Steam autumn sale kicks off with deals on XCOM, Darksiders II

Just as the prophecy foretold, Valve has started the long-awaited Steam autumn sale. The autumn sale may traditionally be outshined by the longer and larger holiday sale, but there are still some pretty excellent deals to take advantage of right this minute. For instance, some of the featured deals include Darksiders II at $16.99 (that’s 66% off) and XCOM: Enemy Unknown for $33.48 (33% off).


Rounding out the featured deals, we have Magic 2013 half-off at $4.99, Terraria for a measly $3.39, The Walking Dead for $12.49, and Age of Empires III Complete for $9.99. Those are some pretty deep discounts, but then, what else would you expect from a Steam sale? Of course, featured deals are only one part of the equation, as there will be plenty of other deals to take advantage throughout the duration of the autumn sale.

These include flash deals, which pop up on the Steam store for a short amount of time and usually feature some pretty tempting offers. Current flash deals include the entire Operation Flashpoint franchise for $12.49, Limbo for $2.49, and Payday: The Heist for $4.99. If you’re more of the indie gaming type, you’ll be pleased to know that Steam has you covered with a dedicated hub for indie gaming deals. Today’s featured indie deals have Sanctum, World of Goo, Cave Story, and Audiosurf all down to just $2.49.

The featured deals will change daily and the flash deals will switch up even more frequently, but it’s worth pointing out that there are plenty of other discounted games available through Steam, despite them not having featured status. The Steam autumn sale will go until November 26 (that’s next Monday), after which time things will go silent until the Steam holiday sale kicks off. That’s apparently going to happen on December 20, so you might want to hold off on spending all of your money during the autumn sale.


Steam autumn sale kicks off with deals on XCOM, Darksiders II is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Borderlands 2 Torgue DLC on all platforms today

Just a friendly reminder to all of you Borderlands 2 players out there: Mr. Torgue’s Campaign of Carnage is available today across all platforms. This is the second DLC expansion to Borderlands 2, following the release of Captain Scarlett and Her Pirate’s Booty last month. It can be had on Xbox 360, PS3, and PC for $9.99 or 800 MSP – that is, unless you purchased a Borderlands 2 season pass, in which case you can just straight up download it.


Mr. Torgue’s Campaign of Carnage sounds a like lot Mad Moxxi’s Underdome Riot from the first game, with players heading off to the Badass Crater of Badassitude to participate in arena combat against waves of enemies. Unlike Underdome Riot, however, Campaign of Carnage features its own mini-campaign, complete with a number of side missions to complete.

That’s on top of the new enemy types and a new currency called Torgue Tokens that can be redeemed at special vending machines for powerful loot. It sounds like Mr. Torgue’s Campaign of Carnage should be a great addition to the base game, but sadly, the level cap isn’t going up in this DLC. We have no idea when that will happen – if that’ll happen at all – but there are two more DLC packs planned for Borderlands 2, so players might get their level cap increase in one of those.

Of course, Gearbox could also simply opt to raise the level cap without a DLC release, as the studio did with the original Borderlands. Either way, there are many players out there ready to level up their characters further, so we’re hoping that the level cap gets bumped up above 50 soon. Will you be picking up Mr. Torgue’s Campaign of Carnage, or is this one you plan on skipping?


Borderlands 2 Torgue DLC on all platforms today is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Call of Duty: Black Ops II Review

It’s the end of the year, which means it’s time for the inevitable Call of Duty game. Treyarch has a lot to live up too after the reception and the success of the original Black Ops, and this time around, the studio is looking to expand upon some of the ideas laid down in the first game. Does it work, or does the latest Black Ops II installment fail to improve enough and ultimately fall flat? Read on to find out.


Developer: Treyarch
Publisher: Activision
Version tested: Xbox 360

Call of Duty: Black Ops II is technically set in the not-so-distant future. I say “technically” because a good portion of the game’s campaign takes place in the mid-1980s, and the game switches between the past and the future (2025 to be exact) pretty frequently. Before we delve into too many specifics, however, I’ll say this: the story in Black Ops II is pretty ridiculous. You’ll have to suspend your disbelief often, as the story never seems too concerned with sticking within the bounds of realism. The technology the characters use in 2025 is quite a bit more advanced than the tech I think we’ll have in another 12 years, with things like cloaking devices that make humans as close to invisible as possible widely used. There are plenty of twists and turns, too, though those twists never felt as surprising as they should have.

That being said, it isn’t as if the campaign in Black Ops II is lacking charm. Players will chase the beyond evil Raul Menendez – who I must say makes a excellent villain – throughout the decades as he hatches a plan that would quite literally leave the world in shambles. The situations the characters get themselves into may not always seem plausible, but that does allow for some intense sequences and edge-of-your seat moments. Treyarch deserves a pat on the back for never being afraid to shake things up a bit as well – Black Ops II isn’t always about shooting. There will be times when you’re riding on horseback (while holding and shooting a rocket launcher, no less), jumping out of a plane to “parachute” into enemy territory, and flying a jet. Some of these sequences work better than others, but at least they all serve a purpose in giving you something different right when you need a break from the typical run and gun routine.

Alongside the regular campaign missions, you’ll have the opportunity to complete Strike Force missions. These add a little RTS flavor to the first person shooter genre, giving you areas to defend as enemies attack from all sides. You can zoom out to view an overhead map, which allows you to issue orders to multiple units at once. You can also control individual units and jump between them freely, giving you the chance to fight off enemies quickly in the places that need help the most. It’s a cool little mode, but things can get hectic at times, so I think it could prove to be a bit much for some players. If you want to get the best ending though, you’ll have to successfully complete these missions.

In fact, in order to get the best ending, you’ll have to do a lot of things. There are many moments in the game when the path forward is determined by player choice, which means that you’ll have a story with plenty of branching paths. That’s a pretty ambitious for a single-player FPS campaign, and there might even be a few forks in the road that have you hesitant to make a decision. Black Ops II features a total of three different endings, and I was actually surprised by how many variables there were when it came to which ending you see when you beat the game. At least one of those endings seems to leave the door open for a direct sequel, so don’t be surprised if we see a Black Ops III by this time in 2014.

The campaign is decent, but it isn’t going to win any awards. The character models are all pretty solid, though they do have a tendency to look a little wooden and the lip syncing isn’t the best. The environments can range from drab to beautiful, but more often than not the environments impress. There are some issues with textures, though, especially when you get up-close, so the engine that has been in use for years now is showing its age. There seem to be a few lingering bugs that need to be squashed too – for instance, I encountered a few NPCs that appeared to be glitching out and broken, and one instance where the game didn’t allow me to progress. It was at the very end of the game, leaving me with no way to advance or go back until I opened the menu, selected “restart mission,” decided I didn’t want to do that, and went back to the game. When I closed the menu, the way forward magically opened, letting me continue onto the end of the game. It isn’t the biggest problem in the world, but it sure was annoying at the time.

The campaign certainly makes some missteps, but that’s not the main feature of Black Ops II. Multiplayer is where it’s at for most, and that’s the mode that Treyarch really honed in on. Regular old multiplayer is getting a new feature in the way of the Pick 10 system, granting the player 10 points with which to build a load out. This, along with the Wildcard system, allows for a lot of customization between load outs, so you shouldn’t have a problem building one that is tailored to your play style.

Everyone else will have that same edge too, so mulitplayer battles are always pretty intense. There’s something to be said for Call of Duty’s fast-paced gameplay where you can be dead in a second and kill even quicker, and in that respect, the multiplayer mode soars. The matches keep you on your toes, and that’s helped along by the quality of the maps. The maps give players plenty of little nooks and rooms to explore, making for an exciting experience where you never really know what’s waiting for you beyond the bend. I didn’t encounter a map that I didn’t like, though there are some that are clear favorites among the Call of Duty community. These ones are where the most intense battles go down, since each player is familiar with the map and won’t hesitate to use that knowledge to get a leg up on the competition.

Of course, you’re also gaining XP and increasing your rank along the way, unlocking a ton of new items as you do. There’s certainly enough unlockable content to keep you interested in playing and leveling up, which is where I think a game like Black Ops II has an advantage over something like Halo 4. In Halo 4, the number of new items you can unlock as you progress through the game feels a little limited, whereas there are plenty of new weapons and gear to unlock in Black Ops II. Not only do you get new stuff for leveling up yourself, but you’ll also unlock new attachments for individual weapons as you level those up too. It’s a great system, and it’s there for no other reason than to keep players addicted.

At the end of all, it seems pretty safe to say that if you like the multiplayer modes in other Call of Duty games, you’ll probably like this one just as much. You might even like it more, given that the Pick 10 and Wildcard systems add a very fun aspect to building a load out. Given that I was playing this during launch week, I ran into a few server problems, but those were surprisingly few and far between – I was only booted from a game once (though that may have been my fault) and for the most part, finding a match was pretty quick, even when I had my search settings set to “Best Connection.” Make no mistake, we’ll probably see Black Ops II dominating player number charts for months to come thanks to its addictive multiplayer mode that gamers will feel compelled to play.

Black Ops II‘s regular multiplayer mode might just end up taking a backseat to Zombies, however. After years and years of nothing but zombies, I feel pretty comfortable saying that I’m sick of fighting them. At least that’s what I thought before I checked out Zombies in Black Ops II. Zombies, as many of you already know, is a pretty straight forward mode: kill zombies, rack up points, unlock better guns to use, and see how many increasingly difficult waves you and your team mates can survive. In the beginning, you’ll be tricked into thinking that you’ve got everything under control, but once the zombies start coming in a seemingly endless stream, your cool and collected demeanor will rapidly devolve into a state of blubbering panic.

That’s what makes it so damn fun, and the urge to see if you can both make it further and beat your personal best scores will keep you playing Zombies over and over again. I think that Zombies might just be my favorite mode in Black Ops II, which is saying a lot when you consider how good regular multiplayer is.

Zombies mode is not flawless, however. Two new game modes are joining Survival in Black Ops II: Grief and Tranzit. In Grief, your team goes up against another team of four in a battle for survival, but you’re not allowed to actually harm the players on the other team. There are, however, plenty of ways to annoy players on the other team and make the task of killing zombies and staying alive a lot more difficult, hence the name. I like the idea behind Grief, but I’m not sure I like it more than regular Survival. It’s a mode that will need to be expanded upon in future releases (or with content patches) – I look forward to seeing what Treyarch does with Grief in the future, but for now, I think the majority of my Zombies playing will be in Survival mode.

Next we have Tranzit, which is an interesting new mode that’s best described as Survival mode in motion. Players will use a bus to go from hub to hub, fighting off zombie attacks while both stationary and in transit. There are items to collect and a crafting system to use, but if you didn’t know this going in, you’d assume that it’s just Survival mode on a larger scale. Tranzit is a lot like Grief in that I like the underlying idea, but Tranzit just kind of throws you in without indicating what it is you should be doing. Some of the waves you’ll encounter are already pretty vicious, which can make item collecting nigh-on impossible when things start to get really hairy and team mates start going down. It’s definitely an interesting take on Zombies mode, but sometimes Tranzit is guilty of piling on without making objectives clear. That’s bound to be a barrier for some players, which is unfortunate since Tranzit shows a lot of promise despite the fact that it’s a little rough around the edges at the moment.

Wrap-Up

Black Ops II is another solid entry in the Call of Duty series, but if you’ve not been tempted by the franchise before, this probably isn’t going to change anything. On the other hand, if you feel that the series has gotten a little stale in recent years, picking this up may not be a bad idea. Black Ops II is careful not to step too far outside familiar bounds, but there are some new features that make this entry worth checking out.

Of course, if you’re already a Call of Duty fan, you’ll almost certainly love Black Ops II. The campaign is a little weird in that it’s absolutely ridiculous, but there are some sequences that make the story worth playing through. Additionally, it’s one of the only FPS campaigns in recent memory that encourages multiple playthroughs, even if some of the choices feel a little shallow. Strike Force missionsares an excellent way to break things up, and hopefully the folks at both Treyarch and Infinity Ward will try to expand on this further in future games.

Finally, multiplayer is another winner with great maps, a great mechanic in the Pick 10 system, and fast-paced gameplay that will get your blood pumping. As far as I’m concerned, Survival matches in Zombies are excellent, though Grief and Tranzit mode could have both used some more time to simmer. At the end of everything, though, you have to give Treyarch some points for taking risks in a series that’s known for sticking to what works. Some of these risks don’t play out as well as Treyarch probably envisioned, but each one lays down a springboard that could ultimately make future installments better.

So no, Black Ops II is not a masterpiece. It isn’t the best FPS ever, and I doubt it will even be considered the best Call of Duty game. It’s too early to tell, but Black Ops II may just lead to some actual innovation within the series, and that alone is worth celebrating. If nothing else, it’s a very fun ride, so if you’re a fan of first person shooters, I have no problem recommending that you make space on your shelf for Black Ops II.

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Call of Duty: Black Ops II Review is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Skyrim Dragonborn DLC struts its stuff in new screenshots

Skyrim‘s new Dragonborn DLC is just a few weeks away from release, and today Bethesda is trying to build up some hype with a slew of new screenshots. We were already given a bunch of details back when the DLC was officially announced, but now it’s time to see some of the environments and races that will be found on the island of Solstheim. Hit the jump to see the full collection.


While there isn’t too much given away in these screenshots, there are enemies that we’ve never encountered before, which is certainly exciting. We get a glimpse at the new armor types that are being added in the expansion – Chitin and Bonemold – and also get to look some of the new weapons that we’ll be collecting in Dragonborn. The screenshots certainly give it that Morrowind feel, so we’re thinking that Morrowind fans will be pumped to pick this up.

As stated above, Dragonborn takes us out of Skyrim and to the island of Solsteim, which was the focus of Morrowind‘s Bloodmoon expansion. It’s there that players will come face-to-face with the first Dragonborn, learning new powers along the way. It certainly sounds like the Skyrim expansion players have been waiting for, so here’s hoping that Dragonborn doesn’t disappoint when it finally arrives on December 4.

Sadly, the Skyrim PS3 DLC situation isn’t looking much better. Bethesda said last week that it will soon share information on additional Skyrim content for PS3, but at the time of this writing, nothing has been revealed. Could it be that Dragonborn will be launching on PS3 before the year is out? We suppose anything is possible, but we’ll just have to wait for more details from Bethesda before we know what’s truly going on. In the meantime, have a look at the new screenshots in our gallery below and let us know if you’re excited for Dragonborn!

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Skyrim Dragonborn DLC struts its stuff in new screenshots is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Black Ops II PC discs surprise players with Mass Effect 2 data

Well this is something of a hairy situation: we’re getting reports that claim some Black Ops II PC discs actually contain data for Mass Effect 2 instead of, you know, the game advertised on the front of the box. One Redditor has compiled a list of links that all lead to complaints of these Mass Effect 2 discs in disguise, and YouTube zeroiez has captured the rather confusing mix up on video for the whole world to see. Sounds like someone made a pretty big mistake.


Specifically, it seems that disc 2 in some copies of Black Ops II actually house install data for Mass Effect 2. Luckily, physical copies of the PC version come with Steam codes, so those who ended up buying half of one game and half of another can redeem the codes and download a complete copy of Black Ops II. This is clearly a mistake in the manufacturing process, with someone labeling Mass Effect 2 discs as Black Ops II discs instead.

Of course, Mass Effect and Call of Duty have nothing to do with one another and are made by entirely different developers and publishers. Mass Effect is an Electronic Arts series while Call of Duty is an Activision series, and many of you know that Activision and EA have a rivalry that goes back years. Aside for the annoyance this is bound to cause PC players who opted for a physical copy of the game, the whole situation is quite funny. Check out the video below for evidence of the mixed up discs, but be warned that it contains some salty language.

At the moment, neither Activision nor Electronic Arts have commented on the mix up, though we’re pretty sure they’re just as confused as all the rest of us. In any case, if you were planning to pick up a physical copy of Black Ops II on PC today, it might be a better idea just to skip it and go through Steam since there’s a chance you’ll end up there anyway. Have any of you PC players found a Mass Effect 2 disc masquerading as Black Ops II, or was your copy good to go?

[via Joystiq]


Black Ops II PC discs surprise players with Mass Effect 2 data is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


StarCraft II: Heart of the Swarm finally gets a release date

StarCraft II players have been waiting a long time for Blizzard to announce a release date for the game’s first expansion, Heart of the Swarm, and it seems the big day has finally arrived. Earlier today, Battle.net was showing a release date of March 12, 2013 for Heart of the Swarm, a date that Blizzard later confirmed. So, only five more months and you can finally get your hands on Heart of the Swarm. Exciting, no?


On its own, Heart of the Swarm will cost $39.99 and will be available physically at brick and mortar stores as well as digitally over on Battle.net. If you’re new to the world of StarCraft II, you’ll be able to pre-order a bundle that packs Wings of Liberty and Heart of the Swarm together for $60. Players who pre-order this bundle (pre-orders open up today, by the way) will have immediate access to their copy of Wings of Liberty.

There are also a couple collector’s editions for Heart of the Swarm. The first is the Digital Deluxe Edition, which as you may have guessed is only available digitally. This comes with Heart of the Swarm (naturally), a Torrasque skin for Zerg Ultralisks, special StarCraft II portraits and decals for your Battle.net account, a Baneling companion pet for World of Warcraft, and finally, wearable bladewings and a banner sigil for use in Diablo III.

The physical Heart of the Swarm Collector’s Edition features all of the digital goodies found in the Digital Deluxe Edition, along with a behind-the-scenes DVD/Blu-Ray, a copy of the Heart of the Swarm soundtrack, the compulsory art book, and a Zerg Rush mouse pad. The Digital Deluxe Edition will cost $59.99, while the full blow Collector’s Edition will set you back $79.99. Are you ready for some more StarCraft II action?


StarCraft II: Heart of the Swarm finally gets a release date is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Valve hardware beta already underway with three different contollers

We’re getting some pretty exciting news about Valve‘s hardware beta, and strangely enough that news is coming from 4chan. A group of fans from 4chan went to Valve’s offices to wish Gabe Newell a happy birthday (even giving him a home made Team Fortress 2 hat as a gift), and the head honcho was kind enough to hang out in the lobby and answer some questions. The video one 4chan member recorded lasts almost an hour, and though the whole thing is worth a watch, it’s Gabe’s discussion of the Valve hardware beta that we’re going to hone in on.


Apparently the hardware beta is already underway, and Valve has developed three different prototype controllers that are being tested at the moment. We’ve known about Valve’s foray into controllers for a while now, but this is the first we’ve heard of prototypes that are actually in testing. Valve’s development of controllers meshes nicely with the launch of the big picture mode beta, which boasts a special interface made for larger screens.

Of course, other controllers like the Xbox 360 gamepad work just fine when playing most Steam games, but it would be interesting what Valve can do when developing a controller with PC gaming in mind. Valve also has Steam in mind while developing these gamepads, so a Valve-branded controller could definitely be something worth picking up. Unfortunately, we don’t know anything about these controllers, so it’s hard to make any kind of call concerning whether or not they’ll be worth our time.

Still, we know they’re out there somewhere. Maybe this means that it won’t be very long before Valve starts talking about them more openly? If you’ve got some time, be sure to give the full video a watch – seeing a bunch of fans from 4chan pick Gabe Newell’s mind actually proves to be quite interesting.

[via Engadget]


Valve hardware beta already underway with three different contollers is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Blizzard hit with lawsuit over Battle.net security

To many, securing your Battle.net account with one of the authenticators Blizzard offers is just the way the game is played. Folks have been using authenticators to secure their Battle.net accounts for years now, but one player has decided he’s had enough. His name is Benjamin Bell, and he’s the leading plaintiff in a new class action lawsuit brought against Blizzard.


According to IGN, Bell claims that Blizzard is “deceptively and unfairly” charging players extra for authenticators to secure their accounts, and he’d also like to see Blizzard stop requiring that players sign into Battle.net to play the studio’s games. Blizzard has required a Battle.net sign up for quite some time now, though Battle.net was around for years before it was turned into a required part of Blizzard’s games.

The suit also claims that Blizzard hasn’t done its part in making sure that Battle.net is secure. We can see the problems players have with physical authenticators – after all, Blizzard charges $6.50 for each one – but there’s also a smartphone authenticator app that’s free to use. In any case, Blizzard is going to fight this lawsuit, telling IGN, “This suit is without merit and filled with patently false information, and we will vigorously defend ourselves through the appropriate legal channels.”

We’re not really sure how this lawsuit is going to go, but we’re almost positive that if Bell comes out on top, the amount of money Blizzard players get will be negligible. Then again, it’s clear that this suit is more about getting Blizzard to change the way it operates Battle.net than it is about money. Keep it tuned here to SlashGear, as we’ll have more details for you once they surface.


Blizzard hit with lawsuit over Battle.net security is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Call of Duty Elite TV new season kicks off November 13

In case you’ve forgotten (and frankly we don’t know how you could), Call of Duty: Black Ops II launches next Tuesday, November 13. That also happens to be the day a new season of Call of Duty Elite TV kicks off, giving players an edge when it comes to the game’s multiplayer modes. In fact, on the first day of this new season is when the first multiplayer guides will be going live, so right from the start you’ll have some additional Call of Duty content to go along with your new game.


The folks at Treyarch and Activision have released a teaser trailer for this new season of Call of Duty Elite TV, though it doesn’t part with too many details. We’re told that Call of Duty Elite TV will give you information about maps and loadouts, divulge tips that come straight from the developers, and show off “epic community clips.” Call of Duty Elite TV will also be on “more platforms than ever,” including smartphones and tablets.

The best part is that Call of Duty Elite, and by extension Call of Duty Elite TV, will be available for free with Black Ops II. That means no more subscription fees, just all the information a Call of Duty die-hard could ever want. We have a feeling that this will make Black Ops II even harder to put down for some, but then again, we’re also pretty sure that’s precisely what Activision wants. Check out the teaser below.

Black Ops II is primed to be the biggest game of the year, though it has some stiff competition from the likes of Halo 4 and Assassin’s Creed III. It’s been a big couple of weeks for gaming already, and it’s going to get even bigger with next week’s launch of Black Ops II. Are you picking it up on launch day?


Call of Duty Elite TV new season kicks off November 13 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Grand Theft Auto V will feature Rockstar’s biggest in-game world

Today is a big day for Grand Theft Auto fans, as we’re getting a slew of new information on GTA V. This comes courtesy of Game Informer, which has run a whopping 18-page cover story on the game in its latest issue. The story gives away a ton of new details, like the fact that Grand Theft Auto V will feature three playable protagonists that you can be switch between at any point provided you aren’t doing a mission.


That’s exciting enough, but then there’s also the news that Los Santos – the in-game city found in Grand Theft Auto V – is bigger than the worlds in Red Dead Redemption, GTA: San Andreas and Grand Theft Auto IV combined. In other words, expect one massive in-game world to explore once Grand Theft Auto V arrives next spring. We can also count on the same dynamic missions like the ones found in Red Dead Redemption, so it sounds like there’ll be a lot to do in Los Santos.

The three characters’ names are Michael, Franklin, and Trevor. Michael seems to be the one who was narrating the early trailers we saw for Grand Theft Auto V – a former criminal who is looking to distance himself from his past but invariably gets pulled back into the criminal underworld anyway. Then we have Trevor, who is a drug addict with an anger problem. He’s an old friend of Michael’s, so it isn’t much of a surprise that the two are teaming up in Grand Theft Auto V. Finally we have the young hustler named Franklin, who has aspirations of making a name for himself. Obviously, youth and a lust for power aren’t exactly a winning combination, so he seems like he’ll fit in just fine with our two other unstable protagonists.

Each character will have a different set of skills (we’re assuming it’s like Trine only a little grittier), and they’ll each have a different part to play during in-game missions. Fans of Grand Theft Auto V and Episodes From Liberty City will be pleased to hear that they may see some familiar faces in Grand Theft Auto V, but don’t expect any characters from the PlayStation 2 GTA titles to show up in GTA V. There also appears to be some kind of multiplayer mode (co-op perhaps?), but it looks like Rockstar will be saving those details for a later date.

You’ll have to read the latest issue of Game Informer to get all of the details, but there are some of the biggest talking points from the 18-page write-up. What do you think? Are you excited for Grand Theft Auto V, or do you need to hear more information before you’ll jump on the Grand Theft Auto V bandwagon?


Grand Theft Auto V will feature Rockstar’s biggest in-game world is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.