as additional reports are claiming that the studio suffered more layoffs earlier today. It’s unclear at the moment how many people lost their jobs in this latest round of cutbacks for the Star Wars: The Old Republic team.


It’s likely that these layoffs are a part of Electronic Arts‘ restructuring plan, which was announced back in May. At the time, no one wanted to talk about how many people would be laid off as part of the plan, with BioWare and EA simply telling us that the layoffs would be necessary for the game to continue to grow. Vogel had apparently already left the company by the time today’s layoffs took place.

Vogel served as one of The Old Republic‘s main men throughout the game’s development and after its release in December, and had worked at BioWare Austin for seven years. The circumstances surrounding Vogel’s departure were not revealed to Gamasutra.

Star Wars: The Old Republic launched in December 2011 with an incredible amount of hype behind it. Gamers quickly flocked to the game, but that success was short-lived, with a number of those same players leaving the game behind not long after launch. BioWare and EA have rolled out a number of initiatives to entice old and potential players alike, including the decision to make the game free-to-play for the first 15 levels. Last month, BioWare said that it was considering taking the entire game free-to-play, but such a switch has yet to actually occur. With the announcement of these latest layoffs, however, the change to free-to-play may not be that far off.


SWTOR executive producer resigns, layoffs at BioWare Austin reported is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Need For Speed: Most Wanted pre-order bonuses announced

Like pretty much every big game released these days, Need For Speed: Most Wanted is offering bonuses for early adopters, and it’s offering a lot of them. First and foremost, just pre-ordering the game gets you upgraded to the limited edition, which grants players early access to the Maserati GranTurismo MC Stradale and the Porsche 911 Carrera S in the game’s multiplayer mode. It also rewards players with double speed points during their first four hours of Most Wanted‘s multiplayer.


Those “limited edition” bonuses are a little on the slim side, but what else can you expect when you’re not paying anything extra? Alas, pre-ordering the game is the only way to get your hands on the limited edition, so don’t walk into GameStop the day after release with the hope of picking up a spare limited edition of Need For Speed: Most Wanted.

Now onto pre-order bonuses, which come in three varieties: the Speed Pack, Strike Pack, and Power Pack. The Speed Pack adds the Caterham Superlight R500 to the game, along with a track tires mod for better handling while you’re outrunning the cops, and a lightweight chassis mod that gives you the speed you’ll need to get away from them in the first place. The Strike Pack features a Mercedes-Benz SL 65 AMG Black Series along with a powertrain modification and a re-inflating tires mod, which will respectively provide a boost to torque and make countering easier. Last but not least, the Power Pack places a Ford F-150 SVT Raptor in the game, complete with a reinforced chassis modification for soaking up hits and a nitrous dump mod for making those larger-than-normal jumps or laying waste to those in your way with some devastating hits.

Electronic Arts says that these pre-order bonuses are available now through Origin and “select retailers,” but didn’t actually tell us which retailers those are. The usual suspects likely pop up in there – GameStop, Best Buy, Amazon, so forth – so just think of this as something of a surprise. Need for Speed: Most Wanted is out on October 30, 2012 in the US and November 2, 2012 in Europe.


Need For Speed: Most Wanted pre-order bonuses announced is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Ultima IV getting resurrected as a free-to-play game

It’s been quite a long time since players have had a good Ultima game they can really sink their teeth into, but that may all soon be changing thanks to the efforts of BioWare Mythic. The team is taking Ultima IV and updating it for the current generation, turning it into a free-to-play title for PC and iOS. Dubbed Ultima Forever: Quest for the Avatar, this game sounds like it could be everything you could want out of an Ultima remake… so long as you can get past the “free-to-play” aspect first.


One of the biggest changes BioWare Mythic is delivering in this update is the inclusion of a multiplayer mode. Since Ultima IV was a purely single player RPG, the news of a multiplayer mode may turn some longtime fans of the series off, but BioWare reassures that you can play alone if you like. The graphics – which have aged just a little, considering that Ultima IV was released way back in 1985 – will also be getting a revamp, with the team adding new 3D models and hand-painted backgrounds. The top-down perspective from the classic Ultima games stays, however, which will undoubtedly make a lot of fans happy.

Truth be told, BioWare Mythic may just be the perfect developer for an Ultima IV remake. The Ultima series has never really fallen in line with other RPGs, preferring instead to carve out its own unique character progression system that focuses on leveling up different virtues. BioWare is a developer known for thinking outside the box when it comes to RPGs from time to time, and with word that the studio’s conversation system will be implemented in Ultima Forever: Quest for the Avatar, this is a match that has us pretty intrigued.

BioWare and EA say that Ultima Forever will attempt to strike that ever-elusive balance between time and money. Players will be able to go through the game at their own pace, or they’ll have the option of paying money to skip ahead and reach the end faster. That makes it sounds like you won’t have to pay any money to get the full Ultima IV experience, so let’s hope that turns out to be true when the game is released later this year.

[via GameTrailers]


Ultima IV getting resurrected as a free-to-play game is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Justice League prequel planned as follow-up to Batman: Arkham City

Wondering how Rocksteady is going to follow-up on the near-perfect Batman: Arkham City? According to sources speaking to Variety, we aren’t headed for another sequel, but instead a prequel that will feature Batman’s Justice League team mates. Yes, you heard right – apparently ol’ Bats won’t be alone in his next video game outing, as he’ll have the likes of Superman and Wonder Woman around to give him a hand.


According the rumor, the next Batman game from Rocksteady is set during the silver age of comics (which began in the mid-1950s, ending around 1970) and will focus on the Caped Crusader’s first encounter with the Joker. The game also covers the formation of the Justice League of America, which suggests that characters like Superman, Wonder Woman, the Flash, and Green Lantern will appear in some capacity.

A game that focuses on the early days of the Justice League would definitely be one to pay attention to, especially if it’s coming from Rocksteady. Though this is merely a rumor at this point in time, it definitely isn’t outside the realm of possibility, considering Rocksteady has said in the past that it would like to branch out and make video games about different superheroes.

Here’s hoping that Warner Brothers gets the ball rolling on such a project, if only because Superman is in dire need of being associated with something that’s actually good.

[via Variety]


Justice League prequel planned as follow-up to Batman: Arkham City is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.