Valve seeking playtesters for new games, hardware

Ever wanted to stop by Valve‘s offices and have an early look at the studio’s upcoming games? Swinging by Valve Towers for a visit may seem like a pipe dream to most, but now the company is actually giving ordinary players the chance to do just that. In an announcement on the Steam forums, Valve invited players to fill out its new playtester survey. If you’re selected, you’ll get to drop by Valve’s offices and test out the studio’s upcoming games and hardware prototypes.


No, we’re not kidding. Since the playtest involves a trip to Valve’s offices, the company is specifically looking for people in the Seattle/Bellevue area. However, even if you have the misfortune of living anywhere else in the country, you’re not entirely out luck. Valve is inviting anyone who lives in the United States to fill out the survey, as it says it may want to conduct remote playtests in the future.

At the moment, the playtest survey is only open to those who live in the United States. That may not be the case forever, though, since Valve says it’s looking to “add international support in the future.” We’ll be keeping an eye out for more details on that international roll out, but sadly, Valve fans living outside of the United States can probably expect to be left waiting for a while.

Valve likely won’t let you leave its offices without first signing an NDA, so now you have to ask yourself: if you get selected to stop by for a playtest and you get to play an early build of Half-Life 3, can you keep that yourself? We have a feeling that some Valve fans would struggle with that one. In any case, this is a great move by Valve, and one that’s sure to net it even more points with the gaming community. Who’s ready for some playtests?


Valve seeking playtesters for new games, hardware is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


XCOM: Enemy Unknown available for pre-load on Steam

Just in case you’ve forgotten (and you’d be forgiven, given the packed fall video game schedule), XCOM: Enemy Unknown is launching tomorrow, October 9. Even better is that it’s available for pre-load on Steam right now, so if you’ve already purchased it, you can load the game on your rig early and be ready to play right when the clock strikes midnight. What’s more exciting than that?


How about this: pre-ordering the game through Steam nets you some very attractive pre-order bonuses. The first bonus is the Elite Soldier Pack, which doesn’t seem to be more than a set of skins for your foot soldiers. The second bonus is a pack of three XCOM-themed items for use in Team Fortress 2, which is nice if not unexpected considering that you’re pre-ordering through Steam. While those two packs aren’t much to write home about, the third bonus is – a free copy of Civilization V which, despite what a handful of very loud dissenters say, is a really good game.

XCOM: Enemy Unknown is something of a response to the fan outcry over XCOM, which is an incoming tactical FPS reboot of the series. XCOM: Enemy Unknown is a tactical turn-based strategy game, much more similar to the XCOM games of years past, and it’s safe to say that fan enthusiasm is running high. There appears to be good reason for that excitement too, as early reviews of the game are excellent. XCOM: Enemy Unknown currently boasts a 91 out of 100 on Metacritic, so if you want a game that stays true to the franchise, it looks like Enemy Unknown is it.

As for the other upcoming XCOM game, it still doesn’t have a release date. XCOM has been in development since 2006, and though 2K was showing it off back in 2010, it’s been delayed numerous times. If you want to play a brand new XCOM title, it looks like XCOM: Enemy Unknown is your only choice for the time being, though we doubt many die-hard series fans will be complaining about that.


XCOM: Enemy Unknown available for pre-load on Steam is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


PBS mini-documentary explores indie game creation, shows what they do that majors can’t (video)

PBS minidocumentary explores indie game creation, shows what they do that majors can't video

The indie game world has undergone a metamorphosis over the past few years, transforming from an often overlooked niche into as much a staple of the game industry as once-every-year blockbusters like the Call of Duty series. It’s that fast-rising side of gaming that PBS’ Off Book has explored in a succinct documentary. As both developers and game journalists explain, the small and more flexible nature of indie teams lets them delve into game concepts, art and sound that major developers typically avoid — you probably wouldn’t get Bastion, Fez or Super Meat Boy out of a company focused mostly on hitting its quarterly revenue targets. Crowdfunding and internet distribution methods like Steam and Xbox Live Arcade have similarly removed many of the barriers that either kept these games from commercial success or forced uncomfortable deals with large publishers in the past. Accordingly, the indie sphere that PBS sees in 2012 is less about trying to become the next Activision or EA and more about experimentation and personal expression. If you’ve ever wanted an elegant summary of what makes Spelunky feel so special, the whole Off Book episode awaits after the break.

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First footage of 0x10c surfaces

Ever since Notch announced that he was handing off the main development duties on Minecraft to Jens Bergensten, Mojang fans have been waiting with bated breath to see what he’ll do next. Earlier this year, Notch announced a new passion project called 0x10c, but in the time since that announcement, he’s been relatively quiet on the game’s progress. We’ve been given small updates here and there, but nothing all that substantial. Today, however, we’re getting a peek at the first footage from the game, and you can check it out after the jump.


What you see below is nothing more than a bare-bones tech demo, and the video is actually unlisted on YouTube, which suggests that Notch may not have wanted to share this with the masses. In any case, it’s been discovered, and it offers a good look at the engine Notch has developed for the game. In the video, we get to see 0x10c‘s physics at work, and also get to watch as the player character fires off his gun numerous times.

0x10c is still obviously in the very early stages of development, but this should do something to satiate the players who are hungry for Notch’s next game, at least for a little while. The style looks similar to that of Minecraft, but the game should be sporting a different art style by the time Notch releases it. Regardless of the artwork, this is definitely something to get excited about, so have a look at the video below:

0x10c is something of a space management sim set in the far distant future. It will take place in a persistent in-game world, and each player will have a fully programmable 16-bit computer at their disposal. Notch plans to release 0x10c in the same way he released Minecraft, launching an alpha version early and then providing frequent updates, but there isn’t a solid launch date for the game just yet. If you’re interested in finding out more about the game, you can follow development updates on 0x10c‘s official website.


First footage of 0x10c surfaces is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Skyrim: Hearthfire now on PC, no new updates on Dawnguard PS3

Skyrim‘s second serving of DLC, Hearthfire, launched on PC today, meaning that eager homebuilders can get to work constructing their dream house (or at least something resembling their dream house). Hearthfire costs the same on Steam as it does on Xbox 360 – $5 – and for that paltry amount, you get to buy up plots of land, collect raw materials, and then use those materials to build a house, which could potentially include things like a greenhouse or an armory. You can also move your spouse into your freshly-built home and, if you really want your Skyrim experience to mirror real life, adopt children.


That’s all well and good, but while Xbox 360 and PC players are enjoying both Dawnguard and Hearthfire, they’re still nowhere to be seen on PS3. Unfortunately, it looks like that will remain the case for a least a while longer, as Bethesda VP of PR and marketing Pete Hines says that there isn’t anything new to report as far as PS3 DLC is concerned. “I don’t have any info on Hearthfire, Dawnguard, or DLC in general for PS3,” Hines said on Twitter. “We’re still on it. Will share update when I have one.”

Bethesda’s issues with Skyrim on PS3 have been well documented. First, there was that particularly nasty save bug that bloated save files to the point where lag made the game unplayable on PS3, and now, the studio is having some issues porting its Skyrim DLC to the console. Bethesda stays away from specifics when talking about its DLC problems on PS3, so we’re not sure exactly what the studio is dealing with, but we do know that the problems are severe enough that Sony had to step in to lend a helping hand.

Sadly, it’s looking increasingly likely that PS3 players won’t get any Skyrim DLC at all. Bethesda said that it won’t release Dawnguard or Hearthfire on PS3 in a broken state if it can’t solve these issues, and the lack of significant updates suggests that progress is slow-going at best. We’ll be keeping our fingers crossed and watching for more updates from Hines and Bethesda, so keep it tuned to SlashGear for more information.


Skyrim: Hearthfire now on PC, no new updates on Dawnguard PS3 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Mists of Pandaria launch sales lag behind Cataclysm

Mists of Pandaria, the fourth World of Warcraft expansion, has been available for a little over a week now. Today we’re finding out that Mists of Pandaria sold 2.7 million copies in its first week on shelves, which definitely isn’t bad, especially for an expansion. However, when held up against the sales of Cataclysm, World of Warcraft‘s third expansion, Mists of Pandaria sales are a little underwhelming.


Cataclysm sold 3.3 million copies in its first day, compared to the 2.7 million copies Pandaria sold in its first week. It would seem that World of Warcraft players aren’t as excited for this particular expansion, and there could be a number of different reasons for that. First and foremost, it could be that Pandaria is failing to grab players’ interest in the same way Cataclysm did. Cataclysm, remember, involved the destruction of Azeroth at the hands of a dragon named Deathwing, which to some is probably a bit more exciting than discovering an ancient race of panda bears.

World of Warcraft could also be suffering temporarily at the hands of Guild Wars 2, which was released at the end of August. Hype for Guild Wars 2 was incredibly high during the lead up to its release, so it makes sense that some World of Warcraft players would leave the game for a little while to go see what Guild Wars 2 has to offer.

Regardless of the reason behind the lower number, Blizzard is still happy with Pandaria’s week one sales, and anticipation for this latest expansion was enough to push World of Warcraft’s active player count over the 10 million mark once again. Indeed, 2.7 million sales in the first week is nothing to stick your nose up at, it’s just interesting to see that Cataclysm managed to net so many more sales when it launched. What’s your take on the whole situation?

[via Eurogamer]


Mists of Pandaria launch sales lag behind Cataclysm is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Cliff Bleszinski announces departure from Epic Games

Epic Games design director Cliff Bleszinski announced today that he will be leaving the company. This is a surprising announcement to be sure, but it doesn’t sound like Bleszinski will be leaving Epic for another company. Instead, Bleszinski says that he needs a break from the fast-paced games industry after working for Epic for the past 20 years.


His departure was announced in a post on the Epic Gamers blog, where a number of Bleszinski’s colleagues at Epic said their goodbyes. “In 20 wonderful years with Epic, Cliff Bleszinski has grown into a true design luminary, and his contributions to the ‘Unreal’ and ‘Gears’ series have helped shape the game industry into what it is today,” said Epic founder, CEO, and technical director Tim Sweeney. “Cliff leaves Epic with our gratitude for his many contributions, and our wishes for continued success in the next chapter of his life!”

Epic also shared an excerpt from Cliff’s note to his co-workers, in which he says that he’ll miss working with everyone at the studio. Have a look at it below:

I’ve been doing this since I was a teenager, and outside of my sabbatical last year, I have been going non-stop. I literally grew up in this business, as Mike likes to say. And now that I’m grown up, it’s time for a much needed break.

I will miss the projects, the playtests, the debates, and most importantly, the people. Epic only hires the best of the best, and it has been a joy working with each and every one of you on a daily basis, whether you were hired weeks ago or decades ago. I have been fortunate enough to collaborate with a variety of disciplines, from code to art to marketing and PR – it’s been one big, rewarding learning experience. I’m confident that each project that is being built, whether at Epic, Chair, PCF, or Impossible will be top notch and will please gamers and critics alike.

Bleszinski, believe it or not, has been working at Epic for more than half of his life. Those who have been fans of Epic from the start will remember one of his earliest efforts at the studio creating Jazz Jackrabbit. Bleszinski also worked on the Unreal series, which took the PC gaming crowd by storm in the late ’90s. He’s always been an outspoken and active member of the game development community, and was widely known as “CliffyB” for a number of years before dropping the persona a while back and going by his actual name.

More recently, Bleszinski served as creative director on the Gears of War series, a franchise that made Epic a household name among console gamers. He was working on Gears of War: Judgment when he announced his departure from the company, which is scheduled to launch on Xbox 360 in March 2013. Bleszinski will certainly be missed at Epic, but we’re definitely looking forward to seeing what he does once he decides its time to come back to the games industry. Stay tuned.


Cliff Bleszinski announces departure from Epic Games is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Left 4 Dead franchise reaches 12 million sales

Valve, it would seem, is on a roll lately. Not only did it launch non-game software on Steam today, but it recently announced that the Left 4 Dead franchise has topped 12 million sales. An impressive feat, to be sure, especially considering just how crowded the FPS genre is at the moment. Zombie games aren’t exactly a rare thing these days either, but depending on who you ask, Left 4 Dead does the zombie apocalypse best.


The news comes from Valve’s Chet Faliszek, who shared the sales figures in a recent interview with VG247. According to Faliszek, Left 4 Dead was a success because Valve didn’t hype the game before launch, instead allowing players check it out themselves pre-release and letting the gameplay speak for itself. “Telling people a game is great will sell one extra copy,” he said. “Letting people play the game–Left 4 Dead is a good example–is much better.

“All of our pre-release stuff is designed to just let people play it,” Faliszek continued. “We just let the game speak for itself because the Internet has made this thing where, you can’t pull the wool over people’s eyes any more. They’re going to know you’re hyping. But when a game does really well at pre-release, they’re going to know that you’re not just talking a bunch of PR crap. I mean, the Left 4 Dead series has now sold over 12 million copies.”

The same could be said of all of Valve’s games. Though Valve does do a considerable amount of advertising for its own games – Portal 2 comes to mind – Valve typically lets fans hype its games for it. Sure, Valve likes to talk about what its doing to improve on previous iterations or the genre in general, but for the most part, it seems that the studio stays away from “bragging.”

Valve also supports its games for a really long time after release, with Left 4 Dead 2 being the shining example of that. The game was released way back in 2009, but Valve was still supporting it with new DLC campaigns into this year. Left 4 Dead fans have a reason to celebrate with this news as well, since 12 million sales for the franchise means we can probably count on Left 4 Dead 3 at some point in the future. Stay tuned.


Left 4 Dead franchise reaches 12 million sales is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Minecraft Xbox 360 Edition hits 4 million sales

For Mojang, Minecraft is the gift that keeps on giving. Perhaps it would better to call it the cash cow that keeps producing that sweet, sweet money, but whatever you want to call it, it’s safe to say that it’s one of the most popular indie games ever created. That’s evidenced in the latest sales numbers for the Xbox 360 edition: 4 million sales less than 5 months after release. That, ladies and gentlemen, is a success.


It would be considered a success by most studios putting out triple-A retail releases with a $60 price tag, never mind a smaller studio putting a port of an indie game on Xbox Live Arcade. Some were saying prior to release that Minecraft Xbox 360 Edition‘s $20 dollar price was too steep for an Xbox Live Arcade title, but it seems that the fans don’t mind paying it. It’s fun to wonder, however, if Mojang would have enjoyed more sales if it had priced Minecraft at $15.

But no matter, because Minecraft Xbox 360 Edition is still raking in the cash. By comparison, Minecraft.net shows that sales of the PC version are sitting right around 7.5 million, but given Minecraft’s popularity, it probably won’t linger there for long. Combined, both the Xbox 360 and PC versions of Minecraft have sold just over 11.5 million copies, and that isn’t counting sales of Minecraft Pocket Edition on iOS and Android, which are probably equally as impressive.

Those who have been eyeing the PC version might be pleased to know that Mojang is now offering digital download cards for Minecraft at retailers in the US. The cards cost $26.95, the same price as a digital download directly from Minecraft.net, and are available at Target, Walmart, and Best Buy locations across the country. If you haven’t yet experienced what Minecraft has to offer, it sounds like now is the perfect time.


Minecraft Xbox 360 Edition hits 4 million sales is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Steam for Linux beta kicks off in October

Well that was quick. We’ve only know that Valve is working on a version of Steam for Linux for a few months, but now it seems that the studio is ready to put that incoming version to the test. Valve will be putting Steam for Linux through and internal beta sometime next week, and then later on in October, it will invite a group of people to participate in a small private beta.


When we say “small” we mean it too. Valve will only be inviting 1,000 people to take part in this private beta, explaining in a Valve Linux blog post that the beta will involve Steam, one Steam game, and support for Ubuntu 12.04 and later. It appears that Steam for Linux is still in the early stages of development, at least relatively, as Valve says that the beta won’t feature Big Picture Mode or any additional Steam games.

Valve didn’t say what that one Steam game featured in this incoming external beta is, but we have a feeling it’s Left 4 Dead 2. Valve has been using that game to test out Steam for Linux internally, so it makes sense that the studio would want to use it in the beta. Valve says that a beta sign up form will be coming soon, but didn’t give an specific date for its release.

Valve also recommends that those who are new to Linux sit this beta out and instead sign up for a future beta. If you’re an existing Linux users, however, Valve wants you, saying that this beta will be a good opportunity to see how far the studio has come in porting Steam to Linux. We’ll have more details about this upcoming Steam for Linux private beta soon, so keep it here to SlashGear.


Steam for Linux beta kicks off in October is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.