Sony’s Shuhei Yoshida talks Remote Play ubiquity on PlayStation 4, not bundling the Eye with the console

With the PlayStation 4, unlike the PlayStation 3 before it, Remote Play functionality on Vita is handled on a system level. Though Sony’s asking developers to take into account the Vita’s different button setup and additional input mechanisms that the portable console has, the actual act of enabling Remote Play is handled by the PlayStation 4 itself. “On PlayStation4 , it just happens. You just make a PS4 game, it supports Remote Play,” Sony Worldwide Studios head Shuhei Yoshida told us in an interview at E3.

We’d asked whether Sony’s “mandating” Remote Play functionality from developers, and Yoshida first explained how it worked on the PlayStation 3 to offer some context. “The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional — the system didn’t do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop,” he told us. The idea with PS4 is that, by offloading responsibility for Remote Play support to the console itself, developers are freed up to make the control tweaks necessary for a comfy experience playing a PS4 game remotely on Vita.

“Please make sure that when you play your games on Vita, the control is good. That’s the minimum thing we’re asking them to do,” he added. All that said, not every single PlayStation 4 game will work with Remote Play — “Maybe not Just Dance,” Yoshida offered with a laugh when we asked. That’s a pretty reasonable exception if you ask us, and it sounds like only games that require the PS4 Eye or Move (or some other such input method that’s impossible to emulate on Vita) are on that excepted list.

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PlayStation 4’s Shuhei Yoshida on Oculus Rift: We have dev kits, ‘I love it’

Sony Computer Entertainment head of Worldwide Studios Shuhei Yoshida is a big Oculus Rift fan, it turns out. “We’ve got a couple of the development kits, and I tried it out and I love it,” he told us in an interview this morning at E3 2013. Whether the PlayStation 4 will support it is another question. “No, it doesn’t,” Yoshida told us. Not yet, that is.

When we asked whether the company’s planning on offering support in the future, he only offered a “No comment” with a big smile. The picture of the retail Oculus Rift is potentially a bit clearer now, especially given this week’s addition of an HD version of the headset. We’ll be sure to keep on Sony about Oculus support on the PlayStation 4 as the year goes on.

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Creative Labs rolls out Sound Blaster EVO gaming headsets with Axx processing

Creative Labs rolls out EVO Zx gaming headsets with Axx processing, NFC

Creative is no stranger to the gaming headset scene, but it operates in a very crowded field — it needs more than just big earcups and a mic to stand out. The company’s new Sound Blaster EVO line of Bluetooth headsets may do the trick. Both the EVO Zx (40mm drivers) and EVO ZxR (50mm drivers) have the same Sound Blaster Axx processing as the company’s sound cards, which lets them clean up low-grade audio and fine-tune effects through desktop and mobile apps. They’ll also pair quickly with NFC-based devices, and players can still switch to a headphone jack or USB port when only wired sound will do. Creative hasn’t dished out US launch details, but it expects to ship the EVO Zx to the UK in July for £200 ($313), followed by the EVO ZxR in August for £250 ($392). Those willing to live Axx-free can also buy the EVO Wireless and EVO in July at respective prices of £150 ($235) and £100 ($157).

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Source: Creative

Nyko PlayPad Pro 2 hands-on

Nyko PlayPad Pro 2

Nyko’s PlayPad Pro controllers make gaming on Android much less painful, as anyone who has attempted to control a high-speed Sonic with a touchscreen can attest. So, how does the company follow up a largely successful peripheral that already performs its appointed tasks with aplomb? By changing very little, it appears. The PlayPad Pro 2 has a slightly sleeker and more aggressive design than its predecessor, but at a glance it may be hard to tell the two apart. The most distintive change is the addition of fins along the sides that should help keep your hands from getting too sweaty during extended button-mashing sessions. The biggest change, though, is to the analog sticks, which Nyko has upgraded with components from Alps that feel just about as good as what you’d find on a first-party controller from one of the big three console makers. Switching between HID, mouse, iCade and app modes is also incredibly easy thanks to the switch underneath.

The rubberized grips and soft-touch coating also ooze style in a way that many mobile gaming controllers can’t even dream of matching. Impressively, the gamepad is quite well balanced, despite being incredibly light. Though we don’t have an official weight, it’s certainly no heavier than the original. Our lone complaint is that the directional pad feels a bit stiff, but there’s always a chance for Nyko to rectify the situation since we were only handling prototype hardware. The PlayPad Pro 2 will be out later this year for $40. Make sure you check out the gallery below and the PR after the break.

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Basis Band Android app finally available, iOS version still absent (video)

Basis Band Android app finally available, iOS version still absent (video)

If you’ve been sitting around not clocking up the miles with your Basis Band, we imagine it’s because you were waiting for that long-delayed mobile app. Well, it might not be Q1 as promised, but it’s finally time to lace up those sneakers. It’s team Android that gets out of the blocks first, with the app debuting on the Google-flavored OS. Features include automatic sync, the ability to see your current progress towards your activity (aka habits,) plus, of course, lots of historical data. Think you set your goals too high? Too low? No problem — you can edit said habits direct from the app, drill down to show more detail, and get notifications or reminders about how well you’re (not?) doing. The app is free, and while Android might have the head start, we’re told the iOS version isn’t far behind, so iPhone owners might want to start limbering up now. In the meantime, those with green stripes can head to the source for the goods.

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Via: PopSci

Source: Google Play

Virtuix Omni VR treadmill shows up at E3, we go feet-on (video)

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I’m a little nauseous and a bit sweaty. This was my first time using the Oculus Rift. It’s the sort of thing you’ve got to ease into, really — sitting stationary, letting your brain adjust to the whole experience. Or you could just pop the thing on and run in place on a treadmill in a downtown Los Angeles hotel suite. Your call, really. Just don’t come crying to me when you’re having a bit of trouble standing up straight, as you attempt to step down from the slippery surface at the end of your session. Have I seen the future? Hard to say, of course, but whatever it was that just happened was neat — and if you were one of the 2,000 or so folks who got in on Virtuix’s Kickstarter, it’ll be heading your way in January.

The company’s CEO, Jan Goetgeluk took me through the paces of the system, a stationary design he settled on after toying around with a more traditional treadmill model. The Omni is really quite a simple thing at its heart, a concave, slick surface attached to two bars that converge in a circle. The company’s designed special soles, as well — plastic pieces raised at the heel and ball of the foot, with a fabric friction surface on the toe. Walk around and your feet slip. That’s about it, really. Of course, it takes some getting used to, and Goetgeluk stood aside as I learned to walk again: lean forward, step down on the heel and let the rest of your foot slide with it. It took a few minutes, and I’m still not exactly an expert

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Mad Catz Arcade Fightstick for Xbox One eyes-on (video)

Mad Catz Arcade Fightstick for Xbox One eyeson video

The M.O.J.O. may be Mad Catz’s star of this year’s E3, but the peripheral-maker’s pretty darn excited to show of its latest massive gamepad, if for no other reason than the fact that the controller made a rare appearance at Microsoft’s press conference, the other day — in fact, during our time in the company’s booth, a Redmond rep popped by and gave it a thumbs up (and casually mentioned that Mad Catz happens to be the only company other than his own that happens to have the Xbox One it its booth).

The controller, as you can no doubt tell in the above image, is a bit of a beast — you may well need both hands to onto it. Along the top, you find six buttons in two rows and a joystick, as well a mystery panel on the top — something Mad Catz apparently isn’t ready to talk about. The controller has a detachable cord on the back and will open up use a button on the front, making it easier to change artwork on the thing. Between the buttons and the sides, there’s a lot glowing space on the FightStick. Check out a video of that and more, after the break.

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Let’s take a closer look at the PlayStation 4, DualShock 4 and PS4 Eye (video)

After getting a deeper hands-on with the PlayStation 4 and its very thorough tech demo today, The Playroom, we wanted to show you all the bells and whistles of the new console, its new controller and the new PlayStation 4 Eye. So we shot a video with Sony Japan’s Nicolas Doucet and walked through the game’s various demos. If you’re looking for a thorough walkthrough of the various new PlayStation hardware, look no further. It’s just below the break.

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Mad Catz M.O.J.O. Android console, C.T.R.L. Wireless GamePad hands-on (video)

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We shoved our way through the floor-opening scrum and made a bee-line to Mad Catz’s booth at E3 this morning, after catching word of the peripheral maker’s new M.O.J.O. Android gaming console, a box the company promises will be the most powerful in its class when it arrives this holiday season. The rep we spoke with wouldn’t talk specific specs on the thing — in fact, the company assures of that those are still in the works, and while it doesn’t actually know itself, it promises to blow the competition (*cough* OUYA) out of the water. While everything’s still in beta at the moment, things seem to be working all right. We played a quick round of Riptide, and things went swimmingly (well, save for the fact that we’re not all that great at Riptide).

Also a bragging point is the relative openness of it all, eschewing the walled-garden approach to give users direct access to the Google Play and Amazon app stores, so you’re good to go with the games you’ve already purchased, and while Mad Catz may not be working directly with most of the game makers, it’s promising compatibility via open standards. As for the box itself, it’s not a bad looking object. It’s palm-sized and extremely light, with a bit of an angular, beveled appearance and the company’s scratch-marked logo along the top in red (as well as a few accidental scuffs on it shiny surface).

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Nyko reveals new accessories for Xbox One, PS4 and NVIDIA Shield

Nyko reveals new accessories for Xbox One, PS4 and NVIDIA Shield

Now that we know mostly everything about the Xbox One and PlayStation 4, it’s about time for peripheral makers to start showcasing their planned gear for these next-gen consoles. As such, Nyko’s taken to this year’s E3 to announce a few products meant to be used alongside Microsoft and Sony’s recently announced entertainment boxes — there’s a Smart Clip, a Charge Base and a Headset Adaptor (Xbox One-only). Meanwhile, Nyko also took the time to unveil a little something for the NVIDIA Shield, including a dock that doubles as a charging station, a couple of sleek traveling cases and a kit which provides power to the unorthodox handheld while on the go or at home. Nyko didn’t dive into much of the availability (or pricing) specifics, but the trend seems to be that the add-ons will be available later this year.

Follow all of our E3 2013 coverage at our event hub.

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Source: Nyko