Mass Effect Trilogy announced for 360, PS3, PC

If you’ve somehow managed to miss out on BioWare’s three Mass Effect games, then good news: BioWare and Electronic Arts announced a new Mass Effect Trilogy bundle today. The compilation naturally features all three games in the Mass Effect series, so it should be perfect for those who have yet to jump aboard the Mass Effect bandwagon.


What’s surprising about this announcement is that the Mass Effect Trilogy will be coming to Xbox 360, PC, and PS3, meaning that PS3 players will finally get to enjoy the first Mass Effect title. It was looking bleak for a long time there since Microsoft acted as publisher on the first game, leading many gamers to believe that Mass Effect would never come to PS3. Not only is Mass Effect launching on PS3 in the Mass Effect Trilogy, but it will also be available as a standalone download on PSN.

Unfortunately, PS3 players are going to have to wait a bit longer than Xbox 360 and PC players. While the Xbox 360 and PC versions of the Mass Effect Trilogy will be launching on November 6, PS3 owners won’t be getting it until “a later date.” The announcement from Electronic Arts doesn’t get any more specific than that, so PS3 players might have a while yet before the Mass Effect Trilogy launches on their console of choice.

The Trilogy will only cost $59.99 when its released, which is surprising considering that it features three full games and Mass Effect 3 isn’t that old. BioWare will be celebrating the release of the Mass Effect Trilogy with the first “N7 day,” which is slated for – surprise! – November 7. Details on N7 Day are still pretty slim, but we’re told that there will be a number of in-game and online events to celebrate the new gaming holiday. More information on both the Mass Effect Trilogy and N7 Day should be coming soon, so stay tuned.


Mass Effect Trilogy announced for 360, PS3, PC is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Black Ops II Zombies mode debuts in new video

One of the biggest talking points about the original Black Ops was Zombies mode. When Activision and Treyarch announced Call of Duty: Black Ops II, footage from the game’s Zombies mode was surprisingly absent, but that all changed today. After teasing the mode last week, Activision has released a new trailer for Zombies, and a new write-up from Polygon gives us an idea of what we can expect to find when we delve into Zombies mode once more.


As it turns out, Zombies mode will be a little deeper than just “shoot all the zombies” this time around. The traditional game mode where players team up to take on wave after wave of zombies is still there, rest assured, but Zombies in Black Ops II will feature two additional modes: Tranzit and Grief. If you’re a Zombies fan, you might want to brace yourself before reading on, because both modes sound excellent.

In Tranzit, players will work cooperatively to make it through a zombie-based story mode. Treyarch studio head Mark Lamia says players will have a “massive world” to explore, and there will be items to collect and defenses to build as well. Did we mention that there’s a bus to use for transportation? There is, and though it provides some degree of shelter, it like like zombies can also board the bus, leading to a potentially sticky situation. Tranzit mode will apparently have ties to the story behind the Moon map that released for the original Black Ops, though Lamia didn’t get into specifics when talking about how the two are related.

Changing gears completely, we come to Grief mode. This is a competitive survival mode that pits two teams of varying sizes against groups of zombies. The teams will compete to be the last team standing, though here’s the twist: you can’t shoot players on the other team. You’ll have plenty of ways to screw them over though, hence the name. It should give us an interesting spin on the played out team deathmatch mode, and that is definitely something to look forward to.

All in all, these new modes sound great, especially Tranzit mode, which immediately reminds us of the Arma II mod DayZ. We’re told to expect more information on Black Ops II‘s multiplayer modes later on this week, so you can bet we’ll be keeping an eye out for those. In the meantime, let us know what you think of Tranzit and Grief modes – have they managed to pique your interest?


Black Ops II Zombies mode debuts in new video is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Borderlands 2 rank reset bug making the rounds

Borderlands 2 arrived last week, and most are saying that its better than the original. Early adopters are adventuring through Pandora, collecting guns and killing Bullywongs as you read this, but for some of those Vault Hunters, the adventure is not without headaches. No, we’re not talking about Borderlands 2‘s increased difficulty, but rather about a bad rank reset bug that is affecting users on all platforms.


For the uninitiated, Borderlands 2 features a ranking system that is separate from the game’s leveling system. Players have the ability to increase their “badass rank” by completing a series of challenges, and increasing your badass rank gives you coins to spend on improvements that apply to all of your characters. Users can improve a variety of stats, including reload speed, maximum health, and elemental effect chance (there are many, many more aside from those three), and the best part is that challenge completion doesn’t carry over between characters, meaning that players could potentially get their badass rank ridiculously high by completing challenges with all four characters.

It’s a really cool aspect of the game, but there’s one problem: some users are reporting that their badass rank is being randomly reset, taking all of the unlocked stat bonuses with it. This wouldn’t be much of a problem for someone who is planning to play a lot of Borderlands 2, but the completed challenges aren’t being reset with the badass rank, meaning that players will have a really difficult time getting their badass rank up to where it was. To make matters worse, skins and items that have been unlocked with tokens have disappeared as well.

This problem is present on the Xbox 360, PS3, and PC versions of the game, and users have speculated on the Gearbox forums that it has something to do with save file corruption. Gearbox’s Chris Faylor chimed in on the thread, saying that the studio is working on a fix and reassuring players that this seems to be a rare issue. Even if it is, it’s still a major annoyance for those who are affected, so here’s hoping that Gearbox gets a fix out the quickly. Have your badass ranks and unlocks in Borderlands 2 been reset, or are your save files still solid in that respect?

[via Kotaku]


Borderlands 2 rank reset bug making the rounds is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Half-Life 3 has reportedly become an open world game

Anyone who follows video game news knows that there is never any shortage of Half-Life 3 rumors, but this one probably takes the cake as far as extravagant claims go. French gaming site Le Journal du Gamer (via International Business Times) has spoken to an anonymous source close to Valve who claims to have some surprising information on the development of Half-Life 3. According to this source, development on Half-Life 3 has been restarted several times, with Valve’s latest attempt at getting it right going in a completely different direction.


Apparently, Valve has decided to toss in some open world elements with Half-Life 3. Inspired by other games like Skyrim and Fallout, Half-Life 3 will feature NPCs that give the player quests to complete and a sandbox world to wander around in. No, we’re not kidding – this is what the latest rumor claims.

According to the source, the game won’t release until sometime after 2013, which suggests an early 2014 release date for Half-Life 3. That’s a little easier to believe, as are the whispers that claim Half-Life 3 is currently in development. We’re a little hesitant to believe that Half-Life 3 will come offering open world elements, however, as open world has never really been Valve’s style.

Who knows though? Perhaps Valve has truly decided that it’s time for a change. The studio has already mastered the linear FPS, so maybe the developers at Valve are looking for a new challenge and have decided that Half-Life 3 would be the perfect way to test out the idea of an open world. As hard as it is to believe, an open world Half-Life could be pretty cool, but we’re still not convinced that Valve has taken development in that direction. What do you think? Would you like to see an open world Half-Life game, or would you prefer it if Half-Life 3 was more like its predecessors in terms of gameplay?


Half-Life 3 has reportedly become an open world game is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Cube World gets awesome multiplayer trailer

There are a lot of Minecraft clones running around out there, and at first glance, you might be tempted to label Cube World as one of them. The colorful voxel environments are surely reminiscent of Minecraft, but judging from the game’s new multiplayer trailer below, that’s where the similarities end. Instead of a focus on building, Cube World puts the focus on exploration, combat, and collecting loot, and if that doesn’t get you excited, then frankly we don’t know what will.


Cube World has been in development since June 2011, and its creator Wolfram von Funck has been quite good at updating his blog with new screenshots, videos, and news on new features. The latest update features the trailer you see below, which delves into the multiplayer aspects of the game. In it, we see the characters flying around the world in hang gliders, engaging in combat with monsters big and small, and of course, exploring dungeons.

Combat in the game seems fast paced, with monster and player alike dodging out of the way to avoid being hit before running back into the fray to perform a flurry of attacks. The scenery looks beautiful, the weapons appear to be varied (one character uses a bow while the other wields a massive sword), and there are pre-built structures and towns for players to explore as well. When it comes down to it, the best way to describe Cube World might be as a cross between Minecraft and Terraria, only with more RPG elements than both.

Trying to fit it with a label is somewhat frivolous, however – all you need to know is that Cube World looks awesome. Sadly, it doesn’t have a solid release date yet, with Funck saying it will be released “when it’s done.” He isn’t following Mojang’s release schedule of “release early, update often” either, meaning that he won’t be releasing a playable version of the game until the whole thing is finished. With this new trailer, Cube World has officially caught our attention, so you can bet we’ll have more news on the game right here at SlashGear.


Cube World gets awesome multiplayer trailer is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Dragon Age III: Inquisition announced, built on new engine

We all knew it was coming eventually, and today BioWare and Electronic Arts confirmed our suspicions by announcing the next Dragon Age game. Dragon Age III: Inquisition is its name, and even though we don’t know much about it at all, there are still a few talking points to get excited about. For starters, it’ll be landing sometime in late 2013, but don’t be fooled into thinking that this latest installment is being rushed out the door.


The game was announced in a BioWare Blog post penned by longtime employee Mark Darrah. He spends most of the blog post talking about past projects he’s been a part of, ranging from the very first Baldur’s Gate (along with Tales of the Sword Coast, BGII, and Throne of Bhaal) all the way up to the Dragon Age series, which has him in the role of executive producer. He’ll be playing a major role in the development of Dragon Age III as weels, and assures readers that the DAIII team consists of BioWare veterans and talented newcomers alike. Specifically, Darrah states that many of the people who worked on Dragon Age: Origins have returned to work on Dragon Age III.

As stated above, Darrah doesn’t get too specific when it comes to Dragon Age III details, but he does let a few interesting tidbits loose. He isn’t willing to talk about story at this early point, but he does say that series fans should be able to figure some stuff out from the title alone. Dragon Age III has been in development for the past two years, with production ramping up about 18 months ago. Even better is that BioWare will be using a new engine with Dragon Age III, with DICE’s impressive Frostbite 2 engine serving as the foundation.

That’s it as far as actual information goes, and it seems that this blog post is geared more toward reassuring fans that Dragon Age III will be worth their time than anything else. To some fans, BioWare has been slipping lately – many fans complained loudly about Dragon Age II‘s move away from the gameplay in Origins, and even more complained about the ending in Mass Effect 3, which many felt was ultimately a big letdown when held up against the rest of the series. With this blog post, BioWare is suggesting that its getting back to its roots with Dragon Age III, and if the studio is serious about that, then it should have no problem getting back into the good graces of longtime fans. Keep it tuned here to SlashGear for more information about Dragon Age III – we’re expecting new details soon, and we’ll share them when we have them!


Dragon Age III: Inquisition announced, built on new engine is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Terraria coming to Xbox 360, PS3 next year

Well here’s a surprising bit of gaming news: it turns out that indie gem Terraria will be making its way to Xbox Live Arcade and PlayStation Network next year. Publisher 505 Games announced the console version of the much-loved PC title today. Sadly, there isn’t a solid release date for the console version of the game yet, with 505 Games and developer Engine Software merely saying it’ll be out “early next year.”


Terraria launched at a time last year when Minecraft fever was in full swing. For those who’ve never heard of Terraria before, here’s a quick breakdown: Terraria is a 2D side-scrolling adventure RPG in which the main goal is to explore, build, and craft. It sounds a lot like Minecraft on paper, but in practice the two are actually quite different. Terraria has some strengths over Minecraft (like combat), whereas Minecraft has some over Terraria (like building). Terraria was met with great critical reception upon release, and went on to be a big seller on Steam – the PC version has sold over 1.6 million copies since release.

In a statement today, Terraria creator Andrew Spinks expressed his excitement in the fact that the game is coming to consoles. “I can’t say how excited I am to finally have Terraria come to Xbox 360 and PlayStation 3!” he said. “To see it come so far is a complete shock, especially after such humble beginnings. It’s always been my dream to have as many people as possible know and enjoy Terraria as much as I have, and this is another big step in that direction!”

Spinks also teased that 505 and Engine are planning some additional content for this console release. Naturally, we don’t know what that new content is yet, but that’s definitely something to get excited about. Re-Logic (developer of the original PC version) added quite a bit of content after Terraria first launched, but has now halted production on the game as it works on other projects. Perhaps PC players will get this bonus content that will be included in the console version? A Terraria addict can only hope. Stay tuned for more information.


Terraria coming to Xbox 360, PS3 next year is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Steam Big Picture beta hands-on

Steam Big Picture beta hands-on

Been keeping up with Steam’s Big Picture interface? Then you probably know it’s already in beta. The 10-foot UI hopes to help Valve’s content distribution portal get comfortable in front of your couch, offering gamers access to their favorite PC titles from a gamepad-friendly interface. We piped the beta out to our own living room to take a look, and weren’t surprised to find a sleek attractive UI with a heap of polish. That said, we were glad we didn’t leave our mouse and keyboard at the office.

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Steam Big Picture beta hands-on originally appeared on Engadget on Tue, 11 Sep 2012 09:00:00 EDT. Please see our terms for use of feeds.

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NYT: Steam’s Big Picture public beta begins Monday

NYT: Steam's Big Picture public beta begins on Monday

Can’t wait to use Steam’s forthcoming Big Picture mode to game from the comfort of your couch? Well, you’re in luck, because it might be ready for a test drive tomorrow. According to The New York Times, the living room-friendly user interface is getting the public beta treatment starting Monday. Gabe Newell let loose last month that both the TV-geared view and Steam for Linux betas would be “out there fairly quickly,” but there’s still no word on when the Ubuntu-bound preview will land. In the meantime, we’ll keep busy by gawking at Valve’s augmented reality headset, which the NYT got a glimpse of during a trip to the firm’s headquarters, at the source link below.

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NYT: Steam’s Big Picture public beta begins Monday originally appeared on Engadget on Sun, 09 Sep 2012 20:20:00 EDT. Please see our terms for use of feeds.

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NPD: Darksiders II sold 247k copies in August, takes top software spot

NPD has released its sales statistics for the US video game market in August, and Darksiders II has taken the software crown. That’s in a month where every category tumbled year-over-year, with total software sales falling by a significant 20% to $515.6 million. The decline in software sales didn’t sting as much, with that number only dropping 11% year-over-year before resting at $252.8 million for the month.


Hardware sales took the biggest hit, tumbling a whopping 39% to come in at $150.6 million. Looking at the software side of things, Darksiders II managed to take the top spot on the chart for the month, but NPD later confirmed to GamesIndustry International that the game only sold 247,000 copies in its first week and a half – Darksiders II was released in the US on August 14, and NPD’s cutoff date for the month was August 25.

That has to be a bittersweet moment for struggling publisher THQ. On the one hand, it must be nice to see Darksiders II take the top spot, but it’s almost certain that THQ was counting on more sales than Darksiders II managed to pull in. It may not be all doom and gloom though, as it’s important to keep in mind that NPD’s numbers don’t figure in Steam or international sales. Wedbush analyst Michael Pachter says that worldwide sales of Darksiders II may have climbed as high 1 million by now, but also pointed out that THQ needs to sell in the area of 2 million copies to break even on the game.

“I think that the sales are below what they had hoped for,” Pachter said. “I presume it sold around 500,000 globally in the first two weeks (the NPD cutoff was Aug 25), so it’s probably over 1 million now, but my understanding is that breakeven is greater than 2 million units, so it’s not likely to get much higher than that.” Pacher continued by saying that we should give Darksiders II another month to see if its sales improve. Have a look at the full NPD top 10 software list for the month of August:

1. Darksiders II (360, PS3, PC)
2. New Super Mario Bros. 2 (3DS)
3. Kingdom Hearts 3D: Dream Drop Distance (3DS)
4. NCAA Football 13 (360, PS3)
5. Lego Batman 2: DC Super Heroes (360, PS3, PC, Wii, DS, 3DS, Vita)
6. Sleeping Dogs (360, PS3)
7. Transformers: Fall of Cybertron (360, PS3)
8. Batman: Arkham City (360, PS3, PC)
9. Call of Duty: Black Ops (360, PS3, PC, Wii, DS)
10. The Amazing Spider-Man (360, PS3, Wii, DS, 3DS)

Sadly, if Darksiders II sales don’t pick up, we may not see another release in the franchise. THQ has been struggling in a big way lately, and new president Jason Rubin has made it clear that he has no problem whatsoever cutting projects and franchises that aren’t performing in line with company expectations. While it’s great to see Darksiders II rank as the top-selling game for August, that may not be enough for a publisher that has no choice but to cut initiatives that aren’t bringing in cold hard cash. Let’s just hope that Darksiders II is more successful than these NPD numbers (and Pachter’s analysis) lead us to believe.

[via GamesIndustry International]


NPD: Darksiders II sold 247k copies in August, takes top software spot is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.