Battlefield 3: Aftermath hits PS3 on November 27

Ready for more Battlefield 3 DLC? Electronic Arts shared more details about the game’s upcoming expansion, Aftermath, with Joystiq today, along with a brand new trailer that gives us a brief look at what to expect. Most importantly, Aftermath adds a new game mode, and this one sounds quite a bit different from the game modes that have been introduced in the past.


The name of the new mode is Scavenger. Since Aftermath takes place in a post-earthquake Iran, Scavenger sticks with the overall theme, starting players with only a knife, a sidearm, and a single grenade. You’ll need to quickly find better weapons if you want to stand a chance at beating the other players in the game, a mechanic that should make for some incredibly tense match-ups.

Of course, there’s more to Aftermath than just Scavenger mode. The DLC adds a bunch of new stuff, including four new maps (the Epicenter and Markaz Monolith maps were named to Joystiq), three new vehicles, a total of ten new assignments, and the all new crossbow weapon. Crossbows seem to be popping up a lot in games lately, don’t they?

Battlefield 3: Aftermath will become available to PS3 Premium subscribers on November 27. On December 4, Aftermath heads to Xbox 360 and PC Premium players, launching for regular PS3 players a week after that on December 11. Finally, the rest of the Xbox 360 and PC players will get Aftermath on December 18, nearly a month after PS3 Premium subscribers get it. Are you picking up Aftermath when it releases next month?


Battlefield 3: Aftermath hits PS3 on November 27 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Project Eternity Kickstarter ends with nearly $4 million in funding

Late last night, the Kickstarter campaign for Obsidian’s Project Eternity finally came to a close. It was a very exciting ride too, with the developers at Obsidian managing to raise nearly $4 million in funding. The exact figure is $3,986,929, which is enough to make Project Eternity the most-funded game in Kickstarter‘s history.


We thought it would be a while before we saw a video game raise more than the Double Fine Adventure, which netted $3,336,371 in funding by the time its own campaign came to a close, but it appears that we were wrong. Project Eternity reached its funding goal only one day after the Kickstarter campaign launched, and since then has been raking in the cash from fans who are all too eager to open their wallets. Obsidian named a ton of stretch goals for the project after it became clear that the studio was about to make much more money than it was originally asking for, meeting most of those stretch goals but unfortunately falling just short of the goal for $4 million, which would have seen the entire game improved.

It’s easy to see why fans were so willing to hand over their money, too. Project Eternity will be a fantasy-themed computer RPG, heavily inspired by the old-school CRPGs that were made with BioWare‘s Infinity Engine. Many of the developers currently at Obsidian worked on a lot of those classic RPGs in one way or another, including games like Icewind Dale and Planescape: Torment. With this Kickstarter campaign marking something of a return to the beloved RPGs of the past, it’s no wonder gamers threw their money at the campaign, especially with Obsidian at the helm.

Sadly, we’ve got a while to wait before we can get our hands on Project Eternity, as it currently has a release window of Q1 2014. Like all of these crowd-funded games, though, the end of the Kickstarter campaign is merely the beginning of everything else, and we expect to hear plenty about Project Eternity over the course of the next year. We can’t speak for you, obviously, be we sure are excited to find out more. Stay tuned.


Project Eternity Kickstarter ends with nearly $4 million in funding is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Skyrim’s next DLC “Dragonborn” might feature dragon mounts

PC and Xbox 360 Skyrim players are already enjoying Dawnguard and Hearthfire (sorry PS3 players), but it looks like Bethesda isn’t quite finished releasing DLC for its latest epic. A particularly savvy Bethesda forums member has taken an up close look at the code for the Skyrim beta 1.8 update and has possibly unearthed details about Skyrim‘s next piece of DLC. According to this user, who goes by the name of Mardoxx, Skyrim‘s next DLC could be called “Dragonborn,” and it’s taking place in area that isn’t actually a part of Skyrim.


Specifically, we’re talking about Solstheim, a rather large-looking island that lies just north of Morrowind and northeast of Skyrim. There are other locations mentioned too, including Raven Rock, Castle Karstaag, Miraak Temple, Telvanni Tower, and the Standing Stones. Even better? It looks like players will be riding dragons at some point in this DLC, but that doesn’t necessarily mean that there will be dragon mounts – Eurogamer points out that it could just be a scripted event.

Still, we know that Bethesda has played around with the idea of dragon mounts, so it may not be long before you can summon a dragon from the skies and fly over the lands of Skyrim on its back. In any case, there were other goodies spotted in the code for beta update 1.8, like mounted spell casting, new armor types, and a few new creates and items that Mardoxx claims are “not that interesting.” PS3 players take note, as PS3 DLC was also specifically mentioned in the code. We’re not sure what the mention of PS3 DLC means, but it may just be a glimmer of hope for players who have been waiting a really long time for Skyrim DLC with nothing to show for it.

It’s been a while since we last visited Solstheim, which was a location in the Bloodmoon expansion for Morrowind. If all of this is legitimate – Mardoxx warns that it could be an elaborate prank on Bethesda’s part – then there is definitely reason to get excited. For now, however, we wait for something in the way of official confirmation from the studio. Stay tuned.


Skyrim’s next DLC “Dragonborn” might feature dragon mounts is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Borderlands 2 getting Captain Scarlett DLC next week

A couple days back, we were caught by surprise when Gearbox released the Mechromancer DLC for Borderlands 2 a week early. Today, we’re finding out why the studio launched the new character class early: it has a completely different DLC pack to release next week. Announced today, “Captain Scarlett and Her Pirate’s Booty,” will be available across all platforms on October 16 – the original release date for the Mechromancer DLC.


Of course, we already had an inkling that a pirate-themed DLC for Borderlands 2 was on the way thanks to a few leaks here and there, but today Gearbox confirmed it. Captain Scarlett is the first DLC included in the Borderlands 2 season pass, and will have players traveling to a brand new desert area called Oasis. It’s there that they’ll find Captain Scarlett and her band of thieves and brigands, who are the hunt for a legendary treasure. “You can sense the pirate theme across the landscape, even though there’s no water,” Gearbox boss Randy Pitchford told the Associated Press. “It’s all dried up. It feels more like Tatooine than an ocean. These bandits have really embraced the pirate lifestyle, and there’s the legend of a treasure. That kicks off this whole adventure that the players can go on.”

Captain Scarlett with introduce new enemies, new weapons, a new vehicle called the sand skiff, and seraph crystals – a new form of currency. As stated above, this is one of the DLCs included in the Borderlands 2 season pass, so if you purchased one of those, you’ll be able to download Captain Scarlett as soon as it becomes available on October 16. If you didn’t pick up a season pass, Captain Scarlett will set you back $9.99 or 800 MSP.

Gearbox has three more DLC packs similar in scope to Captain Scarlett planned for Borderlands 2. If you’ll remember, Gearbox released four DLC packs for the original Borderlands as well, though some like The Secret Armory of General Knoxx were better than others (Underdome comes to mind). Here’s hoping that all of the DLC for Borderlands 2 is similar to General Knoxx, at least in terms of quality. Will you be picking up Captain Scarlett and Her Pirate’s Booty?


Borderlands 2 getting Captain Scarlett DLC next week is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Assassin’s Creed III gets brutal weapons trailer

We’re just a few short weeks away from the release of Assassin’s Creed III, and what better way to ramp up the anticipation than with a bloody new trailer? Ubisoft has delivered a brand new ACIII trailer that provides an up-close look at some of the weapons Connor will be using throughout his adventure. These include his signature tomahawks and hidden blades as well as weapons that are a bit bigger, like a battle axe.


Yes, players will be able to use a freaking battle axe in Assassin’s Creed III. Also on display in the trailer are a musket, a bow and arrow, and Connor’s rope darts. Basically, you probably won’t experience a shortage when it comes to the weapons you’ll be using to kill red coats and yanks alike.

The launch of Assassin’s Creed III is coming up pretty quickly here, with the Xbox 360 and PS3 versions of the game releasing on October 30. The PC version will follow on November 20, while Assassin’s Creed III will be a launch title for the Wii U, which releases in the US on November 18. To make the deal even sweeter, Assassin’s Creed III is built on the AnvilNext engine, which is a new engine that promises some impressive visuals and environmental effects.

Indeed, a lot of players are excited for Assassin’s Creed III, mostly because it looks to offer an exciting spin on the series. After Assassin’s Creed: Revelations, players were getting a little tired of playing as Ezio, but in Assassin’s Creed III we get a new protagonist in a brand new setting. It doesn’t get much better than that, and we’re excited to get our hands on a copy. Are you?


Assassin’s Creed III gets brutal weapons trailer is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Riot Games hits accused League of Legends cheater with massive fine

To many gamers, cheating takes the fun out of gaming, but let it be known that if you cheat during the League of Legends World Playoffs, you stand to lose much more than just a sense of fun. The World Playoffs have been going on for a few days now, and players have been quick to level accusations of cheating at others. The accusations center around players who looked at the audience monitors during a match, which could potentially give them an unfair advantage over the opposing team.


Specifically speaking, these monitors give the audience a look at mini maps without the fog of war. By glancing at them, players can see where members on the other team are, which would allow them adjust their strategy accordingly. There have been a lot of different allegations of cheating in this way, but in all cases but one, Riot has let the accused players and teams off with a warning.

That’s because, after reviewing video of the matches in question, Riot determined that glancing at the audience monitors didn’t result in a clear advantage for the guilty players. In one instance, however, looking up at the monitors did. Riot says that player Woong of team Azubu Frost gained an advantage for him and his team by looking at the monitors, and as a result, has imposed a $30,000 fine on Woong.

Woong won’t have to pay out of pocket, naturally – that $30,000 is his cut of team Azubu Frost’s winnings for making it to the semi-final round. There’s a detailed move-by-move breakdown of the match on Riot’s forums, so it looks like the company has thoroughly researched the match to determine if Woong and his team gained an advantage from glancing up at the screen. Hopefully this is the last time we hear about cheating at the League of Legends World Playoffs, and with a $30,000 being imposed on one player, you can bet that others will think twice before looking at those monitors to gain an advantage.


Riot Games hits accused League of Legends cheater with massive fine is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Dishonored dev wasn’t pressured by Bethesda to add multiplayer

Unless you’ve been living under a rock for the past few weeks, you likely know that Arkane’s new game Dishonored launched yesterday. It launched to critical acclaim too, despite the fact that it’s missing one key element that seems to be present in most modern games: multiplayer. Publishers, much to the chagrin of single player fans, are notorious for requiring multiplayer in the games they release these days, but in a new interview with Kotaku, Dishonored director Harvey Smith says that Bethesda never pressured Arkane to include a multiplayer mode.


That probably won’t come as a shock to most, considering that Bethesda is responsible for such single player epics as Skyrim, Fallout 3, and Oblivion, but often times publishers will look at a new IP like Dishonored and will decide that they’re not willing to take the risk unless the game can meet a list of desired features. Bethesda, apparently, is not one of those publishers. “I’ve been at a lot of publishers,” Smith said in the interview. “I’ve worked in games for 18 years. I’ve worked independently at times; I’ve worked in big teams, small teams. And I can honestly tell you, no smoke, that this is the smartest group of executives I’ve ever worked with.”

Smith continued by saying that at some points during Bethesda’s talks with Arkane, it was obvious that Dishonored was doing some things that fell outside of Bethesda’s comfort zone. Despite that, Bethesda allowed Arkane to keep its creative vision for Dishonored intact. “And at every step along the way those guys have supported us… This is as close as you’ll get to me saying that I have not had that experience with other publishers I’ve worked with, who forced us to bolt on multiplayer, or who said inane things like ‘First-person perspective doesn’t sell!’ or ‘RPGs don’t sell!’ I can tell you from the inside, 18 years, that this is a crazy, crazy business.

“Long story short: No one ever pressured us to do that. We told them that this was an aggressively single-player game, and they said alright, we moved forward, and that was it.”

It’s great to hear that Arkane wasn’t pressured into doing anything it didn’t want to with Dishonored, and that approach to development seems to be paying off, at least as far as review scores are concerned. The PC version of Dishonored currently holds a 92 out of 100 on Metacritic, while the Xbox 360 and PS3 versions boast aggregate scores in the high 80s. Dishonored is definitely one of the coolest games to launch this year, and we’re happy to see that at least some publishers still know that a single player game can do well in this market that’s dominated by titles with a focus on multiplayer.


Dishonored dev wasn’t pressured by Bethesda to add multiplayer is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Gearbox: Borderlands 2 rank reset bug not connected to DLC

Yesterday, we told you that Gearbox had released the highly anticipated Mechromancer DLC for Borderlands 2 a week early, which is good. Unfortunately, a number of users were reporting that the DLC and the patch that goes along with it were wiping badass ranks, skins, heads, golden keys, and in some particularly nasty cases, character saves, which is bad. Today, however, Gearbox is saying that the DLC and the rank reset bug aren’t actually connected, which is simply a relief.


After reports of the rank reset bug hit the Gearbox forums, community manager Chris Faylor posted a statement claiming that though the bug and the DLC seem connected, in reality they aren’t. “The good news is that the release of Mechromancer and today’s update are not connected to the occurrences of Badass Rank being reset — while the timing may appear coincidental, it’s a separate issue that we are continuing to investigate,” Faylor wrote. While he got his words a little jumbled there – the timing actually is coincidental – it’s good to know that downloading the Mechromancer DLC isn’t going to completely ruin your game.

Of course, this isn’t the first time we’ve heard of the rank reset bug, so it could be that the Mechromancer DLC is pulling players back into Borderlands 2 and they’re simply experiencing this reset bug for the first time. If that’s happening, it’s easy to understand why these players are thinking that the Mechromancer DLC has something to do with the bug. Thankfully, it doesn’t, or at least that’s what the official word from Gearbox claims.

That doesn’t change the fact that the rank reset bug is still floating around out there and causing headaches for a lot of players. Gearbox says that its working on a fix, and if you encounter it, you’re urged to email the studio at profiles@gearboxsoftware.com. When you do, be sure to provide as many details as possible so Gearbox can get a better grasp on when the bug occurs and who it affects. Have you been hit by this nasty rank reset bug, or have you managed to avoid it thus far?


Gearbox: Borderlands 2 rank reset bug not connected to DLC is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Visceral Games reportedly working on new MOBA title

Multiplayer online battle arena games – “MOBA” for short – are all the rage these days, and it looks like Dead Space developer Visceral Games is ready to get in on the action. IGN has discovered a series of Visceral job postings on the Gamasutra jobs board that all suggest the developer is looking to craft a free-to-play MOBA title. The game would presumably be released as part of EA’s Play4Free division, which means that it could launch on social platforms like Facebook.


The first job post in this round up calls for a Global Community Manager who has an “unhealthy passion for MOBA games,” while another is seeking a Game Character Designer who has “work experience on MOBA, Action RTS, Action RPG, or Related Genres.” Not enough evidence for you? Visceral didn’t stop there, also putting up a posting for a Lead Multiplayer Map Designer who is familiar not only with multiplayer gaming, but also with games in the action/shooter genre.

So, it seems that Visceral will soon ramp up production on a new MOBA shooter title. Electronic Arts has already hit the free-to-play scene hard, so it isn’t much of a surprise that it wants to put Visceral to work on a MOBA game. That’s especially true with all of the hype currently surrounding DOTA 2 and Blizzard All-Stars (which was formerly known as Blizzard DOTA).

Of course, we probably shouldn’t hope for this game to arrive soon, as Visceral’s first priority will be finishing up Dead Space 3, which isn’t due out until February 2013. That’s still about four months away, and Visceral may not want to get to work on this mysterious MOBA title until Dead Space 3 is finished. Then again, the studio could put these new hires to work straight away, so it might launch sooner than we’re expecting. In either case, we’ll be keeping our eyes out for more details, so keep checking back here with us at SlashGear for additional information.


Visceral Games reportedly working on new MOBA title is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Borderlands 2 Mechromancer DLC released a week early

Well this is a surprise: Gearbox has released the Mechromancer DLC for Borderlands 2 a week early. It was originally scheduled to go live across Xbox 360, PS3, and PC on October 16, but it appears that Gearbox has finished it up a little ahead of schedule. If you pre-ordered Borderlands 2, the Mechromancer DLC is a free bonus as part of your membership in the Premiere Club, whereas everyone else with have to pay $10.


The Mechromancer is Borderlands 2‘s fifth playable class, and is essentially the game’s pet class. The Mechromancer’s action skill allows her to summon a robot affectionately named “Death Trap,” and a number of her skills center around making Death Trap better. If you’re planning on starting a Mechromancer the next time you boot up Borderlands 2, you can plan out your character to level 50 with the skill trees found on the Borderlands 2 official site.

Before you download the Mechromancer DLC or the patch that accompanies this release, however, you should know that some users are reporting issues with the downloads. Apparently, that nasty bug which wipes badass ranks is rearing its ugly head again, and users on the both the Gearbox and Giant Bomb forums are thinking that the DLC and patch downloads may be a trigger for the issue. The bug has also been wiping out unlocked skins, heads, and even entire character saves.

Gearbox has yet to make a statement on the issue, but still, tread carefully. It may be a better idea to wait on the Mechromancer download until we get official word from Gearbox, just to be on the safe side. We’ll have more information for you once we hear something from Gearbox, so keep it tuned right here to SlashGear for more information.

[via Kotaku]


Borderlands 2 Mechromancer DLC released a week early is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.