Resident Evil 6 and Left 4 Dead 2 cross over headed to Steam

Valve and Capcom got together to discuss the upcoming release of Resident Evil 6 for the PC come March 22nd. While they were getting into their excitement and discussions over the game, they had the brilliant idea of creating a Resident Evil 6/Left 4 Dead 2 crossover. The cross over would help revitalize Left 4 Dead 2, and it would bring some very interesting features to Resident Evil’s game play.

Resident Evil 6 and Left 4 Dead 2 cross over headed to Steam

In Resident Evil 6, players will be able to use the Left 4 Dead 2 characters, Coach, Ellis, Nick, or Rochelle, in RE6′s The Mercenaries No Mercy mode. The characters will have their own set of abilities and weapons that Capcom believes lives true to their stories and nature. Not only will the main characters in L4D2 make it to RE6, the villains will make their way there too. The Witch, and Mini Tank will be joining the ranks of the infected. The DLC will be available beginning April 5th.

In Left 4 Dead 2, while you won’t be able to play as any of the Resident Evil 6 characters (without mods anyways), you will be able to fight some of their villains. The monsters, Lepotitsa, Napad, and Ogroman, will be making their way to L4D2 to terrorize you and your friends, alongside the other special enemies like the Witch, Tank, and Boomer. Valve says the DLC will be available in the “Spring”.

Both of the DLCs will be available at no extra cost to the gamers. This crossover is a gift to Valve’s undead enthusiasts and will possibly increase sales for both Left 4 Dead 2 and Resident Evil 6. These new DLCs are a PC exclusive, meaning those of you who have Left 4 Dead 2 on the Xbox 360, and Resident Evil 6 on the PS3/Xbox 360 are out of luck.

[via Geek]


Resident Evil 6 and Left 4 Dead 2 cross over headed to Steam is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA lied about SimCity not being offline-capable

It seems like SimCity is just full of bad news. SimCity has received a lot of negative feedback for its ridiculous Always-On DRM feature. At first, EA stated that the Always-On DRM was added mainly because of security issues, but now its saying that it was added because the developers envisioned SimCity as “always-connected”. Lucy Bradshaw, the General Manager of EA’s Maxis label, stated that they had designed SimCity “with multiplayer in mind”. By having the always-connected feature, they were able to create essentially an MMO.

EA lied about Simcity not being offline-capable

Bradshaw explained that they envisioned a game where cities would constantly be up to date. Players would be able to help each other out with supplies and services, send gifts to each other, promote trading in the Global Marketplace, and more. Simply, they wanted players to always be connected to each other. Even if players wanted to play alone, Bradshaw stated that they’d eventually want to play with other players.

Now here’s the part where everyone gets pissed off. Bradshaw says, “So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision.” Essentially, SimCity could have operated with both an online multiplayer mode, as well as a single-player mode that many of the series’s fans asked for. Bradshaw justifies her case by saying that there are “thousands” of people who love SimCity’s always-connected feature, a statement that has been debunked by thousands and thousands of other fans.

Obviously Bradshaw’s statement drew in a huge list of angry SimCity gamers. Many came out to call Bradshaw and the SimCity developers liars. They commented on how the “always up-to-date” trading services sometimes take up to an hour to update, and how even online saving is unreliable, with many players losing multiple cities due to an error in the cloud-based servers. The SimCity launch was a massive failure due to the Always-On DRM, and EA has experienced continuous PR damage since then. This may be the last nail in the coffin for the SimCity series.

[via EA]


EA lied about SimCity not being offline-capable is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Dead Space 3 claims top spot in February game sales

Dead Space 3 has been doing well in the market place. The game launched at the beginning of last month, and was the top selling game throughout February. The game sold around 605,000 copies in February, knocking Call of Duty: Black Ops 2 down to second place. Other games Dead Space 3 beat include: Crysis 3, NBA 2K13, Metal Gear Rising: Revengeance, Aliens: Colonial Marines 2013, Just Dance 4, Far Cry 3, Sly Cooper: Thieves in Time, and Madden NFL 13.

Dead Space 3 claims top spot in February game sales

While Dead Space 3 has been seeing some good sales figures, the video game industry as a whole has been seeing negative results. The NPD Group stated that video game sales fell 25% in February down from last year. Video game hardware did even worse, falling 36% down from last year, and software fell around 27%. These figures make Dead Space 3′s, and the Dead Space franchise’s, future seem uncertain. EA’s President, Frank Gibeau, stated that Dead Space 3 had to sell at least 5 million copies in order for there to be a sequel.

This also brings up the tiff between EA and the website, VideoGamer. VideoGamer stated in the past that EA cancelled the Dead Space 4 sequel due to poor Dead Space 3 sales. It had gotten the news from their “trusted source”. EA’s Chief Operating Officer Peter Moore was quick to debunk the rumor, calling it a case of “Shoddy Journalism”. VideoGamer countered Moore’s response by saying that they trust their source and stand by their original statement.

Dead Space 3′s 600k sales figure for the month is a good number, especially in this economy, but it’s miles behind EA’s expectations. EA stated that Dead Space 2 sold over 2 million copies within only its first week of sales, so Dead Space 3′s sales figures may be disappointing to them. Gibeau may be reaching for the stars when he said that Dead Space 3 would have to sell at least 5 million copies. Dead Space 3′s sales may do well throughout March, however, since its Awakened DLC was released just a few days ago. The DLC, like the game itself, has been well-received by game reviewers all around, many saying that it was an amazing and must-have addition to the game.

[via GameSpot]


Dead Space 3 claims top spot in February game sales is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Battlefield 4 event to be held on March 26th

Battlefield lovers rejoice. Electronic Arts and DICE are going to be holding a special event for Battlefield 4 on March 26th at 7:00 p.m. PST. The Battlefield 4 event will take place in San Francisco, California at the 2013 Game Developers Conference. The invitation, received by Gamespot, says, “Please join us to celebrate a new era of Battlefield.” Nothing else was mentioned on EA’s invitation.

Battlefield 4 event to be held on March 26th

So what do we know about Battlefield 4 so far? We know that EA is planning on releasing a beta for Battlefield 4 sometime during Fall. We also know that if you’re one of the players who purchased Medal of Honor: Warfighter (and considering its poor sales figure, there aren’t that many of you), you will instantly have access to Battlefield 4′s beta.

There are also speculations that EA and DICE may announce Battlefield: Bad Company 3 at their Battlefield 4 event. Battlefield: Bad Company 3 was spotted on LinkedIn from a user who “provided video game prototype, design, and demo feedback” on the game back in 2009-2011. Battlefield: Bad Company has done remarkably well in sales in the past, with Bad Company 2 selling around 6 million copies. And EA isn’t blind. It knows that gamers have been anxiously awaiting the announcement of a Bad Company 2 sequel.

The timing sounds about right for EA to announce that next chapter in the Battlefield game line. It had just launched the final DLC in its Battlefield 3 line-up, Battlefield 3: End Game. The DLC became available for PlayStation 3 Battlefield 3 Premium subscribers on March 6th, and Xbox 360/PC premium subscribers on March 12th. The expansion comes with 4 new maps, 2 classic game modes, more vehicles, more assignments, and more achievements. The DLC, combined with the other 4 DLCs should be able to keep Battlefield 3 gamers entertained until Battlefield 4 is officially released.

[via Gamespot]


Battlefield 4 event to be held on March 26th is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Pre-order the Xi3 PISTON “Steam Box” now and get $100 off

Xi3 has just started taking pre-orders for its PISTON Console. The console is deeply integrated with Valve’s Steam and its Big Picture mode that allows gamers to play their favorite Steam games on the big screen using a gaming controller. Xi3′s PISTON Console is the first unoffical “Steam Box” to be announced, with Valve planning on working with more manufacturers to release their own version of the Steam Box in time for the holidays. While the PISTON Console isn’t the official Steam Box that Valve is planning on releasing in the future, Valve is still helping Xi3 finance the device.

Pre-order the Xi3 Piston Steam Box now and get 100 off (2)

The Xi3 PISTON console comes with a 3.2GHz AMD Quad Core A10 processor, 8GB of RAM, and a 128GB SSD. You can upgrade the SSD to 256GB for $340, or 512GB for $750. The price of the console at the standard configuration is $999.99, however if you pre-order the device anytime between now and the end of March 17th (when SXSW ends), you can get the PISTON for $100 off at 899.99. The console is expected to ship by the 2013 holiday season.

Xi3 is currently showing off its PISTON Console at the SXSW Gaming Expo where attendees can see a demonstration of the device in action. The PISTON console was designed to provide a medium between PC gaming and console gaming. It’s a small, compact system that looks like a console, but can be upgraded just like a gaming PC. The device received multiple rewards, including the Popular Mechanics Editors Choice award, Popular Science Product of the Future award, Men’s Health Coolest Tech at CES 2013 award, and many others.

While it is appealing to have a Steam Box that lets you play the entirety of your Steam library on an HDTV, Xi3′s price point can deter gamers from purchasing the console (even with the $100 discount). You can wait a little while to see the pricing of future “unofficial” Steam Boxes, or you can wait for Valve to shell out its official Steam Box. Whatever you decide on, you have plenty of time before the 2013 Holiday season rolls around before you make your decision.

[via Xi3]


Pre-order the Xi3 PISTON “Steam Box” now and get $100 off is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

SimCity increases stability and considers ‘offline mode’ in the future

SimCity has updated its blog and has stated that its making good progress in restoring stability to its servers. Lucy Bradshaw, the General Manager of EA’s Maxis Label, stated that tens of thousands of new players are logging into SimCity everyday. SimCity’s launch on March 5th was admittedly a huge failure. The always-on DRM and the server issues with the game resulted in a majority of players being unable to login, download the game, or even unlock their game.

SimCity increases stability and considers 'offline mode' in the future

Bradshaw stated that SimCity is seeing major improvements. She said that they have improved their server response time by up to 40 times, doubled the amount of players in-game, and have reduced the amount of server down times. They are also rolling out new servers and replacing their old servers so that more people will be able to maintain a stable connection to the game. However, because they’re replacing the old servers, you may see some downtime in the near future.

Also mentioned by SimCity through its Official Twitter is the possibility of there being an offline mode in the future. While it won’t happen anytime soon, it may be implemented in the future. The tweet says, “We have no intention of offlining SimCity any time soon but we’ll look into that as part of our earning back your trust efforts.”

SimCity will begin updating its servers today during the evening. This is great news for those of you who have the SimCity game and weren’t able to refund it for your money back. Players will be updated through the EA forums as well as through the game launcher about pending updates. Also for those of you playing SimCity, you will also receive a free game from EA beginning on March 18th. We’re still not sure whether or not you’re allow to choose which game you get for free, or if it’s going to be a selected by EA themselves.

[via SimCity]


SimCity increases stability and considers ‘offline mode’ in the future is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA offers all SimCity owners a free game

EA’s SimCity launched with disastrous results. EA wanted to prevent piracy of the game, so they added the Always-On DRM feature that would require players to login to its online servers in order to play their game. While the Always-On DRM feature is good for protecting against piracy, it resulted in an unmitigated login disaster for SimCity. Many gamers were unable to login, downloads were severely slow, people weren’t able to unlock their games, and many were unable to enjoy a game they’ve anticipated for so long.

EA offers all SimCity owners a free game

Lucy Bradshaw, the General Manager of the EA Maxis Label, released an update to players about the stability issues with the game. So what was the issue? There were a lot more people logging in and playing the game than they had expected. She stated, “A lot more people logged on than we expected. More people played and played in ways we never saw in beta.” In order to remedy this problem, EA is increasing their server capacities. So far they have increased their servers’ capacity by 120% in the past 48 hours.

In order to ease the outrage from the SimCity community, Bradshaw has informed all SimCity gamers (who have activated their game) that on March 18th, they will receive an e-mail that will allow them to redeem a free game from the EA store. She didn’t release any more details about the “free game”, but we’re hoping it’s not just some $5 piece of junk that no one would want in the first place.

EA will be working to improve SimCity’s stability all throughout the weekend. This game had similar (albeit worse) launch issues like Diablo 3, a game that also requires you to login to an online server to play. Diablo 3 was down for hours while Blizzard was working on its servers. Hopefully EA’s free game will be able to win back the hearts of all of the gamers it angered. Now it just has to work on those 1700 1-Star Amazon reviews.

[via EA Games]


EA offers all SimCity owners a free game is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xfire reveals Battleground, draws in competitive gamers from all around

Xfire, one of the most popular PC gaming messaging mediums with over 23 million subscribers and over 250,000 active users per day, has decided to bring something new and game-changing to the industry. Xfire has just launched Battleground, a fully-automated competitive PC gaming platform. Battleground brings competitions and tournaments directly and automatically to its users, allowing them to experience the most entertaining aspects of PC gaming. Not only that, certain competitions and tournaments will offer great prizes to the winners.

Xfire reveals Battleground, drawing in competitive gamers from all around

Battleground will have three gaming modes, however only one is available at this time. Instant Action mode allows players to jump quickly into a game. During the game, the players will earn “Battle Tokens” from in-game achievements and for finishing tasks listed by Battleground or Xfire. These Battle Tokens are then used for Direct Challenges, to enter Tournaments, or to purchase sweepstakes entries.

Direct Challenges and Tournaments will be available in the future. These will be sponsored events that occur frequently. Players will be able to compete with each other in order to win gaming gear, new games, in-game items, and other goodies from Xfire’s partners. Players can also win “X-Coins”, which is a virtual currency used to challenge other gamers, or compete in direct challenges, for even more prizes. X-Coins can also be purchased using PayPal, VISA, MasterCard, or American Express.

Paul Kim, CEO of Xfire, states, “The most successful games today are ones that have a competitive element, but currently the experience is fragmented and lacks structure.” Battleground was created in order to make competitive gaming more easily-accessible to most gamers. Kim says, “We think Battleground has the potential to redraw the competitive PC gaming landscape.”

Battleground only has a couple of games available at the moment. Right now, players can compete with each other in Call of Duty 4 and Counter-Strike: Source. New titles will be added in the future of course. Currently on the waitlist is BattleField 3, Counter-Strike: GO, Call of Duty 2, World of Tanks, Team Fortress 2, Planetside 2, and District 187. Alongside Battleground, Xfire has also revamped its website and client in celebration of its 10-year anniversary.

[via Business Wire]


Xfire reveals Battleground, draws in competitive gamers from all around is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Eidos Interactive defends Tomb Raider’s Age 18+ rating

The new Tomb Raider is set to come out within the next few days and it has a lot of gamers eager to test it out. Many game critics have given the series reboot positive reviews saying that a refresh to the Tomb Raider franchise has been a long time coming. The game, however, has been receiving some concerned feedback on one aspect, and that’s the 18+ maturity rating it’s labeled with. This reboot is the first game in the entire Tomb Raider series to have an 18+ rating.

Eidos Interactive defends Tomb Raider's Age 17 rating

Despite the feedback about the maturity rating, the game developers for Tomb Raider do not believe they were wrong when they added more violence to the game. They also said that they were not influenced into adding more violence to the game because of games like Call of Duty. President of Eidos Interactive, Ian Livingstone, stated that gamers have a desire for “gritty realism”, which is exactly why the developers included all the gore, traps, hunting, and more in this game. His point is proven in this Tomb Raider trailer when we see everything that Lara Croft has to go through in order to survive.

Livingstone stated, “A decision was made to make it 18+ because of the combat involved, the graphics involved, and that gritty realism. It’s definitely the correct decision.” He stated that Eidos wanted to improve the fighting elements of Tomb Raider, because it always seemed to be placed on the back burner while the puzzle elements were front and center. While the game still follows the elements of exploration, adventure, and puzzle solving, there will be a lot more combat in this reboot.

This Tomb Raider reboot will take you back to the origins of Lara Croft and how she became who she was in the previous games. The game is set to be released world wide on March 5th via its publisher, Square Enix. In this game, you can take part in Lara Croft’s first human kill, as well as her transformation from a scared, young girl to the tough, fearless tomb raider she is in the 1996 series.

[via The Guardian]


Eidos Interactive defends Tomb Raider’s Age 18+ rating is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Razer is re-selling StarCraft II: Heart of the Swarm gear for a limited time

Razer, one of the most well-known manufacturers of gaming gear, is now re-launching its gaming peripheral line-up designed for Blizzard’s StarCraft II: Heart of the Swarm expansion. The collection of gear is designed to give StarCraft II players the edge that they need in order to dominate in their matches. Razer is bringing back its StarCraft II product line because of the positive response it received during its initial launch. This re-launch will only be available for a limited amount of time.

Razer is re-selling StarCraft II Gear for a limited amount of time

There are 4 things that gamers are able to purchase from Razer’s collection. There’s the Razer Spectre Staracraft II Gaming Mouse, the Razer Marauder Starcraft II Gaming Keyboard, the Razer Banshee Starcraft II Gaming Headset, and the Razer Starcraft II Zerg Edition Messenger Bag. The Razer Spectre, Marauder, and Banshee all have an APM (Actions-Per-Minute) lighting system that responds to the gamer’s movements and speed. The lighting system features a multicolor LED that can be customized to any color the gamer wants.

The Razer Spectre is a lightweight, 5-button, gaming mouse that gives RTS (real-time strategy) gamers the control that they need. It also features a 5600 dpi Razer Precision 3.5G laser sensor and a 1000 Hz Ultrapolling/1ms response time. It is priced at 59.99 in both the U.S. and Europe.

The Razer Marauder is a gaming keyboard which features a multi-colored backlit keyboard that has elevated keys which will improve rapid command input as well as increase your gaming performance. There is also an “on-the-fly” macro recording system, and the keys are laser-etched and conveniently spaced. The Marauder is priced at 99.99 in both the U.S. and Europe.

The Razer Banshee is a gaming headset that comes with a configuration utility that allows you to adjust your equalizer, pitch, and volume, providing you the best sound experience while you game. It also comes with a detachable microphone boom that will allow you to easily transport this device. The device is priced at 89.99 in both the U.S. and Europe.

Last, but not least, there is the Razer Zerg Edition messenger bag. The bag is a weather-proof, tear-resistant bag designed to protect all of your gaming gear. It has a compartment for your laptop, gaming peripherals, and also a mobile gaming device. It’s inner-lining is shock-absorbent in order to protect all of your expensive devices. The messenger bag sells for 79.99 in both the U.S. and Europe.

If you’re a diehard StarCraft II fan, or if you need peripherals that can enhance your gaming experience, you should act on this sale now before Razer discontinues it again. Razer is also holding a sweepstakes. Players will choose the race they align themselves with, whether it’d be Protoss, Zerg, or Terran, and 3 lucky players from each race will be awarded the Razer StarCraft II gaming headset, mouse, and keyboard, along with a StarCraft II strategy guide and clothes.

[via PR Newswire]


Razer is re-selling StarCraft II: Heart of the Swarm gear for a limited time is written by Brian Sin & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.